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Drinking Game / Helldivers II

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The Federation of Super Earth does not in any way, shape or form condone the excessive and/or immoderate consumption of alcoholic beverages. This drinking game has been thoroughly reviewed and approved of any potential hazard to its participants by the Ministry of Safety*.

This is a version of the Helldivers drinking game, modified for playing Helldivers II.


General Rules

  • Things can get a little hectic planetside in ways that make it difficult to drink while playing. For this reason, you will find it much easier to just keep track of how many drinks you need to take and do them in between missions.
  • For however many stars you get at the end of a mission, divide the amount of drinks you need to make by the number of stars earned, and round down (e.g. getting a full five stars would turn having to take 16 drinks into 3).
  • Subtract the difficulty level of the mission from the total number of drinks needed.
  • You may notice that playing very well results in you either drinking very rarely or not having to drink at all. That's the idea! Sobriety is integral to the efficiency of the war effort!

Specific Rules

  • Take a sip any time a Helldiver dies. Yes, any time.
  • Drink if a Helldiver is killed by a Hellpod. Drink slightly more if it's their own Hellpod or a Helldiver joining/reinforcing the combat zone.
  • Drink any time someone is teamkilled. If you suffer alcohol poisoning because of this, maybe learn some trigger discipline?
    • Only take a sip if someone is accidentally killed by an Offensive Stratagem. You can only do so much.
  • Drink for every Bot Drop or Bug Breach.
  • Drink through gritted teeth each time your squad's poor coordination causes something stupid to happen (e.g. a Helldiver calls down a Hellpod/Stratagem on someone else's vehicle or turret, destroying it).
  • Take a celebratory toast each time a Major Order is successfully completed.

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