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History Trivia / MegaManX2

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* ShrugOfGod: When asked about any connection between Dr. Wily, Serges and [[VideoGame/MegaManZero Dr. Weil]] (in reference to a theory that the latter two are false identities of the former), Keiji Inafune, while he clarified Weil is completely unrelated to Wily and Serges, stated that the relationship between Wily and Serges is up to interpretation. The "Serges is Wily" theory, however, is acknowledged by the "Compendium of Rockman X", which states that Serges bears an uncanny resemblance to "a legendary mad scientist who terrorized the world."
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* TroubledProduction: The game's director, Yoshihisa Tsuda, has openly admitted that the development for ''X2'' was organized chaos. From the team's random experimentation with the [=Cx4=] chip, to cutting an X-Hunter and Violen's second form, to the splash jump technique being left in, it's clear he's not exaggerating.

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* TroubledProduction: The game's director, Yoshihisa Tsuda, has openly admitted that the development for ''X2'' was organized chaos. From the team's random experimentation with the [=Cx4=] chip, to cutting an a fourth X-Hunter and Violen's second form, to the splash jump technique being left in, it's clear he's not exaggerating.
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** According to a tweet by [[https://x.com/sa1999_/status/1784818157070569699 Yoshihisa Tsuda,]] there were ideas floating around during ''X2'' that Zero could actually be [[VideoGame/MegaManClassic Roll]] of all characters, who was kidnapped and modified by Wily to serve as a base for his final creation (almost like Quint). This was deemed too hardcore and never went anywhere, as Zero remained his own robot.

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** According to a tweet by [[https://x.com/sa1999_/status/1784818157070569699 Yoshihisa Tsuda,]] there were ideas floating around during ''X2'' that Zero could actually be [[VideoGame/MegaManClassic Roll]] of all characters, who was kidnapped and modified by Wily to serve as a base for his final creation (almost like Quint). This was deemed too hardcore and never went anywhere, as Zero remained his own robot. He's also mentioned that they entertained the idea of X being an upgraded form of Mega Man after all, which nowadays is a point of CommonKnowledge.
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** According to a tweet by [[https://x.com/sa1999_/status/1784818157070569699 Yoshihisa Tsuda,]] there were ideas floating around during ''X2'' that Zero could actually be [[VideoGame/MegaManClassic Roll]] of all characters, who was kidnapped and modified by Wily to serve as a base for his final creation (almost like Quint). This evidently never went anywhere, and Zero remained his own original robot.

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** According to a tweet by [[https://x.com/sa1999_/status/1784818157070569699 Yoshihisa Tsuda,]] there were ideas floating around during ''X2'' that Zero could actually be [[VideoGame/MegaManClassic Roll]] of all characters, who was kidnapped and modified by Wily to serve as a base for his final creation (almost like Quint). This evidently was deemed too hardcore and never went anywhere, and as Zero remained his own original robot.
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** According to a tweet by [[https://x.com/sa1999_/status/1784818157070569699 Yoshihisa Tsuda,]] there were ideas floating around during ''X2'' that Zero could actually be ''Roll'' of all characters, who was kidnapped and modified by Wily to serve as a base for his final creation (almost like Quint). This evidently never went anywhere, and Zero remained his own original robot.

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** According to a tweet by [[https://x.com/sa1999_/status/1784818157070569699 Yoshihisa Tsuda,]] there were ideas floating around during ''X2'' that Zero could actually be ''Roll'' [[VideoGame/MegaManClassic Roll]] of all characters, who was kidnapped and modified by Wily to serve as a base for his final creation (almost like Quint). This evidently never went anywhere, and Zero remained his own original robot.
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* TroubledProduction: The game's director, Yoshihisa Tsuda, has openly admitted that the development for ''X2'' was organized chaos. From the team's random experimentation with the Cx4 chip, to cutting an X-Hunter and Violen's second form, to the splash jump technique being left in, it's clear he's not exaggerating.

to:

* TroubledProduction: The game's director, Yoshihisa Tsuda, has openly admitted that the development for ''X2'' was organized chaos. From the team's random experimentation with the Cx4 [=Cx4=] chip, to cutting an X-Hunter and Violen's second form, to the splash jump technique being left in, it's clear he's not exaggerating.

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* TroubledProduction: The game's director, Yoshihisa Tsuda, has openly admitted that the development for ''X2'' was organized chaos. From the team's random experimentation with the Cx4 chip, to cutting an X-Hunter and Violen's second form, to the splash jump technique being left in, it's clear he's not exaggerating.



** According to a tweet by the game's director, [[https://x.com/sa1999_/status/1784818157070569699 Yoshihisa Tsuda,]] there were ideas floating around during ''X2'' that Zero could actually be ''Roll'' of all characters, who was kidnapped and modified by Wily to serve as a base for his final creation (almost like Quint). This evidently never went anywhere, and Zero remained his own original robot.

to:

** According to a tweet by the game's director, [[https://x.com/sa1999_/status/1784818157070569699 Yoshihisa Tsuda,]] there were ideas floating around during ''X2'' that Zero could actually be ''Roll'' of all characters, who was kidnapped and modified by Wily to serve as a base for his final creation (almost like Quint). This evidently never went anywhere, and Zero remained his own original robot.
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** According to a tweet by the game's director, [[https://x.com/sa1999_/status/1784818157070569699 Yoshihisa Tsuda,]] there were ideas floating around during ''X2'' that Zero could actually be ''Roll'' of all characters, who was kidnapped and modified by Wily to serve as a base for his final creation (almost like Quint). This evidently never went anywhere, and Zero remained his own original robot.
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* MemeAcknowledgment: The official Mega Man Facebook page made a post celebrating this game’s 29th anniversary. The post includes a “moment of reflection” for the Green Biker Dude.
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* NoPortForYou: This is the only game in the ''Mega Man X'' series to not see a PC release. Until the release of ''Mega Man X Collection'' in 2006, it could only be played on the Super Nintendo.
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** [[http://megaman.wikia.com/wiki/X-Hunters#Production_Notes There was supposed to be a fourth X-Hunter member who was female]] (and the group would've been named the "[[EliteFour Four Guardians]]"). This concept would go on to be reused in the ''VideoGame/MegaManZero'' series.
** Violen would have had a second form with a different fight in the fortress stages, like the other two X-Hunters. A lack of resources resulted in the concept being scrapped, although his rematch retains the name "Neo Violen" in the guidebooks.

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** [[http://megaman.wikia.com/wiki/X-Hunters#Production_Notes There was supposed to be a fourth X-Hunter member who was female]] (and the group would've been named the "[[EliteFour Four Guardians]]"). Unfortunately, the limited memory size of the SNES mandated her removal. This concept would go on to be reused revisited in the ''VideoGame/MegaManZero'' series.
** Violen would have had a second form with a different fight in the fortress stages, like the other two X-Hunters. A lack of resources resulted in the concept being scrapped, although his scrapped along with the fourth X-Hunter, though Violen's rematch retains the name "Neo Violen" in the official guidebooks.
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* FanTranslation: A retranslation ROM hack by Thirteen 1335 is available for the SNES version of the game, and it was expanded upon by the Relocalization Addendum by Jake Nagare.
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** Like the rest of the ''X'' series, a ''Maverick Hunter X2'' remake was planned for this game but scrapped. One has to wonder what would've been done to make the X-Hunters more relevant characters; for example, would Serges' connection to Dr. Wily be explored? Also, with the ending of Vile Mode leaving Vile mostly alive, would Vile have returned for a ''Maverick Hunter X2'' as well?

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** Like the rest of the ''X'' series, a ''Maverick ''[[VideoGame/MegaManMaverickHunterX Maverick Hunter X2'' X2]]'' remake was planned for this game but scrapped. One has to wonder what would've been done to make the X-Hunters more relevant characters; for example, would Serges' connection to Dr. Wily be explored? Also, with the ending of Vile Mode leaving Vile mostly alive, would Vile have returned for a ''Maverick Hunter X2'' as well?
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** The game's ending music was originally composed for the final fight with Sigma Virus. It sounded a bit too mellow, so it got repurposed.

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** The game's ending music was originally composed for the final fight with the Sigma Virus. It sounded a bit too mellow, so it got repurposed.repurposed and a new track was made.
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** The game's ending music was originally composed for the final fight with Sigma Virus. It sounded a bit too mellow, so it got repurposed.
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** Like the rest of the ''X'' series, a ''Maverick Hunter X2'' remake was planned for this game but scrapped. One has to wonder what Inafune would have done to make the X-Hunters more relevant characters; for example, would Serges' connection to Dr. Wily be explored? Also, with the ending of Vile Mode leaving Vile alive, would Vile have returned for a ''Maverick Hunter X2'' as well?

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** Like the rest of the ''X'' series, a ''Maverick Hunter X2'' remake was planned for this game but scrapped. One has to wonder what Inafune would have would've been done to make the X-Hunters more relevant characters; for example, would Serges' connection to Dr. Wily be explored? Also, with the ending of Vile Mode leaving Vile mostly alive, would Vile have returned for a ''Maverick Hunter X2'' as well?
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** [[OfficialFanSubmittedContent A boss character contest to design the eight Mavericks]] (akin to those held for the ''Videogame/MegaManClassic'' series) was considered but rejected, the rationale being that the Mavericks could better reflect the ''X'' series' DarkerAndEdgier tone by not being "cute products of kids' imaginations".

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** [[OfficialFanSubmittedContent A boss character contest to design the eight Mavericks]] (akin to those held for the ''Videogame/MegaManClassic'' series) was considered but rejected, the rationale being that the Mavericks could better reflect the ''X'' series' DarkerAndEdgier tone by not being "cute products of kids' imaginations".imaginations".
** Like the rest of the ''X'' series, a ''Maverick Hunter X2'' remake was planned for this game but scrapped. One has to wonder what Inafune would have done to make the X-Hunters more relevant characters; for example, would Serges' connection to Dr. Wily be explored? Also, with the ending of Vile Mode leaving Vile alive, would Vile have returned for a ''Maverick Hunter X2'' as well?
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** Violen would have had a second form with a different fight in the fortress stages, like the rest of the X-Hunters. However, a lack of resources resulted in both concepts being scrapped.

to:

** Violen would have had a second form with a different fight in the fortress stages, like the rest of the other two X-Hunters. However, a A lack of resources resulted in both concepts the concept being scrapped.scrapped, although his rematch retains the name "Neo Violen" in the guidebooks.
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** [[OfficialFanSubmittedContent A boss character contest to design the eight Mavericks]] (akin to those held for the ''Videogame/MegaManClassic'' series) was considered, but rejected; the rationale being that the Mavericks could better reflect the ''X'' series' more hardcore tone by not being "cute products of kids' imaginations".

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** [[OfficialFanSubmittedContent A boss character contest to design the eight Mavericks]] (akin to those held for the ''Videogame/MegaManClassic'' series) was considered, considered but rejected; rejected, the rationale being that the Mavericks could better reflect the ''X'' series' more hardcore DarkerAndEdgier tone by not being "cute products of kids' imaginations".
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** A boss character contest to design the eight Mavericks (akin to those held for the original ''Mega Man'' series) was considered, but rejected; the rationale being that the Mavericks could better reflect the ''X'' series' more hardcore tone by not being "cute products of kids' imaginations".

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** [[OfficialFanSubmittedContent A boss character contest to design the eight Mavericks Mavericks]] (akin to those held for the original ''Mega Man'' ''Videogame/MegaManClassic'' series) was considered, but rejected; the rationale being that the Mavericks could better reflect the ''X'' series' more hardcore tone by not being "cute products of kids' imaginations".
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** [[http://megaman.wikia.com/wiki/X-Hunters#Production_Notes There was supposed to be a fourth X-Hunter member who was female]] (and the group would've been named the "[[EliteFour Four Guardians]]"), each representing a part of Sigma's personality. This concept would go on to be reused in the ''VideoGame/MegaManZero'' series.

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** [[http://megaman.wikia.com/wiki/X-Hunters#Production_Notes There was supposed to be a fourth X-Hunter member who was female]] (and the group would've been named the "[[EliteFour Four Guardians]]"), each representing a part of Sigma's personality.Guardians]]"). This concept would go on to be reused in the ''VideoGame/MegaManZero'' series.

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** [[http://megaman.wikia.com/wiki/X-Hunters#Production_Notes There was supposed to be a fourth X-Hunter member who was female]] (and the group would've been named the "[[EliteFour Four Guardians]]"), and Violen would have had a second form with a different fight, like the rest of the X-Hunters. However, a lack of resources resulted in both concepts being scrapped.

to:

** [[http://megaman.wikia.com/wiki/X-Hunters#Production_Notes There was supposed to be a fourth X-Hunter member who was female]] (and the group would've been named the "[[EliteFour Four Guardians]]"), and each representing a part of Sigma's personality. This concept would go on to be reused in the ''VideoGame/MegaManZero'' series.
**
Violen would have had a second form with a different fight, fight in the fortress stages, like the rest of the X-Hunters. However, a lack of resources resulted in both concepts being scrapped.

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* WhatCouldHaveBeen: ''VideoGame/MegaManMaverickHunterX'' was intended to be a ContinuityReboot of the ''Mega Man X'' series, up to ''X6''. With Dr. Cain playing a larger role in this game, it would have been interesting to see how the Maverick Hunter X team would handle this, seeing that he (supposedly) died in the first game of the reboot continuity.
** [[http://megaman.wikia.com/wiki/X-Hunters#Production_Notes There was supposed to be a fourth X-Hunter, which would have been female.]] And Violen was supposed to have a second form with a different fight, like the rest of the X-Hunters. But the limits of the special effects chip they used didn't allow for that.

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* WhatCouldHaveBeen: ''VideoGame/MegaManMaverickHunterX'' was intended RefittedForSequel: The X-Hunters' designs date back to be a ContinuityReboot development of the original ''VideoGame/MegaManX1'', with a trio of would-be main villains existing as sketches. Though Sigma would inherit most of their traits, the designs were later repurposed as separate characters for ''Mega Man X'' series, up to ''X6''. With Dr. Cain playing a larger role in this game, it would have been interesting to see how the Maverick Hunter X team would handle this, seeing that he (supposedly) died in the first game of the reboot continuity.
X2''.
* WhatCouldHaveBeen:
** [[http://megaman.wikia.com/wiki/X-Hunters#Production_Notes There was supposed to be a fourth X-Hunter, which X-Hunter member who was female]] (and the group would've been named the "[[EliteFour Four Guardians]]"), and Violen would have been female.]] And Violen was supposed to have had a second form with a different fight, like the rest of the X-Hunters. But However, a lack of resources resulted in both concepts being scrapped.
** A boss character contest to design
the limits of eight Mavericks (akin to those held for the special effects chip they used didn't allow for that.original ''Mega Man'' series) was considered, but rejected; the rationale being that the Mavericks could better reflect the ''X'' series' more hardcore tone by not being "cute products of kids' imaginations".
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* WhatCouldHaveBeen: ''VideoGame/MegaManMaverickHunterX'' was intended to be a ContinuityReboot of the ''Mega Man X'' series, up to ''X6''. With Dr. Cain playing a larger role in this game, it would have been interesting to see how the Maverick Hunter X team would handle this, seeing that he (supposedly) died in the first game of the reboot continuity.

to:

* WhatCouldHaveBeen: ''VideoGame/MegaManMaverickHunterX'' was intended to be a ContinuityReboot of the ''Mega Man X'' series, up to ''X6''. With Dr. Cain playing a larger role in this game, it would have been interesting to see how the Maverick Hunter X team would handle this, seeing that he (supposedly) died in the first game of the reboot continuity.continuity.
** [[http://megaman.wikia.com/wiki/X-Hunters#Production_Notes There was supposed to be a fourth X-Hunter, which would have been female.]] And Violen was supposed to have a second form with a different fight, like the rest of the X-Hunters. But the limits of the special effects chip they used didn't allow for that.
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* WhatCouldHaveBeen: ''VideoGame/MegaManMaverickHunterX'' was intended to be a ContinuityReboot of the ''Mega Man X'' series, up to ''X6''. With Dr. Cain playing a larger role in this game, it would have been interesting to see how the Maverick Hunter X team would handle this, seeing that he (supposedly) died in the first game of the reboot continuity.

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