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Changed line(s) 5,6 (click to see context) from:
Its hardware specifications, while marginally better than that of contemporary consoles of the era, was too weak to run the normal Mac software of the day (although it was never Apple's intent- like the original [=XBox=] and Amiga CDTV and [=CD32=], the intent was to boot a special cut down version of Mac OS, which then loaded up an optimized version of the game on the CD-ROM. Unfortunately, the games were often the same executable as the one released for Mac desktops instead, which meant it didn't run well). It had decent amount of RAM when compared to other consoles of the era, but due to the use of Mac OS as it's operating system, the system was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] after the OS booted (RAM can be upgraded, but they were proprietary and came at a premium). Additionally, it lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Apple released a floppy drive (as well as a Magnetic-Optical drive, and later a SCSI interface accessory for hard drives and Zip disks) for it, but in typical Apple fashion they charged a hefty extra for the accessories, which put off many gamers who scoffed at the idea of buying a pricey extra piece of hardware just to save their games.
to:
Its hardware specifications, while marginally better than that of contemporary consoles of the era, was too weak to run the normal Mac software of the day (although it was never Apple's intent- like the original [=XBox=] and Amiga CDTV and [=CD32=], the intent was to boot a special cut down version of Mac OS, which then loaded up an optimized version of the game on the CD-ROM. Unfortunately, the games were often the same executable as the one released for Mac desktops instead, which meant it didn't run well). It had decent amount of RAM when compared to other consoles of the era, but due to the use of Mac OS as it's operating system, the system was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] after the OS booted (RAM can be upgraded, but they were proprietary and came at a premium). Additionally, it lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Apple released a floppy drive (as well as a Magnetic-Optical drive, and later a SCSI interface accessory for hard drives and Zip disks) for it, but in typical Apple fashion they charged a hefty extra for the accessories, which put off many gamers who scoffed at the idea of buying a pricey extra piece of hardware just to save their games.
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Changed line(s) 51,52 (click to see context) from:
The Pippin uses a specialized version of the Mac Toolbox firmware called KINKA. KINKA will then load a special signed and cut-down version of classic Mac OS from the CD-ROM itself, no OS is preinstalled on the console. There are several versions of KINKA, the most common version being 1.0 for Japan and 1.2 for US, the Katz Media Pippins has version 1.3. Unlike common desktop Macs, the firmware is not user-upgradeable.
to:
The Pippin uses a specialized version of the Mac Toolbox firmware called KINKA. KINKA will then load a special signed and cut-down version of classic Mac OS from the CD-ROM itself, no OS is preinstalled on the console. There are several versions of KINKA, the most common version being 1.0 for Japan and 1.2 for US, the Katz Media Pippins has version 1.3. Unlike common desktop Macs, the firmware is not user-upgradeable.
KINKA will load a special signed and cut-down version of classic Mac OS from the CD-ROM itself once self test is complete, no OS is preinstalled on the console. Homebrewers have gotten as far as getting Mac OS 8 hacked to run on the console.
KINKA will load a special signed and cut-down version of classic Mac OS from the CD-ROM itself once self test is complete, no OS is preinstalled on the console. Homebrewers have gotten as far as getting Mac OS 8 hacked to run on the console.
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Changed line(s) 49,50 (click to see context) from:
Like the Amiga CDTV[=/=]CD32, the Pippin was capable of running software written for their desktop counterparts. However, due to the low processing power of the consoles, as well as the lack of RAM unless the user has purchased an upgrade, apps had to be optimized (Apple calls this process "pippinize") or they may perform poorly. The reverse however may be true, a game optimized for the Pippin will run without issues on a regular Macintosh.
to:
Like the Amiga CDTV[=/=]CD32, [=CDTV/CD32=], the Pippin was capable of running software written for their desktop counterparts. However, due to the low processing power of the consoles, as well as the lack of RAM unless the user has purchased an upgrade, apps had to be optimized (Apple calls this process "pippinize") or they may perform poorly. The reverse however may be true, require no optimization, a game optimized for the Pippin will run without issues on a regular Macintosh.
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None
Changed line(s) 5,6 (click to see context) from:
Its hardware specifications, while marginally better than that of contemporary consoles of the era, was too weak to run the normal Mac software of the day (although it was never Apple's intent- like the original XBox and Amiga CDTV and [=CD32=], the intent was to boot a special cut down version of Mac OS, which then loaded up an optimized version of the game on the CD-ROM. Unfortunately, the games were often the same executable as the one released for Mac desktops instead, which meant it didn't run well). It had decent amount of RAM when compared to other consoles of the era, but due to the use of Mac OS as it's operating system, the system was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] after the OS booted (RAM can be upgraded, but they were proprietary and came at a premium). Additionally, it lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Apple released a floppy drive (as well as a Magnetic-Optical drive, and later a SCSI interface accessory for hard drives and Zip disks) for it, but in typical Apple fashion they charged a hefty extra for the accessories, which put off many gamers who scoffed at the idea of buying a pricey extra piece of hardware just to save their games.
to:
Its hardware specifications, while marginally better than that of contemporary consoles of the era, was too weak to run the normal Mac software of the day (although it was never Apple's intent- like the original XBox [=XBox=] and Amiga CDTV and [=CD32=], the intent was to boot a special cut down version of Mac OS, which then loaded up an optimized version of the game on the CD-ROM. Unfortunately, the games were often the same executable as the one released for Mac desktops instead, which meant it didn't run well). It had decent amount of RAM when compared to other consoles of the era, but due to the use of Mac OS as it's operating system, the system was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] after the OS booted (RAM can be upgraded, but they were proprietary and came at a premium). Additionally, it lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Apple released a floppy drive (as well as a Magnetic-Optical drive, and later a SCSI interface accessory for hard drives and Zip disks) for it, but in typical Apple fashion they charged a hefty extra for the accessories, which put off many gamers who scoffed at the idea of buying a pricey extra piece of hardware just to save their games.
Added DiffLines:
[[AC:System software]]
Like the Amiga CDTV[=/=]CD32, the Pippin was capable of running software written for their desktop counterparts. However, due to the low processing power of the consoles, as well as the lack of RAM unless the user has purchased an upgrade, apps had to be optimized (Apple calls this process "pippinize") or they may perform poorly. The reverse however may be true, a game optimized for the Pippin will run without issues on a regular Macintosh.
The Pippin uses a specialized version of the Mac Toolbox firmware called KINKA. KINKA will then load a special signed and cut-down version of classic Mac OS from the CD-ROM itself, no OS is preinstalled on the console. There are several versions of KINKA, the most common version being 1.0 for Japan and 1.2 for US, the Katz Media Pippins has version 1.3. Unlike common desktop Macs, the firmware is not user-upgradeable.
Like the Amiga CDTV[=/=]CD32, the Pippin was capable of running software written for their desktop counterparts. However, due to the low processing power of the consoles, as well as the lack of RAM unless the user has purchased an upgrade, apps had to be optimized (Apple calls this process "pippinize") or they may perform poorly. The reverse however may be true, a game optimized for the Pippin will run without issues on a regular Macintosh.
The Pippin uses a specialized version of the Mac Toolbox firmware called KINKA. KINKA will then load a special signed and cut-down version of classic Mac OS from the CD-ROM itself, no OS is preinstalled on the console. There are several versions of KINKA, the most common version being 1.0 for Japan and 1.2 for US, the Katz Media Pippins has version 1.3. Unlike common desktop Macs, the firmware is not user-upgradeable.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Its hardware specifications, while marginally better than that of contemporary consoles of the era, was too weak to run the normal Mac software of the day (although it was never Apple's intent- like the original XBox and Amiga CDTV and [=CD32=], the intent was to boot a special cut down version of Mac OS, which then loaded up an optimized version of the game on the CD-ROM. Unfortunately, the games were often the same executable as the one released for Mac desktops instead, which meant it didn't run well). It had decent amount of RAM when compared to other consoles of the era, but due to the use of Mac OS as it's operating system, the system was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] after the OS booted (RAM can be upgraded, but they were proprietary and came at a premium). Additionally, it lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Apple would release a floppy drive (as well as a Magnetic-Optical drive, and later a SCSI interface accessory for hard drives and Zip disks) for it shortly after, but in typical Apple fashion they charged a hefty extra for the accessories, which put off many gamers who scoffed at the idea of buying a pricey extra piece of hardware just to save their games.
to:
Its hardware specifications, while marginally better than that of contemporary consoles of the era, was too weak to run the normal Mac software of the day (although it was never Apple's intent- like the original XBox and Amiga CDTV and [=CD32=], the intent was to boot a special cut down version of Mac OS, which then loaded up an optimized version of the game on the CD-ROM. Unfortunately, the games were often the same executable as the one released for Mac desktops instead, which meant it didn't run well). It had decent amount of RAM when compared to other consoles of the era, but due to the use of Mac OS as it's operating system, the system was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] after the OS booted (RAM can be upgraded, but they were proprietary and came at a premium). Additionally, it lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Apple would release released a floppy drive (as well as a Magnetic-Optical drive, and later a SCSI interface accessory for hard drives and Zip disks) for it shortly after, it, but in typical Apple fashion they charged a hefty extra for the accessories, which put off many gamers who scoffed at the idea of buying a pricey extra piece of hardware just to save their games.
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Changed line(s) 34 (click to see context) from:
* SCSI dock: Allows users to install and save game to a SCSI hard drive. Also allows users to use a 100 MB Zip drive. Requires latest firmware. Unnecessary with Katz Media Pippins as those come with a SCSI port built in.
to:
* SCSI dock: Allows users to install and save game to a SCSI hard drive.drive and save games to it. Also allows users to use a 100 MB Zip drive. Requires latest firmware. Unnecessary with Katz Media Pippins as those come with a SCSI port built in.
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Changed line(s) 18,19 (click to see context) from:
* Memory is upgradeable with either a 4MB, 8MB or 16MB module. The memory module is proprietary.
to:
* Memory is upgradeable with either a 4MB, 8MB 2 MB, 4 MB, 8 MB or 16MB 16 MB module. The memory module is proprietary.
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Changed line(s) 5,6 (click to see context) from:
To add insult to injury, its hardware specifications, while marginally better than that of contemporary consoles of the era, was too weak to run the normal Mac software of the day (although it was never Apple's intent- like the original XBox and Amiga CDTV and [=CD32=], the intent was to boot a special cut down version of Mac OS, which then loaded up an optimized version of the game on the CD-ROM. Unfortunately, the games were often the same executable as the one released for Mac desktops instead, which meant it didn't run well). It had decent amount of RAM when compared to other consoles of the era, but due to the use of Mac OS as it's operating system, the system was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] after the OS booted (RAM can be upgraded, but they were proprietary and came at a premium). Additionally, it lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Apple would release a floppy drive (as well as a Magnetic-Optical drive, and later a SCSI interface accessory for hard drives and Zip disks) for it shortly after, but in typical Apple fashion they charged a hefty extra for the accessories, which put off many gamers who scoffed at the idea of buying a pricey extra piece of hardware just to save their games.
to:
Changed line(s) 24 (click to see context) from:
to:
* Hardware-driven 2D and 3D video, using [=QuickTime 3D=], [=QuickDraw=], and [=QuickTime=] [[UsefulNotes/ApplicationProgrammingInterface APIs]]
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Changed line(s) 39 (click to see context) from:
* [=AppleJack=]-to-ADB connector: Allows use of standard Mac Keyboards, Mice and gamepads on the Pippin.
to:
* [=AppleJack=]-to-ADB connector: adapter: Allows use of standard Mac Keyboards, Mice and gamepads on the Pippin.
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Added DiffLines:
One downside with the design was that it was not possible to "stack" docks, meaning that you cannot use a PCI card dock together with a Floppy disk dock and so on.
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Changed line(s) 40,43 (click to see context) from:
The Pippin can use any [=GeoPort=] serial interface modem that is compatible with Apple's modem instruction set, and in fact ships with one in the box.
Certain Pippin software can also support [=StyleWriter=] 1500 and 2500 series printers through the Printer serial port.
Certain Pippin software can also support [=StyleWriter=] 1500 and 2500 series printers through the Printer serial port.
to:
The Pippin can use any [=GeoPort=] serial interface port modem that is compatible with Apple's [=GeoPort=] modem instruction set, and in fact ships with one in the box.
Certain Pippin software can also support [=StyleWriter=] 1500 and 2500 series color inkjet printers through the Printer serial port.
Certain Pippin software can also support [=StyleWriter=] 1500 and 2500 series color inkjet printers through the Printer serial port.
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Changed line(s) 36 (click to see context) from:
* AppleJack-to-ADB connector: Allows use of standard Mac Keyboards, Mice and gamepads on the Pippin.
to:
* AppleJack-to-ADB [=AppleJack=]-to-ADB connector: Allows use of standard Mac Keyboards, Mice and gamepads on the Pippin.
Changed line(s) 39,40 (click to see context) from:
The Pippin can use any GeoPort serial interface modem that is compatible with Apple's modem instruction set, and in fact ships with one in the box.
to:
The Pippin can use any GeoPort [=GeoPort=] serial interface modem that is compatible with Apple's modem instruction set, and in fact ships with one in the box.
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Changed line(s) 18 (click to see context) from:
to:
* Memory is upgradeable with either a 4MB, 8MB or 16MB module. The memory module is proprietary.
Changed line(s) 28,29 (click to see context) from:
The Pippin has a 50-pin connector on it's underside, called the "X-PCI" connector. This connector is used to connect the Pippin to "docking stations", of which several types were made.
to:
The Pippin has a 50-pin connector on it's underside, called the "X-PCI" connector. This connector is used to connect the Pippin to "docking stations", of which several types were made.
made:
* Floppy disk dock: Allows users to save game progress onto a floppy disk
* Magnetic-Optical Drive dock: Allows users to save game progress onto a 230 MB magnetic-optical disk
* SCSI dock: Allows users to install and save game to a SCSI hard drive. Also allows users to use a 100 MB Zip drive. Requires latest firmware. Unnecessary with Katz Media Pippins as those come with a SCSI port built in.
* PCI card dock: Third party hardware, allows users to use Mac-compatible PCI cards like certain ethernet or WiFi cards. Requires both the latest firmware and a custom-made boot CD-ROM with the required extensions present in the OS image.
Additionally, the following accessories exist for the Pippin's [=AppleJack=] connectors:
* AppleJack-to-ADB connector: Allows use of standard Mac Keyboards, Mice and gamepads on the Pippin.
* Pippin Keyboard with drawing tablet: A keyboard with a pen tablet built in, the tablet can also function as a trackpad.
The Pippin can use any GeoPort serial interface modem that is compatible with Apple's modem instruction set, and in fact ships with one in the box.
Certain Pippin software can also support [=StyleWriter=] 1500 and 2500 series printers through the Printer serial port.
* Floppy disk dock: Allows users to save game progress onto a floppy disk
* Magnetic-Optical Drive dock: Allows users to save game progress onto a 230 MB magnetic-optical disk
* SCSI dock: Allows users to install and save game to a SCSI hard drive. Also allows users to use a 100 MB Zip drive. Requires latest firmware. Unnecessary with Katz Media Pippins as those come with a SCSI port built in.
* PCI card dock: Third party hardware, allows users to use Mac-compatible PCI cards like certain ethernet or WiFi cards. Requires both the latest firmware and a custom-made boot CD-ROM with the required extensions present in the OS image.
Additionally, the following accessories exist for the Pippin's [=AppleJack=] connectors:
* AppleJack-to-ADB connector: Allows use of standard Mac Keyboards, Mice and gamepads on the Pippin.
* Pippin Keyboard with drawing tablet: A keyboard with a pen tablet built in, the tablet can also function as a trackpad.
The Pippin can use any GeoPort serial interface modem that is compatible with Apple's modem instruction set, and in fact ships with one in the box.
Certain Pippin software can also support [=StyleWriter=] 1500 and 2500 series printers through the Printer serial port.
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None
Changed line(s) 5,8 (click to see context) from:
To add insult to injury, its hardware specifications, unlike the [=PS3=]'s, while marginally better than that of contemporary consoles, was too weak to run the normal Mac software of the day (although it was never Apple's intent- like the original XBox and Amiga CDTV and [=CD32=], the intent was to boot a special cut down version of Mac OS, which then loaded up the game on the CD-ROM. Unfortunately, the games were often the same executable as the one released for Mac desktops, which meant it didn't run well). It had decent amount of RAM when compared to other consoles of the era, but due to the use of Mac OS as it's operating system, the system was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] after the OS booted (RAM can be upgraded, but like Apple's other stances, they were proprietary and came at a premium). Additionally, it lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Apple would release a floppy drive (as well as a Magnetic-Optical drive, and later a SCSI interface accessory for hard drives and Zip disks) for it shortly after, but in typical Apple fashion they charged a hefty extra for the accessories, which put off many gamers who scoffed at the idea of buying a pricey extra piece of hardware just to save their games.
Unsurprisingly, due to the high cost of ownership and poorly optimized titles, it bombed, with just 42,000 units sold. The fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. Furthermore, the final cost of ownership can easily reach over a thousand dollars after a RAM upgrade and a floppy drive, both needed to bring the Pippin up to a usable level.
Unsurprisingly, due to the high cost of ownership and poorly optimized titles, it bombed, with just 42,000 units sold. The fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. Furthermore, the final cost of ownership can easily reach over a thousand dollars after a RAM upgrade and a floppy drive, both needed to bring the Pippin up to a usable level.
to:
To add insult to injury, its hardware specifications, unlike the [=PS3=]'s, while marginally better than that of contemporary consoles, consoles of the era, was too weak to run the normal Mac software of the day (although it was never Apple's intent- like the original XBox and Amiga CDTV and [=CD32=], the intent was to boot a special cut down version of Mac OS, which then loaded up an optimized version of the game on the CD-ROM. Unfortunately, the games were often the same executable as the one released for Mac desktops, desktops instead, which meant it didn't run well). It had decent amount of RAM when compared to other consoles of the era, but due to the use of Mac OS as it's operating system, the system was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] after the OS booted (RAM can be upgraded, but like Apple's other stances, they were proprietary and came at a premium). Additionally, it lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Apple would release a floppy drive (as well as a Magnetic-Optical drive, and later a SCSI interface accessory for hard drives and Zip disks) for it shortly after, but in typical Apple fashion they charged a hefty extra for the accessories, which put off many gamers who scoffed at the idea of buying a pricey extra piece of hardware just to save their games.
Unsurprisingly, due to the high cost ofownership and poorly optimized titles, ownership, it bombed, with just 42,000 units sold. The fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. Furthermore, the final cost of ownership can easily reach over a thousand dollars after a RAM upgrade and a floppy drive, both needed to bring the Pippin up to a usable level.
Unsurprisingly, due to the high cost of
Changed line(s) 16,17 (click to see context) from:
* 6 MB, 1 MB taken by the GPU as [[UsefulNotes/VideoRAM VRAM]].
to:
* 6 MB, 1 MB taken by the GPU as [[UsefulNotes/VideoRAM VRAM]].
VRAM]]. (Bandai Pippins)
* 8 MB, 1 MB taken by the GPU as VRAM (Katz Media Pippin)
* 8 MB, 1 MB taken by the GPU as VRAM (Katz Media Pippin)
Changed line(s) 20,21 (click to see context) from:
* 65,536 out of 16 million colors.
to:
* 32,768 or 65,536 out of 16 million colors.
colors (15-bit or 16-bit color mode).
* Output via VGA, Composite or S-Video. Supports both NTSC and PAL color modes.
* Output via VGA, Composite or S-Video. Supports both NTSC and PAL color modes.
Added DiffLines:
[[AC:Accessories]]
The Pippin has a 50-pin connector on it's underside, called the "X-PCI" connector. This connector is used to connect the Pippin to "docking stations", of which several types were made.
The Pippin has a 50-pin connector on it's underside, called the "X-PCI" connector. This connector is used to connect the Pippin to "docking stations", of which several types were made.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
Unsurprisingly, due to the high cost of ownership and poorly optimized titles, it bombed, with just 42,000 units sold. The fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. Furthermore, the final cost of ownership can easily cost over a thousand dollars after a RAM upgrade and a floppy drive, both needed to bring the Pippin up to a usable level.
to:
Unsurprisingly, due to the high cost of ownership and poorly optimized titles, it bombed, with just 42,000 units sold. The fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. Furthermore, the final cost of ownership can easily cost reach over a thousand dollars after a RAM upgrade and a floppy drive, both needed to bring the Pippin up to a usable level.
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None
Changed line(s) 5,6 (click to see context) from:
But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware specifications, unlike the [=PS3=]'s, while marginally better than that of contemporary consoles, was too weak to run the normal Mac software of the day- which was the intent of Apple. It was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] and lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings (eventually tho, Apple would release a floppy drive for it). Unsurprisingly, it bombed, with just 42,000 units sold. Additionally, compared to the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn which was released around the same time, 3D graphics were completely software-based, putting it at a disadvantage against the two more famous consoles.
to:
Unsurprisingly, due to the high cost of ownership and poorly optimized titles, it bombed, with just 42,000 units sold. The fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware specifications, unlike the [=PS3=]'s, while marginally better than that of contemporary consoles, was too weak to run the normal Mac software of the day- which was the intent of Apple. It was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] and lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold. Additionally, compared to the UsefulNotes/SonyPlayStation and UsefulNotes/SegaSaturn which was released around the same time, 3D graphics were completely software-based, putting it at a disadvantage against the two more famous consoles.
to:
But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware specifications, unlike the [=PS3=]'s, while marginally better than that of contemporary consoles, was too weak to run the normal Mac software of the day- which was the intent of Apple. It was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] and lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings.settings (eventually tho, Apple would release a floppy drive for it). Unsurprisingly, it bombed, with just 42,000 units sold. Additionally, compared to the UsefulNotes/SonyPlayStation UsefulNotes/PlayStation and UsefulNotes/SegaSaturn which was released around the same time, 3D graphics were completely software-based, putting it at a disadvantage against the two more famous consoles.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike the [=PS3=]'s, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] and lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
to:
But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, hardware specifications, unlike the [=PS3=]'s, was not really while marginally better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day.day- which was the intent of Apple. It was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] and lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
sold. Additionally, compared to the UsefulNotes/SonyPlayStation and UsefulNotes/SegaSaturn which was released around the same time, 3D graphics were completely software-based, putting it at a disadvantage against the two more famous consoles.
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But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike the [=PS3=]'s, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] and lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
to:
But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the PlayStation3 UsefulNotes/PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike the [=PS3=]'s, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of [[UsefulNotes/RandomAccessMemory RAM]] and lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
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* 6 MB, 1 MB taken by the GPU as {{VRAM}}.
to:
* 6 MB, 1 MB taken by the GPU as {{VRAM}}.
[[UsefulNotes/VideoRAM VRAM]].
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* ''[[GadgetPastAsFuture Gadget: Invention, Travel & Adventure]]''
to:
* ''[[GadgetPastAsFuture ''[[VideoGame/GadgetPastAsFuture Gadget: Invention, Travel & Adventure]]''
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But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike the [=PS3=]'s, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of {{RAM}} and lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
to:
But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike the [=PS3=]'s, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of {{RAM}} [[UsefulNotes/RandomAccessMemory RAM]] and lacked any storage whatsoever, except for a tiny 128K [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
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* [[GraphicsProcessingUnit GPU]]: Custom "Taos".
to:
* [[GraphicsProcessingUnit [[UsefulNotes/GraphicsProcessingUnit GPU]]: Custom "Taos".
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The Pippin was an attempt by Apple in the mid-1990s to create a low-cost computer for playing multimedia [=CDs=] and browsing the Internet. It was a ''severely'' stripped-down {{Macintosh}} with TV-compatible video output which Apple intended to be manufactured by third parties, and Bandai chose it as a way to (re-)enter the game console market.
But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike the [=PS3=]'s, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of {{RAM}} and lacked any storage whatsoever, except for a tiny 128K [[FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike the [=PS3=]'s, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of {{RAM}} and lacked any storage whatsoever, except for a tiny 128K [[FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
to:
The Pippin was an attempt by Apple in the mid-1990s to create a low-cost computer for playing multimedia [=CDs=] and browsing the Internet. It was a ''severely'' stripped-down {{Macintosh}} [[UsefulNotes/AppleMacintosh Macintosh]] with TV-compatible video output which Apple intended to be manufactured by third parties, and Bandai [[Creator/NamcoBandai Bandai]] chose it as a way to (re-)enter the game console market.
But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike the [=PS3=]'s, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of {{RAM}} and lacked any storage whatsoever, except for a tiny 128K[[FlashMemory [[UsefulNotes/FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
But the fact that it was seen and marketed mainly as a console and not a computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike the [=PS3=]'s, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of {{RAM}} and lacked any storage whatsoever, except for a tiny 128K
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* ''Tunin'Glue'' (a RhythmGame from the future developers of ''PaRappaTheRapper'')
to:
* ''Tunin'Glue'' (a RhythmGame from the future developers of ''PaRappaTheRapper'')''VideoGame/PaRappaTheRapper'')
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* [[CentralProcessingUnit CPU]]: [=PowerPC=] 603, 66 [=Mhz=].
to:
* [[CentralProcessingUnit [[UsefulNotes/CentralProcessingUnit CPU]]: [=PowerPC=] 603, 66 [=Mhz=].
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* ''Super Marathon'' (a compilation of the first two ''VideoGame/Marathon'' games)
to:
* ''Super Marathon'' (a compilation of the first two ''VideoGame/Marathon'' ''VideoGame/{{Marathon}}'' games)
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Changed line(s) 3,6 (click to see context) from:
The Pippin was an attempt by Apple in the mid-1990s to create a low-cost computer for playing multimedia [=CDs=] and browsing the Internet. It was a ''severely'' stripped-down Macintosh with TV-compatible video output which Apple intended to be manufactured by third parties, and Bandai chose it as a way to (re-)enter the game console market.
But the fact that it was seen and marketed mainly as a console and not a computer, put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike PS3 one, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of {{RAM}} and lacked any storage whatsoever, except for a tiny 128K [[FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
----
But the fact that it was seen and marketed mainly as a console and not a computer, put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike PS3 one, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of {{RAM}} and lacked any storage whatsoever, except for a tiny 128K [[FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
----
to:
The Pippin was an attempt by Apple in the mid-1990s to create a low-cost computer for playing multimedia [=CDs=] and browsing the Internet. It was a ''severely'' stripped-down Macintosh {{Macintosh}} with TV-compatible video output which Apple intended to be manufactured by third parties, and Bandai chose it as a way to (re-)enter the game console market.
But the fact that it was seen and marketed mainly as a console and not acomputer, computer put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Remember the outrage that the same price for the PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike PS3 one, the [=PS3=]'s, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of {{RAM}} and lacked any storage whatsoever, except for a tiny 128K [[FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
----
But the fact that it was seen and marketed mainly as a console and not a
Added DiffLines:
!!Games:
[[AC:Original Titles]]
* ''Racing Days''
* ''Super Marathon'' (a compilation of the first two ''VideoGame/Marathon'' games)
* ''T-Break''
* ''Tunin'Glue'' (a RhythmGame from the future developers of ''PaRappaTheRapper'')
* ''Victorian Park''
[[AC:Ports]]
* ''[[GadgetPastAsFuture Gadget: Invention, Travel & Adventure]]''
* ''[[VideoGame/TheJourneymanProject The Journeyman Project: Pegasus Prime]]''
* ''L-Zone''
* ''Shockwave Assault''
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Changed line(s) 5 (click to see context) from:
But the fact that it was seen and marketed mainly as a console and not a computer, put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Its hardware was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of {{RAM}} and lacked any storage whatsoever, except for a tiny 128K [[FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
to:
But the fact that it was seen and marketed mainly as a console and not a computer, put it into a bad spot. The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market. Its hardware Remember the outrage that the same price for PlayStation3 caused in 2006? Ten years before it was even worse: 1996's $600 corresponded to 2006's $800, if corrected for inflation. To add insult to injury, its hardware, unlike PS3 one, was not really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day. It was ''very'' short of {{RAM}} and lacked any storage whatsoever, except for a tiny 128K [[FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
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Cleanup, and removing some sinkhole-laden flaming.
Changed line(s) 3,7 (click to see context) from:
The Pippin was an attempt by Apple in the mid-1990s to create a low-cost computer for playing multimedia [=CDs=] and browsing the internet. It was a ''severely'' stripped-down Macintosh with TV-compatible video output which Apple intended to be manufactured by third parties, and Bandai chose it as a way to (re-)enter the game console market.
But the fact that it was seen and marketed mainly as a console and not a computer, put it into a bad spot. Its hardware was not really better than that of contemporary consoles, but the $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market (and was a bit too pricey for the offer anyway, but that's a [[IdiotBall 90-es]] [[NiceJobBreakingItHero Apple]] for you).
On the other hand the config was too weak to run the normal Mac software of the day, and, anyway, it had to be specifically adapted to it due to hardware limitations: it was ''very'' short of {{RAM}} and lacked any storage whatsoever, except of tiny 128K [[FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
But the fact that it was seen and marketed mainly as a console and not a computer, put it into a bad spot. Its hardware was not really better than that of contemporary consoles, but the $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market (and was a bit too pricey for the offer anyway, but that's a [[IdiotBall 90-es]] [[NiceJobBreakingItHero Apple]] for you).
On the other hand the config was too weak to run the normal Mac software of the day, and, anyway, it had to be specifically adapted to it due to hardware limitations: it was ''very'' short of {{RAM}} and lacked any storage whatsoever, except of tiny 128K [[FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
to:
The Pippin was an attempt by Apple in the mid-1990s to create a low-cost computer for playing multimedia [=CDs=] and browsing the internet.Internet. It was a ''severely'' stripped-down Macintosh with TV-compatible video output which Apple intended to be manufactured by third parties, and Bandai chose it as a way to (re-)enter the game console market.
But the fact that it was seen and marketed mainly as a console and not a computer, put it into a bad spot.Its hardware was not really better than that of contemporary consoles, but the The $599 pricetag, more suitable for an entry-level PC, was just too expensive for the console market (and market. Its hardware was a bit too pricey for the offer anyway, but that's a [[IdiotBall 90-es]] [[NiceJobBreakingItHero Apple]] for you).
On the other hand the confignot really better than that of contemporary consoles, and it was too weak to run the normal Mac software of the day, and, anyway, it had to be specifically adapted to it due to hardware limitations: it day. It was ''very'' short of {{RAM}} and lacked any storage whatsoever, except of for a tiny 128K [[FlashMemory Flash]] chip mainly used for system settings. Unsurprisingly, it bombed, with just 42,000 units sold.
But the fact that it was seen and marketed mainly as a console and not a computer, put it into a bad spot.
On the other hand the config
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Changed line(s) 3,4 (click to see context) from:
The Pippin was an attempt by Apple in the mid-1990s to create a low-cost computer for playing multimedia [=CDs=] and browsing the internet. It was a ''severely'' stripped-down Macintosh with TV-compatible video output which Apple intended to be manufactured by third parties, and Bandai chose it as a way to enter the game console market.
to:
The Pippin was an attempt by Apple in the mid-1990s to create a low-cost computer for playing multimedia [=CDs=] and browsing the internet. It was a ''severely'' stripped-down Macintosh with TV-compatible video output which Apple intended to be manufactured by third parties, and Bandai chose it as a way to enter (re-)enter the game console market.