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* ''VideoGame/WinnieThePoohAdventuresInThe100AcreWood''

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* However, it cannot use the predefined in-game color palettes on UsefulNotes/SuperGameBoy–enabled titles.
** Instead, the console comes with a number of pre-programmed color palettes which can be selected at boot time when playing original Game Boy games, although it is programmed to automatically select particular palettes when specific cartridges are played. Some of these palettes are {{Game Breaker}}s in that they actually reveal hidden routes in some games (like in VideoGame/{{Pokemon}} Red and Blue) if not outright introduce minor glitches to the graphics.

[[AC: Sound]]

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* However, it The system cannot use the predefined in-game color palettes on UsefulNotes/SuperGameBoy–enabled titles.
**
titles. Instead, the console it comes with a number of 12 pre-programmed color palettes which can be selected at boot time when playing original Game Boy games, although it is programmed to automatically select particular palettes when specific cartridges are played. Some of these palettes are {{Game Breaker}}s in that they actually reveal hidden routes in some games (like in VideoGame/{{Pokemon}} Red and Blue) ''VideoGame/PokemonRedAndBlue'') if not outright introduce minor glitches to the graphics.

[[AC: Sound]][[AC:Sound]]
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* ''VideoGame/DejaVu 1 & 2''

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* ''VideoGame/DejaVu ''VideoGame/DejaVu1985 1 & 2''
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** Instead, the console comes with a number of pre-programmed color palettes which can be selected at boot time when playing original Game Boy games, although it is programmed to automatically select particular palettes when specific cartridges are played. Some of these palettes are {{Game Breaker}}s in that they actually reveal hidden routes in some games (like in VideoGame/{{Pokemon}} Red and Blue) if not outright introduce minor glitches to the graphics.
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[[AC: Sound]]
* Integrated into the CPU itself. Four channels stereo output via headphones but mono via the integrated speaker. Two square wave channels, one PWM channel and one noise channel.
* The cartridge slot allows for custom audio chips to pass a mono signal back to the console. However no cartridges produced ever made use of the functionality.

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* An accessory unique to the Game Boy Color was the Mobile Game Boy Adapter. One end would connect to the Game Boy Color's extension port and the other end into a cellular phone to allow communication between a Game Boy Color and a cellular network to challenge other players or exchange data remotely. The adapter was forwards-compatible with the UsefulNotes/GameBoyAdvance which had its own games that utilized the adapter. Unfortunately, it was too ahead of its time, and for numerous reasons the Mobile Game Boy Adapter failed to take off. Only six games on the Game Boy Color used the Mobile Adapter, and sixteen games on the Game Boy Advance. The service to use the Mobile Adapter shut down in December 2002, not even two years after the Adapter's introduction. The Mobile Adapter [[NoExportForYou never left Japan.]]

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* An accessory unique to the Game Boy Color was the Mobile Game Boy Adapter. One end would connect to the Game Boy Color's extension port and the other end into a cellular phone to allow communication between a Game Boy Color and a cellular network to challenge other players or exchange data remotely. The adapter was forwards-compatible with the UsefulNotes/GameBoyAdvance which had its own games that utilized the adapter. Unfortunately, it was too ahead of its time, and for numerous reasons the Mobile Game Boy Adapter failed to take off. Only six games on the Game Boy Color used the Mobile Adapter, and sixteen games on the Game Boy Advance. The service to use the Mobile Adapter shut down in December 2002, not even two years after the Adapter's introduction. The Mobile Adapter [[NoExportForYou never left Japan.]]
Japan]].







































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** ''Sabrina the Animated Series: Spooked!''

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** ''Sabrina the Animated Series: Spooked!''''VideoGame/SabrinaTheAnimatedSeriesSpooked''
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* ''VideoGame/{{Shantae}}''

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* ''VideoGame/{{Shantae}}''''VideoGame/Shantae2002''
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** ''Sabrina the Animated Series: Zapped!''

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** ''Sabrina the Animated Series: Zapped!''''VideoGame/SabrinaTheAnimatedSeriesZapped''
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An interesting inclusion was the IR port, which could allow for wireless data transfer between two systems. While more convenient than the Link Cable since it wasn't a separate purchase, the port's functions were limited in comparison (i.e. no multiplayer) and it was utilized by ''very'' few games. As usual for the ''Franchise/{{Pokemon}}'' series, ''VideoGame/PokemonGoldAndSilver'' and ''Crystal'' were probably the most well-known users of this feature, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.

to:

An interesting inclusion was the IR port, which could allow for wireless data transfer between two systems. While more convenient than the Link Cable since it wasn't a separate purchase, the port's functions were limited in comparison (i.e. no multiplayer) and it was utilized by ''very'' few games. As usual for the ''Franchise/{{Pokemon}}'' series, ''VideoGame/PokemonGoldAndSilver'' and ''Crystal'' were probably the most well-known users of this feature, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.
items. Additionally, a ''Film/MissionImpossible'' game released for the Color had a function to turn the handheld into a universal remote.
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The Color was well-supported considering it had a relatively short lifespan. Over 900 games were released specifically for it, with some being [[UpdatedRerelease colorized re-releases of Game Boy games]] (often known as "DX" versions). Nintendo also made sure to publish a large number of high-profile first party titles: ''Franchise/TheLegendOfZelda'', ''Mario'', and ''Pokémon'' would all see multiple new releases on the GBC, with ''Pokémon'' in particular providing the system's biggest KillerApp via ''Pokémon Gold and Silver''.

to:

The Color was well-supported considering it had a relatively short lifespan. Over 900 games were released made specifically for it, with some being [[UpdatedRerelease colorized re-releases of Game Boy games]] (often known as "DX" versions). Nintendo also made sure to publish a large number of high-profile first party titles: ''Franchise/TheLegendOfZelda'', ''Mario'', and ''Pokémon'' would all see multiple new releases installments on the GBC, with ''Pokémon'' in particular providing the system's biggest KillerApp via ''Pokémon Gold and Silver''.



The system lasted only a little over four years before retiring in 2003, as Nintendo had fully moved on to the UsefulNotes/GameBoyAdvance and were preparing for the imminent release of the UsefulNotes/NintendoDS in 2004. This makes the Color probably the most successful system ever to have such a short cycle.

to:

The system lasted only a little over four years before retiring in 2003, as Nintendo had fully moved on to the UsefulNotes/GameBoyAdvance and were preparing for the imminent release of the UsefulNotes/NintendoDS in 2004. This makes the The Color is probably the most successful system ever to have such a short cycle.
cycle thanks to its large library and high software sales.
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The Color's biggest selling point was, naturally, its ability to display color. This made it closer to the idea of being a portable NES than the original Game Boy, though the Color's larger color palette meant it was capable of displaying more detailed sprites and backgrounds than the NES ever could. The Color could also overlay a handful of 10-color palettes onto original Game Boy games to give them a hint of color, though it was unable to use the color palettes of UsefulNotes/SuperGameBoy–enhanced titles[[note]]A potential reason is because the Super Game Boy, naturally, had the SNES's color capabilities to work with, which are much richer and wider than the GBC's limited palette. The SGB also handled colorization with more than four colors fundamentally differently from how the GBC did[[/note]]. Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes -- many games were released that were compatible with both the older Game Boys and GBC, but later-released games would require a GBC. Color games compatible with the original model were typically encased in cartridges in a color different from the grey used for the Game Boy (typically black), while GBC exclusive games used translucent cartridges.

to:

The Color's biggest selling point was, naturally, its ability to display color. This made it closer to the idea of being a portable NES than the original Game Boy, though the Color's larger color palette meant it was capable of displaying producing more detailed sprites and backgrounds than the NES ever could. The Color could also overlay a handful of 10-color palettes onto original Game Boy games to give them a hint of color, though it was unable to use the color palettes of UsefulNotes/SuperGameBoy–enhanced titles[[note]]A potential reason is because the Super Game Boy, naturally, had the SNES's color capabilities to work with, which are much richer and wider than the GBC's limited palette. The SGB also handled colorization with more than four colors fundamentally differently from how the GBC did[[/note]]. Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes -- many games were released that were compatible with both the older Game Boys and GBC, but later-released games would require a GBC. Color games compatible with the original model were typically encased in cartridges in a color different from the grey used for the Game Boy (typically black), while GBC exclusive games used translucent cartridges.
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* ''Pocket VideoGame/PuyoPuyo Sun''
** ''Pocket Puyo Puyo~n''

to:

* ''Pocket VideoGame/PuyoPuyo Sun''
''VideoGame/PuyoPuyo''
** ''Pocket VideoGame/PuyoPuyoSun''
** ''[[VideoGame/PuyoPuyon Pocket
Puyo Puyo~n''Puyo~n]]''
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The Color's biggest selling point was, naturally, its ability to display color. This made it closer to the idea of being a portable NES than the original Game Boy, though the Color's larger color palette meant it was capable of displaying more detailed sprites and backgrounds than the NES ever could. The Color could also overlay a handful of 10-color palettes onto original Game Boy games to give them a hint of color, though it was oddly unable to use the color palettes of UsefulNotes/SuperGameBoy–enhanced titles[[note]]A potential reason is because the Super Game Boy, naturally, had the SNES's color capabilities to work with, which are much richer and wider than the GBC's limited palette. The SGB also handled colorization with more than four colors fundamentally differently from how the GBC did[[/note]]. Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes -- many games were released that were compatible with both the older Game Boys and GBC, but later-released games would require a GBC. Color games compatible with the original model were typically encased in cartridges in a color different from the grey used for the Game Boy (typically black), while GBC exclusive games used translucent cartridges.

to:

The Color's biggest selling point was, naturally, its ability to display color. This made it closer to the idea of being a portable NES than the original Game Boy, though the Color's larger color palette meant it was capable of displaying more detailed sprites and backgrounds than the NES ever could. The Color could also overlay a handful of 10-color palettes onto original Game Boy games to give them a hint of color, though it was oddly unable to use the color palettes of UsefulNotes/SuperGameBoy–enhanced titles[[note]]A potential reason is because the Super Game Boy, naturally, had the SNES's color capabilities to work with, which are much richer and wider than the GBC's limited palette. The SGB also handled colorization with more than four colors fundamentally differently from how the GBC did[[/note]]. Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes -- many games were released that were compatible with both the older Game Boys and GBC, but later-released games would require a GBC. Color games compatible with the original model were typically encased in cartridges in a color different from the grey used for the Game Boy (typically black), while GBC exclusive games used translucent cartridges.
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* ''Wendy: Every Witch Way''


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An interesting inclusion was the IR port, which could allow for wireless data transfer between two systems. While more convenient than the Link Cable since it wasn't a separate purchase, the port's functions were limited in comparison and it was utilized by ''very'' few games. As usual for the ''Franchise/{{Pokemon}}'' series, ''VideoGame/PokemonGoldAndSilver'' and ''Crystal'' were probably the most well-known users of this feature, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.

to:

An interesting inclusion was the IR port, which could allow for wireless data transfer between two systems. While more convenient than the Link Cable since it wasn't a separate purchase, the port's functions were limited in comparison (i.e. no multiplayer) and it was utilized by ''very'' few games. As usual for the ''Franchise/{{Pokemon}}'' series, ''VideoGame/PokemonGoldAndSilver'' and ''Crystal'' were probably the most well-known users of this feature, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.
Is there an issue? Send a MessageReason:
None


The Color was well-supported considering it had a relatively short lifespan before the release of the UsefulNotes/GameBoyAdvance. Over 900 games were released specifically for it, with some being [[UpdatedRerelease colorized re-releases of Game Boy games]] (often known as "DX" versions). Nintendo also made sure to publish a large number of high-profile first party titles: ''Franchise/TheLegendOfZelda'', ''Mario'', and ''Pokémon'' would all see multiple new releases on the GBC, with ''Pokémon'' in particular providing the system's biggest KillerApp via ''Pokémon Gold and Silver''.

The total sales of the Game Boy Color are unclear, as Nintendo officially treats it as [[ProductFacelift a revision]] of the original Game Boy and folds their numbers together. However, everything points to it being a huge hit; the highest-selling GBC game exceeded 23 million units, and it had a fairly robust library of nearly 1000 games.

The system lasted only a little over four years before retiring in 2003, as Nintendo fully moved on to the UsefulNotes/GameBoyAdvance and were preparing for the imminent release of the UsefulNotes/NintendoDS in 2004. This makes the Color probably the most successful system ever to have such a short cycle.

to:

The Color was well-supported considering it had a relatively short lifespan before the release of the UsefulNotes/GameBoyAdvance.lifespan. Over 900 games were released specifically for it, with some being [[UpdatedRerelease colorized re-releases of Game Boy games]] (often known as "DX" versions). Nintendo also made sure to publish a large number of high-profile first party titles: ''Franchise/TheLegendOfZelda'', ''Mario'', and ''Pokémon'' would all see multiple new releases on the GBC, with ''Pokémon'' in particular providing the system's biggest KillerApp via ''Pokémon Gold and Silver''.

The total sales of the Game Boy Color are unclear, as Nintendo officially treats it as [[ProductFacelift a revision]] of the original Game Boy and folds their numbers together. However, everything points to it being a huge hit; the highest-selling GBC game exceeded 23 million units, and it had a fairly robust library of nearly 1000 games.

units.

The system lasted only a little over four years before retiring in 2003, as Nintendo had fully moved on to the UsefulNotes/GameBoyAdvance and were preparing for the imminent release of the UsefulNotes/NintendoDS in 2004. This makes the Color probably the most successful system ever to have such a short cycle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The Color was well-supported considering it had a relatively short lifespan before the release of the UsefulNotes/GameBoyAdvance. Over 900 games were released specifically for it, with some being [[UpdatedRerelease colorized re-releases of Game Boy games]] (often known as "DX" versions). Nintendo also made sure to publish a large number of high-profile first party titles: ''Franchise/TheLegendOfZelda'', ''Mario'', and ''Pokémon'' would all see multiple new releases on the GBC, with ''Pokémon'' in particular providing the system's biggest KillerApp via ''Pokémon Gold and Silver''.
Is there an issue? Send a MessageReason:
None


The system lasted only a little over four years before retiring in 2003, as Nintendo fully moved on to the Advance and were preparing for the imminent release of the UsefulNotes/NintendoDS in 2004. This makes the Color probably the most successful system ever to have such a short cycle.

to:

The system lasted only a little over four years before retiring in 2003, as Nintendo fully moved on to the Advance UsefulNotes/GameBoyAdvance and were preparing for the imminent release of the UsefulNotes/NintendoDS in 2004. This makes the Color probably the most successful system ever to have such a short cycle.
Is there an issue? Send a MessageReason:
None


The total sales of the Game Boy Color are unclear, as Nintendo officially treats it as [[ProductFacelift a revision]] of the original Game Boy and folds their numbers together. However, everything points to it being a huge hit; the highest-selling GBC game exceeded 23 million units, and it had a fairly robust library of exclusives for a hardware revision.

The system lasted only four years before retiring in 2003, due to Nintendo moving on to the Advance and preparing for the imminent release of the UsefulNotes/NintendoDS in 2004. This makes the Color probably the most successful system ever to have such a short cycle.

to:

The total sales of the Game Boy Color are unclear, as Nintendo officially treats it as [[ProductFacelift a revision]] of the original Game Boy and folds their numbers together. However, everything points to it being a huge hit; the highest-selling GBC game exceeded 23 million units, and it had a fairly robust library of exclusives for a hardware revision.

nearly 1000 games.

The system lasted only a little over four years before retiring in 2003, due to as Nintendo moving fully moved on to the Advance and were preparing for the imminent release of the UsefulNotes/NintendoDS in 2004. This makes the Color probably the most successful system ever to have such a short cycle.
Is there an issue? Send a MessageReason:
None


The Color's biggest selling point was, naturally, its ability to display color. This made it closer to the idea of being a portable NES than the original Game Boy, though the Color's larger color palette meant it was capable of displaying more detailed sprites and backgrounds than the NES ever could. The Color could also overlay a handful of 10-color palettes onto original Game Boy games to give them a hint of color, though it was oddly unable to use the color palettes of UsefulNotes/SuperGameBoy–enhanced titles. Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes -- many games were released that were compatible with both the older Game Boys and GBC, but later-released games would require a GBC. Color games compatible with the original model were typically encased in cartridges in a color different from the grey used for the Game Boy (typically black), while GBC exclusive games used translucent cartridges.

to:

The Color's biggest selling point was, naturally, its ability to display color. This made it closer to the idea of being a portable NES than the original Game Boy, though the Color's larger color palette meant it was capable of displaying more detailed sprites and backgrounds than the NES ever could. The Color could also overlay a handful of 10-color palettes onto original Game Boy games to give them a hint of color, though it was oddly unable to use the color palettes of UsefulNotes/SuperGameBoy–enhanced titles.titles[[note]]A potential reason is because the Super Game Boy, naturally, had the SNES's color capabilities to work with, which are much richer and wider than the GBC's limited palette. The SGB also handled colorization with more than four colors fundamentally differently from how the GBC did[[/note]]. Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes -- many games were released that were compatible with both the older Game Boys and GBC, but later-released games would require a GBC. Color games compatible with the original model were typically encased in cartridges in a color different from the grey used for the Game Boy (typically black), while GBC exclusive games used translucent cartridges.
Is there an issue? Send a MessageReason:
None


The Color's biggest selling point was, naturally, its ability to display color. This made it more in line with the idea of being a portable NES than the original Game Boy, though the Color's larger color palette meant it was capable of displaying more detailed sprites and backgrounds than the NES ever could. The Color could also overlay a handful of 10-color palettes onto original Game Boy games to give them a hint of color, though it was oddly unable to use the color palettes of UsefulNotes/SuperGameBoy–enhanced titles. Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes -- many games were released that were compatible with both the older Game Boys and GBC, but later-released games would require a GBC. Color games compatible with the original model were typically encased in cartridges in a color different from the grey used for the Game Boy (typically black), while GBC exclusive games used translucent cartridges.

to:

The Color's biggest selling point was, naturally, its ability to display color. This made it more in line with closer to the idea of being a portable NES than the original Game Boy, though the Color's larger color palette meant it was capable of displaying more detailed sprites and backgrounds than the NES ever could. The Color could also overlay a handful of 10-color palettes onto original Game Boy games to give them a hint of color, though it was oddly unable to use the color palettes of UsefulNotes/SuperGameBoy–enhanced titles. Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes -- many games were released that were compatible with both the older Game Boys and GBC, but later-released games would require a GBC. Color games compatible with the original model were typically encased in cartridges in a color different from the grey used for the Game Boy (typically black), while GBC exclusive games used translucent cartridges.

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The Game Boy Color also follows the Game Boy's design paradigm (size, [[MadeOfIndestructium durability]], cost and battery life). It has about the size and weight of the Game Boy Pocket, and is just as durable. Its launch price was in between the launch price of the Game Boy and the Pocket. Its battery life is about the same as the Pocket's, and best of all, it was backward compatible with Game Boy games, with a handful of 10-color palettes built in to give those old games a hint of color. However its inability to use the color palettes in UsefulNotes/SuperGameBoy–enhanced titles drew small amounts of criticism. Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes- many games were released that were compatible with both the GBC and older Game Boys, but later-released games would require a GBC.

to:

The Game Boy Color also follows the Game Boy's design paradigm (size, [[MadeOfIndestructium durability]], cost and battery life). It has about the size and weight of the Game Boy Pocket, and is just as durable. Its launch price was in between the launch price of the Game Boy and the Pocket. Its battery life is about the same as the Pocket's, and best of all, it was backward compatible with Game Boy games, games.

The Color's biggest selling point was, naturally, its ability to display color. This made it more in line
with the idea of being a portable NES than the original Game Boy, though the Color's larger color palette meant it was capable of displaying more detailed sprites and backgrounds than the NES ever could. The Color could also overlay a handful of 10-color palettes built in onto original Game Boy games to give those old games them a hint of color. However its inability color, though it was oddly unable to use the color palettes in of UsefulNotes/SuperGameBoy–enhanced titles drew small amounts of criticism. titles. Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes- palettes -- many games were released that were compatible with both the GBC and older Game Boys, Boys and GBC, but later-released games would require a GBC.
GBC. Color games compatible with the original model were typically encased in cartridges in a color different from the grey used for the Game Boy (typically black), while GBC exclusive games used translucent cartridges.
Is there an issue? Send a MessageReason:
None


The total sales of the Game Boy Color are unclear, as Nintendo officially treats it as [[ProductFacelift a revision]] of the original Game Boy and folds their numbers together. However, everything points to it being a huge hit; the highest-selling GBC game exceeded 23 million units and the system wasn't discontinued until a couple years after the UsefulNotes/GameBoyAdvance was released.

to:

The total sales of the Game Boy Color are unclear, as Nintendo officially treats it as [[ProductFacelift a revision]] of the original Game Boy and folds their numbers together. However, everything points to it being a huge hit; the highest-selling GBC game exceeded 23 million units units, and the system wasn't discontinued until it had a couple years after the UsefulNotes/GameBoyAdvance was released.
fairly robust library of exclusives for a hardware revision.

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* ''VideoGame/{{Medabots}}''

to:

* ''VideoGame/{{Medabots}}''''VideoGame/{{Medabots}}'' (all except the ''Parts Collection'' games coming in Kabuto and Kuwagata versions)
** ''Medarot 2''
** ''Medarot 2 Parts Collection''
** ''Medarot Card Robottle''
** ''Medarot 3''
** ''Medarot 3 Parts Collection: Z-kara no Chousenjou''
** ''Medarot 4''
** ''Medarot 5: Susutake Mura no Tenkousei''
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The system lasted only four years before retiring in 2003, due to Nintendo moving on to the Advance and preparing for the eminent release of the UsefulNotes/NintendoDS in 2004. This makes the Color probably the most successful system ever to have such a short cycle.

to:

The system lasted only four years before retiring in 2003, due to Nintendo moving on to the Advance and preparing for the eminent imminent release of the UsefulNotes/NintendoDS in 2004. This makes the Color probably the most successful system ever to have such a short cycle.
Is there an issue? Send a MessageReason:
None


The system lasted only four years before retiring in 2003, due to Nintendo moving on to the Advance and preparing for that eminent release of the UsefulNotes/NintendoDS in 2004. This makes the Color probably the most successful system ever to have such a short cycle.

to:

The system lasted only four years before retiring in 2003, due to Nintendo moving on to the Advance and preparing for that the eminent release of the UsefulNotes/NintendoDS in 2004. This makes the Color probably the most successful system ever to have such a short cycle.
Is there an issue? Send a MessageReason:
None


The system lasted only four years before retiring in 2003, due to Nintendo moving on to the Advance. This makes it probably the most successful system ever to have such a short cycle.

to:

The system lasted only four years before retiring in 2003, due to Nintendo moving on to the Advance. Advance and preparing for that eminent release of the UsefulNotes/NintendoDS in 2004. This makes it the Color probably the most successful system ever to have such a short cycle.
Is there an issue? Send a MessageReason:
None


The total sales of the Game Boy Color are unclear, as Nintendo officially treats it as [[ProductFacelift a revision]] of the original Game Boy and folds their numbers together. However, everything points to it being a huge hit; the highest-selling GBC game exceeded 23 million units and the system wasn't discontinued until a couple years after the Game Boy Advance was released.

to:

The total sales of the Game Boy Color are unclear, as Nintendo officially treats it as [[ProductFacelift a revision]] of the original Game Boy and folds their numbers together. However, everything points to it being a huge hit; the highest-selling GBC game exceeded 23 million units and the system wasn't discontinued until a couple years after the Game Boy Advance UsefulNotes/GameBoyAdvance was released.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/HarryPotter and the Philosopher's Stone''
** ''Harry Potter and the Chamber of Secrets''

to:

* ''VideoGame/HarryPotter and the Philosopher's Stone''
''VideoGame/HarryPotterAndThePhilosophersStone''
** ''Harry Potter and the Chamber of Secrets''''VideoGame/HarryPotterAndTheChamberOfSecrets''

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