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* ''VideoGame/BabyFelixHalloween''
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It also follows the design paradigm. It has about the size and weight of the Game Boy Pocket, and is just as durable. Its launch price was in between the launch price of the Game Boy and the Pocket. Its battery life is about the same as the Pocket's, and best of all, it was backward compatible with Game Boy games, with a handful of 10-color palettes built in to give those old games a hint of color. However its inability to use the color palettes in UsefulNotes/SuperGameBoy–enhanced titles drew small amounts of criticism.

to:

It also follows the design paradigm. It has about the size and weight of the Game Boy Pocket, and is just as durable. Its launch price was in between the launch price of the Game Boy and the Pocket. Its battery life is about the same as the Pocket's, and best of all, it was backward compatible with Game Boy games, with a handful of 10-color palettes built in to give those old games a hint of color. However its inability to use the color palettes in UsefulNotes/SuperGameBoy–enhanced titles drew small amounts of criticism.
criticism. Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes- many games were released that were compatible with both the GBC and older Game Boys, but later-released games would require a GBC.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/GameBoy-Color_4297.jpg]]
''[[caption-width-right:300:"Get into it!"]]''

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[[quoteright:300:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/GameBoy-Color_4297.jpg]]
''[[caption-width-right:300:"Get
org/pmwiki/pub/images/nintendo_game_boy_color_fl.jpg]]
''[[caption-width-right:350:"Get
into it!"]]''

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Where competition drove Creator/{{Nintendo}} to develop the UsefulNotes/SuperFamicom just over seven years after the [[UsefulNotes/NintendoEntertainmentSystem Family Computer]], lack of competition allowed Nintendo to wait for years before moving on from the UsefulNotes/GameBoy.

This may or may not also have been spurred by Nintendo losing marketshare with the UsefulNotes/{{Nintendo 64}}, and wanting to make sure their handheld line didn't stagnate.

Either way, they learned the lesson of the N64, and this system was easy to develop for. Nintendo basically enhanced the Game Boy parts, and made a souped-up NES. This made sense, since the Game Boy was similar to the NES already.

to:

Where competition drove Creator/{{Nintendo}} to develop the UsefulNotes/SuperFamicom just over seven years after the [[UsefulNotes/NintendoEntertainmentSystem Family Computer]], lack of competition allowed Nintendo to wait for seven years before moving on from the UsefulNotes/GameBoy.

This
UsefulNotes/GameBoy, though this may or may not also have been spurred by Nintendo losing marketshare market share with the UsefulNotes/{{Nintendo 64}}, 64}} and wanting to make sure their handheld line didn't stagnate.

Either way, they learned the lesson of the N64, and this system was easy to develop for.
stagnate as well.

So, in 1998,
Nintendo basically enhanced the Game Boy parts, and made a souped-up NES. portable NES, and sent it out into the wild. This made sense, since the Game Boy was similar to the NES already.
already. Learning from the mistakes of the N64, Nintendo made the Game Boy Color easy to develop for so that their handheld branch could retain their massive third-party support.



Unfortunately, the system lasted only a few years before retiring, due to Nintendo moving on to the Advance. This makes it probably the most successful system ever to have such a short cycle.

to:

Unfortunately, the system lasted only a few four years before retiring, retiring in 2003, due to Nintendo moving on to the Advance. This makes it probably the most successful system ever to have such a short cycle.
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* ''Disney/Aladdin'' (a Color-exclusive port of the classic UsefulNotes/SegaGenesis game of the same name)

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* ''Disney/Aladdin'' ''Disney/{{Aladdin}}'' (a Color-exclusive port of the classic UsefulNotes/SegaGenesis game of the same name)
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* ''WesternAnimation/{[Aladdin}}'' (a Color-exclusive port of the classic UsefulNotes/SegaGenesis game of the same name)

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* ''WesternAnimation/{[Aladdin}}'' ''Disney/Aladdin'' (a Color-exclusive port of the classic UsefulNotes/SegaGenesis game of the same name)
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* ''WesternAnimation/Aladdin'' (a Color-exclusive port of the classic UsefulNotes/SegaGenesis game of the same name)

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* ''WesternAnimation/Aladdin'' ''WesternAnimation/{[Aladdin}}'' (a Color-exclusive port of the classic UsefulNotes/SegaGenesis game of the same name)
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* ''WesternAnimation/Aladdin'' (a Color-exclusive port of the classic UsefulNotes/SegaGenesis game of the same name)


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* ''Franchise/{{Barbie}}''
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** ''VideoGame/TheBestOfMicrosoftEntertainmentPack''

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** ''VideoGame/TheBestOfMicrosoftEntertainmentPack''''The Best of Microsoft Entertainment Pack''
** ''Microsoft Entertainment Pack: The Puzzle Collection''

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* ''VideoGame/GrandTheftAuto2'' (a top-down ''VideoGame/TheLegendOfZelda''-ified game with guns and cash)



* ''WesternAnimation/TheLittleMermaidIIReturnToTheSea''
** ''The Little Mermaid II: Pinball Frenzy'' (a much more girlier version of ''VideoGame/PokemonPinball'' but with characters from the film's sequel in place of Pokemon)



* ''Creator/MaryKateAndAshleyOlsen''
** ''Mary-Kate and Ashley Crush Course''
** ''Mary-Kate and Ashley Get a Clue!'' (a North American translation of the European ''WesternAnimation/MayaTheBee'' video game in which it had sprites left over from a canceled ''WesternAnimation/SouthPark'' video game along with characters from ''WesternAnimation/TheSimpsons'')
** ''Mary-Kate and Ashley Pocket Planner''
** ''Mary-Kate and Ashley Winners Circle''
** ''The New Adventures of Mary-Kate and Ashley''



** ''VideoGame/TheBestOfMicrosoftEntertainmentPack''



* ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]'' (with ''Crystal'' being incompatible on the original GameBoy)

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* ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]'' (with ''Crystal'' being incompatible on the original GameBoy)GameBoy or on a UsefulNotes/NintendoDS system)


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* ''WesternAnimation/SabrinaTheAnimatedSeries''
** ''Sabrina the Animated Series: Zapped!''
** ''Sabrina the Animated Series: Spooked!''


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* ''WesternAnimation/TheSimpsons''
** ''The Simpsons: Treehouse of Horror''
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* ''VideoGame/QBert''
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** ''Croc 2''

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** ''Croc ''VideoGame/{{Croc}} 2''
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''[[caption-width-right:300:[[Tagline "Get into it!"]]''

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''[[caption-width-right:300:[[Tagline "Get ''[[caption-width-right:300:"Get into it!"]]''
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''[[caption-width-right:300:[[Main/Slogans "Get into it!"]]]]''

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''[[caption-width-right:300:[[Main/Slogans ''[[caption-width-right:300:[[Tagline "Get into it!"]]]]''
it!"]]''
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''[[caption-width-right:300:[[Main/Slogans "Get into it!"]]''

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''[[caption-width-right:300:[[Main/Slogans "Get into it!"]]''
it!"]]]]''
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''[[caption-width-right:300:[[Main/Slogans]] "Get into it!"]]''

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''[[caption-width-right:300:[[Main/Slogans]] ''[[caption-width-right:300:[[Main/Slogans "Get into it!"]]''
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''[[caption-width-right:300:"Get into it!"]]''

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''[[caption-width-right:300:"Get ''[[caption-width-right:300:[[Main/Slogans]] "Get into it!"]]''
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* ColorCodedForYourConvenience: There were two types of Game Boy Color cartridges: ones that were compatible with the original Game Boy (and by extent, the Game Boy Pocket, Game Boy Light, and Super Game Boy), and ones that weren't. Game Boy-compatible cartridges were usually black (though sometimes came in different colors, as is the case with ''[[VideoGame/PokemonGoldAndSilver]]'') and used the same design as original Game Boy cartridges, while Color-exclusive cartridges were usually clear and uniquely-shaped.

to:

* ColorCodedForYourConvenience: There were two types of Game Boy Color cartridges: ones that were compatible with the original Game Boy (and by extent, the Game Boy Pocket, Game Boy Light, and Super Game Boy), and ones that weren't. Game Boy-compatible cartridges were usually black (though sometimes came in different colors, as is the case with ''[[VideoGame/PokemonGoldAndSilver]]'') ''VideoGame/PokemonGoldAndSilver'') and used the same design as original Game Boy cartridges, while Color-exclusive cartridges were usually clear and uniquely-shaped.
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None

Added DiffLines:

* ColorCodedForYourConvenience: There were two types of Game Boy Color cartridges: ones that were compatible with the original Game Boy (and by extent, the Game Boy Pocket, Game Boy Light, and Super Game Boy), and ones that weren't. Game Boy-compatible cartridges were usually black (though sometimes came in different colors, as is the case with ''[[VideoGame/PokemonGoldAndSilver]]'') and used the same design as original Game Boy cartridges, while Color-exclusive cartridges were usually clear and uniquely-shaped.
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* ''VideoGame/TheWorldIsNotEnough''
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* ''VideoGame/{{Dinosaur}}''
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Where competition drove Nintendo to develop the SuperFamicom just over seven years after the [[NintendoEntertainmentSystem Family Computer]], lack of competition allowed Creator/{{Nintendo}} to wait for years before moving on from the GameBoy.

This may or may not also have been spurred by Nintendo losing marketshare with the {{Nintendo 64}}, and wanting to make sure their handheld line didn't stagnate.

to:

Where competition drove Nintendo Creator/{{Nintendo}} to develop the SuperFamicom UsefulNotes/SuperFamicom just over seven years after the [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem Family Computer]], lack of competition allowed Creator/{{Nintendo}} Nintendo to wait for years before moving on from the GameBoy.

UsefulNotes/GameBoy.

This may or may not also have been spurred by Nintendo losing marketshare with the {{Nintendo UsefulNotes/{{Nintendo 64}}, and wanting to make sure their handheld line didn't stagnate.



It also follows the design paradigm. It has about the size and weight of the Game Boy Pocket, and is just as durable. Its launch price was in between the launch price of the Game Boy and the Pocket. Its battery life is about the same as the Pocket's, and best of all, it was backward compatible with Game Boy games, with a handful of 10-color palettes built in to give those old games a hint of color. However its inability to use the color palettes in SuperGameBoy-enhanced titles drew small amounts of criticism.

The system was a hit, selling so many systems that Nintendo delayed the release of the GameBoyAdvance a few months (since the Color's main processor was meant to be included to ensure backwards compatibility). The totals sales is unclear, since Nintendo folds the total with the original Game Boy for some reason, but the fact that it was delayed meant it had to be selling a lot.

An interesting addition was the inclusion of an IR port, which could allow for wireless data transfer between two systems. It wasn't as large-scale as using the link cable though, and could only be used for very minor things. As usual for the ''Pokémon'' series, ''VideoGame/PokemonGoldAndSilver'' were probably the most well known examples of this features, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.

to:

It also follows the design paradigm. It has about the size and weight of the Game Boy Pocket, and is just as durable. Its launch price was in between the launch price of the Game Boy and the Pocket. Its battery life is about the same as the Pocket's, and best of all, it was backward compatible with Game Boy games, with a handful of 10-color palettes built in to give those old games a hint of color. However its inability to use the color palettes in SuperGameBoy-enhanced UsefulNotes/SuperGameBoy–enhanced titles drew small amounts of criticism.

The system was a hit, selling so many systems that Nintendo delayed the release of the GameBoyAdvance UsefulNotes/GameBoyAdvance a few months (since the Color's main processor was meant to be included to ensure backwards compatibility). The totals total sales is are unclear, since Nintendo folds the total with the original Game Boy for some reason, but the fact that it the Advance was delayed meant it the Color had to be selling a lot.

An interesting addition was the inclusion of an IR port, which could allow for wireless data transfer between two systems. It wasn't as large-scale as using the link cable though, and could only be used for very minor things. As usual for the ''Pokémon'' ''Franchise/{{Pokemon}}'' series, ''VideoGame/PokemonGoldAndSilver'' were probably the most well known examples of this features, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.



Specs:

to:

Specs:
!!Specs:



* UsefulNotes/{{C|entralProcessingUnit}}PU is an enhanced version of the Game Boy's Z80-compatible running at 8 [=MHz=] (almost twice the speed of the original Game Boy's CPU, as well as the stuff that was removed from the the Game Boy's CPU was put back in for the Game Boy Color's CPU).

to:

* The UsefulNotes/{{C|entralProcessingUnit}}PU is an enhanced version of the Game Boy's Z80-compatible running at 8 [=MHz=] (almost twice the speed of the original Game Boy's CPU, as well as the stuff that was removed from the the Game Boy's CPU was put back in for the Game Boy Color's CPU).



* However, it cannot use the predefined in-game color palettes on SuperGameBoy-enabled titles.

to:

* However, it cannot use the predefined in-game color palettes on SuperGameBoy-enabled UsefulNotes/SuperGameBoy–enabled titles.



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* ''[[VideoGame/LegoIsland LEGO Island 2: The Brickster's Revenge]]''
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* ''[[VideoGame/HarryPotter Harry Potter and the Philosopher's Stone and Harry Potter and the Chamber of Secrets]]''
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* ''Pocket VideoGame/PuyoPuyo Sun''
** ''Pocket Puyo Puyo~n''
** ''Puyo Puyo Gaiden: Puyo Wars''
** ''Arle no Bouken: Mahou no Jewel''
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* ''VideoGame/YuGiOhDarkDuelStories''

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''[[caption-width-right:303:"Get into it!"]]''
->''Nintendo brings you this Game Boy game... [[RecycledINSPACE in Color]]''

to:

''[[caption-width-right:303:"Get ''[[caption-width-right:300:"Get into it!"]]''
->''Nintendo
it!"]]''

->''"Nintendo
brings you this Game Boy game... [[RecycledINSPACE in Color]]''
Color]]."''



* {{C|entralProcessingUnit}}PU is an enhanced version of the Game Boy's Z80-compatible running at 8 [=MHz=] (almost twice the speed of the original Game Boy's CPU, as well as the stuff that was removed from the the Game Boy's CPU was put back in for the Game Boy Color's CPU).

to:

* {{C|entralProcessingUnit}}PU UsefulNotes/{{C|entralProcessingUnit}}PU is an enhanced version of the Game Boy's Z80-compatible running at 8 [=MHz=] (almost twice the speed of the original Game Boy's CPU, as well as the stuff that was removed from the the Game Boy's CPU was put back in for the Game Boy Color's CPU).



* 32 KB main RAM and 16 KB VideoRAM.

to:

* 32 KB main RAM UsefulNotes/RandomAccessMemory and 16 KB VideoRAM.UsefulNotes/VideoRAM.



* TonkaTough: Zigzagged. It's a durable, well constructed shell that isn't easy to break, but like the original Game Boy, the screen is rather easy to scuff and scratch, and most unfortunately, the buttons can be worn out over time, making gameplay difficult or impossible.

to:

* TonkaTough: Zigzagged. It's a durable, well constructed shell that isn't easy to break, but like the original Game Boy, the screen is rather easy to scuff and scratch, and most unfortunately, the buttons can be worn out over time, making gameplay difficult or impossible.impossible.
----
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* ''VideoGame/YuGiOhMonsterCapsuleGB''
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I can attest this from experience, having owned a Game Boy Color for years. The things buttons got so worn out, it was almost unplayable.


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to:

--------
!Tropes:
* TonkaTough: Zigzagged. It's a durable, well constructed shell that isn't easy to break, but like the original Game Boy, the screen is rather easy to scuff and scratch, and most unfortunately, the buttons can be worn out over time, making gameplay difficult or impossible.
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None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/GameBoy-Color_4297.jpg]]
''[[caption-width-right:303:"Get into it!"]]''
->''Nintendo brings you this Game Boy game... [[RecycledINSPACE in Color]]''

Where competition drove Nintendo to develop the SuperFamicom just over seven years after the [[NintendoEntertainmentSystem Family Computer]], lack of competition allowed Creator/{{Nintendo}} to wait for years before moving on from the GameBoy.

This may or may not also have been spurred by Nintendo losing marketshare with the {{Nintendo 64}}, and wanting to make sure their handheld line didn't stagnate.

Either way, they learned the lesson of the N64, and this system was easy to develop for. Nintendo basically enhanced the Game Boy parts, and made a souped-up NES. This made sense, since the Game Boy was similar to the NES already.

It also follows the design paradigm. It has about the size and weight of the Game Boy Pocket, and is just as durable. Its launch price was in between the launch price of the Game Boy and the Pocket. Its battery life is about the same as the Pocket's, and best of all, it was backward compatible with Game Boy games, with a handful of 10-color palettes built in to give those old games a hint of color. However its inability to use the color palettes in SuperGameBoy-enhanced titles drew small amounts of criticism.

The system was a hit, selling so many systems that Nintendo delayed the release of the GameBoyAdvance a few months (since the Color's main processor was meant to be included to ensure backwards compatibility). The totals sales is unclear, since Nintendo folds the total with the original Game Boy for some reason, but the fact that it was delayed meant it had to be selling a lot.

An interesting addition was the inclusion of an IR port, which could allow for wireless data transfer between two systems. It wasn't as large-scale as using the link cable though, and could only be used for very minor things. As usual for the ''Pokémon'' series, ''VideoGame/PokemonGoldAndSilver'' were probably the most well known examples of this features, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with a virtual pet, which could get the player a variety of items.

Unfortunately, the system lasted only a few years before retiring, due to Nintendo moving on to the Advance. This makes it probably the most successful system ever to have such a short cycle.

----
Specs:

[[AC:Processor]]
* {{C|entralProcessingUnit}}PU is an enhanced version of the Game Boy's Z80-compatible running at 8 [=MHz=] (almost twice the speed of the original Game Boy's CPU, as well as the stuff that was removed from the the Game Boy's CPU was put back in for the Game Boy Color's CPU).
* The structure allows the system to play original Game Boy games.

[[AC:Memory]]
* 32 KB main RAM and 16 KB VideoRAM.
* Carts could be around 4 (maybe 8) MB in size.

[[AC:Graphics]]
* Sprites and resolution are the same as the Game Boy.
* Backgrounds can be more detailed in GBC-only games due to additional memory for tiles.
* Up to 56 colors on screen (eight 4-color background palettes and eight 3-color sprite palettes), out of 32,768 total. Note that this is not really a hardware limitation, but rather palette memory limitation. If the palette is changed every scanline, more colors can be achieved.
* However, it cannot use the predefined in-game color palettes on SuperGameBoy-enabled titles.

[[AC:Batteries]]
* 2 [=AA=]
* Battery life just over 20 hours.

In short, the system can't exactly run rings around the NES, but it can handle graphics just as intense without slowdown or flicker.
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!!Games:

[[index]]
* ''[[VideoGame/ThreeDUltraPinballThrillRide 3-D Ultra Pinball: Thrill Ride]]''
* ''VideoGame/AirForceDelta''
* ''Franchise/AloneInTheDark: The New Nightmare''
* ''VideoGame/AzureDreams''
* ''VideoGame/BattleTanx''
* ''VideoGame/BlasterMaster: Enemy Below''
* ''[[VideoGame/BombermanMax Bomberman Max: Blue Champion and Red Challenger]]''
* ''VideoGame/CannonFodder''
* ''VideoGame/{{Croc}}''
** ''Croc 2''
* ''VideoGame/{{Crystalis}}''
* ''VideoGame/{{Daikatana}}''
* ''VideoGame/DeerHunter''
* ''VideoGame/DejaVu 1 & 2''
* ''VideoGame/DonaldDuckGoinQuackers''
* ''VideoGame/{{Donkey Kong|Country}} Land III''
* ''[[VideoGame/DragonQuestI Dragon Warrior I]] & [[VideoGame/DragonQuestII II]]''
** ''[[VideoGame/DragonQuestIII Dragon Warrior III]]''
* ''[[VideoGame/DragonQuestMonsters Dragon Warrior Monsters]]''
** ''Dragon Warrior Monsters 2: Cobi's Journey'' and ''Tara's Adventure''
* ''VideoGame/DukeNukem''
* ''VideoGame/GameAndWatch [[CompilationRerelease Gallery]]''
** ''Game & Watch Gallery 2''
** ''Game & Watch Gallery 3''
* ''[[VideoGame/NintendoWars Game Boys Wars 2]]''
** ''Game Boy Wars 3''
* ''VideoGame/HamtaroHamHamsUnite''
* ''VideoGame/IndianaJonesAndTheInfernalMachine''
* ''VideoGame/{{Klax}}''
* ''VideoGame/LilMonster''
* ''VideoGame/LufiaTheLegendReturns''
* ''VideoGame/MagicalChase''
* ''VideoGame/MagicalDrop''
* ''VideoGame/MarbleMadness''
* ''VideoGame/MarioGolf''
* ''VideoGame/MarioTennis''
* ''VideoGame/{{Medabots}}''
* ''VideoGame/MegaManXtreme''
** ''VideoGame/MegaManXtreme2''
* ''[[{{VideoGame/LastBible}} Megami Tensei Gaiden: Last Bible]]''
* ''VideoGame/MetalGearGhostBabel'' ([[MarketBasedTitle retitled]] ''Metal Gear Solid'' outside Japan and Asia)
* ''VideoGame/MetalWalker''
* ''VideoGame/MickeysSpeedwayUSA''
* ''VideoGame/MicrosoftPinballArcade''
* ''[[VideoGame/Pitfall3DBeyondTheJungle Pitfall: Beyond the Jungle]]''
* ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]'' (with ''Crystal'' being incompatible on the original GameBoy)
** ''VideoGame/PokemonPinball''
** ''VideoGame/PokemonTradingCardGame''
* ''VideoGame/PowerQuest''
* ''VideoGame/{{Prince of Persia|1}}''
* ''VideoGame/QuestBriansJourney''
** ''VideoGame/QuestFantasyChallenge''
* ''VideoGame/Ready2RumbleBoxing''
* ''VideoGame/ResidentEvilGaiden''
* ''VideoGame/ReturnOfTheNinja''
* ''VideoGame/{{Robopon}}''
* ''VideoGame/{{Shadowgate}}''
* ''VideoGame/{{Shantae}}''
* ''[[VideoGame/SolomonsKey Solomon]]''
* ''[[VideoGame/StarOceanTheSecondStory Star Ocean: Blue Sphere]]''
* ''VideoGame/StarWarsEpisodeIRacer''
* ''VideoGame/SuperMarioBros1 [[UpdatedRerelease Deluxe]]''
* ''[[VideoGame/LostInBlue Survival Kids]]''
* ''VideoGame/TheLegendOfZeldaLinksAwakening [[UpdatedRerelease DX]]''
* ''VideoGame/TheLegendOfZeldaOracleGames''
* ''Franchise/TokimekiMemorial Pocket'': ''Sports Hen'' and ''Culture Hen''
* ''VideoGame/TokiTori''
* ''VideoGame/WarioLand'':
** ''VideoGame/WarioLandII''
** ''VideoGame/WarioLand3''
* ''VideoGame/WarriorsOfMightAndMagic''
* ''VideoGame/YarsRevenge''
[[/index]]
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