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[[quoteright:350:[[WebComic/AwkwardZombie https://static.tvtropes.org/pmwiki/pub/images/6917103a5fdecc55b386af8877a95257.png]]]]

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[[quoteright:350:[[WebComic/AwkwardZombie [[quoteright:350:[[Webcomic/AwkwardZombie https://static.tvtropes.org/pmwiki/pub/images/6917103a5fdecc55b386af8877a95257.png]]]]



* The ''VideoGame/DragonQuest'' games play three short descending beeps when an attack does no damage. Interestingly, the beeps are slightly higher pitched when a player character fails to damage an enemy, as opposed to when an enemy fails to damage a player character. And for some reason the attack is described as "Miss!" regardless of whether the attack failed to cause damage due to actually missing, or if it simply didn't do enough damage to overcome the target's defense...

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* The ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' games play three short descending beeps when an attack does no damage. Interestingly, the beeps are slightly higher pitched when a player character fails to damage an enemy, as opposed to when an enemy fails to damage a player character. And for some reason the attack is described as "Miss!" regardless of whether the attack failed to cause damage due to actually missing, or if it simply didn't do enough damage to overcome the target's defense...



** In the UsefulNotes/GameBoyAdvance games, any attack that does no damage will make a high-pitched ''ping'' sound. Even magical attacks like Fire and Thunder. Even when the person getting attacked isn't wearing armor.

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** In the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance games, any attack that does no damage will make a high-pitched ''ping'' sound. Even magical attacks like Fire and Thunder. Even when the person getting attacked isn't wearing armor.



* The ''VideoGame/{{Touhou}}'' FightingGame spin-offs use a "thud"-type of sound and display some sort of magical shield depending on character if an attack was blocked.

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* The ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' FightingGame spin-offs use a "thud"-type of sound and display some sort of magical shield depending on character if an attack was blocked.
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* In ''VideoGame/StardewValley'', attacks that hit but do no damage, because the monster is either immune to weapon attacks or is hiding under a rock, cause a metallic "ting" sound.
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* ''VideoGame/ValkyriaChronicles'': Regardless whether it's your own Edelweiss and other tanks or enemy armored vehicles, shooting them with a gun just results in a harmless plinking sound unless it's a hit on their vulnerable radiator plate.
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* In one of the [=WW2=] novels by Creator/SvenHassel, a tank crew has a moment of OhCrap when they hear the hammer-blow of a round hitting their turret. They realize it is a near miss when it leaves an observable glowing red line on the inside face, as it scrapes against the side of the turret and is deflected away.

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* In one of the [=WW2=] novels by Creator/SvenHassel, a tank crew has a moment of OhCrap when they hear the hammer-blow of a round hitting their turret. They realize it is a near miss {{near miss|es}} when it leaves an observable glowing red line on the inside face, as it scrapes against the side of the turret and is deflected away.
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* ''VideoGame/{{Bug}}'' normally makes comedic sounding hit effects every time he [[GoombaStomp stings an enemy]]. Against the {{Invincible Minor Minion}}s small beetles that [[BigBad Queen Cadavra]] sends out, a bouncy "twang" sound effect is heard instead.

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* ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' normally makes comedic sounding hit effects every time he [[GoombaStomp stings an enemy]]. Against the {{Invincible Minor Minion}}s small beetles that [[BigBad Queen Cadavra]] sends out, a bouncy "twang" sound effect is heard instead.
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* ''VideoGame/BladeAndSoul'': Upon using certain abilities, players are granted resistance frames, making a metallic clank sound and leaving a faded afterimage of themselves when struck, but remaining completely unharmed, as seen [[https://youtu.be/-aQ6DP4uAiM?t=20s here.]].

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* ''VideoGame/BladeAndSoul'': Upon using certain abilities, players are granted resistance frames, making a metallic clank sound and leaving a faded afterimage of themselves when struck, but remaining completely unharmed, as seen [[https://youtu.be/-aQ6DP4uAiM?t=20s seen here.]].]]



** In ''Film/AvengersEndgame'', [[spoiler: when 2014!Thanos snaps the fingers of his new infinity gauntlet, intending to destroy all life in the universe]], it makes a dull, metallic "CLANK", signifying that it didn't work, because [[spoiler: Tony Stark swiped the infinity stones from it during their brief brawl]], as opposed to the ominous boom it made in [[Film/AvengersInfinityWar the previous film]].

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** In ''Film/AvengersEndgame'', [[spoiler: when [[spoiler:when 2014!Thanos snaps the fingers of his new infinity gauntlet, intending to destroy all life in the universe]], it makes a dull, metallic "CLANK", signifying that it didn't work, because [[spoiler: Tony [[spoiler:Tony Stark swiped the infinity stones from it during their brief brawl]], as opposed to the ominous boom it made in [[Film/AvengersInfinityWar the previous film]].
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* ''Franchise/FireEmblem'':

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* ''Franchise/FireEmblem'':Features prominently in nearly all ''Franchise/FireEmblem'' games:

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