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* ''VideoGame/FinalFantasyXIV'': Dying in the overworld lets the player either wait for a revive or warp back to whichever Aetheryte they've set as their home point -- the visuals and sound effects of this make it clear it's a variant of the [[WarpWhistle Return spell]]. The [[PowerCopying Blue Mage]] spell [[ActionBomb Self-Destruct]] is sometimes jokingly called "Return II", because it can be used to return while Return is on its 15-minute cooldown, and its own "cooldown" (a debuff forbidding the use of self-destructive actions, which can't be removed by any means except letting it time out) is only 10 minutes.
to:
* ''VideoGame/FinalFantasyXIV'': Dying in the overworld lets the player either wait for a revive or warp back to whichever Aetheryte they've set as their home point -- the visuals and sound effects of this make it clear it's a variant of the [[WarpWhistle Return spell]]. The [[PowerCopying Blue Mage]] spell [[ActionBomb Self-Destruct]] is sometimes jokingly called "Return II", because it can be used to return while Return is on its 15-minute cooldown, and its own "cooldown" (a debuff forbidding the use of self-destructive actions, which can't be removed by any means except letting it time out) is only 10 minutes. Alternately, if one is resurrected, they appear where the healer that revived them was standing at the time -- the distance that can be traveled this way is much shorter, but it can be used to skip the jump puzzles for certain sightseeing vistas.
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Added example(s), Alphabetizing example(s)
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* This tactic is called "Blood-porting" by MMORPG players. For example, in ''VideoGame/CityOfHeroes'', where low-level players don't get XP debt when defeated, they'll often allow themselves to be killed as a shortcut out of a dangerous area (like the Hollows, for instance).
* ''VideoGame/PlanescapeTorment'': One level is based entirely on abusing your immortality to explore. You check the area, get killed, respawn at the entrance, check another area, repeat until you check everything.
* It's implied that this is how the fast travel works in ''VideoGame/{{Borderlands}}'', although that might be a chicken and egg problem (did they use teleportation technology to make [[{{Checkpoint}} New-U stations]] or New-U stations to make teleporters?).
* The Coop Robots from ''VideoGame/{{Portal}} 2''. When they go OffTheRails, the only way [=GLaDOS=] can get them back is to wreck their current body.
* A fairly common tactic in ''VideoGame/EveOnline'' -- just don't forget to update your clone first. It can be the only way out if you end up in a system in unknown space with no probes. "Jump clones" can be installed at stations with medical facilities. You can then "teleport" to that station from any other station. The location you "teleport" from is left with your old body, which becomes a new jump clone. If you try to teleport from a station that already has a jump clone, the other clone will be destroyed.
* ''VideoGame/SimonTheSorcerer 3D'' has Simon escaping from a locked room by goading the BarbarianHero who is also locked in the room into killing him, causing him to respawn on the resurrection tile outside.
* It's quite common in ''VideoGame/DungeonsAndDragonsOnline'' for someone to join your group and immediately die. Using the "/death" command in a tavern will teleport you even to a distant bind point without damaging your equipment, saving a lot of walking time.
* VideoGame/ProjectEden has character reappear at their last tagged Regen points when killed, which make it sometime quicker to kill them off than walk somewhere.
* ''VideoGame/PlanescapeTorment'': One level is based entirely on abusing your immortality to explore. You check the area, get killed, respawn at the entrance, check another area, repeat until you check everything.
* It's implied that this is how the fast travel works in ''VideoGame/{{Borderlands}}'', although that might be a chicken and egg problem (did they use teleportation technology to make [[{{Checkpoint}} New-U stations]] or New-U stations to make teleporters?).
* The Coop Robots from ''VideoGame/{{Portal}} 2''. When they go OffTheRails, the only way [=GLaDOS=] can get them back is to wreck their current body.
* A fairly common tactic in ''VideoGame/EveOnline'' -- just don't forget to update your clone first. It can be the only way out if you end up in a system in unknown space with no probes. "Jump clones" can be installed at stations with medical facilities. You can then "teleport" to that station from any other station. The location you "teleport" from is left with your old body, which becomes a new jump clone. If you try to teleport from a station that already has a jump clone, the other clone will be destroyed.
* ''VideoGame/SimonTheSorcerer 3D'' has Simon escaping from a locked room by goading the BarbarianHero who is also locked in the room into killing him, causing him to respawn on the resurrection tile outside.
* It's quite common in ''VideoGame/DungeonsAndDragonsOnline'' for someone to join your group and immediately die. Using the "/death" command in a tavern will teleport you even to a distant bind point without damaging your equipment, saving a lot of walking time.
* VideoGame/ProjectEden has character reappear at their last tagged Regen points when killed, which make it sometime quicker to kill them off than walk somewhere.
* In ''VideoGame/CityOfHeroes'', where low-level players don't get XP debt when defeated, they'll often allow themselves to be killed as a shortcut out of a dangerous area (like the Hollows, for instance).
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* ''VideoGame/WorldOfWarcraft''
** Generally requires you to walk back, as a ghostly spirit, from the graveyard you find yourself in to your corpse, averting this trope most of the time. However...
** You can pay a penalty of gold and temporary ability loss to resurrect directly in the graveyard, possibly saving some travel time or the inconvenience of fighting your way back out from the lair in which you died. This never seemed to catch on much as a means of travel, possibly because graveyard locations could be unpredictable, or because other travel options were more convenient.
** If you do walk back, you will resurrect where your ghost is standing rather than where your physical corpse was, which only needs to be nearby, not directly under you. This can be a good way to escape after becoming trapped somewhere. It could also be used to bypass an obstacle since ghosts can walk through some objects such as locked doors, which can be considered an exploit.
** Instanced dungeons will resurrect you as soon as your ghost walks back through the entrance, so this used to be an ideal way to return to the start to turn in quests or similar. It's now possible to leave and re-enter a dungeon so this is no longer necessary most of the time.
** The ghost realm itself could be viewed as a location only accessible through death, with one infamous quest only given by an NPC found there.
** Generally requires you to walk back, as a ghostly spirit, from the graveyard you find yourself in to your corpse, averting this trope most of the time. However...
** You can pay a penalty of gold and temporary ability loss to resurrect directly in the graveyard, possibly saving some travel time or the inconvenience of fighting your way back out from the lair in which you died. This never seemed to catch on much as a means of travel, possibly because graveyard locations could be unpredictable, or because other travel options were more convenient.
** If you do walk back, you will resurrect where your ghost is standing rather than where your physical corpse was, which only needs to be nearby, not directly under you. This can be a good way to escape after becoming trapped somewhere. It could also be used to bypass an obstacle since ghosts can walk through some objects such as locked doors, which can be considered an exploit.
** Instanced dungeons will resurrect you as soon as your ghost walks back through the entrance, so this used to be an ideal way to return to the start to turn in quests or similar. It's now possible to leave and re-enter a dungeon so this is no longer necessary most of the time.
** The ghost realm itself could be viewed as a location only accessible through death, with one infamous quest only given by an NPC found there.
to:
* ''VideoGame/WorldOfWarcraft''
** Generally requires youIt's quite common in ''VideoGame/DungeonsAndDragonsOnline'' for someone to walk back, as a ghostly spirit, from the graveyard you find yourself in to join your corpse, averting this trope most of group and immediately die. Using the time. However...
**"/death" command in a tavern will teleport you even to a distant bind point without damaging your equipment, saving a lot of walking time.
* A fairly common tactic in ''VideoGame/EveOnline'' -- just don't forget to update your clone first. It can be the only way out if you end up in a system in unknown space with no probes. "Jump clones" can be installed at stations with medical facilities. You canpay a penalty of gold and temporary ability loss then "teleport" to resurrect directly that station from any other station. The location you "teleport" from is left with your old body, which becomes a new jump clone. If you try to teleport from a station that already has a jump clone, the other clone will be destroyed.
* ''VideoGame/FinalFantasyXIV'': Dying in thegraveyard, possibly saving some travel time or overworld lets the inconvenience of fighting your way player either wait for a revive or warp back out from to whichever Aetheryte they've set as their home point -- the lair in which you died. This never seemed to catch on much as a means visuals and sound effects of travel, possibly this make it clear it's a variant of the [[WarpWhistle Return spell]]. The [[PowerCopying Blue Mage]] spell [[ActionBomb Self-Destruct]] is sometimes jokingly called "Return II", because graveyard locations could be unpredictable, or because other travel options were more convenient.
** If you do walk back, you will resurrect where your ghost is standing rather than where your physical corpse was, which only needs to be nearby, not directly under you. Thisit can be a good way to escape after becoming trapped somewhere. It could also be used to bypass an obstacle since ghosts can walk through some objects such as locked doors, which can be considered an exploit.
** Instanced dungeons will resurrect you as soon as your ghost walks back through the entrance, so this used to be an ideal way toreturn to while Return is on its 15-minute cooldown, and its own "cooldown" (a debuff forbidding the start to turn in quests or similar. It's now possible to leave and re-enter a dungeon so this use of self-destructive actions, which can't be removed by any means except letting it time out) is no longer necessary most of the time.
** The ghost realm itself could be viewed as a locationonly accessible through death, with one infamous quest only given by an NPC found there.10 minutes.
** Generally requires you
**
* A fairly common tactic in ''VideoGame/EveOnline'' -- just don't forget to update your clone first. It can be the only way out if you end up in a system in unknown space with no probes. "Jump clones" can be installed at stations with medical facilities. You can
* ''VideoGame/FinalFantasyXIV'': Dying in the
** If you do walk back, you will resurrect where your ghost is standing rather than where your physical corpse was, which only needs to be nearby, not directly under you. This
** Instanced dungeons will resurrect you as soon as your ghost walks back through the entrance, so this used to be an ideal way to
** The ghost realm itself could be viewed as a location
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* ''VideoGame/PlanescapeTorment'': One level is based entirely on abusing your immortality to explore. You check the area, get killed, respawn at the entrance, check another area, repeat until you check everything.
* It's implied that this is how the fast travel works in ''VideoGame/{{Borderlands}}'', although that might be a chicken and egg problem (did they use teleportation technology to make [[{{Checkpoint}} New-U stations]] or New-U stations to make teleporters?).
* The Coop Robots from ''VideoGame/{{Portal}} 2''. When they go OffTheRails, the only way [=GLaDOS=] can get them back is to wreck their current body.
* VideoGame/ProjectEden has character reappear at their last tagged Regen points when killed, which make it sometime quicker to kill them off than walk somewhere.
* ''VideoGame/SimonTheSorcerer 3D'' has Simon escaping from a locked room by goading the BarbarianHero who is also locked in the room into killing him, causing him to respawn on the resurrection tile outside.
* It's implied that this is how the fast travel works in ''VideoGame/{{Borderlands}}'', although that might be a chicken and egg problem (did they use teleportation technology to make [[{{Checkpoint}} New-U stations]] or New-U stations to make teleporters?).
* The Coop Robots from ''VideoGame/{{Portal}} 2''. When they go OffTheRails, the only way [=GLaDOS=] can get them back is to wreck their current body.
* VideoGame/ProjectEden has character reappear at their last tagged Regen points when killed, which make it sometime quicker to kill them off than walk somewhere.
* ''VideoGame/SimonTheSorcerer 3D'' has Simon escaping from a locked room by goading the BarbarianHero who is also locked in the room into killing him, causing him to respawn on the resurrection tile outside.
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* ''VideoGame/WorldOfWarcraft''
** Generally requires you to walk back, as a ghostly spirit, from the graveyard you find yourself in to your corpse, averting this trope most of the time. However...
** You can pay a penalty of gold and temporary ability loss to resurrect directly in the graveyard, possibly saving some travel time or the inconvenience of fighting your way back out from the lair in which you died. This never seemed to catch on much as a means of travel, possibly because graveyard locations could be unpredictable, or because other travel options were more convenient.
** If you do walk back, you will resurrect where your ghost is standing rather than where your physical corpse was, which only needs to be nearby, not directly under you. This can be a good way to escape after becoming trapped somewhere. It could also be used to bypass an obstacle since ghosts can walk through some objects such as locked doors, which can be considered an exploit.
** Instanced dungeons will resurrect you as soon as your ghost walks back through the entrance, so this used to be an ideal way to return to the start to turn in quests or similar. It's now possible to leave and re-enter a dungeon so this is no longer necessary most of the time.
** The ghost realm itself could be viewed as a location only accessible through death, with one infamous quest only given by an NPC found there.
** Generally requires you to walk back, as a ghostly spirit, from the graveyard you find yourself in to your corpse, averting this trope most of the time. However...
** You can pay a penalty of gold and temporary ability loss to resurrect directly in the graveyard, possibly saving some travel time or the inconvenience of fighting your way back out from the lair in which you died. This never seemed to catch on much as a means of travel, possibly because graveyard locations could be unpredictable, or because other travel options were more convenient.
** If you do walk back, you will resurrect where your ghost is standing rather than where your physical corpse was, which only needs to be nearby, not directly under you. This can be a good way to escape after becoming trapped somewhere. It could also be used to bypass an obstacle since ghosts can walk through some objects such as locked doors, which can be considered an exploit.
** Instanced dungeons will resurrect you as soon as your ghost walks back through the entrance, so this used to be an ideal way to return to the start to turn in quests or similar. It's now possible to leave and re-enter a dungeon so this is no longer necessary most of the time.
** The ghost realm itself could be viewed as a location only accessible through death, with one infamous quest only given by an NPC found there.
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* ''Series/{{Forever|2014}}'': Whenever Dr. Henry Morgan dies, his body vanishes (including clothing and anything he's directly carrying that he doesn't drop in time) and he immediately reappears in the nearest large body of water (on Manhattan, usually the Hudson or East River). While Henry normally doesn't choose to die if he can help it, in a flashback in "Diamonds Are Forever" we see his cellmate convince him to use suicide as a means of escape. TheOlderImmortal Adam, on the other hand, makes use of this factor quite casually to escape from the police in "The Last Death of Henry Morgan" by casually slitting his own throat. Adam does the same to Henry as a "favor" in "The Frustrating Thing About Psychopaths" when he's lying helpless with a broken neck, about to be discovered that way by Jo. Unfortunately for Adam, he is unable to use this to escape torture by [[HerrDoktor Dr. Mengele]] at Auschwitz, as the Nazis quickly figured out he'd reappear in a nearby river and would easily recapture him for more PlayingWithSyringes.
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* Dr. Henry Morgan of ''Series/{{Forever|2014}}'' would reappear (unfortunately naked) in the nearest body of water when he died (his original body would vanish). In a flashback we see him use this to his advantage in order to escape from a prison cell. His EvilCounterpart Adam also used it once to escape a hospital (while also healing all his injuries). Unfortunately for Adam, his attempts to do this, while being tortured by [[HerrDoktor Dr. Mengele]] at Auschwitz didn't work, as Mengele simply told his underlings to go fish Adam out of the nearby lake. Adam also uses slitting his own throat as a [[MundaneUtility quick and easy way]] to escape a building the cops are searching, doing the same to Henry as a [[MercyKill "favor"]] when his neck is broken and his partner is about to find him.
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* ''TabletopGame/DungeonsAndDragonsFourthEdition'': The Dark Wanderer epic destiny raises WalkingTheEarth to [[DimensionalTraveler dimension-spanning]] levels. At Level 30, if they die, they wake up at a random location twelve hours later, then walk back to the site of their death over the next twelve hours.
* In ''TabletopGame/EclipsePhase'' an Emergency Farcaster implant transmits the character's Ego to a [[BodyBackupDrive resleeving]] facility elsewhere in the solar system, but in the process fatally overheats their brain (or blows it up, depending on the writer). It's one of the more reliable means for Earth scavengers to get past the blockade.
* In ''TabletopGame/EclipsePhase'' an Emergency Farcaster implant transmits the character's Ego to a [[BodyBackupDrive resleeving]] facility elsewhere in the solar system, but in the process fatally overheats their brain (or blows it up, depending on the writer). It's one of the more reliable means for Earth scavengers to get past the blockade.
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* In ''TabletopGame/EclipsePhase'' an Emergency Farcaster implant transmits the character's Ego to a [[BodyBackupDrive resleeving]] facility elsewhere in the solar system, but in the process fatally overheats their brain (or blows it up, depending on the writer). It's one of the more reliable means for Earth scavengers to get past the blockade.
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* ''VideoGame/{{Aggelos}}'' warps the player character to the last touched shrine upon death, which is very appreciated of speedrunners.
to:
* ''VideoGame/{{Aggelos}}'' warps the player character to the last touched shrine upon death, which is very appreciated of speedrunners.death.
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Changed line(s) 7,8 (click to see context) from:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original. If something OnlyKillableAtHome isn't [[CompleteImmortality completely immortal]] outside their 'home', they will be using this trope to get back to their home upon death.
to:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original. If something OnlyKillableAtHome isn't [[CompleteImmortality completely immortal]] outside their 'home', they will be using this trope to get back to will ensure they resurrect at their home upon death.
home, not where they were slain.
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Changed line(s) 7,8 (click to see context) from:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original. If something OnlyKillableAtHome isn't [[CompleteImmortality completely immortal]] outside their 'home', their home will count as one of these.
to:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original. If something OnlyKillableAtHome isn't [[CompleteImmortality completely immortal]] outside their 'home', they will be using this trope to get back to their home will count as one of these.
upon death.
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Changed line(s) 7,8 (click to see context) from:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original.
to:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original.
original. If something OnlyKillableAtHome isn't [[CompleteImmortality completely immortal]] outside their 'home', their home will count as one of these.
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Changed line(s) 47 (click to see context) from:
* Dr. Henry Morgan of ''Series/{{Forever|2014}}'' would reappear (unfortunately naked) in the nearest body of water when he died (his original body would vanish). In a flashback we see him use this to his advantage in order to escape from a prison cell. His EvilCounterpart Adam also used it once to escape a hospital (while also healing all his injuries). Unfortunately for Adam, his attempts to do this, while being tortured by [[HerrDoktor Dr. Mengele]] at Auschwitz didn't work, as Mengele simply told his underlings to go fish Adam out of the nearby lake.
to:
* Dr. Henry Morgan of ''Series/{{Forever|2014}}'' would reappear (unfortunately naked) in the nearest body of water when he died (his original body would vanish). In a flashback we see him use this to his advantage in order to escape from a prison cell. His EvilCounterpart Adam also used it once to escape a hospital (while also healing all his injuries). Unfortunately for Adam, his attempts to do this, while being tortured by [[HerrDoktor Dr. Mengele]] at Auschwitz didn't work, as Mengele simply told his underlings to go fish Adam out of the nearby lake. Adam also uses slitting his own throat as a [[MundaneUtility quick and easy way]] to escape a building the cops are searching, doing the same to Henry as a [[MercyKill "favor"]] when his neck is broken and his partner is about to find him.
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* The ''VideoGame/SystemShock'' games have resurrection stations with zero (in the first game) and marginal (in the sequel) penalties. Due to the games' maze-like levels you can sometimes use these as short-cuts by killing yourself. Just make sure you've turned the station on before you try this.
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Changed line(s) 47 (click to see context) from:
* Dr. Henry Morgan of ''Series/{{Forever}}'' would reappear (unfortunately naked) in the nearest body of water when he died (his original body would vanish). In a flashback we see him use this to his advantage in order to escape from a prison cell. His EvilCounterpart Adam also used it once to escape a hospital (while also healing all his injuries). Unfortunately for Adam, his attempts to do this, while being tortured by [[HerrDoktor Dr. Mengele]] at Auschwitz didn't work, as Mengele simply told his underlings to go fish Adam out of the nearby lake.
to:
* Dr. Henry Morgan of ''Series/{{Forever}}'' ''Series/{{Forever|2014}}'' would reappear (unfortunately naked) in the nearest body of water when he died (his original body would vanish). In a flashback we see him use this to his advantage in order to escape from a prison cell. His EvilCounterpart Adam also used it once to escape a hospital (while also healing all his injuries). Unfortunately for Adam, his attempts to do this, while being tortured by [[HerrDoktor Dr. Mengele]] at Auschwitz didn't work, as Mengele simply told his underlings to go fish Adam out of the nearby lake.
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* In ''Series/{{Krypton}}'', Lobo once used this trick to get past a force field. After managing to get his hand through the force field, he shot himself in the head. His severed hand then regenerated into him.
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** One Coon and Friends episode involves the group (minus Coon) getting transported to an EldritchLocation with seemingly no escape. Mystieron, realizing he always wakes up in his bed after he dies, jumps into a pit of spikes to get back to South Park and find a way to free everyone else.
to:
** One Coon and Friends episode involves the group (minus Coon) getting transported to an EldritchLocation with seemingly no escape. Mystieron, Mysterion, realizing he always wakes up in his bed after he dies, jumps into a pit of spikes to get back to South Park and find a way to free everyone else.else. At the end of the Coon and Friends trilogy, he also uses this as a quick way to [[MundaneUtility go to bed]] when he's tired.
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I really it's too much of a stretch to call a transit that takes centuries "teleportation"
Changed line(s) 7,8 (click to see context) from:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original. SleeperStarship could be considered a long-distance vehicular variation.
to:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original. SleeperStarship could be considered a long-distance vehicular variation.
original.
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Changed line(s) 7,8 (click to see context) from:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original. SleeperStarship could be considered a long distance vehicular variation.
to:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original. SleeperStarship could be considered a long distance long-distance vehicular variation.
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None
Changed line(s) 7,8 (click to see context) from:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original. SleeperShip could be considered a long distance vehicular variation.
to:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original. SleeperShip SleeperStarship could be considered a long distance vehicular variation.
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Cross wicking
Changed line(s) 7,8 (click to see context) from:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original.
to:
This tends to make death [[DeathIsCheap seem more like a minor inconvenience than anything]]. See also RespawnPoint, DeathIsASlapOnTheWrist. DestructiveTeleportation is something of an inversion, where teleporting from place to place ''requires'' killing the original.
original. SleeperShip could be considered a long distance vehicular variation.
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* In a certain climax episode of 2nd arc in ''VideoGame/{{MGCM}}'', [[spoiler:the main universe version of Iroha gets [[KillingYourAlternateSelf killed]] by [[AlternateSelf Nemesis Iroha]], who has become a FallenHero a long time ago. Fortunately, the next episode shows that the main universe Iroha gets revived by being teleported into the [[AnotherDimension White Room]] by Kamisaman, and her memories are completely intact. Occasionally, though, she's ditzy.]]
to:
* In a certain climax episode of 2nd arc in ''VideoGame/{{MGCM}}'', ''VideoGame/{{IMGCM}}'', [[spoiler:the main universe version of Iroha gets [[KillingYourAlternateSelf killed]] by [[AlternateSelf Nemesis Iroha]], who has become a FallenHero a long time ago. Fortunately, the next episode shows that the main universe Iroha gets revived by being teleported into the [[AnotherDimension White Room]] by Kamisaman, and her memories are completely intact. Occasionally, though, she's ditzy.]]
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A character can come back to life elsewhere after dying, and exploits this ability as a means of quickly getting somewhere else. They might have innate ResurrectiveImmortality, or be living in a sci-fi/fantasy setting where they can get transferred to a BodyBackupDrive at a RespawnPoint or literally revives when they're teleported into a special PocketDimension or AnotherDimension, for example via a cloning machine which then acts as an impromptu [[{{Teleportation}} teleporter]]. This also tends to require that the character's memory be retained after each death, though it could conceivably be done without that being the case.
to:
A character can come back to life elsewhere after dying, and exploits this ability as a means of quickly getting somewhere else. They might have innate ResurrectiveImmortality, or be living in a sci-fi/fantasy setting where they can get transferred to a BodyBackupDrive at a RespawnPoint or literally revives when they're teleported into a special PocketDimension or AnotherDimension, for example via a cloning machine which then acts as an impromptu [[{{Teleportation}} teleporter]]. This also tends to require that the character's memory be retained after each death, though it could conceivably be done without that being the case.
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* In a certain climax episode of 2nd arc in ''VideoGame/{{MGCM}}'', [[spoiler:the main universe version of Iroha gets [[KillingYourAlternateSelf killed]] by [[AlternateSelf Nemesis Iroha]], who has become a FallenHero a long time ago. Fortunately, the next episode shows that the main universe Iroha gets revived by being teleported into the [[AnotherDimension White Room]] by Kamisaman, and her memories are completely intact. Occasionally, though, she's ditzy.]]
-->[[spoiler:'''Iroha (main universe version)]]:''' Hello? Am I in Heaven...?
-->'''Kamisaman:''' Hello there.
-->[[spoiler:'''Iroha (main universe version)]]:''' [[RecognitionFailure Who are you?]]
-->'''Kamisaman:''' ''(gets angry)'' NGGGRRRHHH!! IT'S ME, KAMISAMAN!
-->[[spoiler:'''Iroha (main universe version)]]:''' Hello? Am I in Heaven...?
-->'''Kamisaman:''' Hello there.
-->[[spoiler:'''Iroha (main universe version)]]:''' [[RecognitionFailure Who are you?]]
-->'''Kamisaman:''' ''(gets angry)'' NGGGRRRHHH!! IT'S ME, KAMISAMAN!