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* ''VideoGame/PokemonMysteryDungeonOrigins'': At first glance, Unown appears to be the same [[JokeCharacter terrible Pokémon]] it is in [[Franchise/{{Pokemon}} the official games]], with awful stats and only one mediocre move in Hidden Power. However, the game's exclusive items system can potentially make it into a powerhouse. Families of Pokémon have items specific to them, which give beneficial effects when carried -- and, while most families of Pokémon get 4-5 exclusive items at most, Unown gets ''26'', one for each letter of the alphabet. Some of these items have quite powerful effects, such as the F Seal letting Unown move again after defeating an enemy, the I Seal partially revealing the floor's layout, the M Seal boosting Unown's range in clear weather, the R Seal revealing the direction of the stairs when your team enters a new floor, and the Z Seal reflecting status effects inflicted on Unown back to the Pokémon which caused them. If you're willing to put in the effort to trade for them, these items can patch up Unown's combat weakness and also let it become a powerful SupportPartyMember.
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%% Image kept on page per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17159308100.64274700
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--> '''Armsmaster:''' Humor villains are almost always more powerful than they seem. They sandbag -- they hide their strength on purpose. Some are fans of other comedy capes, like Dryad or Mouse Protector. Some appreciate the way we handle humor villains with a light touch. Some don't want to be heroes, but also don't want to hurt people the way a real supervillain would. Bumblebee's career has only just begun, so we can't say with any certainty why she does what she does. But making assumptions is a great way to embarrass yourself.
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[[folder:Fan Works]]
* ''Fanfic/NemesisBeaconHill'': As soon as Bumblebee makes her debut as a villain, all of the local Protectorate capes are gathered for a special briefing about how to handle humour villains -- which mostly boils down to "''don't antagonise them'', play nice." If the crowd is laughing at Bumblebee's clumsy, [[LargeHam over-the-top]] attempts to steal an ice-cream cone from a store, or repaint a statue (with washable paint), and then the heroes fall on her like a ton of bricks, break walls and furniture and send people to hospital, that's not a good look. If they don't succeed in the arrest and she makes fools of them, that's even worse. But the very worst outcome is the possibility that a joke villain is dramatically more powerful than they were letting on, and you just provoked them into dropping the act. [[spoiler:The PRT gets an inkling of what Bumblebee is really capable of, when her SecondSuperIdentity creates multiple giant mantises that successfully stall Behemoth for several minutes, at the same time as swarms of lesser bugs are evacuating civilians and rescuing downed capes. Outside of dire situations like that, though, Taylor would rather stick to being ditzy, clumsy Bumblebee with her adorably fuzzy and cuddly minions.]]
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[[quoteright:350:[[VideoGame/SuperSmashBrosUltimate https://static.tvtropes.org/pmwiki/pub/images/jiggly_lethaljokecharacter.png]]]]
[[caption-width-right:350:A [[VideoGame/KidIcarusUprising fallen angel and alter ego of a cavalry captain]] that's equally powerful in strength defeated by... [[Franchise/{{Pokemon}} a singing balloon]]?]]

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[[quoteright:350:[[VideoGame/SuperSmashBrosUltimate [[quoteright:350: [[VideoGame/SuperSmashBrosUltimate https://static.tvtropes.org/pmwiki/pub/images/jiggly_lethaljokecharacter.org/pmwiki/pub/images/lethaljoke.png]]]]
[[caption-width-right:350:A [[VideoGame/KidIcarusUprising fallen angel and alter ego [-[[caption-width-right:350:A [[VideoGame/PokemonSunAndMoon mountain of a cavalry captain]] that's equally powerful in strength pure muscle]] defeated by... [[Franchise/{{Pokemon}} [[VideoGame/PokemonRedAndBlue a singing balloon]]?]]balloon]]?[[note]] [[https://gamebanana.com/mods/174598 Game mod]] by [[https://gamebanana.com/members/1694246 SmashyPlays]].[[/note]]]]-]
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Replaced with a better-looking image, and that doesn't use mods.


[[quoteright:350: [[VideoGame/SuperSmashBrosUltimate https://static.tvtropes.org/pmwiki/pub/images/lethaljoke.png]]]]
[-[[caption-width-right:350:A [[VideoGame/PokemonSunAndMoon mountain of pure muscle]] defeated by... [[VideoGame/PokemonRedAndBlue a singing balloon]]?[[note]] [[https://gamebanana.com/mods/174598 Game mod]] by [[https://gamebanana.com/members/1694246 SmashyPlays]].[[/note]]]]-]

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[[quoteright:350: [[VideoGame/SuperSmashBrosUltimate [[quoteright:350:[[VideoGame/SuperSmashBrosUltimate https://static.tvtropes.org/pmwiki/pub/images/lethaljoke.org/pmwiki/pub/images/jiggly_lethaljokecharacter.png]]]]
[-[[caption-width-right:350:A [[VideoGame/PokemonSunAndMoon mountain [[caption-width-right:350:A [[VideoGame/KidIcarusUprising fallen angel and alter ego of pure muscle]] a cavalry captain]] that's equally powerful in strength defeated by... [[VideoGame/PokemonRedAndBlue [[Franchise/{{Pokemon}} a singing balloon]]?[[note]] [[https://gamebanana.com/mods/174598 Game mod]] by [[https://gamebanana.com/members/1694246 SmashyPlays]].[[/note]]]]-]balloon]]?]]



Are they CherryTapping? Nope; the last time you won was when you put it on "random." They've discovered how to use the Lethal Joke Character.

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Are they CherryTapping? Nope; the last time you won was when you put it on "random." "random". They've discovered how to use the [[TitleDrop Lethal Joke Character.
Character]].

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There are far many more characters in Smash that qualify for "LJC" than the ones mentioned.


* ''VideoGame/SuperSmashBros'':
** At first glance, [[Franchise/{{Pokemon}} Jigglypuff]] is a terrible character: Slow ground speed, short reach, two incredibly punishable specials, is sent flying off the stage if its shield gets broken, and is as light as you'd expect from the "Balloon Pokémon" in a game where launching people off the screen is the name of the game. However, Jigglypuff's real strength comes from its amazing air game: It's incredibly nimble in the air and can jump multiple times, which combined with effective aerial attacks with low-angled launch trajectories means getting back on the stage against a good Jigglypuff is a nightmare for many characters. Adding to that, its special "Rest" is the ultimate DeathOrGloryAttack; although it has an incredibly short range and leaves Jigglypuff completely defenseless for a long time, sleeping somehow sends people rocketing upwards[[note]]Snake's codec conversation in ''Brawl'' states Jigglypuff releases high amounts of kinetic energy upon resting[[/note]] even at relatively low damage. [[note]]Around 25% in ''Melee'', 75% in ''Brawl'', and 50% in ''3DS/Wii U''[[/note]] This has been ZigZagged, however, as Jigglypuff is known to vary heavily from BalanceBuff to {{Nerf}}, being all over the place from a legitimate powerhouse (''Melee'') to an ineffectual gimmick (''Brawl'', ''4'') to somewhere in between (''64'', ''Ultimate'').
** ''Smash 4'' has the [[VideoGame/AnimalCrossing Villager]], who like Jigglypuff, has all the makings of a truly bad character. Not very fast, poor combo ability, and light weight making them combo fodder for other characters really hides just how deceptively powerful the character is. The Villager's first main calling card is their forward smash, which has good reach, hits very hard even at low percentages, and is very effective for edgeguarding. Villager also has the "Pocket" move, which catches objects and stores them for future use, including ''virtually every enemy projectile'' and even makes Villager completely invulnerable to all damage for a few frames. Finally, there's the Villager's trump card: Timber. The Villager grows a huge tree that can either be cut down (which causes incredible damage) or used as an effective shield. Not only that, as long as the tree is on the field, Villager can instead use the Axe as a powerful attack, making the Villager a [[DifficultButAwesome quirky]] but dangerous character overall.
** In ''VideoGame/SuperSmashBrosMelee'', [[VideoGame/PokemonGoldandSilver Pichu]] is truly a pretty bad character -- It's extremely light, a large number of its moves do recoil to it, and its attacks don't have much range or do much damage. On top of that, it's a clone of Pikachu, who, while not top tier, does basically everything Pichu can do much better. What else would be expected of a baby Pokémon? ''VideoGame/SuperSmashBrosUltimate'' is a different story, though. Pichu is still the lightest character in the game, still has bad range, and still damages itself, now with even more moves giving recoil. However, the recoil doesn't do as much damage, Pichu's mobility and recovery have improved, and a lot of its attacks are quite powerful. Combine that with the rage mechanic -- which makes a character stronger the more damage they take -- and Pichu's biggest weakness is at least partially converted into a strength. It was, on the whole, re-worked from a JokeCharacter into a GlassCannon. It helps that Pikachu is a whole lot better in ''Ultimate'' than ''Melee''.
** The [[VideoGame/IceClimber Ice Climbers]] are a pair of small children with hammers who come from [[UnexpectedCharacter an almost completely forgotten game]], and their signature gimmick of being a PuppetFighter puts the second Climber in the hands of ArtificialStupidity whenever they're separated. An inexperienced Ice Climber player will quickly find the duo isolated and eliminated. But once one masters the art of [[GoodBadBugs de-synching]] the Climbers, allowing true control of them both, they become one of the most insanely powerful GlassCannon characters on the roster, with multiple infinite-grabs in both ''Melee'' and ''Brawl.'' Even when chaingrabbing was removed in ''Ultimate'', they still do excellent damage when de-synched.
** From the same series as Villager, [[PreciousPuppy adorable]] fan-favorite [[VideoGame/AnimalCrossingNewLeaf Isabelle]] from ''New Leaf'' became PromotedToPlayable in ''Ultimate'' as a semi-clone of her higher-up. While a lot of her traits are the same as Villager's own DifficultButAwesome playstyle, she has a few differences in her moveset which set her apart while still making her a literal bitch[[note]]the correct term for female dogs, by the by[[/note]] to face if you aren't prepared. Her attacks are not especially damaging -- her jab, for example, is a ''squeaky toy hammer'' which only deals [[JokeItem 1% damage per hit]] -- but her true calling card is [[WeakButSkilled versatility]], with answers to all kinds of situations. These include, and are not limited to, her dash attack dropping a projectile straight down which can hit opponents trying to reach a ledge from below, her forward smash and up-smash being able to deal surprising burst damage at point-blank range, and the same slingshot aerials and Pocket ability as Villager. Most important, however, is her side-special, Fishing Rod, which allows her to not only snatch items from a considerable distance but also [[GrappleMove grab opponents]] before hurling them over the horizon if the lure hits them during either casting or reeling in. On paper it seems like a risky strategy because it forces Isabelle to stay still while the hook is out, so failing to hit opponents with it leaves her a sitting duck, but an experienced player can combine this with the impressive recovery offered by her up-special, Balloon Trip, by following an airborne opponent off the stage before aiming and timing the cast so it can catch and fling them straight into the blast line even at moderate KO percentage. This combination of skills makes her noticeably harder to punish than most would suspect, allowing her to go toe-to-toe with the best of them all with as cheery a smile as ever. (The aforementioned Fishing Rod was also responsible for the infamous [[GameBreakingBug "infinite Assist Trophy" glitch]], wherein two Isabelles used Fishing Rods to catch an Assist Trophy at the same time leading to one Isabelle summoning an endless amount of a single Assist Trophy, but this has been patched out as of Version 2.0.0.).
** Exclusive to ''VideoGame/SmashRemix'', a GameMod of ''VideoGame/SuperSmashBros64'', is Polygon Kirby. Originally just one of the enemies for MultiMookMelee battles, ''Remix'' makes it PromotedToPlayable. None of the Fighting Polygon Team have any special moves, so they have no projectiles and are bad at recovering, and they don't have throws, so they virtually always lose the classic Attack/Block/Throw TacticalRockPaperScissors that fighting games are known for. So you'd think Kirby, despite his being one of the two most competitively powerful characters in ''64'', would also have his EvilKnockoff being pathetic with these handicaps, right? Well... Kirby [[AwesomeButImpractical barely ever uses]] his special moves in tournaments anyway, and most of his recovery is in his multiple jumps -- which Polygon Kirby retains -- rather than his up special. In addition, one of ''64'' Kirby's most major strengths is his effectiveness at [[ShieldsAreUseless easily breaking shields with his standard attacks]]. So, functionally speaking, Polygon Kirby is barely even touched by the polygons' limitations and is almost as strong as ordinary Kirby.

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* ''VideoGame/SuperSmashBros'':
''VideoGame/SuperSmashBros'' has become notorious for introducing at least one of these with every single game in the franchise:
** ''[[VideoGame/SuperSmashBros64 64]]'': At first glance, [[Franchise/{{Pokemon}} Jigglypuff]] is looks like a terrible character: Slow character -- slow ground speed, short reach, two incredibly punishable specials, is sent flying off the stage if its shield gets broken, and is as light as you'd expect from the "Balloon Pokémon" in a game where launching people off the screen is the name of the game. However, Jigglypuff's real strength comes from its amazing air game: It's game -- it's incredibly nimble in the air and can jump multiple times, which combined with effective aerial attacks with low-angled launch trajectories means getting back on the stage against a good Jigglypuff is a nightmare tall order for many characters. Adding to that, its special "Rest" is the ultimate a textbook DeathOrGloryAttack; although it has an incredibly short range and leaves Jigglypuff completely defenseless for a long time, sleeping somehow sends people rocketing upwards[[note]]Snake's codec conversation in ''Brawl'' states but touching opponents as Jigglypuff releases high amounts of kinetic energy upon resting[[/note]] is about to sleep will send them flying even at relatively low damage. [[note]]Around 25% in ''Melee'', 75% in ''Brawl'', and 50% in ''3DS/Wii U''[[/note]] This has been ZigZagged, however, Jigglypuff's status as Jigglypuff is known this tends to vary heavily from BalanceBuff to {{Nerf}}, {{zig|Zagging Trope}}-zag depending on the game though, being all over the place from a legitimate powerhouse (''Melee'') to an ineffectual gimmick outright JokeCharacter (''Brawl'', ''4'') ''[=3DS/Wii U=]'') to somewhere in between (''64'', ''Ultimate'').
** ''Smash 4'' has the [[VideoGame/AnimalCrossing Villager]], who like Jigglypuff, has all the makings of a truly bad character. Not very fast, poor combo ability, and light weight making them combo fodder for other characters really hides just how deceptively powerful the character is. The Villager's first main calling card is their forward smash, which has good reach, hits very hard even at low percentages, and is very effective for edgeguarding. Villager also has the "Pocket" move, which catches objects and stores them for future use, including ''virtually every enemy projectile'' and even makes Villager completely invulnerable to all damage for a few frames. Finally, there's the Villager's trump card: Timber. The Villager grows a huge tree that can either be cut down (which causes incredible damage) or used as an effective shield. Not only that, as long as the tree is on the field, Villager can instead use the Axe as a powerful attack, making the Villager a [[DifficultButAwesome quirky]] but dangerous character overall.
** In ''VideoGame/SuperSmashBrosMelee'',
''[[VideoGame/SuperSmashBrosMelee Melee]]'':
***
[[VideoGame/PokemonGoldandSilver Pichu]] is truly Pichu]], unsurprising for a pretty bad character baby Pokémon, started out in ''Melee'' as an enforced JokeCharacter, as explained by its Adventure and All-Star trophy descriptions and [[http://sourcegaming.info/2015/09/24/meleepichusite/ an interview]] -- It's it's extremely light, its attacks have very short range, a large number of its electric moves are powerful but [[CastFromHitPoints do recoil damage to it, it]], and its attacks the few non-electric moves it has don't have much range or do much damage. On top of that, it's a clone MovesetClone of Pikachu, Pikachu who, while not top tier, does basically everything Pichu can do much better. What else would be expected As of a baby Pokémon? ''VideoGame/SuperSmashBrosUltimate'' is a different story, though. ''Ultimate'', however, Pichu is was reworked into a min-maxed GlassCannon; its still the lightest character in the game, still has bad range, and its electric moves still damages damage itself, now with even more moves giving recoil. However, the recoil doesn't do as much damage, damage was lowered in general, Pichu's mobility and recovery have improved, and a lot of its electric attacks are quite even more powerful. Combine that with the rage "[[ComebackMechanic rage]]" mechanic -- which makes a character stronger the more damage they take -- and one of Pichu's biggest weakness is at least partially converted into weaknesses becomes a strength. It was, on blessing in disguise. While still not the whole, re-worked from a JokeCharacter into a GlassCannon. It helps that Pikachu greatest choice, Pichu is no longer a whole lot better in ''Ultimate'' than ''Melee''.
**
bad character but rather a more extreme version of Pikachu.
***
The [[VideoGame/IceClimber Ice Climbers]] VideoGame/{{Ice Climber}}s are a pair of small children with hammers who come from [[UnexpectedCharacter an almost completely forgotten obscure NES game]], and their signature gimmick of being a PuppetFighter puts the second Climber in the hands of ArtificialStupidity whenever they're separated. An inexperienced Ice Climber player will quickly find the duo isolated and eliminated. But once one masters the art of [[GoodBadBugs de-synching]] the Climbers, allowing true control of them both, they become one of the most insanely powerful GlassCannon characters on the roster, with multiple infinite-grabs in both ''Melee'' and ''Brawl.'' ''Brawl''. Particularly, as of ''Brawl'' and ''Ultimate'', their de-synching mechanic was seemingly integrated into their playstyle as an AscendedGlitch. Even when chaingrabbing was removed in ''Ultimate'', they the duo still do deals excellent damage when de-synched.
mastered.
*** [[VideoGame/GameAndWatch Mr. Game & Watch]] is the last unlockable character in ''Melee'', seemingly introduced as this. He's... [[CartoonCreature certainly a character]], one [[CompositeCharacter composed of the various games]] that populated the ''Game & Watch'' gallery. And despite being extremely light (natch, he's a two-dimensional being), he is [[FightingClown very well-equipped with various moves]] that deal much more damage and knockback than you'd think they do, such as his smash attacks. Particularly, his side special Judge is a DeathOrGloryAttack that can roll numbers from 1 to 9, with "1" dealing poor damage, no knockback and inflicting recoil, while "9" is infamous for having OneHitKill potential. He can also absorb projectiles with his bucket for his down special Oil Panic, [[CounterAttack before unleashing the full brunt of the absorbed damage]] as an attack that also has OneHitKill potential. While Mr. Game & Watch's debut wasn't that good, he has leaned onto this trope in future games, with ''Ultimate'' in fact being his strongest showing yet.
** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'': [[VideoGame/RoboticOperatingBuddy R.O.B.]] (yes, the famous peripheral that [[MediaNotes/TheGreatVideoGameCrashOf1983 singlehandedly revived the video game industry]]) debuts in this game as an AdaptationalBadass from his origins as a peripheral. Unlike the toy he's based on, ''Smash'''s version of R.O.B. is an actual robot equipped with [[JetPack a rocket booster]] that he can {{weaponize|d Exhaust}}, as well as EyeBeams and sharp BattleTops. His repertoire of projectiles (two versions of Robo Beam, as well as his Gyro) make him an archetypical JackOfAllStats among his LongRangeFighter brethern, zoning opponents out with his projectiles and large hitboxes, and his high weight and extremely long-distanced recovery (that he can act out of and doesn't put him in a "helpless" state) means [=KOing=] R.O.B. is much more difficult than closing on the distance in him. And if you think you can use your own projectiles against him, his Arm Rotor side special doubles as a [[AttackReflector reflector]], so [[HoistByHisOwnPetard beware]]. However, R.O.B. also has to be careful that his own Gyro isn't caught by the opponent, who can use it against him. As of ''Ultimate'', R.O.B. seems to breathe this trope, possessing the weight, damage and combos to compete with the top characters.
** ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 3DS/Wii U]]'':
*** The [[VideoGame/AnimalCrossing Villager]] from ''Animal Crossing'' has all the makings of a bad character, being slow on their feet, having limited combo ability, and their moveset being [[ImprobableWeaponUser composed of mundane tools]]... [[LethalJokeItem all of which hide just how deceptively powerful the character is]]. Many of their moves inflict extreme knockback; their forward smash hits very hard even at low percentages and is very effective for edgeguarding, their neutral special Pocket catches objects and stores them for future use (including ''virtually every enemy projectile'', all of which get [[AttackReflector their damage exponentially increased]]) and even makes Villager completely invulnerable to all damage for a few frames, and their down special Timber grows a huge tree that can either be cut down for incredible damage and knockback, used as an effective shield, or even weaponize the axe used to cut it. Thanks to their enormous repertoire of projectiles (dash attack, forward smash, forward and back aerials, side special Lloid Rocket, and Timber's tree and wood chips), as well as Pocket to store items and projectiles, Villager is the quintessential [[LongRangeFighter counter-zoner]], and coupled with their moveset's high power makes them a [[DifficultButAwesome quirky]] but potentially dangerous character overall.
*** The dog, duck and off-screen shooter from ''VideoGame/DuckHunt'', appropriately teaming up with the name of "Duck Hunt" (or "Duck Hunt ''Duo''" in Europe). None of them particularly stand out by themselves; it's just [[SmugSmiler the smug dog that made our lives miserable with its laugh]], a duck following him, featuring the group of [[TheSavageSouth pistoleros]] from ''VideoGame/WildGunman''... and then there's the off-screen shooter that glues the team together and even [[ContinuityCavalcade adds on several items from the other games that used the NES Zapper light gun]]. The duck's attacks make use of its sharp beak, the off-screen shooter fires bullets for the group's smash attacks, and the group's projectiles all have their uses -- Trick Shot summons a can from ''VideoGame/HogansAlley'' that can be shot multiple times and explodes on contact with a target for massive power, Clay Shooter summons a clay pigeon from ''Duck Hunt'''s bonus mode that can be shot at and leaves opponents wide open for a hit, and Wild Gunmen [[AssistCharacter summons one of five gunmen]] to fire a long-ranged bullet. The group's biggest weakness is perhaps their light weight, vulnerable recovery that offers no protection, and their moveset rendering them with a steep learning curve, but [[DifficultButAwesome master them]] and they can prove the effective LongRangeFighter.
** ''VideoGame/SuperSmashBrosUltimate'':
***
From the same series as Villager, [[PreciousPuppy adorable]] fan-favorite [[VideoGame/AnimalCrossingNewLeaf Isabelle]] from ''New Leaf'' became PromotedToPlayable in ''Ultimate'' as a semi-clone of her higher-up. While a lot of her traits are the same as Villager's own DifficultButAwesome playstyle, she has a few differences in her moveset which set her apart while still making her a literal bitch[[note]]the correct term for female dogs, by the by[[/note]] to face if you aren't prepared. Her attacks are not especially damaging -- her jab, for example, is a ''squeaky toy hammer'' which only deals [[JokeItem 1% damage per hit]] -- but her can set up into combos. Her true calling card is [[WeakButSkilled versatility]], with answers to all many kinds of situations. These include, and are not limited to, her dash attack dropping a projectile straight down which can hit opponents trying to reach a ledge from below, her forward smash and up-smash being able to deal using a party popper surprising burst damage at point-blank range, and the same slingshot aerials and Pocket ability as Villager. Most important, however, is her side-special, Her side special, [[RodAndReelRepurposed Fishing Rod, which Rod]], allows her to not only snatch items from a considerable distance but also [[GrappleMove grab opponents]] before hurling them over the horizon if the lure hits them during either casting or reeling in. On paper it seems like in, and can even do so off-stage for a risky strategy because it forces Isabelle to stay still nasty reversal. And while the hook is out, so failing she doesn't summon Lloid Rockets directly, she can [[TrapMaster plant one as a mine]] to hit send opponents with it leaves her a sitting duck, but an experienced player can combine this with the impressive recovery offered by her up-special, Balloon Trip, by following an airborne opponent off the stage before aiming upwards, to infinity and timing the cast so it can catch and fling them straight into the blast line even at moderate KO percentage. beyond. This combination of skills makes her noticeably harder to punish than most would suspect, allowing her to go toe-to-toe with the best of them all with as cheery a smile as ever. (The ever.
*** The first {{D|ownloadableContent}}LC character announced for ''Ultimate'' before the Fighters Passes came along is... ''[[Franchise/SuperMarioBros a Piranha Plant]]''? Yup, a basic, old {{mook}}, and one that is heavier than it looks (being in fact, heavier than [[Franchise/{{Metroid}} Samus Aran in her Power Suit]]!), plus it [[CompositeCharacter takes several aspects from its family]] and [[AdaptationalBadass packs them nicely in a single playable character]], from [[ManBitesMan bite attacks]], to its sharp leaves, and its family's many powers. Its back aerial is a [[FireBreathingWeapon fire spit]] behind Piranha Plant that inflicts drastic damage and knockback; [[SpikeBallsOfDoom Ptooie]] is a huge spike ball that deals significant damage, and Piranha Plant can [[SchmuckBait trick opponents into hitting it while it prepares the move]], only for opponents to get their head slammed by the spike ball; [[BreathWeapon Poison Breath]] involves charging [[PoisonousPerson a filthy discharge of toxic gas]] to deal DamageOverTime to any unlucky enemy inside it (though it can still be shielded); and Long-Stem Strike involves Piranha Plant charging power and [[RubberMan stretching itself to deal a powerful bite]] that can [[ArmorPiercingAttack bust damaged shields]]. And for its Final Smash, it summons freaking [[KingMook Petey Piranha]]! Simply put, this Piranha Plant is no weakling that dies in one fireball like in its home series, instead being one of the most interesting and inspired [[LongRangeFighter Long-Range Fighters]] the series has seen, and since ''Ultimate'' is well-known for its great character balance, the fact you can defeat even literal gods like [[VideoGame/KidIcarus Palutena]], means this trope is in full effect.
*** Trumping all examples above, Fighters Pass 2 introduces none other than [[VideoGame/{{Minecraft}} Steve]], the {{memetic|Badass}} BadassNormal that shipwrecked(?) on an island and proceeded to [[FromNobodyToNightmare make stuff go south from there]]. Much like Mr. Game & Watch and Villager, Steve's own attacks [[LethalJokeItem don't look particularly impressive]] compared to the rest of the roster (with the exception of [[GemstoneAssault his diamond tools]], of course), but the fact he plays just like in his home series means you may feel at home. A lot of Steve's tool-based attacks easily [[SpamAttack chain into themselves]] for massive damage, and he has many other moves at his disposal that can disrupt the match; from Flint and Steel, Magma Blocks and buckets of Lava, to {{Anvil|On Head}}s, [[RodAndReelRepurposed Fishing Rod]], Minecarts (potentially powered up by Redstone) and [[StuffBlowingUp TNT blocks]], there's ''nothing'' Steve can't [[{{Pun}} bring to the Crafting Table]]. As for sheer versatility, Steve's neutral special allows him to mine materials (yes, you can mine in a stage!), {{upgrade|Artifact}} and repair his tools at the
aforementioned Fishing Rod was also responsible Crafting Table with said materials, and even place blocks for their usage as platforms and for further disruption. And for the infamous [[GameBreakingBug "infinite Assist Trophy" glitch]], wherein two Isabelles used Fishing Rods to catch an Assist Trophy at the same time leading to one Isabelle summoning an final touch? Steve's [[MechanicallyUnusualFighter unconventional design]] means [[GoodBadBugs lots of bugs that can be exploited for his benefit]]. Sure, Steve's endless amount of a potential makes him the single Assist Trophy, most difficult character to play, but this has been patched out as of Version 2.0.0.).
[[DifficultButAwesome if mastered]], you're left with the single most dangerous character, with the best stage control in the game and touch-of-death {{combos}} no other character could hope to pull off. Just know that [[HighTierScrappy you'll quickly lose friendships if you choose to play Steve]]...
** Exclusive to ''VideoGame/SmashRemix'', a GameMod of ''VideoGame/SuperSmashBros64'', ''64'', is Polygon Kirby. Originally just one of the enemies for MultiMookMelee battles, ''Remix'' makes it PromotedToPlayable. None of the Fighting Polygon Team have any special moves, so they have no projectiles and are bad at recovering, and they don't have throws, so they virtually always lose the classic Attack/Block/Throw TacticalRockPaperScissors that fighting games are known for. So you'd think Kirby, despite his being one of the two most competitively powerful characters in ''64'', would also have his EvilKnockoff being pathetic with these handicaps, right? Well... Kirby [[AwesomeButImpractical barely ever uses]] his special moves in tournaments anyway, and most of his recovery is in his multiple jumps -- which Polygon Kirby retains -- rather than his up special. In addition, one of ''64'' Kirby's most major strengths is his effectiveness at [[ShieldsAreUseless easily breaking shields with his standard attacks]]. So, functionally speaking, Polygon Kirby is barely even touched by the polygons' limitations and is almost as strong as ordinary Kirby.
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lowest tier in Smogon is ZU/untiered these days


** Quagsire has some of the worst stats for a fully evolved Pokémon, but strangely has some of the best abilities in the game. Unaware allows it to completely ignore enemy stat boosts, rendering setup strategies useless. This only got more potent in [[VideoGame/PokemonSwordAndShield Generation VIII]], whose Dynamax mechanic is centered around stat changes, and Quagsire has quickly become a go-to Pokémon to counter Dynamax. Its typing of water and ground is a double edged sword too, giving it access to a diverse movepool and decent coverage, but at the expense of severe weakness to grass types. By all accounts, it just cannot be predicted, and has been played in literally every tier in the metagame, from the pathetic level of "PU" to ''the near literal godlike tier of'' '''''Anything Goes'''''.

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** Quagsire has some of the worst stats for a fully evolved Pokémon, but strangely has some of the best abilities in the game. Unaware allows it to completely ignore enemy stat boosts, rendering setup strategies useless. This only got more potent in [[VideoGame/PokemonSwordAndShield Generation VIII]], whose Dynamax mechanic is centered around stat changes, and Quagsire has quickly become a go-to Pokémon to counter Dynamax. Its typing of water and ground is a double edged sword too, giving it access to a diverse movepool and decent coverage, but at the expense of severe weakness to grass types. By all accounts, it just cannot be predicted, and has been played in literally every tier in the metagame, from the pathetic level of "PU" "ZU" to ''the near literal godlike tier of'' '''''Anything Goes'''''.
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* ''VideoGame/BaldursGateIII'' has an achievement for making a character who takes one level in each class. For the most part this build is much weaker than sticking to one class, however in dialogue this character suddenly becomes a powerhouse, because certain classes get advantage on dialogue rolls - by level 3, you can have access to a Barbarian's Intimidation, a Bard's Persuasion, and a Rogue's Deception, with expertise in two of those skills. This is particularly useful in Act 2, which has multiple bosses who can be talked into getting themselves killed.

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* ''VideoGame/BaldursGateIII'' has an achievement for making a character who takes one level in each class. For the most part this build is much weaker than sticking to one class, however in dialogue this character suddenly becomes a powerhouse, because certain classes get advantage on dialogue rolls - by level 3, you can have access to a Barbarian's Intimidation, a Bard's Persuasion, and a Rogue's Deception, with expertise in two of those skills. This is particularly useful in Act 2, which has multiple bosses who can be talked into getting themselves killed.
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None


* ''VideoGame/BaldursGateIII'' has an achievement for making a character who takes one level in each class. For the most part this build is much weaker than sticking to one class, however in dialogue this character suddenly becomes a powerhouse, because certain classes get advantage on dialogue rolls - by level 3, you can have access to a Barbarian's Intimidation, a Bard's Persuasion, and a Rogue's Deception, with expertise in two of those skills.

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* ''VideoGame/BaldursGateIII'' has an achievement for making a character who takes one level in each class. For the most part this build is much weaker than sticking to one class, however in dialogue this character suddenly becomes a powerhouse, because certain classes get advantage on dialogue rolls - by level 3, you can have access to a Barbarian's Intimidation, a Bard's Persuasion, and a Rogue's Deception, with expertise in two of those skills. This is particularly useful in Act 2, which has multiple bosses who can be talked into getting themselves killed.
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None


* ''VideoGame/BaldursGateIII'' has an achievement for making a character who takes one level in each class. For the most part this build is much weaker than sticking to one class, however in dialogue this character suddenly becomes a powerhouse, because certain classes get advantage on dialogue rolls - you suddenly have access to a barbarian's intimidation, a bard's persuasion, or a rogue's deception.

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* ''VideoGame/BaldursGateIII'' has an achievement for making a character who takes one level in each class. For the most part this build is much weaker than sticking to one class, however in dialogue this character suddenly becomes a powerhouse, because certain classes get advantage on dialogue rolls - by level 3, you suddenly can have access to a barbarian's intimidation, Barbarian's Intimidation, a bard's persuasion, or Bard's Persuasion, and a rogue's deception.Rogue's Deception, with expertise in two of those skills.
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The image was taken from a game mod, so I added credit to the guy who made the mod. It's a simple as that.


[-[[caption-width-right:350:A [[VideoGame/PokemonSunAndMoon mountain of pure muscle]] defeated by... [[VideoGame/PokemonRedAndBlue a singing balloon]]?]]-]

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[-[[caption-width-right:350:A [[VideoGame/PokemonSunAndMoon mountain of pure muscle]] defeated by... [[VideoGame/PokemonRedAndBlue a singing balloon]]?]]-]balloon]]?[[note]] [[https://gamebanana.com/mods/174598 Game mod]] by [[https://gamebanana.com/members/1694246 SmashyPlays]].[[/note]]]]-]
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* ''VideoGame/BaldursGateIII'' has an achievement for making a character who takes one level in each class. For the most part this build is much weaker than sticking to one class, however in dialogue this character suddenly becomes a powerhouse, because certain classes get advantage on dialogue rolls - you suddenly have access to a barbarian's intimidation, a bard's persuasion, or a rogue's deception.
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* ''VideoGame/{{Tenchu}} 2'':
** Genbu is the closest to a comic relief character in this game due to his DumbIsGood nature and [[WithCatlikeTread his failure at being stealthy]]. He is also the biggest boss in the game and can deal massive damage compared to the tiny Ayame.
** Takehito Urano is a laughably old samurai warrior that Tatsumaru must defeat. He is slow but he carries both a sword and a spear, and he packs a mean punch if the player lets him.
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[[folder:Roguelikes]]
* ''VideoGame/RiskOfRain Returns'' has [[spoiler:Robomando]], a SecretCharacter who is noticeably shorter than every other character and whose abilities all just seem to be flatly worse version of the Commando's. Its "EVASIVE MANEUVER" ability in particular pretty much just makes it FacePlant awkwardly onto the ground, leaving vulnerable to attack. It sets itself apart with its special skill, which allows it to instantly purchase any chest or drone for free. Combined with a short cooldown time of five seconds, it can quickly snowball items at a faster rate than other survivors in a game where the difficulty constantly increases with time.
[[/folder]]
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** Similarly, there's Mokey Mokey. A 300/100 fairy with no effects. But its flavor text says "Sometimes he gets mad [[AndThatsTerrible and that is dreadful]]," and its support cards show just how dreadful it can be -- three Mokey Mokeys can be fused to create Mokey Mokey King] which despite having the same low stats allows you to summon as many Mokey Mokeys as you have in your graveyard when it leaves the field (destroyed, returned to the deck, etc.), and the spell card Mokey Mokey Smackdown increases Mokey Mokey's attack to ''3000'' for 1 turn if a fairy type monster you control is destroyed. The official ruling is that if a Mokey Mokey is summoned after the effect is activated, it gets the effect too. Chain all three together and you probably get very close to beating your opponent in 1 round.

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** Similarly, there's Mokey Mokey. A 300/100 fairy with no effects. But its flavor text says "Sometimes he gets mad [[AndThatsTerrible and that is dreadful]]," and its support cards show just how dreadful it can be -- three Mokey Mokeys can be fused to create Mokey Mokey King] which King which, despite having the same low stats stats, allows you to summon as many Mokey Mokeys as you have in your graveyard when it leaves the field (destroyed, returned to the deck, etc.), and the spell card Mokey Mokey Smackdown increases Mokey Mokey's attack to ''3000'' for 1 turn if a fairy type monster you control is destroyed. The official ruling is that if a Mokey Mokey is summoned after the effect is activated, it gets the effect too. Chain all three together and you probably get very close to beating your opponent in 1 round.



** Rescue Cat might be the most famous example. When it was created, most players dismissed it as a ComMon with horrendous stats and a third-rate effect, and though it had some good runs in certain Beast decks, it was broadly only considered notable for its absurdly cute looks. Come Synchro Monsters and X-Saber Airbellum in particular, and Rescue Cat jumped from cutesy ComMon to GameBreaker overnight. Its effect? Tribute it to summon two low-level Beasts, which are destroyed at the end of the turn. That's an instant Level 6 Synchro (and later, Rank 3 Xyz), right off the bat, just by itself, on a monster weak enough to be searched by dozens of effects. It's even a series of RidiculouslyCuteCritter monsters with similar effects, one of which Rescue Rabbit) had its own tournament-winning deck and remains a staple in Normal Monster-focused decks.

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** Rescue Cat might be the most famous example. When it was created, most players dismissed it as a ComMon with horrendous stats and a third-rate effect, and though it had some good runs in certain Beast decks, it was broadly only considered notable for its absurdly cute looks. Come Synchro Monsters and X-Saber Airbellum in particular, and Rescue Cat jumped from cutesy ComMon to GameBreaker overnight. Its effect? Tribute it to summon two low-level Beasts, which are destroyed at the end of the turn. That's an instant Level 6 Synchro (and later, Rank 3 Xyz), right off the bat, just by itself, on a monster weak enough to be searched by dozens of effects. It's even a series of RidiculouslyCuteCritter monsters with similar effects, one of which Rescue (Rescue Rabbit) had its own tournament-winning deck and remains a staple in Normal Monster-focused decks.
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** The Ojam Brothers are a trio of low-level Normal Monsters with goofy looks and zero attack points, which, naturally, makes them useless. That was, until Konami released a number of support cards for them, starting with a spell card that wipes your opponent's field for free if you have all three out, and also including a pair of fusions that lock down your opponent's ability to summon their own monsters, a couple of "Cousins" that can help search and bring them out, and a number of spells which boost their attack (Including their own Field Spell) as well as search and summon them. Another Ojama support card, in a CallBack to ''Anime/YuGiOhGX'', focuses on supporting [[ComboPlatterPowers LIGHT-type Machine Unions, of all things]]. This is gimmicky but surprisingly effective when played with the outdated VWXYZ cards... and downright ridiculous when played with the tournament-winning ABC cards.

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** The Ojam Ojama Brothers are a trio of low-level Normal Monsters with goofy looks and zero attack points, which, naturally, makes them useless. That was, until Konami released a number of support cards for them, starting with a spell card that wipes your opponent's field for free if you have all three out, and also including a pair of fusions that lock down your opponent's ability to summon their own monsters, a couple of "Cousins" that can help search and bring them out, and a number of spells which boost their attack (Including their own Field Spell) as well as search and summon them. Another Ojama support card, in a CallBack to ''Anime/YuGiOhGX'', focuses on supporting [[ComboPlatterPowers LIGHT-type Machine Unions, of all things]]. This is gimmicky but surprisingly effective when played with the outdated VWXYZ cards... and downright ridiculous when played with the tournament-winning ABC cards.
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As with JokeCharacter, this is a {{Game Trope|s}}. For non-game examples, see ThisLooksLikeAJobForAquaman, CrouchingMoronHiddenBadass, BewareTheSillyOnes, or HeartIsAnAwesomePower.

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As with JokeCharacter, this is a {{Game Trope|s}}. For non-game examples, see ThisLooksLikeAJobForAquaman, CrouchingMoronHiddenBadass, BewareTheSillyOnes, or HeartIsAnAwesomePower. For villains who turn out to be more competent and dangerous than they initially appear to be, see NotSoHarmlessVillain.
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Spelling/grammar fix(es)


* In the ''WesternAnimation/FamilyGuy'' episode "Patriot Games", Stewie is taking bets for an upcoming episode of Creator/{{Fox}}'s ''Celebrity Boxing'', in which the matchup will be Carol Jennings versus Creator/MikeTyson. Brian points out the matchup is an obvious CurbStompBattle (actress versus professional boxer) before placing a bet on Tyson. Sure enough, when the match happens, all Carol does is harmlessly [[GrumpyOldMan nag and taunt]] Tyson before he expectedly beats her up. Shockingly, she gets back up and continues nagging as if nothing happened. This process repeats several times until Tyson collapses from exhaustion, making Carol the winner without even throwing a single punch.

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* In the ''WesternAnimation/FamilyGuy'' episode "Patriot Games", Stewie is taking bets for an upcoming episode of Creator/{{Fox}}'s ''Celebrity Boxing'', in which the matchup will be Carol Jennings Creator/CarolChanning versus Creator/MikeTyson. Brian points out the matchup is an obvious CurbStompBattle (actress (elderly actress versus professional boxer) before placing a bet on Tyson. Sure enough, when the match happens, all Carol does is harmlessly [[GrumpyOldMan nag and taunt]] Tyson before he expectedly beats her up. Shockingly, she gets back up and continues nagging as if nothing happened. This process repeats several times until Tyson collapses from exhaustion, making Carol the winner without even throwing landing a single punch.
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[[folder:Western Animation]]
* In the ''WesternAnimation/FamilyGuy'' episode "Patriot Games", Stewie is taking bets for an upcoming episode of Creator/{{Fox}}'s ''Celebrity Boxing'', in which the matchup will be Carol Jennings versus Creator/MikeTyson. Brian points out the matchup is an obvious CurbStompBattle (actress versus professional boxer) before placing a bet on Tyson. Sure enough, when the match happens, all Carol does is harmlessly [[GrumpyOldMan nag and taunt]] Tyson before he expectedly beats her up. Shockingly, she gets back up and continues nagging as if nothing happened. This process repeats several times until Tyson collapses from exhaustion, making Carol the winner without even throwing a single punch.
[[/folder]]
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** Exclusive to ''Smash Remix'', a GameMod of ''VideoGame/SuperSmashBros64'', is Polygon Kirby. Originally just one of the enemies for MultiMookMelee battles, ''Remix'' makes it PromotedToPlayable. None of the Fighting Polygon Team have any special moves, so they have no projectiles and are bad at recovering, and they don't have throws, so they virtually always lose the classic Attack/Block/Throw TacticalRockPaperScissors that fighting games are known for. So you'd think Kirby, despite his being one of the two most competitively powerful characters in ''64'', would also have his EvilKnockoff being pathetic with these handicaps, right? Well... Kirby [[AwesomeButImpractical barely ever uses]] his special moves in tournaments anyway, and most of his recovery is in his multiple jumps -- which Polygon Kirby retains -- rather than his up special. In addition, one of ''64'' Kirby's most major strengths is his effectiveness at [[ShieldsAreUseless easily breaking shields with his standard attacks]]. So, functionally speaking, Polygon Kirby is barely even touched by the polygons' limitations and is almost as strong as ordinary Kirby.

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** Exclusive to ''Smash Remix'', ''VideoGame/SmashRemix'', a GameMod of ''VideoGame/SuperSmashBros64'', is Polygon Kirby. Originally just one of the enemies for MultiMookMelee battles, ''Remix'' makes it PromotedToPlayable. None of the Fighting Polygon Team have any special moves, so they have no projectiles and are bad at recovering, and they don't have throws, so they virtually always lose the classic Attack/Block/Throw TacticalRockPaperScissors that fighting games are known for. So you'd think Kirby, despite his being one of the two most competitively powerful characters in ''64'', would also have his EvilKnockoff being pathetic with these handicaps, right? Well... Kirby [[AwesomeButImpractical barely ever uses]] his special moves in tournaments anyway, and most of his recovery is in his multiple jumps -- which Polygon Kirby retains -- rather than his up special. In addition, one of ''64'' Kirby's most major strengths is his effectiveness at [[ShieldsAreUseless easily breaking shields with his standard attacks]]. So, functionally speaking, Polygon Kirby is barely even touched by the polygons' limitations and is almost as strong as ordinary Kirby.
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** Diotoir was covered in flammable fur that caught fire in every fight, couldn't self-right when [[FlippingHelpless flipped]], wielded an almost useless weapon, and had a big cheesy grin on the face of the robot. Yet somehow, it has won multiple awards, competitions and fights against powerful robots (especially an infamous fight where it went [[https://www.youtube.com/watch?v=xeie5cYFeis toe-to-toe]] with a future championship-winning robot ''and won''). All it needed was excellent driving, [[CrouchingMoronHiddenBadass one of the strongest pushing capabilities in the entire competition underneath its joke exterior]] and creative use of its weapon to make a lot of progress.

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** Diotoir was covered in flammable fur that caught fire in every fight, couldn't self-right when [[FlippingHelpless flipped]], wielded an almost useless weapon, and had a big cheesy grin on the face of the robot. Yet somehow, it has won multiple awards, competitions and fights against powerful robots (especially an infamous fight where it went [[https://www.youtube.com/watch?v=xeie5cYFeis toe-to-toe]] with a future championship-winning robot ''and won''). All it needed was excellent driving, [[CrouchingMoronHiddenBadass one of the strongest pushing capabilities in the entire competition underneath its joke exterior]] and creative use of its weapon to make a lot of progress. Even its fur had the "lethal" part of "joke"; it easily came off and snagged its opponents' weapons.
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* Venice in ''VideoGame/{{Civilization}} V'' was upgraded from a lowly city-state to a full-fledged civilization in the Brave New World expansion, and at a glance they seem severely outclassed - once their capital is placed they cannot settle new cities (ever!) or even annex captured ones, and their unique naval unit (the Great Galleass) is only marginally better than the standard version. But if they manage to get a decent start position and survive the early game, they quickly become overwhelmingly powerful - they get twice as many trade routes as any other civ and earn a unique replacement for Great Merchants that let them quickly curry a lot of favor with city-states or even turn them into puppet states without that nasty warmonger penalty, giving themselves more resources while denying their competition the same. They're also the only civ that can make gold purchases from puppeted cities, and being limited to one city also makes some otherwise difficult wonders (like the National Intelligence Agency) much easier to acquire. Late in the game, you'll be raking in an absurd amount of gold - magnitudes beyond the cost of to purchase whatever upgrades or military units you may need - and between that and being able to buy an army on a moment's notice, securing enough allied/puppeted city-states will make a a diplomatic victory extremely easy to achieve.

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* Venice in ''VideoGame/{{Civilization}} V'' was upgraded from a lowly city-state to a full-fledged civilization in the Brave New World expansion, and at a glance they seem severely outclassed - once their capital is placed they cannot settle new cities (ever!) or even annex captured ones, and their unique naval unit (the Great Galleass) is only marginally better than the standard version. But if they manage to get a decent start position and survive the early game, they quickly become overwhelmingly powerful - they get twice as many trade routes as any other civ and earn a unique replacement for Great Merchants that let them quickly curry a lot of favor with city-states or even turn them into puppet states without that nasty warmonger penalty, giving themselves more resources while denying their competition the same. They're also the only civ that can make gold purchases from puppeted cities, and being limited to one city also makes some otherwise difficult wonders (like the National Intelligence Agency) much easier to acquire. Late in the game, you'll be raking in an absurd amount of gold - magnitudes beyond the cost of to purchase whatever upgrades buildings or military units you may need - and between that and being able to buy an army on a moment's notice, need, so securing enough allied/puppeted city-states will make a a a diplomatic victory extremely easy to achieve.
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None


* Venice in ''VideoGame/{{Civilization}} V'' was upgraded from a lowly city-state to a full-fledged civilization in the Brave New World expansion, and at a glance they seem severely outclassed - once their capital is placed they cannot settle new cities (ever!) or even annex captured ones, and their unique naval unit (the Great Galleass) is only marginally better than the standard version. But if they manage to get a decent start position and survive the early game, they quickly become overwhelmingly powerful - they get twice as many trade routes as any other civ and earn a unique replacement for Great Merchants that let them quickly curry a lot of favor with city-states or even turn them into puppet states without that nasty warmonger penalty, giving themselves more resources while denying their competition the same. Being limited to one city also makes some otherwise difficult wonders (like the National Intelligence Agency) much easier to acquire. Late in the game, you'll be raking in an absurd amount of gold - magnitudes beyond the cost of to purchase whatever upgrades or military units you may need, and securing enough allied/puppeted city-states will make a a diplomatic victory nearly unavoidable.

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* Venice in ''VideoGame/{{Civilization}} V'' was upgraded from a lowly city-state to a full-fledged civilization in the Brave New World expansion, and at a glance they seem severely outclassed - once their capital is placed they cannot settle new cities (ever!) or even annex captured ones, and their unique naval unit (the Great Galleass) is only marginally better than the standard version. But if they manage to get a decent start position and survive the early game, they quickly become overwhelmingly powerful - they get twice as many trade routes as any other civ and earn a unique replacement for Great Merchants that let them quickly curry a lot of favor with city-states or even turn them into puppet states without that nasty warmonger penalty, giving themselves more resources while denying their competition the same. Being They're also the only civ that can make gold purchases from puppeted cities, and being limited to one city also makes some otherwise difficult wonders (like the National Intelligence Agency) much easier to acquire. Late in the game, you'll be raking in an absurd amount of gold - magnitudes beyond the cost of to purchase whatever upgrades or military units you may need, need - and between that and being able to buy an army on a moment's notice, securing enough allied/puppeted city-states will make a a diplomatic victory nearly unavoidable.extremely easy to achieve.
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None


* Venice in ''VideoGame/{{Civilization}} V'' was upgraded from a lowly city-state to a full-fledged civilization in the Brave New World expansion, and at a glance they seem severely outclassed - once their capital is placed they cannot settle new cities (ever!) or even annex captured ones, and their unique naval unit (the Great Galleass) is only marginally better than the standard version. But if they manage to get a decent start position and survive the early game, they quickly become overwhelmingly powerful - they get twice as many trade routes as any other civ and earn a unique replacement for Great Merchants that let them quickly curry a lot of favor with city-states or even turn them into puppet states without that nasty warmonger penalty, giving themselves more resources while denying their competition the same. Being limited to one city also makes some otherwise difficult wonders (like the National Intelligence Agency) much easier to acquire. If you can hang on past the rough early stages, you'll be raking in an absurd amount of gold to purchase whatever upgrades or military units you may need, and securing enough delegate votes from allied/puppeted city-states will quickly let you work your way to a diplomatic victory.

to:

* Venice in ''VideoGame/{{Civilization}} V'' was upgraded from a lowly city-state to a full-fledged civilization in the Brave New World expansion, and at a glance they seem severely outclassed - once their capital is placed they cannot settle new cities (ever!) or even annex captured ones, and their unique naval unit (the Great Galleass) is only marginally better than the standard version. But if they manage to get a decent start position and survive the early game, they quickly become overwhelmingly powerful - they get twice as many trade routes as any other civ and earn a unique replacement for Great Merchants that let them quickly curry a lot of favor with city-states or even turn them into puppet states without that nasty warmonger penalty, giving themselves more resources while denying their competition the same. Being limited to one city also makes some otherwise difficult wonders (like the National Intelligence Agency) much easier to acquire. If you can hang on past Late in the rough early stages, game, you'll be raking in an absurd amount of gold - magnitudes beyond the cost of to purchase whatever upgrades or military units you may need, and securing enough delegate votes from allied/puppeted city-states will quickly let you work your way to make a a diplomatic victory.victory nearly unavoidable.
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None


* Venice in ''VideoGame/{{Civilization}} V'' was upgraded from a lowly city-state to a full-fledged civilization in the Brave New World expansion, and at a glance they seem severely outclassed - once their capital is placed they cannot settle new cities (ever!) or even annex captured ones, and their unique naval unit (the Great Galleass) is only marginally better than the standard version. But if they manage to get a decent start position and survive the early game, they quickly become overwhelmingly powerful - they get twice as many trade routes as any other civ and earn a unique replacement for Great Merchants that let them quickly curry a lot of favor with city-states or even turn them into puppet states without that nasty warmonger penalty, giving themselves more resources while denying their competition the same. Being limited to one city also makes some otherwise difficult wonders (like the National Intelligence Agency) much easier to acquire. If you can hang on past the rough early stages, you'll be raking in an absurd amount of gold to purchase whatever upgrades or military units you may need, and securing enough delegate votes from friendly/annexed city-states will quickly let you work your way to a diplomatic victory.

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* Venice in ''VideoGame/{{Civilization}} V'' was upgraded from a lowly city-state to a full-fledged civilization in the Brave New World expansion, and at a glance they seem severely outclassed - once their capital is placed they cannot settle new cities (ever!) or even annex captured ones, and their unique naval unit (the Great Galleass) is only marginally better than the standard version. But if they manage to get a decent start position and survive the early game, they quickly become overwhelmingly powerful - they get twice as many trade routes as any other civ and earn a unique replacement for Great Merchants that let them quickly curry a lot of favor with city-states or even turn them into puppet states without that nasty warmonger penalty, giving themselves more resources while denying their competition the same. Being limited to one city also makes some otherwise difficult wonders (like the National Intelligence Agency) much easier to acquire. If you can hang on past the rough early stages, you'll be raking in an absurd amount of gold to purchase whatever upgrades or military units you may need, and securing enough delegate votes from friendly/annexed allied/puppeted city-states will quickly let you work your way to a diplomatic victory.
Is there an issue? Send a MessageReason:
None


* Venice in ''VideoGame/{{Civilization}} V'' was upgraded from a lowly city-state to a full-fledged civilization in the Brave New World expansion, and at a glance they seem severely outclassed - once their capital is placed they cannot settle new cities (ever!) or even annex captured ones, and their unique naval unit (the Great Galleass) is only marginally better than the standard version. But with a decent start position and proper planning, they are among the most powerful civs in the game. They get twice as many trade routes as any other civ and earn a unique replacement for Great Merchants that let them quickly curry a lot of favor with city-states or even turn them into puppet states without that nasty warmonger penalty, giving themselves more resources while denying their competition the same. Being limited to one city also makes some otherwise difficult wonders (like the National Intelligence Agency) much easier to acquire. If you can survive the early game you'll be raking in more than enough revenue to purchase whatever upgrades or military units you may need, and securing enough delegate votes from friendly city-states will quickly let you work your way to a diplomatic victory.

to:

* Venice in ''VideoGame/{{Civilization}} V'' was upgraded from a lowly city-state to a full-fledged civilization in the Brave New World expansion, and at a glance they seem severely outclassed - once their capital is placed they cannot settle new cities (ever!) or even annex captured ones, and their unique naval unit (the Great Galleass) is only marginally better than the standard version. But with if they manage to get a decent start position and proper planning, survive the early game, they are among the most quickly become overwhelmingly powerful civs in the game. They - they get twice as many trade routes as any other civ and earn a unique replacement for Great Merchants that let them quickly curry a lot of favor with city-states or even turn them into puppet states without that nasty warmonger penalty, giving themselves more resources while denying their competition the same. Being limited to one city also makes some otherwise difficult wonders (like the National Intelligence Agency) much easier to acquire. If you can survive hang on past the rough early game stages, you'll be raking in more than enough revenue an absurd amount of gold to purchase whatever upgrades or military units you may need, and securing enough delegate votes from friendly friendly/annexed city-states will quickly let you work your way to a diplomatic victory.

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