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* ''VideoGame/ANNOMutationem'': At Freeway 42's [[AbandonedLaboratory former]] research facility, the biological station has a BrokenBridge where most of the whole center area is submerged in toxic water, preventing access to the data room until the surrounding release valves have been activated to completely lower the water level.



* ''VideoGame/LegoBatmanTrilogy'': there is regular water which is quite swimmable and of course grimy water which will kill you instantly. The bad water is actually green toxic waste and is accessible when you have unlocked certain characters that are immune to the toxins. The same goes for the other superhero-based games like ''VIdeoGame/LegoMarvelSuperHeroes'' which also feature toxic water and toxic-immune characters.
* ''VideoGame/LegoTheLordOfTheRings'': Ordinary water will kill you, but you have a chance of jumping out of it by [[PressXToNotDie tapping A]]. Swamp water, found in the Dead Marshes, will kill you instantly.
* ''[[VideoGame/LEGOStarWars LEGO Star Wars II]]'' has two separate examples:
** In a Tatooine level in ''Film/ANewHope'', there is an area dotted with moisture vaporators that has deadly pools of mud. A vaporator next to it, when activated, can suck the area dry and provide a walkable surface.
** The Dagobah level is full of swampy water that will instantly kill most characters on contact. The exception is astromech droids like [=R2D2=], who like in ''Film/TheEmpireStrikesBack'' can travel across the bottom while keeping an "eye-stalk" above the water to see.

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* ''Franchise/{{Lego}}'':
**
''VideoGame/LegoBatmanTrilogy'': there There is regular water which is quite swimmable and of course grimy water which will kill you instantly. The bad water is actually green toxic waste and is accessible when you have unlocked certain characters that are immune to the toxins. The same goes for the other superhero-based games like ''VIdeoGame/LegoMarvelSuperHeroes'' ''VideoGame/LegoMarvelSuperHeroes'' which also feature toxic water and toxic-immune characters.
* ** ''VideoGame/LegoTheLordOfTheRings'': Ordinary water will kill you, but you have a chance of jumping out of it by [[PressXToNotDie tapping A]]. Swamp water, found in the Dead Marshes, will kill you instantly.
* ** ''[[VideoGame/LEGOStarWars LEGO Star Wars II]]'' has two separate examples:
** *** In a the Tatooine level in of ''Film/ANewHope'', there is an area dotted with moisture vaporators that has deadly pools of mud. A vaporator next to it, when activated, can suck the area dry and provide a walkable surface.
** *** The Dagobah level is full of swampy water that will instantly kill most characters on contact. The exception is astromech droids like [=R2D2=], who like in ''Film/TheEmpireStrikesBack'' can travel across the bottom while keeping an "eye-stalk" above the water to see.



* A rare RTS example occurs in ''VideoGame/TotalAnnihilation''. One tileset features acidic water that damages any units which try to slog through it. Sadly, this isn't enough of a deterrent for the [[ArtificialStupidity AI]]...

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* A rare RTS example occurs in ''VideoGame/TotalAnnihilation''. One tileset features acidic water that damages any units which try to slog through it. Sadly, this isn't enough of a deterrent for the [[ArtificialStupidity AI]]...AI]].



* All the water in ''VideoGame/Fallout3'' is irradiated, save for a very few places. You can still swim and drink from it, but will need to deal with the ensuing radiation poisoning afterward.

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* ''VideoGame/{{XenoGears}}'': At Nocturne's underground sewer, the water flowing out from the walls is imbued with toxins that inflict a bit of ScratchDamage to the party when they get splashed with it.
* ''Franchise/{{Fallout}}'':
**
All the water in ''VideoGame/Fallout3'' is irradiated, save for a very few places. You can still swim and drink from it, but will need to deal with the ensuing radiation poisoning afterward.



* This is the whole MacGuffin plot of the SNES RPG, ''VideoGame/{{Lagoon}}''.

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%% ZCE * This is the whole MacGuffin plot of the SNES RPG, ''VideoGame/{{Lagoon}}''.



* ''VideoGame/DragonQuest'':

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* ''VideoGame/DragonQuest'':''Franchise/DragonQuest'':



* In ''VideoGame/XenobladeChronicles1'', the aptly named Poison Swamp in Satorl Marsh damages anyone who wades through its sickly purple water, but only by about 4% of their max HP every few seconds. The off-colored water at the [[spoiler:Fallen Arm and Mechonis Field]] causes a significantly larger amount of damage, despite not looking nearly as dangerous as the swamp, though it mostly exists to keep you from swimming too far out into the ocean and to punish you for falling. Lastly, the glowing green pools of liquid ether [[spoiler:inside the Bionis]] look dangerous, ''and'' will kill you very quickly; a fact one of the bosses tries to exploit by knocking your characters around and inflicting them with status effects that cause them run around uncontrollably or keep them from moving.
* In ''VideoGame/XenobladeChroniclesX'', In addition to the usual [[LethalLavaLand lava]] in Cauldros, is one area with pools of glowing multicolored liquid that is said to be phosphorus. Walking into it unprotected hurts faster than the lava. [[JungleJapes Noctilum]] also has a few reddish toxic ponds here and there.
* In ''VideoGame/XenobladeChronicles2'', all of the water is purple and toxic in [[DeathWorld Temperantia]] and [[spoiler:Spirit Crucible Elpys]], and some unique monsters are situated near these pools. Correct positioning of your party is important for these, as [[ArtificialStupidity your AI-controlled party members will see no problem with wading right into these waters to attack.]]

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* ''VideoGame/XenobladeChronicles'':
**
In ''VideoGame/XenobladeChronicles1'', the aptly named Poison Swamp in Satorl Marsh damages anyone who wades through its sickly purple water, but only by about 4% of their max HP every few seconds. The off-colored water at the [[spoiler:Fallen Arm and Mechonis Field]] causes a significantly larger amount of damage, despite not looking nearly as dangerous as the swamp, though it mostly exists to keep you from swimming too far out into the ocean and to punish you for falling. Lastly, the glowing green pools of liquid ether [[spoiler:inside the Bionis]] look dangerous, ''and'' will kill you very quickly; a fact one of the bosses tries to exploit by knocking your characters around and inflicting them with status effects that cause them run around uncontrollably or keep them from moving.
* ** In ''VideoGame/XenobladeChroniclesX'', In addition to the usual [[LethalLavaLand lava]] in Cauldros, is one area with pools of glowing multicolored liquid that is said to be phosphorus. Walking into it unprotected hurts faster than the lava. [[JungleJapes Noctilum]] also has a few reddish toxic ponds here and there.
* ** In ''VideoGame/XenobladeChronicles2'', all of the water is purple and toxic in [[DeathWorld Temperantia]] and [[spoiler:Spirit Crucible Elpys]], and some unique monsters are situated near these pools. Correct positioning of your party is important for these, as [[ArtificialStupidity your AI-controlled party members will see no problem with wading right into these waters to attack.]]



* ''VideoGame/FinalFantasyTactics'': Swampland is harmful, and any units that finish their turn while standing in the water will be Poisoned (treading water and climbing out onto solid ground has no ill effects.)
* ''VideoGame/FinalFantasyCrystalChronicles'': The swampland level -- Conall Curach -- has got noticeably murky water that causes damage when you stand in it.

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* ''Franchise/FinalFantasy'':
**
''VideoGame/FinalFantasyTactics'': Swampland is harmful, and any units that finish their turn while standing in the water will be Poisoned (treading water and climbing out onto solid ground has no ill effects.)
* ** ''VideoGame/FinalFantasyCrystalChronicles'': The swampland level -- Conall Curach -- has got noticeably murky water that causes damage when you stand in it.



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]



* The eponymous water in ''WesternAnimation/ThePiratesOfDarkWater'', quite naturally, as the rare case of ''not water at all.''

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%% Needs Context * The eponymous water in ''WesternAnimation/ThePiratesOfDarkWater'', quite naturally, as the rare case of ''not water at all.''
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In ''VideoGame/MichaelJordanChaosInTheWindyCity'', Acid (which looks like glowy green water) appears in a few of the Factory levels, and is an insta-kill upon touching it. MJ has to hit the levers to lower the Acid level which allows him access to further areas in the level.

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