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* ''Webcomic/{{Homestuck}}'':
** The Beta Kids stay remarkably calm during the meteor destruction of their world, some due to natural disposition, and some due to still being unaware of how bad it's going to be at this point in time. They continue chatting with each other over their computers, and Dave even finds time to update his webcomic while Austin is being wiped off the map.
** Goes as well for Alpha Dirk and Roxy, who live in the drowned remnants of Earth after humanity has died out. For them, despite having never met another human in their life, they continue to keep contact with each other and humans from the pre-apocalyptic Earth via time-travelling chatlogs, and find time to entertain their hobbies up until they enter their sessions.
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* ''Webcomic/{{Housepets}}'': The demonic invasion of Earth in ''Heckraiser'', subtle and hidden as it may be, is by all rights TheEndOfTheWorldAsWeKnowIt. Humans are transformed into animals en masse, and a giant Kaiju traipses through the city. Due to Kitsune and Heaven's influence, however, nobody outside the protagonists actually notice; Everybody continues to go to work and act normal unless their surroundings are pointed out to them, at which case the WeirdnessCensor breaks and they become aware of the current catastrophe. Not only that, our protagonists are given free reign to break into houses and steal whatever they like, which a few of them take advantage of.

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* ''Webcomic/{{Housepets}}'': The demonic invasion of Earth in ''Heckraiser'', subtle and hidden as it may be, is by all rights TheEndOfTheWorldAsWeKnowIt. Humans are transformed into animals en masse, the entire population of Babylon Gardens is raptured, and a giant Kaiju traipses through the city. Due to Kitsune and Heaven's influence, however, nobody outside the protagonists actually notice; Everybody continues to go to work and act normal unless their surroundings are pointed out to them, at which case the WeirdnessCensor breaks and they become aware of the current catastrophe. Not only that, our protagonists are given free reign to break into houses left abandoned in Babylon Gardens and steal whatever they like, which a few of them take advantage of.
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** ''VideoGame/FalloutNewVegas'' might even count as a subversion for some of the escapist aspects. Living in the NCR or New Vegas means you'll have to face a lot of the same trials you face in real life--paying bills, holding down a job, and so forth. It might not be as fast-paced as today, but it'd be comparable to the early 20th century.

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** ''VideoGame/FalloutNewVegas'' might even count as a subversion for some of the escapist aspects. Living in the NCR or New Vegas means you'll have to face a lot of the same trials you face in real life--paying bills, holding down a job, and so forth. It might not be as fast-paced as today, but it'd be comparable to the early 20th century. The TV series ''Series/Fallout2024'' later delivered a massive HappyEndingOverride by destroying the NCR and leaving California even worse off than in the first game, an idea ''New Vegas'' writer Creator/ChrisAvellone [[https://nitter.poast.org/ChrisAvellone/status/117371054938263552 previously suggested]] as he felt they made things ''too'' cozy.
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* ''ComicBook/ElEternauta'' starts out kinda like that... But then [[CosmicHorrorStory it gets much, much worse]].

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* ''ComicBook/ElEternauta'' starts out kinda like that... so; Despite the radioactive snowfall killing off most of the neighborhood instantly, for the family and friends locked inside Juan's house, it's relatively easy to make suits that can traverse outside and ensure resources for months. But then [[CosmicHorrorStory it gets much, much worse]].worse]] as other survivors are discovered and the nature of the apocalypse is made clear.
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* ''Webcomic/{{Housepets}}'': The demonic invasion of Earth in ''Heckraiser'', subtle and hidden as it may be, is by all rights TheEndOfTheWorldAsWeKnowIt. Humans are transformed into animals en masse, and a giant Kaiju traipses through the city. Due to Kitsune and Heaven's influence, however, nobody outside the protagonists actually notice; Everybody continues to go to work and act normal unless their surroundings are pointed out to them, at which case the WeirdnessCensor breaks and they become aware of the current catastrophe. Not only that, our protagonists are given free reign to break into houses and steal whatever they like, which a few of them take advantage of.
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* ''WebOriginal/{{Paradise}}'': The nature of the storyverse posits a slow MassTransformation, with the number of transformed growing exponentially each year. Only the changed can see each other's true forms at first, appearing as human to the rest, but after a few decades the veil breaks down, creating mass worldwide panic and confusion. Despite this, and the inevitable truth that humanity as a whole will eventually vanish, the majority of the protagonists find acceptance and community in TheMasquerade, especially as the years go on and they have more people to confide in.
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* Played with in ''ComicBook/StrikeforceMorituri''. Although Earth is being invaded by aliens who command the skies, raid cities, and think nothing of enslaving or killing humans, many people still continue to live in relatively normalcy. Major industries and businesses still produce goods and services, people have television and movies and other forms of entertainment, and pleasure cruises continue to operate. Somewhat justified as the Horde's long-term plan is ''not'' to completely raze the planet, but to slowly exploit it for their own enrichment.
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* ''ComicBook/TheWalkingDead'' is most definitely ''not'' an example at the start and for most of the story, but the DistantFinale brings it into this trope. After the initial decade or two of anarchy caused by the ZombieApocalypse, [[SurprisinglyRealisticOutcome everything starts to gradually settle down as people get used to the new normal]]; towns and governments are being reestablished, zombies are dying off (either from naturally decaying or being easily hunted down by humans that are now aware of their weaknesses), and infrastructure is slowly building back up. The world hasn't quite gotten back to its pre-apocalypse level yet, but it's getting there.

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* ''ComicBook/TheWalkingDead'' is most definitely ''not'' an example at the start and for most of the story, but the DistantFinale brings it into this trope. After the initial decade or two of anarchy caused by the ZombieApocalypse, [[SurprisinglyRealisticOutcome everything starts to gradually settle down as people get used to the new normal]]; normal; towns and governments are being reestablished, zombies are dying off (either from naturally decaying or being easily hunted down by humans that are now aware of their weaknesses), and infrastructure is slowly building back up. The world hasn't quite gotten back to its pre-apocalypse level yet, but it's getting there.
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A high form of {{Escapism}}, as who wouldn't want to drop all the pressures of modern life, with the odd chance to prove your bravery and resilience? Compare with ScavengerWorld, AfterTheEnd. Contrast GoMadFromTheApocalypse. Usually goes hand in hand with ApocalypticLogistics. See also DisasterDemocracy and AngstWhatAngst.

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A high form of {{Escapism}}, as who wouldn't want to drop all the pressures of modern life, with the odd chance to prove your bravery and resilience? Compare with ScavengerWorld, AfterTheEnd. Contrast GoMadFromTheApocalypse.GoMadFromTheApocalypse and TheApunkalypse. Usually goes hand in hand with ApocalypticLogistics. See also DisasterDemocracy and AngstWhatAngst.
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* Broadly the case for people in WesternAnimation/CarolAndTheEndOfTheWorld. With months left before a rogue planet impacts Earth, almost everyone has quit their jobs and started trying to do all the things they'd always wanted to do, and generally people appear to be happy, or at least making the attempt to be happy. Uniformed soldiers run the grocery stores and are presumably behind the electricity and water staying on, while other stores are looted and left abandoned or taken over for other purposes. One of Carol's elderly parents was tended by a live-in nurse who entered a happy threesome with both parents and continues to give care. Some cracks are showing by the end of the miniseries. Carol joined an ordinary workplace called "The Distraction" that gave its employees a sense of normalcy and purpose in an anonymous setting, but as she starts making friends (and ''they'' start making friends) the stress and pain of knowing they'll soon, inevitably lose those friends sometimes causes spontaneous fits of tears during the work day.

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