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[[caption-width-right:150:[[labelnote:Click here to see its PVZ2 appearance]]https://static.tvtropes.org/pmwiki/pub/images/scaredy_shroom_pvz2.png[[/labelnote]]]]
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[[caption-width-right:150:[[labelnote:Click here to see its his PVZ2 appearance]]https://static.tvtropes.org/pmwiki/pub/images/scaredy_shroom_pvz2.png[[/labelnote]]]]
[[caption-width-right:150:[[labelnote:Click here to see his PVZ2 appearance]]https://static.tvtropes.org/pmwiki/pub/images/img_0158.png[[/labelnote]]]]
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-->'''''Plants vs. Zombies'' entry'''
->"It's not easy re-inventing yourself" says Ice-shroom after returning from an intensive stint of training in the coldest parts of the Antarctic. "It's not often you get a second chance, but I'm back now, and this time I won't be letting my fans or any of my friends down". Cheering erupts as Ice-shroom steps onto the lawn.
-->'''''Plants vs. Zombies 2'' entry'''
->"It's not easy re-inventing yourself" says Ice-shroom after returning from an intensive stint of training in the coldest parts of the Antarctic. "It's not often you get a second chance, but I'm back now, and this time I won't be letting my fans or any of my friends down". Cheering erupts as Ice-shroom steps onto the lawn.
-->'''''Plants vs. Zombies 2'' entry'''
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In the second game, his powers got a full-on overhaul. He can now hit zombies up close and make an area that not only chills zombies but also boost Winter Mint plants around him
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* AreaOfEffect: His chilly area can slow down nearby zombies and boost any nearby Winter Mint family plants.
* DeathFromAbove: His plant food ability has him rain huge icicles down on zombies
* DeathFromAbove: His plant food ability has him rain huge icicles down on zombies
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* TheBusCameBack: After a more than a decade long absence, it finally returns with new powers
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* {{Expy}}: To Audrey II from ''Film/LittleShopOfHorrors''; his Almanac entry from the first game even mentions that he did stunt acting for ''Little Shop of Horrors''.
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* VirtuousCharacterCopy: They're obviously an {{Expy}} of Audrey II from ''[[Franchise/LittleShopOfHorrors Little Shop Of Horrors]]'', sharing similar appearances and being [[ManEatingPlant a plant with an appetite for human flesh.]] But where Audrey II wants to eat innocent humans like Seymour, the Chomper wants to eat zombies that would eat ''you'' instead.
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* BoringButPractical: Sunflower doesn't attack zombies or do anything, but they can produce sun. The more Sunflowers you plants, the more you can build your defense.
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* LimitBreak: While most non-instant plants in the sequel have a Plant Food effect, Mega Gatling Pea has a small chance to ''randomly use his for free'' whenever he attacks. Afterwards, he permanently powers himself up to fire 5 instead of 4 shots.
* MoreDakka: IF everything else hasn't given it away, the Gatling Pea line is this in a nutshell, blistering rates of fire and typically the highest potential damage output of any plant in the game it's in in exchange for high cost and simplicity.
* MoreDakka: IF everything else hasn't given it away, the Gatling Pea line is this in a nutshell, blistering rates of fire and typically the highest potential damage output of any plant in the game it's in in exchange for high cost and simplicity.
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* LimitBreak: While most non-instant plants His sole appearance in the sequel have a Plant Food effect, before his debut as Mega Gatling Pea was appearing in Peashooter and Repeater's Plant Food attack. Mega Gatling Pea also has a small chance to ''randomly use his for free'' whenever he attacks. Afterwards, he permanently powers himself up to fire 5 instead of 4 shots.
* MoreDakka: IF everything else hasn't given it away, the Gatling Pea line is this in a nutshell, blistering rates of fire and typically the highest potential damage output of any plant in the game it's in in exchange for high cost and simplicity. This also encompasses his appearances in the sequel, either being a Plant Food attack that fires 60 to 90 peas in only a few seconds, or being an independent plant that can randomly fire ''150'' peas for free.
* MoreDakka: IF everything else hasn't given it away, the Gatling Pea line is this in a nutshell, blistering rates of fire and typically the highest potential damage output of any plant in the game it's in in exchange for high cost and simplicity. This also encompasses his appearances in the sequel, either being a Plant Food attack that fires 60 to 90 peas in only a few seconds, or being an independent plant that can randomly fire ''150'' peas for free.
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* SimpleYetAwesome: The Gatling Pea in all it's incarnations is just a Peashooter revved up to greater rates of fire. He doesn't do splash damage, he can't aim to other lanes or bypass obstacles in his line of sight, and is affected by all the counters Zombies have for regular peashooters. But in the same way, he also benefits from the broad range of support given to peashooters.
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* SimpleYetAwesome: The Gatling Pea in all it's its incarnations is just a Peashooter revved up to greater rates of fire. He doesn't do splash damage, he can't aim to other lanes or bypass obstacles in his line of sight, and is affected by all the counters Zombies have for regular peashooters. But in the same way, he also benefits from the broad range of support given to peashooters.
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* SimpleButAwesome: The Gatling Pea in all it's incarnations is just a Peashooter revved up to greater rates of fire. He doesn't do splash damage, he can't aim to other lanes or bypass obstacles in his line of sight, and is affected by all the counters Zombies have for regular peashooters. But in the same way, he also benefits from the broad range of support given to peashooters.
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* SimpleButAwesome: SimpleYetAwesome: The Gatling Pea in all it's incarnations is just a Peashooter revved up to greater rates of fire. He doesn't do splash damage, he can't aim to other lanes or bypass obstacles in his line of sight, and is affected by all the counters Zombies have for regular peashooters. But in the same way, he also benefits from the broad range of support given to peashooters.
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* NoMouth: Many plants have this design, while usually having at least a pair of eyes. Justified as they're, well, plants.
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* NoMouth: Many plants have this design, while usually having at least a pair of eyes. Justified Seeing as they're, well, plants.they're plants, it's weirder that they have eyes than that they don't have mouths...
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* ShoutOut: His design resembles a [[{{Franchise/Pokemon}} Bellsprout.]]
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* ArtEvolution: In the sequel, it has a more purplish hue to its skin, more tears in its mushroom cap, and most notably, more detailed eyes instead of simple dots.
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* CoolMask: I gains one as his costume in the second game.
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* CoolMask: I It gains one as his costume in the second game.
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%%* PromotedToPlayable: In ''Garden Warfare''.
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%%* PromotedToPlayable: In ''Garden Warfare''.
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%%* DownloadableContent: In the second game.
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%%* DownloadableContent: In the second game.
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%%* DownloadableContent: In the second game.
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%%* PowerGlows: When given Plant Food.
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* AntiHero: It claims that it can destroy your house if it wanted to and it's only because it's on your side that it doesn't do it.
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* AntiHero: It claims that it can destroy your house everything you hold dear if it wanted to and it's only because it's on your side that it doesn't do it.
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%%* PerpetualFrowner
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%%* FaceOfAThug: And a personality to match.
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%%* DownloadableContent: In the sequel.
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%%* DownloadableContent: In the second game.
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%%* CatSmile
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Pumpkin acts as a defensive layer for most plants. About as tough as a Wall-nut. Costs 125 sun, recharges slowly. Is a premium plant in the sequel, acting as the vine equivalent for the Reinforc-mint family.
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Pumpkin acts as a defensive layer for most plants. About as tough as a Wall-nut. Costs 125 sun, recharges slowly. Is a premium plant in the sequel, acting as the vine equivalent for the Reinforc-mint Reinforce-mint family.
*PokemonSpeak: When given plant food, he shouts "Pumpkin!" as he shields up.
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%%* ShowsDamage: When he gets eaten enough.
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%%* DeathFromAbove: His Plant Food ability is this.
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%%* MultipleHeadCase
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%%* ThePowerOfTheSun: Much like Sunflower.
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%%* DeathFromAbove: His Plant Food ability is this.
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%%* FamedInStory: In the second game.
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%%* GoldMakesEverythingShiny
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%%* NoMouth
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%%* {{BFG}}
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%%* OneHitKill: On most zombies.
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[[caption-width-right:150:[[labelnote:Click here to see its PVZ2 appearance]]https://static.tvtropes.org/pmwiki/pub/images/scaredy_shroom_pvz2.png[[/labelnote]]]]
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-->'''''Plants vs. Zombies'' almanac entry'''
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-->'''''Plants vs. Zombies'' almanac entry'''
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-->'''''Plants vs. Zombies 2'' almanac entry'''
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-->'''''Plants vs. Zombies 2'' almanac entry'''
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Scaredy-shroom is in Pv Z 2 now
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As it is a mushroom, it's only active at night. Shoots long-ranged moderate damage spores, but hides if a zombie walks too close. Recharges fast, costs 25 sun.
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->''"How did I get talked into this? I wish I was at home."''
-->'''''Plants vs. Zombies 2'' almanac entry'''
As it is a mushroom, it's only active at
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*TheBusCameBack: After a very long absence, Scaredy-shroom finally returns in ''Plants vs. Zombies 2''.
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* ItOnlyWorksOnce: Tangle Kelp can only drown a single zombie.
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* ItOnlyWorksOnce: Tangle Kelp can only drown a single zombie. [[AvertedTrope Averted]] in the sequel once you get him to level 4, where he'll be able to drown another zombie.
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[[caption-width-right:150:[[labelnote:Click here to see his PVZ2 appearance]]150:https://static.tvtropes.org/pmwiki/pub/images/hashtaghellyeah.png[[/labelnote]]]]
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[[caption-width-right:150:[[labelnote:Click here to see his PVZ2 appearance]]150:https://static.appearance]]https://static.tvtropes.org/pmwiki/pub/images/hashtaghellyeah.png[[/labelnote]]]]
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[[caption-width-right:150:[[labelnote:Click here to see his PVZ2 appearance]]150:https://static.tvtropes.org/pmwiki/pub/images/torchwood_2.png[[/labelnote]]]]
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[[caption-width-right:150:[[labelnote:Click here to see his PVZ2 appearance]]150:https://static.appearance]]https://static.tvtropes.org/pmwiki/pub/images/torchwood_2.png[[/labelnote]]]]
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[[caption-width-right:150:[[labelnote:Click here to see his PVZ2 appearance]]150:https://static.tvtropes.org/pmwiki/pub/images/starfruit_2.png[[/labelnote]]]]
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[[caption-width-right:150:[[labelnote:Click here to see his PVZ2 appearance]]150:https://static.appearance]]https://static.tvtropes.org/pmwiki/pub/images/starfruit_2.png[[/labelnote]]]]
[[caption-width-right:150:[[labelnote:Click here to see his PVZ2 appearance]]https://static.tvtropes.org/pmwiki/pub/images/pumpkin2hd.png[[/labelnote]]]]
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[[caption-width-right:150:[[labelnote:Click here to see his PVZ2 appearance]]150:https://static.appearance]]https://static.tvtropes.org/pmwiki/pub/images/magnet_2.png[[/labelnote]]]]
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[[caption-width-right:150:[[labelnote:Click here to see his PVZ2 appearance]]150:https://static.appearance]]https://static.tvtropes.org/pmwiki/pub/images/pvziat_kerne2l_pult.png[[/labelnote]]]]
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* FaceOfAThug: She may look prickly, but she just wants to give hugs. Understandably, people don't want that, but she doesn't mind.
* FamedInStory: As of the second game.
* FamedInStory: As of the second game.
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* FaceOfAThug: She According to her almanac entry in the first game, she may look prickly, but she just wants to give hugs. Understandably, people don't want that, but she doesn't mind.
* FamedInStory:As of Mentioned in her almanac entry for the second game.
* FamedInStory:
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* InterspeciesRomance: She has one with an armadillo.
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* InterspeciesRomance: She The first game's almanac entry for her states she has one with an armadillo.
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* StanceSystem: Has 2 different kinds of attacking in the sequel — shooting thorns or becoming a spiky trap.
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* StanceSystem: Has 2 two different kinds of attacking in the sequel — sequel: shooting thorns or becoming a spiky trap.
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* DiscardAndDraw: She lost her ability to attack Balloon zombies to gain the ability to fire penetrating thorns and hide in the ground as spikes. Lampshaded by Crazy Dave and Penny. However, a later update did allow her to once again instantly pop balloons.
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* DiscardAndDraw: She In the second game, she lost her ability to attack Balloon zombies to gain the ability to fire instantly pop the balloons of Balloon Zombies in favor of firing penetrating thorns and hide in the ground as spikes.spikes; it wasn't until a later update when the former ability was re-added to her. Lampshaded by Crazy Dave and Penny. However, a later update did allow her to once again instantly pop balloons.
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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/hd_spike_rpo.png]]
[[caption-width-right:150:Spikerock in [=PvZ2=]]]
[[caption-width-right:150:Spikerock in [=PvZ2=]]]
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[[caption-width-right:102:[[labelnote:Click here to see his PVZ2 appearance]]https://static.tvtropes.org/pmwiki/pub/images/hd_spike_rpo.
[[caption-width-right:150:Spikerock in [=PvZ2=]]]
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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/hdimitater.png]]
[[caption-width-right:150:Imitater in [=PvZ2=]]]
[[caption-width-right:150:Imitater in [=PvZ2=]]]
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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/hdplus_imitater.png]]
[[caption-width-right:150:[[labelnote:Click here to see his PVZ 2 appearance]]https://static.tvtropes.org/pmwiki/pub/images/hdimitater.png]]
[[caption-width-right:150:Imitater in [=PvZ2=]]]
png[[/labelnote]]]]
[[caption-width-right:150:[[labelnote:Click here to see his PVZ 2 appearance]]https://static.tvtropes.org/pmwiki/pub/images/hdimitater.
[[caption-width-right:150:Imitater in [=PvZ2=]]]
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* AntiAir: Works well against Balloon Zombies. Otherwise, she's similar to a Peashooter with more sun cost and without being able to be powered up by Torchwood.
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* AntiAir: Works well against Balloon Zombies. Otherwise, she's similar to a Peashooter with more sun cost and without being able to be powered up by Torchwood. In the second game, a later update gave her the ability to once again pop Balloon Zombies' balloons.
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* DiscardAndDraw: She lost her ability to attack Balloon zombies to gain the ability to fire penetrating thorns and hide in the ground as spikes. Lampshaded by Crazy Dave and Penny.
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* DiscardAndDraw: She lost her ability to attack Balloon zombies to gain the ability to fire penetrating thorns and hide in the ground as spikes. Lampshaded by Crazy Dave and Penny. However, a later update did allow her to once again instantly pop balloons.
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* TookALevelInBadass: In the second game, she gains the ability to pierce through zombies with her spikes and hide underground when in danger.
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* TookALevelInBadass: In the second game, she gains the ability to pierce through zombies with her spikes and hide underground when in danger. A much later update then returned her ability to pop the balloons of Balloon Zombies.
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* CrutchCharacter: In the original game, Peashooter is the first plant unlocked and therefore the backbone of your defense for the first few levels. Once you start getting more specialized or more powerful options, though, Peashooter will be retired very quickly.
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%%* OneHitKill: On most normal zombies.
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%%* OneHitKill: On most zombies.
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%%* {{Knockback}}: His Plant Food ability deals this.%%Deals what?
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* {{Knockback}}: His Plant Food ability
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* OneHitPolykill: His fume shots can hit a lot of zombies at once, which is a key to his effectiveness.
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%%* OneHitKill: On most zombies.
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* OneHitKill:
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%%* OneHitKill: On most zombies.
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* ItOnlyWorksOnce: Tangle Kelp can only drown a single zombie.
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%%* OneHitKill: on most zombies.
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* AntiAir: Anti-air defense, that is -- it's used to impede the progress of flying zombies.
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* AntiAir: Anti-air defense, that is -- it's used to impede the progress of flying zombies.zombies (only in the sequel, though; Balloon Zombies can fly right over it in the original game).
* HighlySpecificCounterplay: Blover can clear fog and Balloon Zombies, and does nothing else. The sequel takes it out of this category by introducing more zombie types that Blover can defeat.
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* BackwardsFiringGun: His back head is used for this.
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* BackwardsFiringGun: His back head is used for this.this, allowing it to mow down zombies that somehow get behind your defenses.
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* GrandfatherClause: Is classified as a "Vine" plant in the second game despite not being one. Given he ''predates'' vines as the first plant you can plant down around another plant, it could just as well be said all the vines are ''Pumpkin'' plants.
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* GrandfatherClause: Is classified as a "Vine" plant in the second game despite not being one.one (although pumpkins do grow on vines, the vine isn't depicted in-game). Given he ''predates'' vines as the first plant you can plant down around another plant, it could just as well be said all the vines are ''Pumpkin'' plants.
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* SupportPartyMember: By stunning zombies. Downplayed that it can also attack, albeit weakly.
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* SupportPartyMember: By stunning zombies. Downplayed that it can also attack, albeit weakly.Has one of the weakest base attacks of any offensive plant, but compensates with the potential to stun enemies with butter.
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%%* FamedInStory: It becomes this in the second game.
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* MoreDakka: His Plant Food ability. Also, his upgrades in the Chinese version of ''Plants vs. Zombies 2''.
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* MoreDakka: His Plant Food ability.ability fires a burst of 60 peas in quick succession. Also, his upgrades in the Chinese version of ''Plants vs. Zombies 2''.
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* FamedInStory: Becomes this in the second game.
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* FamedInStory: Becomes this popular in the second game.game, due to her "Zombies On Your Lawn" video going viral.
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* EmergencyWeapon: It can be used at the start of any level when there isn't much zombies to attack yet, to conserve suns for your stronger plants.
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* EmergencyWeapon: It can be used at the start of any level when there isn't much aren't many zombies to attack yet, to conserve suns sun for your stronger plants.
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%%* MoreDakka: When given Plant Food.
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* OvershadowedByAwesome: In the second game. By the time they're introduced, their ability to eat a single zombie every so often looks pretty weak as a choice to reinforce a Wall-Nut, compared to Bonk Choy's and Snapdragon's ability to attack multiple zombies at once constantly. At the very least, their chomping time is reduced. They're also overshadowed by the Toadstool, which can eat zombies from a greater distance ''and'' produce sun after digesting.
* SlasherSmile: Complete with MoreTeethThanTheOsmondFamily.
* SlasherSmile: Complete with MoreTeethThanTheOsmondFamily.
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* OvershadowedByAwesome: In the second game. By the time they're introduced, their ability to eat a single zombie every so often looks pretty weak as a choice to reinforce a Wall-Nut, compared to Bonk Choy's and Snapdragon's ability to attack multiple zombies at once constantly. At the very least, their chomping time is reduced. They're also overshadowed by several other plants — the Toadstool, which Toadstool can eat zombies from a greater distance ''and'' produce sun after digesting.
* SlasherSmile: Complete with MoreTeethThanTheOsmondFamily.digesting, the Olive Pit spits out oil to slow down zombies and can't be attacked by most enemies, and the Snap Pea can eat zombies from farther away and spits out their heads as a projectile.
* SlasherSmile: Complete with MoreTeethThanTheOsmondFamily.
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** In the second game, Fire Peashooter does the same amount of damage for 25 less sun and also warms nearby plants, while Red Stinger does more damage for 50 less sun when planted in columns 1-3. Repeater can be used with Torchwood while these plants can't, but as Torchwood is a [[DownloadableContent premium plant]] in the second game, players are not very likely to have him.
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** In Also {{ZigZagged}} in the second game, game. Fire Peashooter does the same amount of damage for 25 less sun and also warms nearby plants, while Red Stinger does more damage for 50 less sun when planted in columns 1-3. Repeater can be used with Torchwood while these plants can't, but as Torchwood is a [[DownloadableContent premium plant]] in the second game, players are not very likely can't. Repeater also benefits more from level-ups and Pea Vine support compared to have him.these two.
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* BadassBaritone: He's mentioned to have a baritone voice, but like most plants, he never actually talks in-game. In ''Garden Warfare'', his deep voice can actually be heard when planted as Cactus' ability.
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* BadassBaritone: BaritoneOfStrength: He's mentioned to have a baritone voice, but like and can take a huge amount of bites before going down. Like most plants, though, he never actually talks in-game. In ''Garden Warfare'', his deep voice can actually be heard when planted as Cactus' ability.
* TookALevelInBadass: In the second game, she gains the ability to pierce through zombies with her spikes and hide underground when in danger.
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%%* MoreDakka: When given Plant Food.
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%%* MoreDakka: If given Plant Food.
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I test it, and doesn't work.
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* DepartmentOfRedundancyDepartment: While the Flower Pot's only use is to give you a plantable surface on the roof, there's nothing stopping you from bringing it to the front and back yards ([[AreYouSureYouWantToDoThat although the game discourages you from doing so]]). For bonus points, you can put a Lily Pad in the pool, and then put a Flower Pot on the Lily Pad.
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* DepartmentOfRedundancyDepartment: While the Flower Pot's only use is to give you a plantable surface on the roof, there's nothing stopping you from bringing it to the front and back yards ([[AreYouSureYouWantToDoThat although the game discourages you from doing so]]). For bonus points, you can put a Lily Pad in the pool, and then put a Flower Pot on the Lily Pad.
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Returns as a premium plant in the Chinese version of Plants vs Zombies 2, and as Mega Gatling Pea in the international version. Mega Gatling Pea costs 400 sun and has a chance to randomly Plant Food himself. When given plant food, the Chinese version shoots 60 peas in rapid succession, while Mega Gatling Pea fires out 150 peas and upgrades itself to shoot 5 shots at a go instead of four.
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Returns as a premium plant in the Chinese version of Plants vs Zombies 2, and as Mega Gatling Pea in the international version. Mega Gatling Pea costs 400 sun and has a chance to randomly Plant Food himself. When given plant food, the Chinese version shoots 60 180 peas in rapid succession, spread across three lanes, while the international Mega Gatling Pea fires out 150 peas and upgrades itself to shoot 5 shots at a go instead of four.
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* MoreDakka: IF everything else hasn't given it away, the Gatling Pea line is this in a nutshell, blistering rates of fire and typically the highest potential damage output of any plant in the game it's in in exchange for high cost and simplicity.
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* SimpleButAwesome: The Gatling Pea in all it's incarnations is just a Peashooter revved up to greater rates of fire. He doesn't do splash damage, he can't aim to other lanes or bypass obstacles in his line of sight, and is affected by all the counters Zombies have for regular peashooters. But in the same way, he also benefits from the broad range of support given to peashooters.
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* CriticalHit: Exaggerated with Mega Gatling Pea, who has a small chance to ''[[LimitBreak use his Plant Food]]'' whenever he attacks.
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* CriticalHit: Exaggerated with Mega Gatling Pea, who has a small chance to ''[[LimitBreak use his Plant Food]]'' Food attack]]'' whenever he attacks.
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* PowerCreep: Mega Gatling Pea completely overshadows the Pea Pod, by costing cheaper at similar levels[[note]]400 for an instant placement vs 500 through 4 plantings at level 1, 200 vs 300 sun at maximum levels[[/note]] but also having the ability to randomly Plant Food himself and then shooting even faster.
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* PowerCreep: Mega Gatling Pea completely overshadows the Pea Pod, by costing cheaper at similar levels[[note]]400 for an instant placement vs 500 through 4 plantings at level 1, 200 vs 300 sun at maximum levels[[/note]] but also having the ability to randomly Plant Food himself and then shooting even faster. His only real downside is his unwieldy starting cost, which high-level players can easily ignore with lategame sun-gathering methods.
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Pumpkin acts as a defensive layer for most plants. About as tough as a Wall-nut. Costs 125 sun, recharges slowly. Does not appear in the sequel, with the plant food boost for the nuts providing a similar effect.
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Pumpkin acts as a defensive layer for most plants. About as tough as a Wall-nut. Costs 125 sun, recharges slowly. Does not appear Is a premium plant in the sequel, with acting as the plant food boost vine equivalent for the nuts providing a similar effect.Reinforc-mint family.
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* GrandfatherClause: Is classified as a "Vine" plant in the second game despite not being one. Given he ''predates'' vines as the first plant you can plant down around another plant, it could just as well be said all the vines are ''Pumpkin'' plants.
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* GarlicIsAbhorrent: How his lane diversion works. Zombies take a bite out of him and jump into the nearest lane rather than continue doing so.
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* LighterAndSofter: All the plant designs in the sequels have rounder edges, larger eyes, and pudgier features.
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* {{Nerf}}: Received a pretty big one in the second game, where he only lasts 60 seconds and has his health reduced by half.
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* {{Nerf}}: Received a pretty big one in the second game, where he only lasts 60 seconds and has his health reduced by half. Spamming Puff-shrooms all over your lawn for free becomes a lot less effective as a result, unless you're able to keep them alive with Plant Food.
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Coffee Bean can be planted on a mushroom to wake them up during the day. Uses 75 sun, recharges fast. Doesn't appear in the sequel, since all mushrooms are diurnal by default. However, he appears in the Chinese version with a slight change to his mechanics.
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Coffee Bean can be planted on a mushroom to wake them up during the day. Uses 75 sun, recharges fast. Doesn't appear in the sequel, since all mushrooms are diurnal by default. However, he appears in the Chinese version with version, filling a slight change similar role to his mechanics.original appearance in waking up any plant he's attached to.
* MotorMouth: His ''Plants vs. Zombies 1'' almanac entry has him rapidly pepper someone else with questions and conversation topics. [[NoodleIncident Lions get involved at some point, for some reason.]]
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* SituationalSword: Only useful in day levels to wake up mushrooms.
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* SituationalSword: Only In ''1'', he's only useful in day levels to wake up mushrooms.mushrooms. In the Chinese version of ''2'', he's only useful if an Archmage Zombie is on the field, who will put your plants to sleep.
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* CooldownManipulation: By copying a plant, he effectively halves their cooldown time by allowing you to use two of the same plants.
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* CooldownManipulation: By copying a plant, he effectively halves their cooldown time by allowing you to use two of the same plants.plant, at the cost of an extra seed slot.
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* ArbitraryMinimumRange: Of a sort. If a zombie gets too close, it'll hide in the ground and do nothing.
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* ArbitraryMinimumRange: ArbitraryWeaponRange: Of a sort. If a zombie gets too close, it'll hide in the ground and do nothing.
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* AwesomeButImpractical: A lot of times it is more efficient to plant simple Peashooters as they cost less and can be planted a lot faster. They're also enough to take down most zombies as armored ones can be killed with cheap instas like Squash or Potato Mine.
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* OvershadowedByAwesome: In the second game, Fire Peashooter does the same amount of damage for 25 less sun and also warms nearby plants, while Red Stinger does more damage for 50 less sun when planted in columns 1-3. Repeater can be used with Torchwood while these plants can't, but as Torchwood is a [[DownloadableContent premium plant]] in the second game, players are not very likely to have him.
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* OvershadowedByAwesome: OvershadowedByAwesome:
** {{ZigZagged}} in the first game. He's unlocked 2 levels before night. Since no sun falls at night, Sun is much scarcer making him more costly to acquire as opposed to two Puff Shrooms which cost nothing. This is also when you have the cheaper but much more useful Fume-Shrooms. During Pool, he does have some time to shine especially with Torchwood. But after that, the angle of Roof levels makes him and other pea plants highly unusable. Even in Survival Endless, Repeater->Gatling Pea strategies don't fare well compared to Cob Cannon setups due to having less AOE damage even with Torchwood. Torchwood also conflicts with the slowing of Winter Melons, making peas less viable in Endless.
** In the second game, Fire Peashooter does the same amount of damage for 25 less sun and also warms nearby plants, while Red Stinger does more damage for 50 less sun when planted in columns 1-3. Repeater can be used with Torchwood while these plants can't, but as Torchwood is a [[DownloadableContent premium plant]] in the second game, players are not very likely to have him.
** {{ZigZagged}} in the first game. He's unlocked 2 levels before night. Since no sun falls at night, Sun is much scarcer making him more costly to acquire as opposed to two Puff Shrooms which cost nothing. This is also when you have the cheaper but much more useful Fume-Shrooms. During Pool, he does have some time to shine especially with Torchwood. But after that, the angle of Roof levels makes him and other pea plants highly unusable. Even in Survival Endless, Repeater->Gatling Pea strategies don't fare well compared to Cob Cannon setups due to having less AOE damage even with Torchwood. Torchwood also conflicts with the slowing of Winter Melons, making peas less viable in Endless.
** In the second game, Fire Peashooter does the same amount of damage for 25 less sun and also warms nearby plants, while Red Stinger does more damage for 50 less sun when planted in columns 1-3. Repeater can be used with Torchwood while these plants can't, but as Torchwood is a [[DownloadableContent premium plant]] in the second game, players are not very likely to have him.
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* SuddenlySpeaking: She sings the theme song "There's a Zombie on Your Lawn" at the end of the game.
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* SuddenlySpeaking: She sings the theme song "There's a Zombie "Zombies on Your Lawn" at the end of the game.