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* {{Expy}}: Of [[PokeMon Bellsprout]].

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* {{Expy}}: Of [[PokeMon [[{{Videogame.Pokemon}} Bellsprout]].

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* AntiVehicle: Will OneHitKill any vehicle zombie that passes over them.
* {{Caltrops}}: Acts as a spike strip variant against vehicle zombies.



* SpikeStrip: What it acts as against vehicles.



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* OneHitKill: Only against vehicles (i.e Zomboni and Catapult Zombie), as well as Piano Zombie.

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* OneHitKill: Only against vehicles (i.e Zomboni and Catapult Zombie), as well as Piano Zombie.Zombie and Barrel Roller Zombie's barrel.


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* SpikeStrip: What it acts as against vehicles.
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* AlphaStrike: In the second game, if you give one of your planted Puff-shrooms Plant Food, ''all of them'' will rapidly fire forward at enemies.

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* AlphaStrike: In the second game, if you give one of your planted Puff-shrooms Plant Food, ''all of them'' will rapidly fire forward at enemies. It also has the nice side effect of resetting their limited lifespan.
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* NiceHat: Gets a nice red visor cap as a costume in the second game.

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Chompers chomps and digests a zombie in front of them whole, but will be left vulnerable after eating. Based on the Venus Flytrap plant. Recharges fast, uses 150 sun.

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Chompers chomps and digests a zombie in front of them whole, but will be left vulnerable after eating. Based on the Venus Flytrap plant. Recharges fast, uses 150 sun.
sun. When given Plant Food, he'll suck 3 closest zombies on his lane towards his mouth, devours them, and then releases a burp that pushes other zombies on his lane backwards.

* AllAnimalsAreDogs: He sometimes scratches the place where the ear should be with its leaves where the feet would be. Even though he is a ''plant''.



* BlackHoleBelly: No matter how big the zombie was (Even Zomboni, Catapult Zombie or the Zombie Bobsled Team ''with the bobsled'' - but strangely, not the Gargantuar), once he swallows a zombie, it'll go easily down his stem.

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* BlackHoleBelly: No matter how big the zombie was (Even Zomboni, Catapult Zombie or the Zombie Bobsled Team ''with the bobsled'' - but strangely, not the Gargantuar), Gargantuar, unless you fed him Plant Food first), once he swallows a zombie, it'll go easily down his stem.stem.
* BlowYouAway: When given Plant Food.
* TheCameo: Was this at first in the second game, mentioned by Crazy Dave in the Dark Ages' final level.



* DownloadableContent: In the second game.



* OvershadowedByAwesome: In the second game. By the time they were introduced to the second game, their ability to eat a single zombie every so often looked pretty weak as a choice to reinforce a Wall-Nut wall, compared to Bonk Choi's and Snapdragon's ability to attack multiple zombies at once constantly.

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* OvershadowedByAwesome: In the second game. By the time they were introduced to the second game, their ability to eat a single zombie every so often looked pretty weak as a choice to reinforce a Wall-Nut wall, compared to Bonk Choi's and Snapdragon's ability to attack multiple zombies at once constantly. At the very least, their chomping time was reduced.




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* VacuumMouth: when given Plant Food.
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* OvershadowedByAwesome: In the second game. By the time they were introduced to the second game, their ability to eat a single zombie every so often looked pretty weak as a choice to reinforce a Wall-Nut wall, compared to Bonk Choi's and Snapdragon's ability to attack multiple zombies at once constantly.
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[[folder:Adventures]]
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[[folder:It's About Time]]
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[[folder:Garden Warfare]]
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* ArtisticLicenseBiology: Obviously, a flower pot isn't actually a plant, but it is made so in this game.

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* ShoutOut: Their homburg-and-shades costume in the second game is a Shout Out to ''Film/TheBluesBrothers''.



* OneHitKill: To Balloon Zombies, as well as any midair zombies in the second game. Can potentially combined with SmartBomb when combined with Plant Food-fed Spring Bean.

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* OneHitKill: To Balloon Zombies, as well as any midair zombies in the second game. Can In Pirate levels, can potentially combined with act as a SmartBomb when combined with Plant Food-fed Spring Bean.
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* FlowerOnHerHair: Justified, that flower is part of her.

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* FlowerOnHerHair: FlowerInHerHair: Justified, that flower is part of her.
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* ThePolyanna: Downplayed. Sun-shroom is known for his ever-present grin and sunny disposition, but even he has his dark days. It ain't easy keeping things light when you live in the shadows.

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* ThePolyanna: ThePollyanna: Downplayed. Sun-shroom is known for his ever-present grin and sunny disposition, but even he has his dark days. It ain't easy keeping things light when you live in the shadows.

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* FamedInStory: Becomes this in the second game.



* FamedInStory: Becomes this in the second game.



* ShowsDamage: When he gets eaten enough.



* GogglesDoNothing: He can get a pair of glasses that he only puts on his cap as his costume in the second game.



* ShowsDamage: When he gets eaten enough.



* AntiAir



* ShowsDamage: When he gets eaten enough.



* TheFamilyWhoSlaysTogether: See Kernel-pult's entry.

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* TheFamilyWhoSlaysTogether: TheFamilyThatSlaysTogether: See Kernel-pult's entry.



* NoMouth



* TheFamilyWhoSlaysTogether: The eldest of the Pult brothers.

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* TheFamilyWhoSlaysTogether: TheFamilyThatSlaysTogether: The eldest of the Pult brothers.



* NoMouth



* ShowsDamage: When he gets eaten enough.



* TheFamilyWhoSlaysTogether: See Kernel-pult's entry.

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* TheFamilyWhoSlaysTogether: TheFamilyThatSlaysTogether: See Kernel-pult's entry.


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* NoMouth


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!!Gatling Pea
An upgrade for the Repeater, Gatling Pea shoots peas 4 times in a row. Must be planted on an existing Repeater. Costs 250 sun (+200 from Repeater), recharges very slowly.

* TheCameo: He only appears as Peashooter and Repeater's Plant Food upgrade in the second game.
* CarpeDiem: A variant:
--> '''Gatling Pea's parents:''' But honey, (joining the military) is dangerous! \\
'''Gatling Pea:''' LIFE is dangerous.
* CoolHelmet
* FacialMarkings
* GatlingGood

!!Twin Sunflower
An upgrade for the Sunflower, Twin Sunflower gives 2 times the amounts of sun given by Sunflower. Must be planted on an existing Sunflower. Costs 150 sun (+50 from Sunflower; just 125 sun in the second game), recharges very slowly (mediocre in the second game). Becomes a standalone plant in the second game; if given Plant Food, she'll give 250 suns.

* ArtificialHuman: More of an Artificial Plant, but it is mentioned that she's born from a forbidden science.
* ConstructAdditionalPylons: The pylon of choice in most levels. Although in the first game it isn't recommended to be used outside Survival Mode due to its long recharge and high cost.
* CoolShades: As her costume in the second game.
* FamedInStory: Becomes this in the second game.
* FlowerMotifs: The flower motif of choice in artwork related to ''Plants vs. Zombies'', at least most of the time.
* MultipleHeadCase
* PerpetualSmiler
* PowerGlows: Whenever she's about to produce sun.
* ThePowerOfTheSun: Much like Sunflower.
* SunnySunflowerDisposition: A smiling, happy bouncing sunflower.
* SupportPartyMember: By giving suns.

!!Gloom-shroom
As he's a mushroom, he's only active at night. An upgrade for Fume-shroom, Gloom-shroom fires fumes 4 times in a 3x3 area around where he's planted. Must be planted on an existing Fume-shroom. Costs 150 sun (+75 from Fume-shroom), recharges very slowly.

* ArmorPiercingQuestion: When people points out that his job is dirty and unpleasant, he counters with "would you rather have your brain eaten by zombies?"
* CloseRangeCombatant
* MultiDirectionalBarrage
* ShieldsAreUseless: Works much like Fume-shroom.

!!Cattail
An upgrade to the Lily Pad, Cattail shoots 2 thorns in a row that homes in to nearby opponents. Must be planted on a Lily Pad. Costs 225 sun (+25 from Lily Pad), recharges very slowly.

* AntiAir: Effective against Balloon Zombies.
* AuthorAvatar: Of Laura Shigihara.
* CatSmile
* HomingProjectile / {{Roboteching}}
* NiceHat: A nice cat-eared pink cap.
* {{Planimal}}
* PunnyName: Her name is a reference to the cattail plant, but she has a face of a cat.
* SpikeShooter
* StopBeingStereotypical: She woofs instead of meows because she hates being stereotyped.

!!Winter Melon
An upgrade to the Melon-pult, Winter Melon lobs cold watermelons that does splash damage and can freeze multiple zombies at once, at a halved rate of the Peashooter. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof stage, or in Egypt and Dark Ages). Must be planted on a Melon-pult. Costs 200 sun (+300 from Melon-pult; 500 in the second game), recharges very slowly (fast in the second game). It is a standalone plant in the sequel. When given Plant Food, he'll launch loads of giant cold watermelons which fall onto all zombies.

* AnIcePerson
* ArtisticLicenseBiology: The real life [[http://en.wikipedia.org/wiki/Winter_melon winter melon]] is only distantly related to actual watermelons.
* EdibleAmmunition: Watermelons.
* FamedInStory: In the second game.
* NiceHat: Gains a blue winter hat (very much resembling Cartman's from SouthPark) as a costume in the second game.
* NoMouth
* ShieldsAreUseless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object.
* SplashDamage: When a cold watermelon hits a zombie, its chunks will spread over the tiles around where it lands, dealing minor damage to (and freezes) zombies on that area.
* SupportPartyMember: By slowing down zombies. Downplayed as they can also deal heavy damage.

!!Gold Magnet
An upgrade for the Magnet-shroom, Gold Magnet attracts coins and diamonds nearby. Must be planted on a Magnet-shroom. Costs 50 sun (+100 from Magnet-shroom) and recharges very slowly.

* ArtisticLicenseBiology: Magnet-shroom is a mushroom and Gold Magnet is a normal plant. That's ignoring the fact that a mushroom can have magnetic current, or the fact that gold and silver (much less diamond!) are non-magnetic...
* AttentionDeficitOohShiny
-->'''His almanac entry:''' "...Now I'm here, on this lawn, in serious danger of being eaten to death. Ooh! A coin!"
* GoldMakesEverythingShiny
* MoneyGrinding: It is popular to use them as this, alongside Marigold.
* PowerGlows: When it attracts money.
* PowerUpMagnet
* SupportPartyMember: By collecting coins for you.
* UnluckyEverydude: He was enjoying his safe, rich business before he gets drafted to the lawn.

!!Spikerock
An upgrade to Spikeweed, Spikerock damages any zombie who walks on it. He deals the same damage to a Spikeweed at twice the rate of fire. He can take up to 9 vehicle/Gargantuar hits in the first game (although Jack-in-the-box Zombie can kill him instantly) and 3 barrel/piano/Gargantuar hits in the second. Must be planted on a Spikeweed, although he is a standalone plant in the sequel. Costs 125 sun (+100 from Spikeweed; 250 in the sequel), recharges very slowly (fast in the sequel). When given Plant Food, Spikerock will attract all zombies on his lane onto himself while popping multiple spikes on said lane, dealing heavy damage.

* ArtisticLicenseBiology: Spikerock is technically a rock and not a plant.
* CoolShades: Gains a pair as a costume in the second game.
* DeployableCover: It's not his intended use, but he can be used as this against vehicles and Gargantuar (the latter won't stop trying to hammer at Spikerock until it is destroyed completely).
* FaceOfAThug: Despite his appearance he's a decent fellow likes museums and traveling. Downplayed in the sequel where he becomes a heavy metal musician.
* NoMouth
* OneHitKill: Only against vehicles (i.e Zomboni and Catapult Zombie), as well as Piano Zombie.
* PopTheTires: Possible with vehicle-riding zombies.
* ShieldsAreUseless: He can bypass shielded zombies by his attacks.
* ShowsDamage: He'll lose his 3 big spikes one-by-one whenever a vehicle or Gargantuar runs onto him.
* SpikesOfDoom
* YouWillNotEvadeMe: His Plant Food ability is best at grouping zombies together.

!!Cob Cannon
An upgrade for Kernel-pult, Cob Cannon launches big cob missiles at your command; click on him, then click at any part of your lawn to make him launch a missile to the designated place. Said missile explodes in a 3x3 are around itself. After firing, it'll take time for him to reload. Must be planted on 2 side-by-side Kernel-pults. Costs 500 sun (+200 from 2 Kernel-pults), recharges very slowly.

* AwesomeButImpractical: Outside of Survival levels at least, since normal levels are short and they're very costly.
* BadassBookworm: He studied in Harvard and worked as a lawyer.
* {{BFG}}
* BreadEggsMilkSquick
-->'''His almanac entry:''' "He went to Harvard. He practices law in a prestigious New York firm. He can explode whole areas of zombies with a single corn launch."
* CoolDown: He needs some reload time before he can fire another cob.
* DeathFromAbove: His launched cob missiles drop from above like a bomb.
* EdibleAmmunition: A whole cob of corn. It is called an ICBM - Intercontinental Ballistic Maize.
* OneHitKill: On most zombies.
* TheStoic: It's a mystery of what really ticks him off.

!!Imitater
A special plant that can copy any plant except upgrade plants and itself. It can be used to effectively cut the recharge time of plants in half, although it takes up another seed slot. Its recharge time, sun cost and other properties depend on what plant it copied.

* DeliberatelyMonochrome: Whatever he copies will be monochrome to differentiate him from the actual plant. He himself is monochrome. Averted in the sequel.
* DownloadableContent: in the second game.
* {{Expy}}: of Presto in {{Insaniquarium}}.
* GrumpyOldMan: He in the first game has the vibes of this, being an OldSoldier.
* NiceHat: A black beret.
* PunnyName: of "imitate" and "tater" (a slang for potato).
* StealthPun: Him being a mime in the sequel is a reference to his copying ("miming") ability.
* SuspiciouslySimilarSubstitute: Inverted, the Imitater in the second game is different than the first. Even then, the two still work the same way.
* TransformationIsAFreeAction: Subverted in the first game where he can be killed before he fully transforms. Played straight in the sequel, though.
* TransformationSequence: He'll spin a few times before turning into a plant when he's planted.
* VoluntaryShapeshifting
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* BulletSeed


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!!Cabbage-pult
Lobs cabbages at half the rate of a Peashooter, but does double the damage. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof stage, or in Egypt and Dark Ages). Recharges fast, costs 100 sun. When given Plant Food, he'll fire loads of giant cabbages to the air which lands on all zombies.

* ArsonMurderAndJaywalking
-->'''Second game's almanac entry:''' Cabbage-pult received his doctorate in pulting from Harvest University. He knows a thing or two about launching his way to the top. He also makes a mean soup.
* EdibleAmmunition: Cabbages.
* TheFamilyWhoSlaysTogether: See Kernel-pult's entry.
* LampshadeHanging: He seems to be the only one who noticed that zombies climbing the roof is unusual.
* MartialArtsHeadband: Gains one as his costume in the second game.
* OvershadowedByAwesome: He, like Peashooter, is a mediocre damage-dealing plant that has no special features, while the other lobbed shot plants do. He's also the only lobbed-shot plant to lack any upgrade in the first game. His Plant Food ability is also among the weakest in the game. However, he's more reliable than Kernel-pult (because his damage output is consistent) and cheaper than Melon-pult.
* ShieldsAreUseless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object.

!!Flower Pot
He's a plant that allows you to plant another plant on otherwise unplantable surface. Costs 25 sun, recharges fast.

* DeployableCover: It's not the intended use, but he can be used to block zombies whenever you absolutely need some more protection.
* EyesAlwaysShut
* MindScrew
-->'''His almanac entry:''' "I'm a pot for planting. Yet I'm also a plant. HAS YOUR MIND EXPLODED YET?"
* SituationalSword: He's only useful in roof stages.
* SupportPartyMember: By allowing plants to be planted on the roof.

!!Kernel-pult
Another of the lobbed shot plants, he normally lobs normal-damaging kernel at enemies, but has a chance of lobbing double-damage butter that immobilizes a zombie for 5 seconds. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof stage, or in Egypt and Dark Ages). Recharges fast, uses 100 sun. Can be upgraded to Cob Cannon. When given Plant Food, he'll fire loads of butters to the air, immobilizing all zombies on screen.

* EdibleAmmunition: Kernels and butter.
* TheFamilyWhoSlaysTogether: The eldest of the Pult brothers.
* MartialArtsHeadband: Gains one as his costume in the second game.
* OneHitKill: On Seagull Zombies, Parrot Zombies and Swashbuckler Zombies (the latter only when they're still swinging) in the second game, but only with butter.
* TheParalyzer: The butter acts as this.
* ShieldsAreUseless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object.

!!Coffee Bean
Coffee Bean can be planted on a mushroom to wake him up during the day. Uses 75 sun, recharges fast.

* {{Keet}}: He sure does get excited.
* MustHaveCaffeine
* PowerFloats: In the Zen Garden, he floats slightly over the pot.
* SupportPartyMember: By waking up mushrooms.

!!Garlic
Garlic redirects zombies who bite it away from the lane he's planted on. Uses 50 sun, recharges fast.

* SeriousBusiness: Garlic sees redirection as this for him. He even has a doctorate on it.
* SingleTear: One drops out when he's at low health.
* SupportPartyMember: By acting as crowd control.

!!Umbrella Leaf
He protects the plants around him (3x3 tiles with him in the center) from Bungee Zombies and Catapult Zombies' projectiles. Based on a [[http://en.wikipedia.org/wiki/Podophyllum_peltatum mayapple plant]]. Uses 100 sun, recharges fast.

* ImprovisedUmbrella
* SizeShifter: When he activates his ability.
* SupportPartyMember: By acting as defense against aerial threats.
* UnsoundEffect: SPROING! in his almanac entry.

!!Marigold
She drops coins on regular intervals. In the second game, though, she's only in the Zen Garden. Recharges slowly, uses 50 sun.

* ArtisticLicenseBiology: She looks more like a daisy than a marigold.
* MoneyGrinding: She's mainly used for this.
* PaletteSwap: In Zen Garden, she comes in a variety of colors.
* PowerGlows: When she's about to drop a coin.
* PunnyName: You see, it has "gold" in it...
* SeriousBusiness: She does a lot of thinking for when she wants to drop a silver coin or a gold one.
* SupportPartyMember: By dropping coins.

!!Melon-pult
Another of the lobbed shot plants, he lobs big watermelons at enemies that does heavy direct damage and light spread damage at a halved rate of the Peashooter. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof stage, or in Egypt and Dark Ages). Costs 300 sun (325 in the second game), recharges fast. Can be upgraded to Winter Melon, although it is a standalone plant in the sequel. When given Plant Food, he'll launch loads of giant watermelons which fall onto all zombies.

* ArrogantKungFuGuy: Although he isn't one for bragging, he's not known for false modesty.
* BerserkButton: He's offended whenever someone asks whether he's seedless or not.
* CaptainObvious
-->'''Second game's almanac entry:''' "Everyone says my head looks like a melon," said the middle child of the Pult family, "And they would be right."
* EdibleAmmunition: Watermelons.
* TheFamilyWhoSlaysTogether: See Kernel-pult's entry.
* NiceHat: Gains a sailor hat as a costume in the second game.
* ShieldsAreUseless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object.
* SplashDamage: When a watermelon hits a zombie, its chunks will spread over the tiles around where it lands, dealing minor damage to zombies on that area.
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* AfraidOfTheirOwnStrength: His magnetism powers always scare him. He's not sure that [[ComesGreatResponsibility he can't handle that much responsibility.]]

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* AfraidOfTheirOwnStrength: His magnetism powers always scare him. He's not sure that [[ComesGreatResponsibility he can't can handle that much responsibility.]]
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* AfraidOfHisOwnStrength: His magnetism powers always scare him. He's not sure that [[ComesGreatResponsibility he can't handle that much responsibility.]]

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* AfraidOfHisOwnStrength: AfraidOfTheirOwnStrength: His magnetism powers always scare him. He's not sure that [[ComesGreatResponsibility he can't handle that much responsibility.]]

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* BulletSeed



* BulletSeed



* BulletSeed



* BulletSeed



* FaceOfAThug: Despite his fierce looks, he's very sociable.




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* SupportPartyMember: By acting as defense.

!!Sea-shroom
As he's a mushroom, he's only active at night. He's much like Puff-shroom in his functions, except that he's an aquatic plant. Costs 0 sun, recharges slowly.

* CloseRangeCombatant: Same as Puff-shroom.
* NonIndicativeName: It is mentioned that despite his name, he has never seen the seas because he doesn't have the time.
* UselessUsefulSpell: Their recharge time is slower than Puff-shroom that it is often better if you put a Lily Pad and a Puff-shroom instead of a Sea-shroom to put up defenses quicker. If you have the time, however, Sea-shrooms helps you save your suns.

!!Plantern
Planterns emanate light, clearing up the fogs in the Fog setting and showing you what's inside vases around him in Vasebreaker minigame. Costs 25 sun, recharges slowly.

* BlackMagic: He isn't gonna say that it's the source of his unique light ability... but then he claims that [[IllNeverTellYouWhatImTellingYou he has said enough.]]
* LightEmUp
* NoMouth
* PunnyName: on "plant" and "lantern".
* SituationalSword: Plantern is only useful in Fog levels.
* SupportPartyMember: By clearing fogs and letting you see through vases.

!!Cactus
She shoots moderately-damaging spikes at moderate rate of fire at enemies, which can pop the balloons of Balloon Zombies. Based on the [[http://en.wikipedia.org/wiki/Saguaro_Cactus Saguaro Cactus]]. Recharges fast, uses 125 sun.

* ActionGirl
* AntiAir: Works well against Balloon Zombies. Otherwise, she's similar to a Peashooter with more sun cost and without being able to be powered up by Torchwood.
* FaceOfAThug: She may look prickly but she just wants to give hugs. Understandably, people don't want that, but she doesn't mind.
* FlowerOnHerHair: Justified, that flower is part of her.
* InterspeciesRomance: She has one with an armadillo.
* OvershadowedByAwesome: Using Blover is less space-consuming and potentially capable of decimating many Balloon Zombies at once, while Cattail, aside from directly doing what Cactus does, also has added perk of doubled rate of fire and homing capabilities (at the higher sun cost), making Cactus obsolete.
* SpikeShooter

!!Blover
Blovers blow away fogs and Balloon Zombies. In the second game, he's also able to blow any zombies that are in midair. Recharges fast, costs 100 sun (50 sun in the second game).

* BlowYouAway
* OneHitKill: To Balloon Zombies, as well as any midair zombies in the second game. Can potentially combined with SmartBomb when combined with Plant Food-fed Spring Bean.
* PunnyName: of "blow" and "clover".
* SpecsOfAwesome: Gains one as a costume in the second game.
* SupportPartyMember: By blowing away fog.

!!Split Pea
Another variant of Peashooter with a second head that points backwards. Shoots peas to 2 directions; one at a time forward, two at a time backward. References the actual [[http://en.wikipedia.org/wiki/Split_Pea split pea]]. Costs 125 sun, recharges fast. When given Plant Food, the effect is a mix of Peashooter's and Repeater's for the respective heads.

* AngelFaceDemonFace: As a costume in the second game, the front head gets a HolyHalo while the back one gets [[HornedHumanoid horns]].
* BackwardsFiringGun: His back head is used for this.
* BigOlEyebrows: Only one of the pair gets eyebrows, and they're constantly feuding over them.
* ConjoinedTwins
* EdibleAmmunition: Peas, of course.
* MoreDakka: When given Plant Food.
* MultipleHeadCase

!!Starfruit
Starfruit shoots normal-damaging stars in 5 directions. Costs 125 sun (150 in the second game), recharges fast. If given Plant Food, he'll rapidly shoot giant stars (deals 4 damage each) in 5 directions.

* BadassMustache: He gains it as a costume in the second game.
* CatSmile
* DistressedDude: In one level in the second game, you have to guard some Starfruits from getting eaten by zombies.
* DownloadableContent: in the second game.
* {{Keet}}: He likes having fun with the futuristic transportation.
* MoreDakka: if given Plant Food.
* SpreadShot
* StarPower

!!Pumpkin
Pumpkin acts as a defensive layer for most plants. About as tough as a Wall-nut. Costs 125 sun, recharges slowly.

* DeployableCover: Much like the Nut brothers, the difference being that he can be planted over other plants.
* FaceOfAThug: He looks as ugly as the Jack-o-lantern pumpkins, but he's a good guy who protects other plants.
* ShoutOut: To {{Peggle}} in his Almanac entry. To be specific, Renfield, the pumpkin head in said game.
* StoneWall: Having no offensive capabilities, but is very tough.
* SupportPartyMember: By acting as defense.

!!Magnet-shroom
As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). He attracts metal objects from the closest zombie around him, either weakening their defense or taking their unique abilities away. Recharges fast (mediocre in the second game), costs 100 sun. Can be upgraded to Gold Magnet. If given Plant Food, he'll attract all metal objects in range, then fire them off rapidly.

* AfraidOfHisOwnStrength: His magnetism powers always scare him. He's not sure that [[ComesGreatResponsibility he can't handle that much responsibility.]]
* BadassCape: Gains one as his costume in the second game.
* ChickMagnet: He's mentioned to be this, with his magnetic personality. Problem is, all of the girls find him too clingy.
* CoolDown: He has a cooldown time after he attracts a metal object. Because of this, he can't handle too much metal-tool zombies at once. But he can with Plant Food.
* DistressedDude: In one level in the second game, you have to protect some Magnet-shrooms from zombies.
* MagnetismManipulation
** SelectiveMagnetism: Oddly, he can't attract small things that the zombies may wear on their clothing. He also can't attract robots, but he can attract the Zombot Dark Dragon's nose ring.
* NoMouth
* PowerGlows: He glows blue whenever he attracts an object.
* SupportPartyMember: By taking away zombies' metal objects. Downplayed that it can also attack zombies, but only with Plant Food.

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* WhyDoesItHaveToBeSnakes: He's afraid of puppies.

to:

* WhyDoesItHaveToBeSnakes: WhyDidItHaveToBeSnakes: He's afraid of puppies.
puppies.



* FlowerOnHerHair: More like Flower On His Cap, but he gets this as part of his costume in the second game.

to:

* FlowerOnHerHair: FlowerInHerHair: More like Flower On His Cap, but he gets this as part of his costume in the second game.



* MoreDakka: When given PlantFood.

to:

* MoreDakka: When given PlantFood.Plant Food.



An aquatic plant used as a trap for nearby zombies; works similarly to a Squash on ground. Recharges slow, uses 50 sun.

to:

An aquatic plant used as a trap for nearby zombies; works similarly to a Squash on ground. Recharges slow, uses 50 25 sun.



* FaceOfAThug

to:

* FaceOfAThug{{Expy}}: of [[PokeMon Tangela]].
* HighlyVisibleNinja: He insists that he's invisible, even if his friends keep telling him that they could see him.
* NoMouth



* ActionBomb

to:

* ActionBombActionBomb: Lampshaded in his Almanac in that he expects to explode anytime.



* OneHitKill

to:

* OneHitKillFedoraOfAsskicking: He gains one as his costume in the second game.
* LivingADoubleLife: His Almanac entry in the second game mentions that he is one spicy character by day and The Macramé Vigilante by night.
* OneHitKill: on most zombies.



* TacticalRockPaperScissors: The perfect counter for Zombonis as his fire melts the ice trail too.



Spikeweed damages any zombie who walks on it. Can only be destroyed by vehicles, Jack-in-the-Box Zombie and Gargantuar, and in the sequel, Barrel Zombie and Piano Zombie. Costs 100 sun, recharges fast.

* FaceOfAThug

to:

Spikeweed damages any zombie who walks on it. He deals around 5 pea shots of damage when a zombie walks on it, assuming the zombie runs on normal speed. Can only be destroyed by vehicles, Jack-in-the-Box Zombie and Gargantuar, and in the sequel, Barrel Zombie and Piano Zombie. Upgradable to Spikerock, although the latter is a standalone plant in the sequel. Costs 100 sun, recharges fast.

fast. When given Plant Food, Spikeweed will attract all zombies on his lane onto himself while popping multiple spikes on said lane, dealing heavy damage.

* FaceOfAThugFaceOfAThug: Despite his appearance he's a decent fellow who's into hockey.
* GrouchoMask: Gains one as his costume in the second game.
* HellishPupils: He gets these in the second game.
* MundaneUtility: In the second game, he opens a business of acupuncture therapy. No points of guessing how he becomes successful.
* NoMouth



* PopTheTires: Possible with vehicle-riding zombies.
* ShieldsAreUseless: He can bypass shielded zombies by his attacks.




to:

* YouWillNotEvadeMe: His Plant Food ability is best at grouping zombies together.



Torchwood sets on fire peas that pass through him, doubling their damage. Also clears up fog in a small area. Recharges fast, costs 175 sun.

to:

Torchwood sets on fire peas that pass through him, doubling their damage. Also clears up fog in a small area. Recharges fast, costs 175 sun.
sun. If given Plant Food, his fire will turn blue and triple the damage of the peas passing through him.

* BirdsOfAFeather: Platonic example with Snapdragon; the two are great friends who hang out together.
* CoolShades: More like Cool Goggles, as his costume in the second game.



* ElementalRockPaperScissors: See Snow Pea's entry for details.



* NeverLearnedToRead: His deepest secret.



* TechnicolorFire: In the second game, if you used Plant Food on him, his fire will turn blue, tripling the damage of the peas.

to:

* PunnyName: It's a reference to [[http://en.wikipedia.org/wiki/Burseraceae the actual species of plant]], the fact that it's a torch made of wood, and the DoctorWho spinoff.
* TheSocialExpert: He's well-liked by everyone and fairly friendly.
* SupportPartyMember: By strengthening your peas and clearing fogs.
* TechnicolorFire: In the second game, if you used When given Plant Food on him, his fire will turn blue, tripling the damage of the peas.
Food.



Similar in purpose to a Wall-nut, but tougher and can't be vaulted over. Recharges slowly, uses 125 sun.

to:

Similar in purpose to a Wall-nut, but tougher and can't be vaulted over. Apparently, Wall-nut's big brother. Recharges slowly, uses 125 sun.
sun. When given Plant Food, he'll gain a layer of armor that boosts his health.

* BadassBaritone: Is mentioned to have a baritone voice, but like most plants, he never actually talks in-game.
* BadassMustache: Gains one as a costume in the second game.



* PunnyName: Pun on Wall-nut and "tall".



* TheStoic: His determined expression never changes even as zombies continually chew on him.

to:

* TheStoic: His determined expression never changes even as zombies continually chew on him. Subverted in the sequel, though.

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As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). Attacks by shooting spores at zombies if they come 3 squares in front of him. Costs 0 sun, recharges fast. If given Plant Food, he and all the other Puff-shrooms on screen will fire 30 spores and their life span will be reset.

to:

As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). Attacks by shooting moderately-damaging spores at zombies if they come 3 squares in front of him. Costs 0 sun, recharges fast. If given Plant Food, he and all the other Puff-shrooms on screen will fire 30 spores and their life span will be reset.



As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). He sprays fumes forward that covers 4 tiles in front of him and hits all zombies on them. In the first game, he deals the same damage as a peashooter at a similar rate of fire; in the second game, he deals double the damage at a slightly slower rate. Recharges fast, uses 75 sun (125 in the second game). If given Plant Food, he'll fire a large amount of fume that will push zombies back and deals 75 pea worth of damage.

to:

As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). He sprays fumes forward that covers 4 tiles in front of him and hits all zombies on them. In the first game, he deals the same damage as a peashooter at a similar rate of fire; in the second game, he deals double the damage at a slightly slower rate. Recharges fast, uses 75 sun (125 in the second game). Can be upgraded to Gloom-shroom. If given Plant Food, he'll fire a large amount of fume that will push zombies back and deals 75 pea worth of damage.



As he's a mushroom, he's only active at night. Shoots long-ranged spores, but hides if a zombie walks too close. Recharges fast, costs 25 sun.

to:

As he's a mushroom, he's only active at night. Shoots long-ranged moderate damage spores, but hides if a zombie walks too close. Recharges fast, costs 25 sun.



* ActionBomb
* AntiHero: He claims that he can destroy your house if he wanted to and only works with you because he's paid for it.

to:

* ActionBomb
ActionBomb: The most powerful among them all, in fact.
* AntiHero: He claims that he can destroy your house if he wanted to and it's only works with you because he's paid for on your side that he doesn't do it.



* PerpetualFrowner



An aquatic plant that is primarily used as a platform for other plants to be put onto. Recharges fast, uses 25 sun.

to:

An aquatic plant that is primarily used as a platform for other plants to be put onto. Recharges fast, uses 25 sun.
sun. Can be upgraded to Cattail.



* NoMouth




to:

* SupportPartyMember: By allowing non-aquatic plants to be planted on the water.



Squash squashes a zombie to the left or right of his tile, doing heavy damage. Recharges slowly, consumes 50 sun.

to:

Squash squashes a zombie to the left or right of his tile, doing heavy damage. Based on a [[http://en.wikipedia.org/wiki/Chayote Chayote Squash]]. Recharges slowly, consumes 50 sun.
sun. If given Plant Food, he'll jumps onto the two strongest zombies on the screen, one after another, squashing everything on the tiles.

* BloodKnight: The Almanac entry has him getting very excited on getting into action.



* FascinatingEyebrow: As he's noticing a zombie near him.



* MartialArtsHeadband: Gains this as part of his costume in the second game.




to:

* ScreenShake: The screen always shakes if a Squash squashes zombies.
* StoutStrength: Seemingly because he's a plump squash and he's really strong.



Similar to Peashooter, except that Threepeaters can shoot peas to 3 lanes at once. Recharges fast, consumes 325 sun (300 sun in the second game).

to:

Similar to Peashooter, except that Threepeaters can shoot peas to 3 lanes at once. Recharges fast, consumes 325 sun (300 sun in the second game).
game). If given Plant Food, he'll rapidly spread-fire peas in a leaf pattern.

* ArcNumber: Subverted. None of his activities are related to 3 in any way, and he says that his favorite number is 5.
* BucketHelmet: Variant with pot helmets, much like Crazy Dave, as a costume in the second game.



* MoreDakka:
* MultipleHeadCase

to:

* MoreDakka:
MoreDakka: When given PlantFood.
* MultipleHeadCaseMultipleHeadCase: His heads all enjoy playing games, but they always have problems because the left head always cheats.
* PunnyName: A pun on Repeater and "three".
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* ActionBomb

to:

* ActionBombActionBomb: Although, it doesn't induce OneHitKill unlike most Action Bombs.




to:

* SupportPartyMember: By freezing all zombies. In the Invisi-ghoul minigame, it can also be used to mark the position of the zombies by showing chunks of ice forming beneath the zombies' legs.

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As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). When a zombie eats it, it'll turn back and eat other zombies on its way. Costs 75 sun (125 in the second game), recharges slowly.

to:

As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). When a zombie eats it, it'll turn back and eat other zombies on its way. Costs 75 sun (125 in the second game), recharges slowly.
slowly. When given Plant Food, he'll glow; when a zombie eats it, it'll turn into a Gargantuar and start fighting for your side.



* FlowerOnHerHair: More like Flower On His Cap, but he gets this as part of his costume in the second game.



* OneWingedAngel: in the second game, if you feed him Plant Food, he can turn the hypnotized zombie into a Gargantuar.

to:

* OneWingedAngel: in the second game, if you feed him His Plant Food, he can turn Food ability, although this is done on the hypnotized zombies instead.
* PowerGlows: when given Plant Food.
* SupportPartyMember: By turning a
zombie into a Gargantuar.
to fight for you.



As it is a mushroom, he's only active at night. Shoots long-ranged spores, but hides if a zombie walks too close. Recharges fast, costs 25 sun.

to:

As it is he's a mushroom, he's only active at night. Shoots long-ranged spores, but hides if a zombie walks too close. Recharges fast, costs 25 sun.




to:

* NotGoodWithPeople: He's so scaredy-cat that he's scared of everyone.

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* BackwardsFiringWeapon: Only in Vasebreaker minigame, there exists reversed variants of Repeater.

to:

* BackwardsFiringWeapon: BackwardsFiringGun: Only in Vasebreaker minigame, there exists reversed variants of Repeater.



As it is a mushroom, he's only active at night. He sprays fumes forward that covers 4 tiles in front of him and hits all zombies on them. In the first game, he deals the same damage as a peashooter at a similar rate of fire; in the second game, he deals double the damage at a slightly slower rate. Recharges fast, uses 75 sun (125 in the second game). If given Plant Food, he'll fire a large amount of fume that will push zombies back and deals 75 pea worth of damage.

to:

As it is he's a mushroom, he's only active at night.night (but in the second game he becomes diurnal). He sprays fumes forward that covers 4 tiles in front of him and hits all zombies on them. In the first game, he deals the same damage as a peashooter at a similar rate of fire; in the second game, he deals double the damage at a slightly slower rate. Recharges fast, uses 75 sun (125 in the second game). If given Plant Food, he'll fire a large amount of fume that will push zombies back and deals 75 pea worth of damage.




to:

* SpecsOfAwesome: Gains one as his costume in the second game.



* FaceOfAThug: Despite Grave Buster's fearsome appearance, he wants everyone to know that he loves kittens and spends his off hours volunteering at a local zombie rehabilitation center. "It's just the right thing to do," he says.
** According to the almanac in the second game, he may appear spiky or ill-tempered, but Grave Buster just wants to give you a big hug.
* NiceHat: Gains a fez as a costume in the second game.



* SupportPartyMember: By disposing of graves.




to:

* WhyDoesItHaveToBeSnakes: He's afraid of puppies.



As it is a mushroom, he's only active at night. Turns the zombie who eats it into turn back and eating other zombies on its way. Costs 75 sun, recharges slowly.

to:

As it is he's a mushroom, he's only active at night. Turns night (but in the second game he becomes diurnal). When a zombie who eats it into it, it'll turn back and eating eat other zombies on its way. Costs 75 sun, sun (125 in the second game), recharges slowly.

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* CoolDown: Plants are given cooldown/recovery time after planting; some plants have longer cooldown than others. A few certain plants also have their own cooldown before they can be used.

to:

* CoolDown: Plants are given cooldown/recovery time after planting; some plants have longer cooldown than others. A few certain plants also have their own cooldown before after action.
* CriticalExistenceFailure: All plants' performance will stay the same even if they're at the brink of death. Exceptions are the defensive plants (that's expected of them) and, in particular, Pea-nut (he loses his top head after being eaten enough and thus is left with halved firing rate).
* InvulnerableAttack: When an offensive plant is given Plant Food,
they can be used.become impervious to damage for a short while as they attack.



* MustHaveCaffeine: In the first game, all mushrooms need Coffee Bean to stay awake at day levels.



* SupportPartyMember: By giving suns.



* PunnyName: His name is a pun of a walnut.



* SupportPartyMember: By acting as defense.



* CoolMask: Gains one as his costume in the second game.



Similar to normal Peashooter, but their peas have freezing properties and can slow down zombies. Costs 175 sun, recharges fast.

to:

Similar to normal Peashooter, but their peas have freezing properties and can slow down zombies. Costs 175 sun, sun (150 in the second game), recharges fast.
fast. His name is a reference to the real life snow peas, a variety of pea that grows in the end of winter. When given Plant Food, he'll generate an ice trail in front of him that slows down all zombies on said lane, then fires 60 peas.



* MoreDakka: When given Plant Food.




to:

* NiceHat: Gains a winter hat as a costume in the second game.
* SupportPartyMember: By slowing the zombies down. Downplayed as they also can deal damage on their own.



Chompers digests a zombie in front of them whole, but will be left vulnerable after eating. Recharges fast, uses 150 sun.

to:

Chompers chomps and digests a zombie in front of them whole, but will be left vulnerable after eating. Based on the Venus Flytrap plant. Recharges fast, uses 150 sun.
sun.

* BashBrothers: With Wall-nut, see his section.
* BlackHoleBelly: No matter how big the zombie was (Even Zomboni, Catapult Zombie or the Zombie Bobsled Team ''with the bobsled'' - but strangely, not the Gargantuar), once he swallows a zombie, it'll go easily down his stem.



* CoolDown: He needs to finish eating a zombie before he can eat another.



* OneHitKill: Except for Zombonis, Catapult Zombies and Gargantuar, who can't be killed with it.

to:

* OneHitKill: Except for Zombonis, Catapult Zombies and Gargantuar, who can't be killed with it.



Similar to Peashooter, except that they shoot peas twice in a row. Recharges fast, uses 200 sun.

to:

Similar to Peashooter, except that they shoot peas twice in a row. Recharges fast, uses 200 sun.
sun. Can be upgraded to Gatling Pea. When given Plant Food, he'll turn into Gatling Pea that quickly shoots 90 peas, plus a giant pea that deals 30 damage.

* BackwardsFiringWeapon: Only in Vasebreaker minigame, there exists reversed variants of Repeater.
* CoolHelmet: Temporarily gains this when given Plant Food.
** HornyVikings: He gets a viking-style helmet as a costume in the second game.
* DepartmentOfRedundancyDepartment: Perhaps as a reference to his name, he has a tendency to repeat what he says.
--> '''Almanac entry in the second game:''' "Everyone always asks me if we've met before." says Repeater. "Everyone always asks me if we've met before. Wait, did I just say that?"



* GatlingGood: Like Peashooter, he temporarily turns into this when fed Plant Food in the second game. The difference is that Repeater shoots more peas and he also ends it with shooting a giant pea.

to:

* GatlingGood: Like Peashooter, he temporarily turns into this when fed Plant Food in the second game. The difference is that Repeater shoots more peas
* JerkWithAHeartOfGold: He's cold
and he also ends it fierce, lives on the streets, and doesn't waste time on dealing with shooting any threats with his repeating shots. But secretly, he yearns for love.
* PunnyName: ''Re-pea-ter''. As well as being, well,
a giant pea.
reference for a "repeater" kind of rapid-firing guns.



As it is a mushroom, he's only active at night. Attacks by shooting spores at zombies if they come 3 squares in front of him. Costs 0 sun, recharges fast.

to:

As it is he's a mushroom, he's only active at night.night (but in the second game he becomes diurnal). Attacks by shooting spores at zombies if they come 3 squares in front of him. Costs 0 sun, recharges fast.
fast. If given Plant Food, he and all the other Puff-shrooms on screen will fire 30 spores and their life span will be reset.



* ArbitrarySkepticism: Despite living in a world of sentient plants and fungi, he had trouble believing in zombies.



* DistressedDude: In a certain level in the second game, you have to protect some Fume-shrooms from harm. This also means you can't let them disappear either.



* TheSocialExpert: In the second game he's described as a social media addict.



As it is a mushroom, he's only active at night. Like Sunflower, he produces sun, but he starts out small (and gives small suns), then continually grow bigger and gives more suns. Recharges fast, costs 25 sun.

to:

As it is he's a mushroom, he's only active at night.night (but in the second game he becomes diurnal). Like Sunflower, he produces sun, but he starts out small (and gives small suns), then continually grow bigger and gives more suns. Recharges fast, costs 25 sun.
sun. If given Plant Food, he'll instantly grow big and gives 225 suns.



* CoolMask: Gains one as his costume in the second game.



* ThePolyanna: Downplayed. Sun-shroom is known for his ever-present grin and sunny disposition, but even he has his dark days. It ain't easy keeping things light when you live in the shadows.
* PowerGlows: He glows slightly in his seed packet in the second game. He also glows when he produces sun.




to:

* SupportPartyMember: By supplying suns.



As it is a mushroom, he's only active at night. He sprays fumes forward that covers 4 tiles in front of him and hits all zombies on them. Recharges fast, uses 75 sun.

to:

As it is a mushroom, he's only active at night. He sprays fumes forward that covers 4 tiles in front of him and hits all zombies on them. In the first game, he deals the same damage as a peashooter at a similar rate of fire; in the second game, he deals double the damage at a slightly slower rate. Recharges fast, uses 75 sun.
sun (125 in the second game). If given Plant Food, he'll fire a large amount of fume that will push zombies back and deals 75 pea worth of damage.

* InferioritySuperiorityComplex: Downplayed. He tries to be confident, but it always hurts him inside whenever he's called "Balloon-shroom".
* OutOfJobIntoThePlot: He's mentioned as working in a bakery before Fume-shroom asked him to join the zombie-busting business. He's delighted.
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* {{Expy}}: To the Piranha Plants in {{Mario}} games.

to:

* {{Expy}}: To the Piranha Plants in {{Mario}} games.games, and also to Audrey II in ''Film/LittleShopOfHorrors''.

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The first plant acquired in most ''Plants vs. Zombies'' games. They fire moderately-damaging peas at zombies at moderate rate of fire, and has fast cooldown. Costs 100 sun in both games.

to:

The first plant acquired in most ''Plants vs. Zombies'' games. They fire moderately-damaging peas at zombies at moderate rate of fire, and has fast cooldown. Costs 100 sun in both games.
games, and recharges fast. In the second game, if given Plant Food, he temporarily becomes a Gatling Pea and shoots 60 peas in rapid succession.



* EdibleAmmunition: Peas, obviously.
* GatlingGood: It temporarily turns into this when fed Plant Food in the second game.

to:

* CoolHelmet: Gains one during his Plant Food ability.
* EdibleAmmunition: [[BulletSeed Peas, obviously.
obviously.]]
* {{Expy}}: Of [[PokeMon Bellsprout]].
* FrankensteinsMonster: His unlockable costume in the second game turns him into this.
* GatlingGood: It temporarily turns into this when fed In the second game, his Plant Food ability.
* LegendaryInTheSequel: At least
in the second game.game it is mentioned that he has become famous.



* StarterEquipment: It's the first plant you get in most versions of ''Plants vs. Zombies''.

to:

* StarterEquipment: StartingUnits: It's the first plant you get in most versions of ''Plants vs. Zombies''.
* StealthPun: Peashooter is also a slang for "weak weapons", and he's fittingly the most basic offensive plant in the game.



The second plant acquired in most ''Plants vs. Zombies'' games, and among the first in the second game. Sunflowers produce sunlight which the player needs to plant plants. Recharges fast and costs 50 sun.

to:

The second plant acquired in most ''Plants vs. Zombies'' games, and among the first in the second game. Sunflowers produce sunlight (to be exact, 25 sun in the first game, and 50 in the second) which the player needs to plant plants. plants Recharges fast and costs 50 sun. Can be upgraded to Twin Sunflower, although it is a standalone plant in the sequel. When given plant food, Sunflower will produce 150 sun.



* DamselInDistress: in one minigame in the second game, you have to secure a bunch of them from zombie attacks.



* HairDecorations: More like "Petal Decorations", but she can acquire a ribbon as an accessory in the sequel.
* NiceHat: She gets a wizard hat as her Halloween costume in the second game.



* PowerGlows: Whenever she's about to produce sun.



* StartingEquipment: In the second game, along with Peashooter, Potato Mine and Wall-Nut.

to:

* StartingEquipment: StartingUnits: In the second game, along with Peashooter, Potato Mine and Wall-Nut.



* FaceOfAThug: and personalities to match.
* FreezeFrameBonus: [[http://plantsvszombies.wikia.com/wiki/File:Cherry.PNG If you look closely]], before they explode, their expressions change from angry to ThisIsGonnaSuck.



* NiceHat: Gains a pair as their costumes, along with CoolShades, in the second game.



* PunnyName: Of "cherry bombs", a kind of firecrackers.



The Wall-nut acts as a defensive wall, giving other plants more time to defeat zombies. Recharges slowly, costs 50 sun.

to:

The Wall-nut acts as a defensive wall, giving other plants more time to defeat zombies. Recharges slowly, costs 50 sun.
sun. If given Plant Food, he'll add a layer of armor that boosts his health.



* BandageMummy: His Halloween costume in the second game.
* BashBrothers: According to Tree of Wisdom, Wall-nut is one with Chomper. They were also college roomies.
* CallBack: His Almanac entry in the second game references the Wall-nut Bowling in the first game (specifically about how he's being a former bowler champion).



* DistressedDude: He has to be guarded in one minigame in the sequel.



* StartingEquipment: In the second game, together with Sunflower, Peashooter and Potato Mine.

to:

* StartingEquipment: ScarfOfAsskicking: He has one as a costume in the second game.
* StartingUnits:
In the second game, together with Sunflower, Peashooter and Potato Mine.




to:

* TwitchyEye: In the second game, if he's enough eaten.



Explodes and damages all zombies on the tile it is planted on. Takes 15 seconds to be activated. Recharges slowly, uses 25 suns.

to:

Explodes and damages all zombies on the tile it is planted on. Takes 15 seconds to be activated. Recharges slowly, uses 25 suns.
suns. If given Plant Food, it will instantly arm itself and then releases 2 armed mines in 2 leftmost empty tiles.



* LazyBum: Other people in universe think Potato Mine is this, that he tends to leave everything to the last minute.



* StartingEquipment: In the second game, along with Peashooter, Wall-Nut and Sunflower.
* UnsoundEffect: "SPUDOW!" for his explosion.

to:

* StartingEquipment: SelfDuplication: If given Plant Food.
* StartingUnits:
In the second game, along with Peashooter, Wall-Nut and Sunflower.
* TacticalRockPaperScissors: He's effective against Zombie Bobsled Team (if the boblsed hits the mine) and Digger Zombie (as the armed mine is still underground).
*
UnsoundEffect: "SPUDOW!" for his explosion.
explosion. Lampshaded in the second game, where he notes that "SPUDOW doesn't happen overnight".



* FaceOfAThug:

to:

* FaceOfAThug:FaceOfAThug



* FaceOfAThug:

to:

* FaceOfAThug:FaceOfAThug

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* OneHitKill: On most zombies.



* OneHitKill: on most zombies.




to:

* SmartBomb: His explosion radius is large enough to be used this way.

!!Lily Pad
An aquatic plant that is primarily used as a platform for other plants to be put onto. Recharges fast, uses 25 sun.

* ExtremeDoormat: He doesn't care one bit whenever you put a plant onto him and he keeps his thoughts all inside.
* LilyPadPlatform
* StealthPun: Because of what he does, he's [[spoiler:a support class.]]

!!Squash
Squash squashes a zombie to the left or right of his tile, doing heavy damage. Recharges slowly, consumes 50 sun.

* DownloadableContent: In the second game.
* EmergencyWeapon: Like Potato Mine, Squash is good and cheap to be used at early part of levels to kill individual zombies as you build up sun to be used for more effective offenses.
* FaceOfAThug: And a personality to match.
* GroundPound: Squash attacks zombies this way.
* OneHitKill: on most zombies.

!!Threepeater
Similar to Peashooter, except that Threepeaters can shoot peas to 3 lanes at once. Recharges fast, consumes 325 sun (300 sun in the second game).

* EdibleAmmunition: Peas, of course.
* MoreDakka:
* MultipleHeadCase
* SpreadShot

!!Tangle Kelp
An aquatic plant used as a trap for nearby zombies; works similarly to a Squash on ground. Recharges slow, uses 50 sun.

* CombatTentacles
* EmergencyWeapon: Same deal as Squash.
* FaceOfAThug:
* OneHitKill: On aquatic zombies.
* RedEyesTakeWarning

!!Jalapeno
When planted, he'll burst into a trail of flames covering the whole lane he's put onto. Costs 125 sun, recharges very slowly.

* ActionBomb
* DownloadableContent: in the sequel.
* OneHitKill
* PlayingWithFire
* TwitchyEye

!!Spikeweed
Spikeweed damages any zombie who walks on it. Can only be destroyed by vehicles, Jack-in-the-Box Zombie and Gargantuar, and in the sequel, Barrel Zombie and Piano Zombie. Costs 100 sun, recharges fast.

* FaceOfAThug:
* OneHitKill: Only against vehicles (i.e Zomboni and Catapult Zombie), as well as Piano Zombie.
* SpikesOfDoom

!!Torchwood
Torchwood sets on fire peas that pass through him, doubling their damage. Also clears up fog in a small area. Recharges fast, costs 175 sun.

* DownloadableContent: In the second game.
* GlowingEyesOfDoom: In the second game, if you feed him Plant Food.
* IncendiaryExponent: Its main purpose is to empower peas with his flame.
* PlayingWithFire
* TechnicolorFire: In the second game, if you used Plant Food on him, his fire will turn blue, tripling the damage of the peas.

!!Tall-nut
Similar in purpose to a Wall-nut, but tougher and can't be vaulted over. Recharges slowly, uses 125 sun.

* DeployableCover: His function in a [[{{Pun}} nutshell.]]
* SingleTear: One will drop from his eyes if his health goes low enough.
* TheStoic: His determined expression never changes even as zombies continually chew on him.
* StoneWall: He's even tougher than Wall-nut in this area.

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* AbnormalAmmo: Most long-ranged plants shoot these.



* LongRangeFighter: A variation - Most plants that shoot projectiles works at any distance, but is the most effective if not in the front lines.



* TheSmurfettePrinciple: The male plants far outweigh the female ones.

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* TheSmurfettePrinciple: The male plants far outweigh outnumber the female ones.



* EdibleAmmunition: Peas, obviously.



* LongRangeFighter: A variation - Peashooter (and most other plants that shoot projectiles) works at any distance, but is the most effective if not in the front lines.


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* DeployableCover: His function in a [[{{Pun}} nutshell.]]


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* EdibleAmmunition: Peas, obviously.


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* CloseRangeCombatant


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!!Repeater
Similar to Peashooter, except that they shoot peas twice in a row. Recharges fast, uses 200 sun.

* EdibleAmmunition: Peas, obviously.
* GatlingGood: Like Peashooter, he temporarily turns into this when fed Plant Food in the second game. The difference is that Repeater shoots more peas and he also ends it with shooting a giant pea.

!!Puff-shroom
As it is a mushroom, he's only active at night. Attacks by shooting spores at zombies if they come 3 squares in front of him. Costs 0 sun, recharges fast.

* AlphaStrike: In the second game, if you give one of your planted Puff-shrooms Plant Food, ''all of them'' will rapidly fire forward at enemies.
* CloseRangeCombatant: Has a limited range of attack despite being a projectile-shooting plant.
* EmergencyWeapon: Good to be used as this as he can be planted multiple times and costs nothing, so you can have some offense ready while you build up sun for your bigger guns - er, plants.
* SquishyWizard: In the second game, he can die in 2 hits.
* YourDaysAreNumbered: Perhaps as to mitigate their cheapness, in the second game, Puff-shrooms have finite lifespan of 60 seconds. You can extend them if you give one of them Plant Food, though.

!!Sun-shroom
As it is a mushroom, he's only active at night. Like Sunflower, he produces sun, but he starts out small (and gives small suns), then continually grow bigger and gives more suns. Recharges fast, costs 25 sun.

* ConstructAdditionalPylons: The pylon of choice in night levels.
* PerpetualSmiler
* ThePowerOfTheSun: Like Sunflower, he specifically makes bundles of sunlight. Ironically, he says he hates the sun (being a mushroom).

!!Fume-shroom
As it is a mushroom, he's only active at night. He sprays fumes forward that covers 4 tiles in front of him and hits all zombies on them. Recharges fast, uses 75 sun.

* ShieldsAreUseless: Fume-shroom's fumes can pierce through shields and harming the zombie behind them.

!!Grave Buster
Grave Busters destroy graves, then leave something behind. Recharges fast (mediocre in second game), costs 75 sun (0 in second game).

* SituationalSword: They're only useful in levels with graves.
* SuspiciouslySimilarSubstitute: In the first game he's some kind of tree stump. In the second he's a bunch of green vines.

!!Hypno-shroom
As it is a mushroom, he's only active at night. Turns the zombie who eats it into turn back and eating other zombies on its way. Costs 75 sun, recharges slowly.

* DownloadableContent: In the second game.
* HeelFaceBrainwashing: He induces this on zombies. Although he insists that it's MoreThanMindControl.
* HypnoticEyes: spiral-y eyes.
* MagicMushroom
* NoZombieCannibals: You can defy it with him.
* OneWingedAngel: in the second game, if you feed him Plant Food, he can turn the hypnotized zombie into a Gargantuar.

!!Scaredy-shroom
As it is a mushroom, he's only active at night. Shoots long-ranged spores, but hides if a zombie walks too close. Recharges fast, costs 25 sun.

* LongRangeFighter: Even moreso than other long-ranged shooters in that they're ineffective at close range.
* LovableCoward

!!Ice-shroom
As it is a mushroom, he's only active at night. Freezes all zombies on-screen and makes them move slower for a duration afterward. Recharges very slowly, costs 75 sun.

* ActionBomb
** TrickBomb
* AnIcePerson
* FrozenFace: In his childhood he got struck on an accident that left his facial nerves disabled, turning him into a PerpetualFrowner.
* HarmlessFreezing: Averted - he does 1 pea shot damage to every zombie he froze.

!!Doom-shroom
As it is a mushroom, he's only active at night. Creates a giant explosion and leaves an unplantable crater on the tile he was planted upon that will recover itself after 180 seconds. Recharges very slowly, costs 125 sun.

* ActionBomb
* AntiHero: He claims that he can destroy your house if he wanted to and only works with you because he's paid for it.
* DoomyDoomsOfDoom: He even explodes with [[UnsoundEffect a giant DOOM!]]
* NukeEm: He gives a new meaning to "a mushroom cloud".
* RedEyesTakeWarning

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* CoolDown: Plants are given cooldown/recovery time after planting; some plants have longer cooldown than others. A few certain plants also have their own cooldown before they can be used.




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* TheSmurfettePrinciple: The male plants far outweigh the female ones.



The first plant acquired in most ''Plants vs. Zombies'' games. They fire peas at zombies.

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The first plant acquired in most ''Plants vs. Zombies'' games. They fire moderately-damaging peas at zombies.zombies at moderate rate of fire, and has fast cooldown. Costs 100 sun in both games.



The second plant acquired in most ''Plants vs. Zombies'' games. Sunflowers produce sunlight which the player needs to plant plants.

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The second plant acquired in most ''Plants vs. Zombies'' games.games, and among the first in the second game. Sunflowers produce sunlight which the player needs to plant plants. Recharges fast and costs 50 sun.



* PerpetualSmiler
* ThePowerOfTheSun: While this includes all plants except a choice few, the Sunflower specifically makes bundles of sunlight.



* StartingEquipment: In the second game, along with Peashooter, Potato Mine and Wall-Nut.



* ThePowerOfTheSun: While this includes all plants except a choice few, the Sunflower specifically makes bundles of sunlight.



The Cherry Bomb explodes in an area around itself.

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The Cherry Bomb explodes in an a 3x3 area around itself.itself, insta-killing most zombies. Recharges very slowly and costs 150 sun.



* MultipleHeadCase: Has two heads that argue with each other and are brothers.



* MultipleHeadCase: Has two heads that argue with each other and are brothers.




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* UnsoundEffect: "POWIE" in the first game, and "CHA-BOOF" in the second game, for the explosion.



The Wall-nut acts as a defensive wall, giving other plants more time to defeat zombies.

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The Wall-nut acts as a defensive wall, giving other plants more time to defeat zombies. Recharges slowly, costs 50 sun.

* ActionBomb: As Explode-o-nut in Wall-nut Bowling.


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* TheJuggernaut: The Giant Wall-Nut in Wall-Nut Bowling is unstoppable and will mow down everything on its path.
* PinballProjectile: In Wall-Nut Bowling, his specialty is ricocheting multiple zombies and killing them at once.


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* StartingEquipment: In the second game, together with Sunflower, Peashooter and Potato Mine.


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!!Potato Mine
Explodes and damages all zombies on the tile it is planted on. Takes 15 seconds to be activated. Recharges slowly, uses 25 suns.

* ActionBomb: Works much like a land mine.
* EmergencyWeapon: Can be used at the start of any level when there isn't much zombies to attack yet, to conserve suns for your stronger plants.
* StartingEquipment: In the second game, along with Peashooter, Wall-Nut and Sunflower.
* UnsoundEffect: "SPUDOW!" for his explosion.

!!Snow Pea
Similar to normal Peashooter, but their peas have freezing properties and can slow down zombies. Costs 175 sun, recharges fast.

* AnIcePerson
* DownloadableContent: in the second game.
* ElementalRockPaperScissors: In both games, using Snow Pea with Torchwood will either freeze-unfreeze the affected zombie, or the pea will turn into normal pea before hitting the zombie. In the second game, he's the counter for Prospector Zombie and Explorer Zombie's fire-generated equipments.
* NeverHeardThatOneBefore: He's often subjected to painful ice puns.

!!Chomper
Chompers digests a zombie in front of them whole, but will be left vulnerable after eating. Recharges fast, uses 150 sun.

* {{Expy}}: To the Piranha Plants in {{Mario}} games.
* EyelessFace
* ManEatingPlant: More like Zombie Eating Plant.
* OneHitKill: Except for Zombonis, Catapult Zombies and Gargantuar, who can't be killed with it.
* SlasherSmile: Complete with MoreTeethThanTheOsmondFamily.
* SquishyWizard: Can swallow a zombie whole, but is then vulnerable because he has to digest it.

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Mutant plants (probably created by Bloom & Doom Seed Co.) that the player uses to defend their home from the zombie hordes.

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Mutant plants (probably created by Bloom & Doom Seed Co.) that the player uses to defend their home from the zombie hordes. The plants will be sorted by the game they debut in, or if they differ greatly.



[[foldercontrol]]

[[folder: Original]]



* StoneWall: The Wall-nut has no combat abilities (except in the mini-game "Wall-nut Bowling") but can take a lot more bites than most plants.

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* StoneWall: The Wall-nut has no combat abilities (except in the mini-game "Wall-nut Bowling") but can take a lot more bites than most plants.plants.
[[/folder]]

[[folder:Adventures]]
[[/folder]]

[[folder:It's About Time]]
[[/folder]]

[[folder:Garden Warfare]]
[[/folder]]
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Mutant plants (probably created by Bloom & Doom Seed Co.) that the player uses to defend their home from the zombie hordes.
* BadassAdorable: Most of the plants: beady eyes, friendly, and capable of vanquishing wave upon wave of invading undead.
* BadassArmy: See above.
* PunnyName: Most of the plant names involve some kind of pun.

!!Peashooter
[[quoteright:148:http://static.tvtropes.org/pmwiki/pub/images/1769829-plant_peashooter_thumb_2094.png]]
The first plant acquired in most ''Plants vs. Zombies'' games. They fire peas at zombies.
* BoringButPractical: You're going to end up using more flashy plants later in the game, but the Peashooter gets the job done most of the time.
* GatlingGood: It temporarily turns into this when fed Plant Food in the second game.
* LongRangeFighter: A variation - Peashooter (and most other plants that shoot projectiles) works at any distance, but is the most effective if not in the front lines.
* OvershadowedByAwesome: Later on, you get flashier plants with better side effects, making the peashooter less useful.
* PromotedToPlayable: In ''Garden Warfare''.
* StarterEquipment: It's the first plant you get in most versions of ''Plants vs. Zombies''.

!!Sunflower
[[quoteright:143:http://static.tvtropes.org/pmwiki/pub/images/1769830-plant_sunflower_smiling_thumb_4173.png]]
The second plant acquired in most ''Plants vs. Zombies'' games. Sunflowers produce sunlight which the player needs to plant plants.
* ConstructAdditionalPylons: The pylon of choice in most levels.
* FlowerMotifs: The flower motif of choice in artwork related to ''Plants vs. Zombies'', at least most of the time.
* PromotedToPlayable: In ''Garden Warfare''.
* SeriesMascot: Semi-officially, at least. Sunflower appears in promotional material, and even sings the theme song.
* SuddenlyVoiced: She sings the theme song "There's a Zombie on Your Lawn" at the end of the game.
* SunnySunflowerDisposition: A smiling, happy bouncing sunflower.
* ThePowerOfTheSun: While this includes all plants except a choice few, the Sunflower specifically makes bundles of sunlight.
* TookALevelInBadass: Gains the ability to attack in ''Garden Warfare'' and ''All Stars''.

!!Cherry Bomb
[[quoteright:185:http://static.tvtropes.org/pmwiki/pub/images/185px-pvz_pictures_doc2_469.png]]
The Cherry Bomb explodes in an area around itself.
* ActionBomb: Takes out a large crowd of zombies. It also explodes very quickly after planting.
* ConjoinedTwins: Both heads are brothers.
* OneHitKill: On most normal zombies.
* MultipleHeadCase: Has two heads that argue with each other and are brothers.
* PerfectlyCromulentWord: They can't decide on whether to explode or detonate, so they decide to explodonate instead.

!!Wall-nut
[[quoteright:162:http://static.tvtropes.org/pmwiki/pub/images/162px-walnut_5002.png]]
The Wall-nut acts as a defensive wall, giving other plants more time to defeat zombies.
* ExactlyWhatItSaysOnTheTin: Wall-nut is a wall that is a nut, and resembles a walnut.
* FeelNoPain: According to the Suburban Almanac, Wall-nut feels a light backrub when being eaten.
* RollingAttack: Only during Wall-nut Bowling.
* StoneWall: The Wall-nut has no combat abilities (except in the mini-game "Wall-nut Bowling") but can take a lot more bites than most plants.

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