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I vaguely remember playing a certain puzzle game on my grandma’s computer. You’d have a rather large level (like, multiple screens large I believe) on a square grid, where every tile had some colour of gem on it. Your task is to guide a flow of… mana energy? Towards some destination. Along the path, stone tiles would interrupt your progress, and you had to form links of gems above them to break them. Links would be formed by clicking on one gem, then dragging outwards (even diagonally) to other gems of the same colour. The longer the chain, the bigger and more powerful a bonus explosion at the chain’s tip would be, sometimes it could even fill the whole screen.
Collecting enough gems of the same colour would give you a single-use special ability that you would have to recharge, and in some sections you’d get grid chunks outside of the main path, so you had to collect powerups. Levels are also timed, and the only way to lose is to run out of time.
After every four levels, you’d get a mini-game of comparing two Tarot-like cards and spotting their differences, and every 16 levels you would have beaten one quarter of the game and got rewarded with a hidden objects sequence themed after the quarter you just played through.
You also got a fairy companion who would tutorialize you.
Once again, it’s been ages, so I might be misremembering stuff, but if anyone has a name, I’d be immensely grateful!