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jormis29
Since: Mar, 2012
A plot-heavy videogame with voice acting will allow players to continue moving and playing the game (solving puzzles or platforming) while the character is holding a conversation with someone - in modern day/sci fi games, it's implied they're using some sort of communication device to recieve orders, while in fantasy games, if it's not magic, you're supposed to assume the characters are talking loud enough to be understood despite the action going on.
This trope is opposed to when games will stop the gameplay to deliver exposition, either through a cutscene where the player can't control the character, or through a Wall of Text where the action buttons just make the dialog boxes move faster.