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A trilogy of graphic novels (currently being) written and (one day) illustrated by That 897 Guy. Each book in the trilogy centers around a different character. The villain, Master A, names this series because hes the only character to have a major role in all three stories.

The Master A Saga Part One: Chester's Slightly Long-Titled Adventure: This centers around the birth, childhood, and growth of Chester, a Kid Hero who became destined to save his home planet Uurth through chance as well as a Stable Time Loop. He's no "Chosen One" with generations past telling stories of his legacy, but nonetheless it becomes his responsiblity to protect those around him. Born in the future, the test of a mysterious device caused him to gain superpowers as well as sending him to the present (1984, in this case). From here, a man named Tenn adopts him and raises him, which includes training him to control and use his superpowers. Good thing, too, since when Chester is twelve years old, he finds himself in the middle of an attempt by Master A to prepare Uurth for a violent takeover. His superpowers make him immune to Master A's brainwashing Mindslugs, so he teams up with Tenn and two of his neighbors (plus Capoggio, a stranger who wants to help) to prevent Master A's invasion. Is Chester grown-up enough to lead them?

The Master A Saga Part Two: The Talpas' Turn: The Talpas, a group of twenty-six alien clones with superpowers introduced in Part One, are the main feature of this story. We witness their origin, and how they were sent to the wasteland of planet Lavicelle. Master A, having failed his plan to conquer Uurth, does research on Talpas and figures out an effective plan of how to take over Lavicelle. Can an army of twenty-six overcome Master A's mind control proficiency?

The Master A Saga Part Three: A New Age: Uurth is now in its 28th Century, threatened by a malicious cosmic entity that permeates the entire universe. Luckily for them, it discovered that a friend from the past may be able to help, and all they have to do is clone him. Will this be as easy as you'd think?


Tropes present in the Master A Saga include:

  • All There in the Manual: Descriptions of any story in the saga will always fail to give an impression of how deep the Worldbuilding is for this series. So, all that exist now are a bunch of guides and encyclopedias, which are being worked on.
  • Always Chaotic Evil: Lumacans are pretty much considered this, but it's because they're just intelligent enough to enjoy the suffering and death of others, and self-defense.
  • Constructed World: Uurth is not Earth. It's similar, but exists in a unique solar system (with only habitable planets, of course) and in its own universe.
  • Crapsack World
    • Lumaca is a planet where essentially the only inhabitants are semi-intelligent slug creatures who will evidently choose a leader based on his ability to kill flippantly.
    • Lavicelle would probably count since it was destroyed.
  • Death Activated Super Power: Ghost Talpa doesn't seem to have any powers, until he dies by falling into magma on Lavicelle.
  • Elemental Powers: The Talpas each have one.
    • An Ice Person: Ice Talpa, who is also A Nice Person.
    • Blow You Away: Wind Talpa has extraordinary inhaling and exhaling skills in addition to this ability.
    • Casting a Shadow: Dark Talpa can create light-absorbing regions of darkness, a skill often used to block the light from people's eyes and make them temporarily blind. In addition to this, he can turn shadows into physical objects to use in combat.
      • Ghost Talpa might be considered an example as well, since ectoplasm and tangible darkness are basically the same thing.
    • Dishing Out Dirt: Cave Talpa can manipulate earth as well as dig through solid rock.
    • Energy Weapon: Radiation Talpa's gamma rays.
    • Extra-ore-dinary: Metal Talpa, who is a statue-like living manifestation of all metals.
    • Green Thumb: Plant Talpa, with a green body to match it.
    • Make Some Noise: Sound Talpa, who always wants to shout.
    • Making a Splash: Water Talpa manipulates water.
    • Playing with Fire: Fire Talpa, also literally as he is a rather playful pyromaniac.
    • Shock and Awe: Energy Talpa is an obvious example, but Chester's superpowers also involve some blue stuff that looks like electricity.
  • Et Tu, Brute?: Capoggio betrays Chester and his friends to join Master A.
  • Flight: Now, hear me out on this one, but I think Flight Talpa might know something about this.
  • Genius Loci: Master A becomes one in the third graphic novel.
  • Hijacked by Ganon: The evil, supernatural force that serves as the antagonist of Part Three is, in fact, Master A.
  • Master of Illusion: Dream Talpa, whose powers come from hallucinogenic drugs.
  • No Communities Were Harmed: The main setting of the first and third novels is "Uurth," a planet which is meant to resemble and sort of stand in for Earth, but since there's really no reason for it to be our Earth and the story uses lots of unrealistic/cartoony elements, it is its own planet that may have whatever differences or similarities to Earth are necessary.
  • Our Ghosts Are Different: Ghost Talpa, who unlike a lot of cartoon ghosts, actually had to die to become one.
  • Radiation-Induced Superpowers: Radiation Talpa got his powers from nuclear waste, but it works out fine because null always get a superpower based on the first thing they touch, no matter how fatal it ought to be.
  • Supreme Chef: Chef Talpa, who can taste any item just by being near it. This helps him choose the best ingredients for his cooking, but also probably prevents him from ever using any kind of public transportation.
  • What Kind of Lame Power Is Heart, Anyway?: Orange Soda Talpa. He sees himself as basically a less-useful version of Water Talpa, because he only has power over... orange soda.
  • Winged Humanoid: Flight Talpa.

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