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* TheyChangedItNowItSucks: Arrowhead has become notorious for questionable balancing decisions for the game's weapons, most of which are {{Nerf}}s. Patch 1.000.300 has, to date, been the nadir of this, with basically every remotely 'Meta', or even remotely ''decent'', weapon, recieving either a drop in damage, a drop in ammo capacity, or both. This has baffled a majority of the playerbase, as there is no direct PVP element to the game, {{Greifing}} aside. The fact that this came hot on the heels of Sony's attempts to force PSN integration didn't help matters.

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* TheyChangedItNowItSucks: Arrowhead has become notorious for questionable balancing decisions for the game's weapons, most of which are {{Nerf}}s. Patch 1.000.300 has, to date, been the nadir of this, with basically every remotely 'Meta', or even remotely ''decent'', weapon, recieving either a drop in damage, a drop in ammo capacity, or both. This has baffled a majority of the playerbase, as there is no direct PVP element to the game, {{Greifing}} aside.{{Griefing}} aside, so several people have argued that sweeping changes to make weapons objectively worse doesn't make sense. The fact that this came hot on the heels of Sony's attempts to force PSN integration didn't help matters.
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* TheyChangedItNowItSucks: Arrowhead has become notorious for questionable balancing decisions for the game's weapons, most of which are {{Nerf}}s. Patch 1.000.300 has, to date, been the nadir of this, with basically every remotely 'Meta', or even remotely ''decent'', weapon, recieving either a drop in damage, a drop in ammo capacity, or both. This has baffled a majority of the playerbase, as there is no direct PVP element to the game, {{Greifing}} aside. The fact that this came hot on the heels of Sony's attempts to force PSN integration didn't help matters.

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