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* ''ThatOneAchievement/Payday2''''ThatOneAchievement/WorldOfWarcraft''

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** "What a Long Strange Trip it's Been", a meta achievement for completing all the achievements for the in game Holidays. Most of which involve at least one LuckBasedMission and are only available for a few weeks before being gone till the next year. And with no guarantee that you'll be [[{{Altitis}} playing the same class]] for the whole year, this one slips through a lot of people's fingers over and over again.
** Some of the luck based missions have since been removed as requirements for the events, such as the requirement to get a black dress in Love is in the Air, but "School of Hard Knocks" is not only quite difficult for people who don't [=PvP=] often (the other [=PvP=]-based holiday achievements only require honorable kills, which do not require the achievement seeker to get the killing blow), but also results in battlegrounds being full of people who want the achievement and who don't know how to [=PvP=], thus angering many regular [=PVPers=].
** "Veteran Nanny" is another Holiday achievement. The reason it's here is not because it requires you to do something hard, or RNG-reliant - it's because this achievement requires a minimum of ''two real-life'' '''''YEARS''''' to get.
** Prior to Cataclysm, the "Loremaster" achievements for Kalimdor and Eastern Kingdoms fell under this. These required completing an arbitrary number of quests on the respective continents but only listed progress. Without quest tracking on individual zones, there was no way to tell which areas had incomplete quests short of running code checks for quest completion or personally checking every possible quest-giver and/or dropper. Without flying mounts, this could literally take hours and you could still miss quests.
** "The Green Hills of Stranglethorn" was generally reviled for the quest requiring you collect pages which were a random drop off any mob randomly. As they each had a specific page number and could drop multiple times, it could take weeks to farm the pages yourself and other players would charge exorbitant amounts for the least common pages.
** Herald of the Titans requires that players defeat [[{{Superboss}} Algalon the Observer]] in Ulduar ''without any gear that is higher level than what is available in the '''10 man''' version of Ulduar''. Not only is this quite difficult on its own, but it's also impossible to outgear, and virtually impossible to find people who are willing to do it. In theory, level 85s could have gone back and done it with the basic crafted gear, but unlike a lot of other achievements, Blizzard preserved this one by making it unobtainable by level 81+ characters.
** Cataclysm also gives us an achievement so insanely difficult to obtain, guilds have been pulling their hair out over it for months: "I Can't Hear You Over the Sound of How Awesome I Am". The criteria? Beat [[{{Superboss}} Sinestra.]] On your first try. [[NoCasualtiesRun With not a single death at any point in the battle.]] If someone has earned this, props are very much deserved. Like the Algalon achievement, it would be much easier to accomplish during the next expansion with level 86+ characters, but unlike "Herald of the Titans", Blizzard blocked this by [[TemporaryOnlineContent removing the achievement]], and making it a Feat of Strength for the people who completed it during Cataclysm.
** "Headed South" is considered one of the most difficult Cataclysm dungeon achievements. You need three stacks of a debuff on you at the time of Siamat's death, but 1) The buff is collected from adds in the first phase and Siamat only takes full damage in the second; even with the trick, you need high DPS, 2) The debuff also increases damage taken, and thus the strain on the healer, and 3) Only the people with three stacks get it; if a group is having trouble with 2), they might have to decide who gets it.
** "We Had It All Along" is at least the hardest of the [=PvP=] achievements, if not the hardest of them all. This achievement requires you to [[DoWellButNotPerfect win an Arathi Basin match by exactly ten points]]. Even if the enemy team was somehow conspiring with you to help you get the achievement, it'd still require you to do some math to figure out exactly how many points to hold for how long. The only reliable strategy for getting this is to play Arathi Basin over and over and over until it eventually happens by sheer dumb luck.
** "Gonna Need A Bigger Bag" requires the player to collect the rare drops off every mob and rare spawn on Timeless Isle. In total it amounts to ''57 items'', many with drop rates estimated around 1%. Most rare mobs spawn in a small timeframe about an hour after being killed, but a handful have highly irregular spawn times that can cover hours or even ''days''. One rare in particular spawns only once or twice a week and one of its items has a 1% drop rate. The final insult of the achievement was that it came on the heels of an expansion rife with fun toy items, meaning many players lacked the space to store these additional items.
** ''Wrath of the Lich King's'' "Frostbitten", earned by finding and killing every rare spawn on Northrend, is a rare instance of an achievement that manages to infuriate both the people doing it ''and'' some people who aren't.
*** For those looking to earn it, it's a pain in the neck because it requires you to hunt down and kill specific mobs that have respawn timers ranging from hours to ''days'', and only one player can claim the kill for each spawn. In addition to this, however, no less than three of the achievement's required mobs are rare beasts with unique looks that are extremely sought after by hunters looking to tame them, with [[PantheraAwesome Loque'nahak]] in particular possessing both a unique model and being the ''only'' Spirit Beast in the game when it was introduced. Due to this, "Frostbitten" isn't particularly well-liked among hunters in general.
*** The achievement was later adjusted so that ''taming'' Loque'nahak counted. This did not change the fact that his long spawn time, many spawn locations, and popularity mean he is ''still'' near impossible for somebody to obtain without camping.
** "Scourer of the Eternal Sands" is the reward for finding a special camel figurine and completing a small event. There are just a few problems, though. First, the figurine is on a long spawn timer and there's no way to know if it has spawned without checking. Second, the figurine is small and easily missed while checking quickly. Third, it has dozens of spawn points scattered across one of the larger zones in the game and only one will ever be active at once. And fourth, only one in ten figurines that spawn actually trigger the event; otherwise they drop some vendor trash and the spawn timer resets.
** "Rumble Club" in the ''Legion'' iteration of the Brawler's Club is not too difficult except for one event: The Stranglethorn Streak. Players are stripped of their armor and artificially reduced to level 1 and must survive for two minutes while surrounded by mobs that will one-shot and all have different patterns. The mobs are constantly spawning and despawning and there's no guarantee they won't spawn on a player's location and insta-kill them. All of this is made worse by the fact that ''every player in the queue'' is forced into this Rumble and the majority, if not entirety of them, will die and lose any buffs they had. Griefers buy this card to harass others and even people who are legitimately trying for the achievement are accused of griefing.
** "Insane in the Membrane" is a tribute to dedicated players from vanilla who ground up reputations to Exalted for fringe factions that didn't really matter.
*** The Shen'dralar was a small faction in the Dire Maul dungeon whose only quests for reputation required a ridiculous investment of time and resources. Each quest required a rare gem only dropped by level 60 elite mobs; two difficult to acquire crafting materials from level 60 zones; and a libram found in Dire Maul wings at an average of 1 per dungeon. That meant at least ''84 dungeon runs'' if every libram drop went to you. The faction was later removed, as was the requirement.
*** The Darkmoon Faire in its original incarnation only awarded reputation for handing in trash items looted from different types of mobs across the game world. Between the low drop rate and lack of reward for actually completing these quests, most people chose simply to sell these items. The Faire's revamp in later expansions vastly reduced the grind.
*** Players can reach Revered with Ravenholdt by farming low-level mobs in the neighboring zone, but after the cut-off there's only one option: Heavy Junkboxes. These are pickpocketed by rogues from max level humanoid mobs, and five can be turned in to Ravenholdt for a tiny bit of reputation. In total it takes a minimum of ''1,405'' junkboxes to reach Exalted. And for a little extra annoyance, they don't stack in your inventory so they have to be handed in in batches while the player runs to the nearest mailbox to get more.
*** Honored with the Bloodsail Pirates and Exalted with the Steamwheedle Cartel were interconnected goals. The only way to increase reputation with the Bloodsail was by killing members of the Cartel, which would in turn reduce their reputation. The easiest way to accomplish this was to get one reputation to the required level before tanking them to get the other where it was needed. This was a tedious grind both directions, especially as the Cartel mobs were often able to easily kill players.
** "Hero of Shattrath" is similar to the Bloodsail and Cartel mentioned above. A player must first get Exalted with one reputation and then the other - but by the time a player reaches Exalted with one, the other will be at the lowest level of Hated. The only way to restore the other faction to a level where it was possible to do regular quests was by farming a certain animal drop (basilisk eyes or spider venom sacs) in Terokkar Forest. Without reputation buffs, it takes ''1,344'' of the required item to reach Neutral. And if that wasn't enough, the drop rate is roughly 33%, meaning that without buying these from other players you would need to kill in the neighborhood of '''4,000''' of a low-level trash mob. And that's before doing the normal reputation grind from Neutral to Exalted!

to:

** "What a Long Strange Trip it's Been", a meta achievement for completing all the achievements for the in game Holidays. Most of which involve at least one LuckBasedMission and are only available for a few weeks before being gone till the next year. And with no guarantee that you'll be [[{{Altitis}} playing the same class]] for the whole year, this one slips through a lot of people's fingers over and over again.
** Some of the luck based missions have since been removed as requirements for the events, such as the requirement to get a black dress in Love is in the Air, but "School of Hard Knocks" is not only quite difficult for people who don't [=PvP=] often (the other [=PvP=]-based holiday achievements only require honorable kills, which do not require the achievement seeker to get the killing blow), but also results in battlegrounds being full of people who want the achievement and who don't know how to [=PvP=], thus angering many regular [=PVPers=].
** "Veteran Nanny" is another Holiday achievement. The reason it's here is not because it requires you to do something hard, or RNG-reliant - it's because this achievement requires a minimum of ''two real-life'' '''''YEARS''''' to get.
** Prior to Cataclysm, the "Loremaster" achievements for Kalimdor and Eastern Kingdoms fell under this. These required completing an arbitrary number of quests on the respective continents but only listed progress. Without quest tracking on individual zones, there was no way to tell which areas had incomplete quests short of running code checks for quest completion or personally checking every possible quest-giver and/or dropper. Without flying mounts, this could literally take hours and you could still miss quests.
** "The Green Hills of Stranglethorn" was generally reviled for the quest requiring you collect pages which were a random drop off any mob randomly. As they each had a specific page number and could drop multiple times, it could take weeks to farm the pages yourself and other players would charge exorbitant amounts for the least common pages.
** Herald of the Titans requires that players defeat [[{{Superboss}} Algalon the Observer]] in Ulduar ''without any gear that is higher level than what is available in the '''10 man''' version of Ulduar''. Not only is this quite difficult on its own, but it's also impossible to outgear, and virtually impossible to find people who are willing to do it. In theory, level 85s could have gone back and done it with the basic crafted gear, but unlike a lot of other achievements, Blizzard preserved this one by making it unobtainable by level 81+ characters.
** Cataclysm also gives us an achievement so insanely difficult to obtain, guilds have been pulling their hair out over it for months: "I Can't Hear You Over the Sound of How Awesome I Am". The criteria? Beat [[{{Superboss}} Sinestra.]] On your first try. [[NoCasualtiesRun With not a single death at any point in the battle.]] If someone has earned this, props are very much deserved. Like the Algalon achievement, it would be much easier to accomplish during the next expansion with level 86+ characters, but unlike "Herald of the Titans", Blizzard blocked this by [[TemporaryOnlineContent removing the achievement]], and making it a Feat of Strength for the people who completed it during Cataclysm.
** "Headed South" is considered one of the most difficult Cataclysm dungeon achievements. You need three stacks of a debuff on you at the time of Siamat's death, but 1) The buff is collected from adds in the first phase and Siamat only takes full damage in the second; even with the trick, you need high DPS, 2) The debuff also increases damage taken, and thus the strain on the healer, and 3) Only the people with three stacks get it; if a group is having trouble with 2), they might have to decide who gets it.
** "We Had It All Along" is at least the hardest of the [=PvP=] achievements, if not the hardest of them all. This achievement requires you to [[DoWellButNotPerfect win an Arathi Basin match by exactly ten points]]. Even if the enemy team was somehow conspiring with you to help you get the achievement, it'd still require you to do some math to figure out exactly how many points to hold for how long. The only reliable strategy for getting this is to play Arathi Basin over and over and over until it eventually happens by sheer dumb luck.
** "Gonna Need A Bigger Bag" requires the player to collect the rare drops off every mob and rare spawn on Timeless Isle. In total it amounts to ''57 items'', many with drop rates estimated around 1%. Most rare mobs spawn in a small timeframe about an hour after being killed, but a handful have highly irregular spawn times that can cover hours or even ''days''. One rare in particular spawns only once or twice a week and one of its items has a 1% drop rate. The final insult of the achievement was that it came on the heels of an expansion rife with fun toy items, meaning many players lacked the space to store these additional items.
** ''Wrath of the Lich King's'' "Frostbitten", earned by finding and killing every rare spawn on Northrend, is a rare instance of an achievement that manages to infuriate both the people doing it ''and'' some people who aren't.
*** For those looking to earn it, it's a pain in the neck because it requires you to hunt down and kill specific mobs that have respawn timers ranging from hours to ''days'', and only one player can claim the kill for each spawn. In addition to this, however, no less than three of the achievement's required mobs are rare beasts with unique looks that are extremely sought after by hunters looking to tame them, with [[PantheraAwesome Loque'nahak]] in particular possessing both a unique model and being the ''only'' Spirit Beast in the game when it was introduced. Due to this, "Frostbitten" isn't particularly well-liked among hunters in general.
*** The achievement was later adjusted so that ''taming'' Loque'nahak counted. This did not change the fact that his long spawn time, many spawn locations, and popularity mean he is ''still'' near impossible for somebody to obtain without camping.
** "Scourer of the Eternal Sands" is the reward for finding a special camel figurine and completing a small event. There are just a few problems, though. First, the figurine is on a long spawn timer and there's no way to know if it has spawned without checking. Second, the figurine is small and easily missed while checking quickly. Third, it has dozens of spawn points scattered across one of the larger zones in the game and only one will ever be active at once. And fourth, only one in ten figurines that spawn actually trigger the event; otherwise they drop some vendor trash and the spawn timer resets.
** "Rumble Club" in the ''Legion'' iteration of the Brawler's Club is not too difficult except for one event: The Stranglethorn Streak. Players are stripped of their armor and artificially reduced to level 1 and must survive for two minutes while surrounded by mobs that will one-shot and all have different patterns. The mobs are constantly spawning and despawning and there's no guarantee they won't spawn on a player's location and insta-kill them. All of this is made worse by the fact that ''every player in the queue'' is forced into this Rumble and the majority, if not entirety of them, will die and lose any buffs they had. Griefers buy this card to harass others and even people who are legitimately trying for the achievement are accused of griefing.
** "Insane in the Membrane" is a tribute to dedicated players from vanilla who ground up reputations to Exalted for fringe factions that didn't really matter.
*** The Shen'dralar was a small faction in the Dire Maul dungeon whose only quests for reputation required a ridiculous investment of time and resources. Each quest required a rare gem only dropped by level 60 elite mobs; two difficult to acquire crafting materials from level 60 zones; and a libram found in Dire Maul wings at an average of 1 per dungeon. That meant at least ''84 dungeon runs'' if every libram drop went to you. The faction was later removed, as was the requirement.
*** The Darkmoon Faire in its original incarnation only awarded reputation for handing in trash items looted from different types of mobs across the game world. Between the low drop rate and lack of reward for actually completing these quests, most people chose simply to sell these items. The Faire's revamp in later expansions vastly reduced the grind.
*** Players can reach Revered with Ravenholdt by farming low-level mobs in the neighboring zone, but after the cut-off there's only one option: Heavy Junkboxes. These are pickpocketed by rogues from max level humanoid mobs, and five can be turned in to Ravenholdt for a tiny bit of reputation. In total it takes a minimum of ''1,405'' junkboxes to reach Exalted. And for a little extra annoyance, they don't stack in your inventory so they have to be handed in in batches while the player runs to the nearest mailbox to get more.
*** Honored with the Bloodsail Pirates and Exalted with the Steamwheedle Cartel were interconnected goals. The only way to increase reputation with the Bloodsail was by killing members of the Cartel, which would in turn reduce their reputation. The easiest way to accomplish this was to get one reputation to the required level before tanking them to get the other where it was needed. This was a tedious grind both directions, especially as the Cartel mobs were often able to easily kill players.
** "Hero of Shattrath" is similar to the Bloodsail and Cartel mentioned above. A player must first get Exalted with one reputation and then the other - but by the time a player reaches Exalted with one, the other will be at the lowest level of Hated. The only way to restore the other faction to a level where it was possible to do regular quests was by farming a certain animal drop (basilisk eyes or spider venom sacs) in Terokkar Forest. Without reputation buffs, it takes ''1,344'' of the required item to reach Neutral. And if that wasn't enough, the drop rate is roughly 33%, meaning that without buying these from other players you would need to kill in the neighborhood of '''4,000''' of a low-level trash mob. And that's before doing the normal reputation grind from Neutral to Exalted!



[[folder:RPG]]
* ''VideoGame/AnotherEden'' has plenty of achievements to obtain, and most of them award Chronos Stones which are used for summoning additional allies. There's plenty to go around for a player to get a well-developed roster without spending a single cent on the game, but some achievements are infamous for their difficulty. Some of these even give a disproportionately small reward for the amount of effort they require.
** "Warlord" and "Veteran Walker" are incredibly hard to get -- the former requires victory in 1 million battles, and the latter requires the party to walk 10 million steps. You could play for months before even coming close to earning these achievements.
** "Overcoming the True Form" is earned by beating the FinalBoss of part 1 without defeating any of the prior Prime Elements. This means fighting it while it is regenerating at least 6000 health a turn, without an [[LimitBreak Another Force bar]], while it's passively damaging your party, and while it alternates between absorbing physical and magic attacks, among other things. If your roster has a variety of mages and maybe a few 5-star characters, it's a little more tedious than difficult, but for a player without those luxuries it's quite the daunting task.
** "Stroke of Luck" requires the player to make it to the final area of the Phantom Crystal Dimension. You can only access it with a White Key that has a 10% drop rate from Another Dungeon runs. You are then presented with a set of doors to pick from, one of which lets you advance to the next room containing chests with increasingly valuable prizes, while the others will end your journey, forcing you to leave with whatever you've found. The doors are randomized, so it's a LuckBasedMission to get to the end.[[note]]You effectively have a ''0.9% chance'' of succeeding.[[/note]] If you do manage this achievement, though, you are also awarded the Dimension's ultimate prize, which is a ''lot'' of loot and money, including a guaranteed [[RareRandomDrop three Chant Scripts and a Treatise of your choice]].
** Every random encounter has a set of three achievements -- one for your first kill, another for your twentieth, and a third for your hundredth. This also extends to the elusive [[MetalSlime Alarmed enemies]], which are prone to running away at the first opportunity and mandate immediate use of Another Force to kill. Getting to 100 for these requires astounding amounts of luck, and is more or less a BraggingRightsReward.
** In the FishingMinigame, every species of fish you can catch has a set of achievements for catching multiples of them, up to your 150th catch. This includes fishing enemies, strong Horrors, and even [[OptionalBoss the Lake Lords]]. Some normal fish species like the Rinde Sunfish are also exceedingly rare, which makes it very tedious to progress its achievement set. Catching 150 of these rare or tough fish is more or less a BraggingRightsReward.
* ''[[VideoGame/DemonsSouls Demon's Souls]]'': Getting the Master Slasher's Trophy requires you to ascend a weapon with Bladestone to Sharp+5. All of the stones are random drops, but the true LuckBasedMission is getting the 1 Pure Bladestone needed to finish the weapon. Only 2 Black Skeletons in 4-2 have a chance at dropping it at all, one in a hidden passage and another that only shows up in Pure Black World Tendency, the hardest difficulty in any world. The real crux of it all, however, is that Pure Bladestone's drop rate is bugged. The fact is that World Tendency is a much greater spectrum than the game insinuates, with it actually going from -200 (True Pure Black) and +200 (True Pure White). Where this comes into play is that when World Tendency is between -100 and -150, Pure Bladestone's drop rate '''tanks''' to a point where it can be as bad as '''2/50000'''. Meanwhile if it's been bottomed out to -200, the rate is closer to a still low, but very much manageable 1.3% instead. Not knowing this can make the difference between getting it after a few attempts, or never getting it at all.
* ''VideoGame/DarkSouls'':
** ''VideoGame/DarkSouls1'' has Knight's Honor, which requires you to get every single rare/unique weapon in the game. Problem is that most of those are weapons forged from boss souls. You only get one of each boss soul per playthrough, and several of those souls can be turned into two different weapons or are mutually exclusive with another required soul (and one, the Soul of Sif, can be made into ''three'' armaments, two of which have no immediately obvious distinguishing features), all of which you need. End result is you need to play through to at least the half-way point of NG++ at a bare minimum to get them all, ''just'' to get your 3rd copy of the Soul of Sif and reach the Giant Blacksmith at the end of Anor Londo. Several more weapons can only be acquired by (finicky-to-land) tailcuts on bosses or other non-respawning enemies, so if you miss any of those, it's on to the next NG cycle for you. But it isn't just boss weapons. Several weapons required for the achievement are also very rarely dropped by enemies. You have to get those too. Which weapons, you ask? [[GuideDangIt You'll probably need to look them up.]] Oh, and some of the guides have incorrect information.
** ''[[VideoGame/DarkSoulsII Dark Souls II: Scholar of the First Sin]]'' and its spell-related achievements. You can get every other achievement in the game in one playthrough of the base game if you use a guide, but these four achievements require you to grind ranks in the various covenants; play through all three DLC quests, which aren't required for any other achievement; play through NewGamePlus to get the four alternate Lord souls to trade for spells; and then play through ''NG++'' until you reach Chancellor Wellager, who sells the last two spells you'll need.[[note]]''Technically'' you can get these two spells as early as your first playthrough, as they're each earned as rewards for maxing out the two primary [=PvP=] covenants, but the requirements to do so are so ''comically'' high ('''500''' wins apiece!) that getting half-way through a NG++ run is unquestionably ''easier!''[[/note]]
** The fun continues for the Master of Rings achievement in ''VideoGame/DarkSoulsIII'', which you'll need to reach the endgame of NG++[[note]]This notably entails having to defeat the base game {{Superboss}} Nameless King, [[NumericalHard in NG++ no less]], as he guards one of the [[LastLousyPoint last +2 rings]] that are spawned in NG++.[[/note]] to complete. Every other achievement, including the spell achievements, can be obtained in one playthrough. (Although the spell achievements still require either covenant grinding or enemy farming, and ranking up enough in the Blades of the Darkmoon covenant can be considered That One Achievement all by itself.)
* "Capell to the Rescue" in ''VideoGame/InfiniteUndiscovery''. This achievement requires you to rescue all four Burgess soldiers held prisoner in Castle Prevant within a certain time limit (each soldier gets killed after a certain amount of time has passed, and the timer starts as soon as you enter the castle, so it's already counting down even while you're saving, resting and buying items in the entrance room). Sounds easy, right? Wrong. You cannot waste a ''single second'' in order to get this achievement. The first two soldiers are easy, since they die after four minutes and eight minutes respectively, and you can obtain their cell keys shortly after entering the dungeon. The third soldier, however, is the reason this achievement is so nightmarish. He dies ''nine minutes'' after you enter the dungeon, and in order to get the cell key to rescue him and the fourth soldier, you have to travel all the way up to the third floor so you can unite with Edward who can craft the key using ingredients you get on the way up there. In order to get there and back in time, you need to be absolutely ''perfect'' in your run - skip as many enemies as possible (note that enemies in this game can and will chase you, and are very persistent), not trigger any traps (which is pretty much impossible, since both your allies and enemies can also trigger traps), not let any of your allies get left behind (easier said than done, since they can often get stuck fighting enemies when trying to run past them) and not make a single error.
* ''VideoGame/Persona4'' ''[[UpdatedReRelease Golden]]'' has "Hardcore Risette Fan", which requires you to hear 250 unique navigation lines from Rise in one playthrough. There's no tracker for this, and a lot of her lines are {{permanently missable|Content}} if you either defeat storyline bosses too quickly (her lines explaining their special attacks) or overlevel too much (she has different lines for "weak", "average" and "strong" enemies. If your level is too high, you'll never hear the "strong" ones, and you could even miss the "average" ones too).
* ''VideoGame/Persona5''
** The original game has an achievement for hearing a certain number of Futaba's lines, which is challenging for the same reasons as the similar trophy for Rise in the previous game. Luckily, many of this game's bosses have unique lines for Futaba, so it's a bit easier to rack up the total number of lines.
** "Ladies' Man," a Thieves' Den Award for ''Royal'', requires you to get into a romantic relationship with all ten romanceable Confidants. If you don't want to go the "harem route" or play the game ten times, you'll have to save before getting together with a girl, then reload after completing the romance route to the girl's Confidant, which can be tedious.
** "Legend of the Dragon Fist" is another tedious Thieves' Den Award. Its description is simply to master the training dummy at the gym, but getting to that point requires visiting the gym ''16 times''. While it can be visited during the day or night, that's still a lot of precious Confidant time to lose, so it's something not many players would think to do.
** "Lethal Gunman" requires you to perform 30 Down Shots. Down Shot isn't unlocked until starting the Tower Confidant, which isn't available until over halfway into the game, and you can initially only use it once per visit to the dungeon. At Tower Rank 6 this increases to 3 per visit, which still doesn't speed this up much. SaveScumming is practically required.
* ''VideoGame/Persona5Strikers'' has "Eternal Bonds", which requires you to reach Bond Level 99. You're likely to be between 50 and 60 by the time you beat the game, and that's if you go out of your way to get every possibly bonding point. Getting this requires either grinding Request bosses for literal hours, or playing through [[HarderThanHard Merciless Mode]], which is brutal even with maxed-out stats on a NewGamePlus.
* ''Franchise/MassEffect'':
** ''VideoGame/MassEffect1'':
*** The "_____ Ally" achievements require you to have a particular character in your party for the majority of the game. They're not difficult (although the "Asari Ally" achievement may be a minor GuideDangIt)... but getting all six of them requires playing through the ''entire game'', sidequests and all, a minimum of ''three times''. And you need to have the same character(s) in your party for 40-50 missions. They're despised by the fandom not for being challenging, but for being ''tedious.''
*** "Super Power Gamer", which requires you play the entire game and every sidequest to squeak by the level cap at 50, then start a new game on the same career and play the ''entire'' game including ''every'' sidequest and UNP, to barely squeak by at 60 during the final gauntlet about five kills away from the BigBad. Thankfully adding the DownloadableContent gives more margin for "Super Power Gamer": Your first playthrough will end at level 54, and Pinnacle Station will gladly shower you with XP.
** ''VideoGame/MassEffect2'' has a pretty nasty one (at least in the [=PS3=] version) in "Insanity" which requires that one beat the game on the [[HarderThanHard Insanity difficulty]]. This was tough enough on its own, but the true difficulty was due to a nasty glitch. If at any time during your insanity playthrough you loaded a savegame from a lower difficulty (even one belonging to a different character), the game counted it as changing your difficulty and locked you out of the achievement, forcing you to start over. Quite a nasty surprise, getting all the way to the final mission on Insanity only to lose 20+ hours of trophy progress because your roommate played for 15 minutes on Normal.
** The ''Arrival'' DLC also gave us the skull-cracking 'Last Stand'. You have to survive five waves of enemies in a small room with bad cover. Among the enemies are Engineers, which can throw incinerates at you to knock you out of cover, and Pyros, which are fully capable of stunlocking you with their flamethrowers. The soldiers themselves will constantly advance on you, working to knock you out of cover and destroy your shields. Oh, and you have to fight off an YMIR mech at the very end. Good luck getting through this without mastering the intricacies of your chosen class. (Fortunately, the achievement doesn't care if you are using a NewGamePlus character on Casual - and staying near the cafeteria tables forced enemies into a kill zone.)
** ''VideoGame/MassEffect3'' has "Gunsmith", for single player gamers, another one that requires a second playthrough to acquire. The achievement is given for upgrading a gun to level 10. Unfortunately this is only possible in a NewGamePlus. If you play [[CoOpMultiplayer multiplayer]], however, it's trivial. Just buy a bunch of Recruit Packs.
*** The ''real'' nastiness comes from the Lone Wolf and N7 multiplayer challenges, and by extension, Best of The Best. The former because you need to be capable of soloing at least Gold. [[MercyMode Luckily, you can skip]] [[HarderThanHard Platinum]], if you're willing to grind more. And since they're online only, there are no formal achievement points or trophies for them, so the bragging rights are restricted to those you meet in the game's own lobbies. [[AndYourRewardIsClothes At least you unlock some fancy banners for each challenge you beat]].
*** The ''VideoGame/ExpandedGalaxyMod'' has "Ultimate Completionist", which is awarded if you've beaten ''every mission across both prior games''. Aside from the fact that the DLC are required for this (which you may or may not have all of), there is no way to check if you've done everything in both prior games without having consulted a guide beforehand.
* ''Videogame/Yakuza3'' has the aptly named Minigame Master. To get this, you need to meet the clear conditions in all the minigames. The game has 16 minigames in the western version and 20 in the Japanese one. Clear conditions go from 'easy as pie' for some gambling minigames to 'TheComputerIsACheatingBastard' for some of the skill minigames, like darts and pool where you have to beat in ALL sub-games all computer players. Including the one able to hit double-bull (or any other point of the dartboard) with over 90% accuracy, and the guy able to bunk with distance of an inch and completing the minigame without missing a shot (or even on the first one). It's a very long, very hard, very varied endurance test. In a game that's basically a sandbox brawler.
* ''VideoGame/StarOceanTheLastHope'' has achievements for getting certain percentages of available Battle Trophies, including one for getting 100% of them. Taking even just a quick look at [[http://wikicheats.gametrailers.com/Star_Ocean:_The_Last_Hope_-_XB360/Battle_Trophies this list of the Battle Trophies]] (warning: some spoilers) reveals how utterly insane the 100% (or, for that matter, even the 50%) achievement is.
** Estimated time to get 100% of the Battle Trophies based on a walkthrough's calculation: Over ''500 hours''! All for an achievement only worth 10G!
** ''VideoGame/StarOceanTheSecondStory'' had another one and that was the voices. To achieve 100% completion of the voice board, you had to obtain every character, use every possible skill every character could learn, and have every single character obtain high enough relationship values with every other character that they would shout their names upon dying. You can only obtain six optional characters per game. Getting certain characters makes it impossible to get others. The ''great'' thing about this, was that some of [[ThatOneBoss the later bosses talked]], and their voices are part of the collection as well, which means you will have to fight them multiple times, ''and'' let them [[CallingYourAttacks call out every attack they have]]. This means you will have some long battles to go through and hope you could survive at the same time. Playing with one main character means certain characters won't join. Yeah, getting 100% involves playing through the entire game many times, [[LuckBasedMission and still not finding all the voices if you weren't lucky enough.]]
** ''VideoGame/StarOceanTillTheEndOfTime'' limited the Battle Trophy trophy to 80% of all the Battle Trophies, which is small comfort considering there's ''also'' one for getting the Bunny Trophy, which requires you to win a ''lot'' of Bunny Races. You can get a maximum of 9 points per race if everything pans out (top class {which is randomized}, correctly pick which two bunnies get first and second). The Bunny Trophy is ''1000'' points, and each race takes a while. Back on the [=PS2=], people who wanted this one just used a turbo controller and wasted a few days.
* ''VideoGame/FableIII'' has an achievement called "You can't bring me down", which requires you to go through the entire game without once being knocked out by any enemy. If you're playing the game before you travel to [[spoiler: Aurora]] and are thinking, "Ha! I've managed it up to now!", wait until you encounter a [[spoiler: Sentinel, big enemies with the power to use the darkness against you in the form of demon shadows and crows spurting from the ground.]]. And there's no way to avoid fighting one, because they appear at the point where [[spoiler: Walter Beck goes blind.]] and [[spoiler: on the bridge in Bowerstone Market during the fight against the crawler.]]
* ''VideoGame/TrinityUniverse'''s trophies aren't exactly that hard to complete. Except for that 1,000,000 Evaluation Points Trophy where you have to walk through dungeons, over and over again just so you can clear out the debris. It would not be so bad, if it weren't for the fact that each dungeon clear you do (includes destroying the gravity core, defeating the boss, and defeating the Lurker) only nets you 3000 evaluation points.
* For quite a while, "Oblivion Walker" in ''VideoGame/TheElderScrollsVSkyrim'' (awarded for getting all fifteen daedric artifacts) required SaveScumming, [[BlownAcrossTheRoom "Fus Ro Dah"]], and luck, because of an otherwise quest-breaking [[ArtificialStupidity pathfinding bug]] in Vaermina's quest. Early in the quest, your companion [[TheAtoner Erandur]] would go halfway up a staircase and get stuck. On the console versions the only way to get him unstuck was to use your Unrelenting Force shout to blow him the rest of the way up the stairs and hope he lands in the correct position to open a PlotLock.[[note]]PC players had access to a console command that would reset him to the entrance of the level, whereupon he would continue as the devs intended.[[/note]] As of the 1.5 patch this bug finally seems to be fixed.
** [[GuideDangIt Let us not forget the fact that, for some godforsaken reason, the Rueful Axe is ''not'' a Daedric Artifact, whilst the Masque of Clavicus Vile is.]] The situation that you are in is that [[spoiler: Clavicus wants you to kill a talking dog/companion, Barbas. If you kill him, you get the Rueful Axe. If you refuse, you get the Masque, the thing that counts towards the Oblivion Walker achievement.]] Not only is this only explained if you talk to the person you are supposed to kill, but it flies in the face of almost every other Daedric quest in the game, such as [[spoiler: Vaermina's, Namira's, and Mehrunes Dagon's quest.]] [[FridgeBrilliance Then again]], [[spoiler:Clavicus is known for [[JackassGenie making deals with mortals and then interpreting them in the worst way possible, and the person he told you to kill is ''his conscience'', so you really should've expected him to screw you over if you take him up on the offer.]]]]
** One achievement introduced in the ''Dawnguard'' DLC requires you to fight and kill a Legendary Dragon. The problem is that dragons of this level only spawn with any consistency once the player is past level 80. For those who did not use a certain artifact to exploit their way up to this level, getting there can be a major headache. Thankfully Patch 1.9 introduced "Legendary Skills", which lets you revert any skill back to Level 15 (the starting point) so that you can grind out levels again, makes this less of a headache than before.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout3''
*** In the ''Mothership Zeta'' add-on, there is the "Alien Archivist" achievement. You have to find all the alien recordings aboard the ship in one go, and there are at least two [[PointOfNoReturn Points of No Return]]. Missing even one means it is [[PermanentlyMissableContent permanently missed]] and you'll have to start over from scratch.
*** "True Mortal", earned by reaching Level 30 with neutral karma, is very tricky unless you cheat and take the Karmic Rebalance perk.
*** For the ''The Pitt''' add-on, it's the "Mill Worker" achievement, which can be at a GuideDangIt level of difficulty since some of the ingots are tucked away in obscure places, and there's [[UnintentionallyUnwinnable a bug that can render the last reward and achievement unobtainable]] even if you find them all.
*** In the Xbox 360 version of ''VideoGame/FalloutNewVegas'' with its ''Dead Money'' add-on, it is impossible to complete the "History's Sake" challenge, since there are 10 points required, but only 8 historical terminal entries.
** In ''VideoGame/{{Fallout 4}}'', "Benevolent Leader" is generally regarded as the game's hardest achievement. First, you need to pour building resources into a settlement until the Size bar changes color. Then at the cost of thousands of caps, build plenty of higher-level trading, clothing, food & drink, and medical stores, for which you need Rank 2 of the Local Leader perk, itself requiring a Charisma score of 6, which will need to be even higher to attract more settlers. The final step is patience. Since Happiness tends to decrease while the player is away from the settlement, you need to remain there while building it up, periodically sleeping to pass the time. Getting Happiness into the 80s doesn't take too long, but the last stretch from 90 to 100 can be excruciatingly slow. Also, resident NPC's who can't be assigned anywhere tend to drag down Happiness, which is why Sanctuary Hills is usually considered a poor choice for this achievement. Adding further insult to injury, using any external mods that might fix issues with the settlement system serves to lock out achievements.
* ''VideoGame/ThreeDDotGameHeroes''[='=] trophy for obtaining all swords is nail-bitingly difficult even after Atlus patched the game to make one of the sidequests easier. The hardest swords to obtain are the Moon Sword, King Block's swords, and the minigame swords ([[MyFriendsAndZoidberg and hammer]]).
** The [[InfinityMinusOneSword Moon Sword]] isn't too bad to obtain in the English version, as it only involves obtaining all the Key Items (which do nearly nothing and are [[GuideDangIt incredibly easy]] [[PermanentlyMissableContent to miss]]), but in the Japanese version it involves a ''brutal'' amount of requirements, including beating [[ThatOneSidequest Those Three Sidequests]] with the best rewards and viewing all "events", which are easily {{permanently missable|Content}}, and there's no way to keep track of them, unlike Key Items.
** King Block's swords must be purchased with Small Blocks, which can only be found as rewards, in treasure chests, grinding them off the rarely-appearing [[MetalSlime Crystal Slime]] and [[BossInMookClothing Blue Dragon]] at a very low rate, or playing Block Defense Plus for hours [[note]]Tirnaco's Errand, the most popular BDP map to grind on, takes about ''8 minutes'' to complete on a good run, and you only get 2 Small Blocks on a perfect clear[[/note]]. ''88'' Small Blocks are required to get them all, and only 36 can be found in the main game. Fortunately, the swords and Small Blocks carry over to the NewGamePlus after the 1.01 patch. Crystal Slimes and Blue Dragons are also more common on From Mode, which helps the grinding issue.
** The three minigame swords are brutal. Blockout is finicky and luck-based enough, but beating it without losing a ball is incredibly difficult. Trying to beat Blockout with a sword that can't spin is next to impossible. Dash Race, even after being made easier (see the page quote), is still challenging, requiring the player to beat winding courses at ridiculous speeds within 25 and 65 seconds for the two courses. On top of that, the EU version wasn't patched, and retains its original difficulty. And [[TowerDefense Block Defense]] takes a very, ''very'' long time to complete even the shortest level and requires a guide to beat perfectly.
* From the ''Franchise/KingdomHearts HD [=ReMIX=]'' collections:
** ''[[VideoGame/KingdomHeartsI Kingdom Hearts Final Mix]]'' has Unchanging Armor, which requires you to complete the game without changing your equipment (both weapons and accessories) and Undefeated, which requires you to beat the game without using a continue.
*** "Undefeated" is made easier in that while Sora ''can'' get a GameOver, you can press "Load Game" instead of "Continue", and getting a KO in the Gummi Ship and Olympus Coliseum don't block the trophy.
*** The trophy "Searcher" in the same game requires finding all of Ansem's Report pages. It was easier in the original game, but this time, there are several new pages, and those are only earned by defeating several of the hardest {{Superboss}}es. Specifically, [[ContestWinnerCameo Kurt Zisa]], [[EarlyBirdCameo Unknown]], and [[VideoGame/FinalFantasyVII Sephiroth]].
*** The Gummi Ship Collector trophy, which involves getting every Gummi Ship blueprint in the game. For the majority of obtaining the blueprints, this means fulfilling some truly insane mission requirements traveling between worlds with the Gummi Ship, like doing Atlantica's third mission (do not collect items, and get a high score of 260 points or more), in a minigame widely considered a ScrappyMechanic prior to its revamp in ''Kingdom Hearts II''. Mercifully, the ''I.5+II.5'' release on [=PS4=] and Xbox One lowers the requirement from every blueprint to a mere thirty, making it much more manageable.
** ''[[VideoGame/KingdomHeartsChainOfMemories Kingdom Hearts: Re:Chain of Memories]]'' features Card Master Sora, which requires Sora to obtain every card in the game. This isn't challenging as much as it is tedious. To start with, it's literally impossible to get every card on your first playthrough; to even gain access to all the cards to begin with, you'll need to start a new Sora campaign after beating Sora's story and ''Reverse/Rebirth'', watching the ''VideoGame/KingdomHearts358DaysOver2'' cutscene CompilationMovie, and then reading all the extras for ''358/2 Days'' afterwards. You'll also have to go and get all the enemy cards as well, which barely drop unless you use the rooms with the tougher heartless, or [[https://youtu.be/lsHpXR8CwGU cheese the RNG]]. On top of this, some of the hidden cards you need to obtain are in the Key to Rewards rooms, so you'll have to fight multiple groups of enemies until one of them drops the Key to Rewards card. Each floor has up to two unique rewards in each of those rooms, but you can only carry one card at a time, meaning you'll have to repeat the process multiple times, not to mention you must start from the beginning and create new rooms every time you warp to a floor. Some attack cards, like Diamond Dust and Ultima Weapon, are also only available from random breakable drops or Moogle shops (typically in the more expensive card packs), which can add even more grinding to the pile.
** There's also the Level Master achievements for getting Sora and Riku to Level 99 in each of their respective campaigns. Getting these achievements is also tedious, as [[AbsurdlyHighLevelCap most players will get to the end of the game at around Level 30-40]], meaning that getting to Level 99 requires tons of grinding rooms repeatedly to get there, especially since you only fight bosses once and there's not a single OptionalBoss in sight. And while Sora can gain powerful sleights like Mega Flare and Trinity Limit to tear through enemies faster, Riku has the same moveset throughout his entire campaign, and you can only go so fast with the Impulse sleights.
** Averted in ''[[VideoGame/KingdomHeartsII Kingdom Hearts II Final Mix]]''. The trophies involving the Gummi Missions implies that you'll have to clear all the missions at first glance, but it turns out to be an [[ExactWords exact wording]] of its description, meaning you can just pick the easiest EX mission for each route and get it over and done it. Also, unlike in ''Kingdom Hearts Final Mix HD'', all of the blueprints are obtainable by playing the regular Gummi missions. The last blueprint was still held by [[ThatOneBoss Hunter-X]], however.
** Played straight with the achievements "Lingering Will", which requires beating the incredibly difficult {{Superboss}} of the same name; "To Rule Them All", which requires defeating all of the slightly less difficult Organization XIII Replica Data bosses, which requires getting through a BrutalBonusLevel to even access them; and "Mushroom Master", which requires completing the 13 'Mushroom XIII' minigames, some of which can be [[ThatOneSidequest hair-pullingly difficult]].
* ''VideoGame/KingdomHeartsIII'' has "Master Chef", which requires you to get an "Excellent" rating on all dishes in the cooking minigame. Many of these minigames are very finicky,[[note]]the egg cracking minigame especially, where the line between "Excellent" and failure is ''extremely'' thin[[/note]] and every attempt will consume ingredients regardless of the result. The game also ''autosaves'' when cooking, so no SaveScumming unless you make a manual save before every attempt and reload it every time you fail, which is a process that takes at least a minute or two for every attempt. The worst part is the "special menu", where every dish requires at least one ingredient that can only be obtained from Flantastic Seven minigames, many of which are equally annoying. Run out of ingredients on those dishes? Have fun going back and re-doing the flan minigames for more! However, the inclusion of EZ Codes in ''[[DownloadableContent Re Mind]]'' allows players to automatically get an "Excellent" rating no matter what, with the only drawback being that players still have to get every ingredient to begin with, provided they haven't created a save file with the Premium Menu.
* ''VideoGame/MarioAndLuigiDreamTeam'' has Expert Challenges, some of which fall squarely into this category. Some notable ones include...
** Win a battle with a Shy Guy Airtub, Shy Guy, Pi'illodactyl, Shy Guy Airtub R, Shy Guy R or Pi'illodactyl R without getting hit by it. There's a challenge for each of these, unfortunately they only appear at complete random in the background during other enemy battles and have some difficult to avoid attacks. Thankfully, you don't have to kill the Shy Guy Airtubs or Pi'illodactyls, since they attack from the background; dodging that attack and then beating the normal mooks clears the challenge. Unfortunately, the normal Shy Guys do have to be physically defeated to win their challenge.
** Dodge Ten challenges in Wakeport, Dreamy Wakeport, Somnom Woods and Neo Bowser Castle. They have a ton of hard to dodge enemies, and you have to dodge ten attacks from any of said enemies without taking a single hit in the process. Especially bad in Wakeport, since only Hermite Crabs really appear as enemies, and they're already annoying to dodge as is. So 'dodge ten enemies in Wakeport' is basically 'dodge ten attacks by Hermite Crabs'.
** Win a battle with a Hermite Crab, Beehoss or another tough enemy without getting hit by it. Nothing more annoying than having to do a NoDamageRun against the games GoddamnedBats and DemonicSpiders with the extra corollary that they have to get the chance to attack you in the process.
** Get an Excellent on Luiginary Wall. Luiginary Wall is the most difficult and easy-to-mess up Luiginary Attack in the game. Either you'll fail to connect enough hits to count as an Excellent before everything is killed, you'll fail to rebound the spinning Luigi, or the spinning Luigi will go through a gap in the Wall. Everything can and will go wrong here.
** Getting an Excellent on Luiginary Tornado. The number of hits that need to be delivered to enemies generally requires superhuman levels of Button Mashing on a very large group of enemies.
* ''VideoGame/MarioAndLuigiPaperJam''
** Paper Sombrero Guy Dodge - dodge five Paper Sombrero Guy attacks in a row. This one is annoying for four reasons. One: Paper Sombrero Guy is a MetalSlime that randomly appears alongside other enemies when you enter battle - they don't appear in the field, meaning you have to keep getting into battles until you get lucky enough to find one. Two: Being a MetalSlime, they have a high chance of running away when it comes to their turn. Three: They only have one actual offensive attack, which they use least often - usually they'll either buff the other enemies, or just run. Four: Said offensive attack is incredibly difficult to dodge. SaveScumming is highly recommended for this achievement.
** Paper Boomerang Bro Dodge - dodging five Paper Boomerang attacks in a row. They only have two attacks and one of them is ThatOneAttack so you will be seeing it a lot.
** Expert Toad Trail, Expert Bomb Derby, Expert Trio Meteor and Expert Mega Thwonk - get Excellent on the respective attacks five times in a row. They may be the hardest Bros. Attacks in the game to get an Excellent on, due to the very difficult controls. Again, SaveScumming is recommended.
** Getting an S Rank on the latter Boss Battle Ring Battles. These battles can be difficult enough trying to do normally but getting an S Rank often means doing the battles almost perfectly.
** Getting an S Rank in Trio Racket Attackathon. Paradoxically for the first attack in the sidequest, it might be the hardest because there is no room for error and the targets can mess up the ball speed or make it invisible.
* ''VideoGame/{{Lisa}}'' have many of such achievements. It don't have counter of player's progress, but some of achievements are incredibly hard to get. That One in "PAINFUL" is "..." [[spoiler:After battle with Rando you have to walk not to right, but left. Brad walks extremely slowly and as reward you get nothing but sitting Dr. Yado looking at you]]; Only 3,6% achieved it. However, the rarest and toughest is achievement from DLC "JOYFUL" – "No Friends" [[spoiler:You have to find dynamite and Green Ranger's mask in W2D Praise hill, blow up rock in Crossroads 2 and fight with Joy mutant with 99000 hp. Talk with Tooley and do it again after killing all bosses. Poor lonely guy just committed suicide]]. Only 1,7% achieved it.
* ''[[VideoGame/EtrianOdysseyI Etrian Odyssey Untold]]'' has the Seven Kings Grimoire achievement, requiring you fuse a [[RandomlyDrops Grimoire Stone]] with the seven secret King skills. Getting even ''one'' is a GuideDangIt, and even if you do know how, obtaining it is a LuckBasedMission on its own.
* ''VideoGame/HyperdimensionNeptuniaReBirth1'' has the "Millionaire" trophy which requires you to get 100 million credits... which requires a LOT of grinding. The quickest and easiest way to do this without the DLC is to keep killing Clione, an enemy with high HP and defense, restoring health on every turn, over and over, because it drops a lot of credits. Which, with the right equipment and attacks used, isn't as hard as much as it's just tiring to do over and over. Also, just getting the dungeon containing this enemy in the first place requires several rounds of dungeon crafting from random boss-fight drops... With the DLC packs (which lets you go beyond level 99) it's slightly faster and more varied, but still grindy - after you reach certain levels you can safely start fighting stronger versions of the same enemy dropping more coins, and eventually move on to even higher-leveled "tournament" fights with higher payoff... still doing this over and over.
* ''VideoGame/XenobladeChroniclesX'':
** There is a series of "Annihilator" achievements for killing 100 of a certain enemy species. The nastiest ones are Yggralith Annihilator and Telethia Annihilator. The only consistently-spawning Telethia and Yggralith are the game's strongest {{Superboss}}es. Good luck with that.
** "The Geek" requires you to obtain all ''453'' holofigures. That means completing every mission, filling out the entire Collectopedia, and worst of all, ''defeating every Tyrant'' (with a few exceptions). By the way, holofigures only drop from silver drops, so if you have any Treasure Sensor augments or Reclaimer division support, there's a chance you may not get the holofigure. The hardest holofigures to get are the Yggralith and Phanatos holofigures. Yggralith Zero only appears for a day or two every other week, and you have to survive an eight-minute fight with it to get a chance at obtaining the holofigure. Phanatos, the Netherlord is exclusive to a Squad Mission, which itself is only unlocked by completing an optional objective in another mission. If someone beats that mission without completing the optional objective, your only choice is to find another squad and pray that the set of tasks that unlock it is running. And even if you beat that mission, it's no guarantee that you'll get the holofigure. For the icing on the cake, those two enemies are online-only, so you're screwed if you can't get online, and [[TemporaryOnlineContent you know what'll happen eventually...]]
** "A True Hero" requires you to deliver the final blow to a Global Nemesis. Of the Global Nemeses, one spawns about once a week, while the other one spawns about every other week, and both only stick around for a few hours at most due to groups ravenously whittling down their health. The Nemeses being [[MarathonBoss all-server-wide raid bosses]] means that it will take a while for their RP to reach zero, at which point depleting their health will kill them and reward the achievement. The problem? You have an ''extremely'' narrow window of opportunity to do this. A few minutes too late, and the Nemesis is gone. A few too early, and it still has a few thousand RP left. You can try to cheese it by pausing with the home button and waiting a while so the zero-RP Nemesis stays active a little longer for you, but you risk being disconnected.
* ''VideoGame/TheLegendOfHeroesTrails'':
** ''VideoGame/TrailsInTheSky'':
*** In both ''FC'' and ''SC'', the Achievement for getting every chest in the game. There are a lot of locations you only visit once, so it's easy to miss out on a few. This includes monster chests, and the final dungeons have some pretty nasty ones. Also, the Achievement requires you to not only open each chest, but examine them again for their "chest phrase". It's easy to forget to do this...
*** FC has "Preemptive Powerhouse", which requires you to defeat 2nd Lieutenant Lorence in your second encounter with him, a fight the game doesn't expect you to win. Even with the right setup, it's still [[LuckBasedMission a heavily luck-based fight]]. Defeating Lorence is also required for getting maximum BP in that story mission, meaning that if you're going for all sidequests, you still need to win the fight for the "In Justice We Trust" Achievement.
*** SC has "Breakfast Safari", for being a total GuideDangIt. The description says to find "Bacon", "Eggs" and "Golden Toast". It fails to inform you that they're '''pigeons''', some of which can be [[PermanentlyMissableContent permanently missed]]. And all pigeons look identical, and fly away if you run near them.
*** "Odyssey of Anton", also from SC, requires you to find and talk to one specific NPC at multiple points through the story, all of which are [[PermanentlyMissableContent Permanently Missable]]. And some of Anton's appearances require long backtracks to obscure areas, and sometimes he changes his dialogue within a short span of time.
*** "Ramblin' Gambler" in SC. It first requires you to get all 14 Gambler Jack books, most of which are PermanentlyMissableContent. But on top of that, you also have to get a 21 in Blackjack (not too difficult) and ''a 4 of a kind in Poker'' (''very'' difficult, that's a less than 1/1000 hand) in the BettingMinigame. There are reports of players spending as long as 11 hours trying to get this.
*** ''The 3rd'' has Fierce Fighter and Flighty Fighter. The former requires you to have won at least 300 battles and never fled from a single battle. The latter requires you to run from at least 300 battles. As if those restrictions weren't bad enough, there are several more: you can only get ONE of these achievements per playthrough, only get them near the end of the game (making Fierce Fighter more of a pain), you have to win 400 battles to open one of the Star Doors (escaped fights do not count) if you want 100% completion (making Flighty Fighter more of a pain), and to top it all off, the spot you need to examine to get either of these achievements is not all that obvious, meaning players without a guide might just miss it entirely. Fierce Fighter in particular is made even more difficult due to the dark rooms in Grimsel Fortress during Chapter 4. If you encounter an enemy but no one has the Night Goggles accessory equipped, then every action except Flee becomes disabled. The problem comes from the fact that players can't get access to a copy of the Night Goggles accessory ''before'' the dark rooms, but instead must traverse two dark rooms without encountering any monsters before they come across the room that contains the chest for the Night Goggles.
** ''VideoGame/TrailsToAzure'': Horror Buster. To obtain it, you need to score over 4000 on the Horror Coaster minigame in Michelam Wonderland. However, the opening between the point thresholds is very small. As in one or two seconds small. There are only 76 targets, a chain multiplier and a bonus of 1000 for nailing every single target. Go on Easy mode which reduces the number of buttons by half? The points earned is halved as well, making even the highest number of possible points lower than what is needed to obtain the trophy.
** ''VideoGame/TrailsOfColdSteel'':
*** ''Cold Steel II'' has this one achievement, 'Honor Roll', that requires you to achieve A0 rank. Achieving that rank means missing out no more than [=10APs=] in a playthrough. It's particularly tough since some of the [=APs=] are achieved through extra requirements that must be met during boss battles, some which are downright devilish (e.g. vs Altina and Bleublanc, where you need to fall ''both'' within 40 turns -- not tough on its own if it wasn't for Altina's ThatOneAttack) while others are complete luck-based missions (the battle against Rufus, which is a complete LuckBasedMission since you need to half his HP before he kills you -- and he ''can'' kill you before the battle even starts if the RandomNumberGod is feeling particularly malicious, e.g. granting him a zero arts and letting him have the first move, and then he takes up the offer. Or the battle against Duvalie and [=McBurn=], which the latter ''can'' use his S-Break in the first turn, again killing your party before the fight even begins, or even delay you indefinitely, making the entire battle one hapless cinematic).
*** In ''Cold Steel I'' and ''II'', the trophy for opening every chest in the game. Miss a single chest in a OneTimeDungeon (of which there are ''many'', with the exception of the non-prologue schoolhouse levels, ''every'' dungeon in the first game is one)? Have fun doing ''another playthrough'' to get the trophy! The second game isn't ''quite'' as bad because you get an airship that allows you to revisit most locations, but there are still a few that can be gotchas.
*** A number of achievements in both games are this. Often you'll find yourself replaying the game ''several'' times if just to get every single Master Quartz in the game (which is not possible with just one playthrough), cook every single recipe in the game, complete every single quest in the game (Aidios help you if you miss a hidden quest or couldn't complete the optional ones due to poor planning/bad foresight), or even scan every single monster in the game thoroughly (forgot to stock up on battle scopes or bring a party member with a scan spell/craft? Time to reload the last save from when you're still at the last town). There's also the bonding trophies. Any individual trophy is fairly easy to get (Get link level to a certain amount, participate in at least one bonding event in the last chapter, then select that character for a special event just before the climax), but there's one for every party member except some temporary guest members, and there literally are not enough bonding events for everyone in one playthrough, so getting them all requires beating the game multiple times. In addition, since the final event to trigger the achievement can only be done once before the story progresses, getting all the ones a player is capable of unlocking in a given playthrough involves, selecting one character, playing through the event until the achivement comes up, then restarting the game, reloading a save from just before the selection point, and doing it again, and so on until all options have been exhausted, which gets irritating after half a dozen run-throughs.
* The ''VideoGame/MonsterHunter'' series has the "crown" awards. If you hunt a large monster that's significantly smaller or larger than normal, its size is registered in the Monster List as a gold crown or a silver crown if the monster was above-average. These awards require you to do this for ''every'' large monster save the ones with fixed size. They combine LastLousyPoint and LuckBasedMission to the extreme. Keep in mind that some Elder Dragons are part of the list, as are all the [[{{Superboss}} Deviants]]. Some event quests give monsters with fixed crown-sizes or have a higher chance to spawn crown-sized monsters, but you're out of luck for the rest. ''Generations Ultimate'' has the hardest version, as there are total of '''83''' eligible large monsters. ''VideoGame/MonsterHunter4'' (''Ultimate'') and ''VideoGame/MonsterHunterGenerations'' (''Ultimate'') at least accept silver crowns for the large-size award, but ''VideoGame/MonsterHunter3Tri'' (''Ultimate'') and ''VideoGame/MonsterHunterWorld'' (''Iceborne'') do not.
* ''Franchise/DragonAge'' has one in each game.
** ''VideoGame/DragonAgeOrigins'' has the "Blight-Queller" achievement, earned by killing 1,000 darkspawn. This one has an unfortunate tendency to be bugged on consoles, which instead requires exclusively the Warden to kill them. If anyone else gets a kill, it won't be tracked by the achievement. (PC players don't get their 100% completion trophy with ease either, however, because the PC version of the game has several achievements which do not exist on the console versions.)
** ''VideoGame/DragonAgeII'' has the "Supplier" achievement, which is an unusually egregious case of GuideDangIt because ''the game'' gets it wrong. According to the description of the achievement, it's unlocked by finding every variety of crafting resource; however, it's really unlocked by finding every single instance of every single resource. It's made a little easier if the ''Black Emporium'' DLC has been installed, because the player can purchase resources they missed in the first two acts, but any which are missed in the third act are out of reach. Both the official strategy guide and the wiki are only partially helpful, which means that reaching the achievement basically requires careful attention to a walkthrough. It's quite often the last one standing between a player and that coveted 100% trophy.
** ''VideoGame/DragonAgeInquisition'' has the "Belle of the Ball" trophy, which requires you to get the maximum approval of the Orlesian court during one of the main quests. It's easier said than done because it's a massive conglomeration of {{Guide Dang It}}s. Right from the start you're docked at least 10 points (out of 100, with a default starting value of 40) if your Inquisitor is not human or is a mage. Additional points are obtained by tossing certain collectible coins in the fountain or collecting blackmail material for Leliana. A lot of the blackmail material can be found behind magically sealed doors that can be opened by Halla statues which can be found around the palace. There are, naturally, more doors than there are Halla statues to open them. Oh, and if you venture into any area of the Winter Palace that isn't dedicated to the party (which is where most of the coins, Halla statues, and blackmail information are found), you'll slowly lose points. And if you don't get to 100 approval before a certain point in the quest, you don't get the trophy.
* ''VideoGame/BlueReflection'': "The Extreme MASTER of the Master of the Dark" requires you to clear the Dark Cave smartphone game in a very counter-intuitive manner. You need to build up the three main stats to the max of five at least once, then reduce them to one or less by the final growth period, all within the ten turn limit. And if your monster doesn't evolve three times by then, which only happens at certain points depending on your progress, you can get locked out and have to try again with the next monster. The fact that it's a gold trophy only adds to the frustration.
* ''VideoGame/YakuzaLikeADragon'': "Victory of the Millennium" requires you to best the [[BrutalBonusLevel True Final Millennium Tower]] and it's easily the rarest trophy by a country mile. Pretty much every other trophy can be gotten over the course of the story without too much trouble, and even beating the Final Millennium Tower is a cakewalk compared to this. Between several floors of enemies who can one-shot you even if you've maxed out your level and the jobs unless you've perfected your Perfect Guard (and remember, if Ichiban is knocked out, it's game over for you and you have to redo the entire tower), with rematches against some of the game's toughest bosses and a difficult final boss, you really have to work through the grind to get this. The one saving grace is that the final fight can be replayed if you're willing to fork over the cash, but even then be ready to die a lot even at your supposed best.
* ''VideoGame/{{OMORI}}'':
** "Universally Loved", the achievement for [[spoiler:getting all of the hospital flowers on the good ending. It's a major GuideDangIt because much of the sidequests are easy to miss, and unlike in Headspace, you need to keep track of the Faraway Town sidequests.]]
** "Squizzard Exterminator", the achievement you get for killing 100 Squizzards. Squizzards only spawn in one area and it's a tedious grind to kill them.
[[/folder]]
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** "Key to the City" requires you to complete the game at[[HundredPercentCompletion 100%]]. The game has 200 flying rats which can be tedious and time consuming which comes to the achievement/trophy "Endangered Species".

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** "Key to the City" requires you to complete the game at[[HundredPercentCompletion at [[HundredPercentCompletion 100%]]. The game has 200 flying rats which can be tedious and time consuming which comes to the achievement/trophy "Endangered Species".
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** Inspired by "Little Rocket Man," the game has "Rare Specimen", gotten by sending the hidden hat to Xen. You need to find a hidden prop you might not even know exists, carry it through enemies and hazards that can easily have it lost, and drop it somewhere specific (in this case, the teleporter to Xen). Fortunately you don't need to carry it through the entire game, as it's found in the same chapter it needs to be dropped, but you do need to carry it through the teleporter puzzle, which is finicky enough without having your movement slowed and sight blocked by a huge purple hat. And to complicate it even further? [[spoiler: There's a ''fake hat''.]] The Steam release makes it even ''more'' difficult by putting the hat near the beginning of the game -- specifically, right after the Resonance Cascade. If you thought moving it through the last level was hard, try carrying it through all of the ones beforehand.

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** Inspired by "Little Rocket Man," the game original mod release has "Rare Specimen", gotten by sending the a hidden hat through the portal to Xen. You need to find a hidden prop you might not even know exists, carry it through enemies and hazards that can easily have it lost, and drop it somewhere specific (in this case, the teleporter to Xen). Fortunately you don't need to carry it through the entire game, as it's found in the same chapter it needs to be dropped, but you do need to carry it through the teleporter puzzle, which is finicky enough without having your movement slowed and sight blocked by a huge purple hat. And to complicate it even further? [[spoiler: There's [[spoiler:There's a ''fake hat''.]] The Steam release makes it even ''more'' difficult by putting the hat near the beginning of the game -- specifically, right after the Resonance Cascade. If you thought moving it through the last level was hard, try carrying it through all of the ones beforehand. Though at least you can run while holding the hat now.



* ''VisualNovel/AceAttorney'': The {{Compilation Rerelease}}s of these games add various achievements, with most cases having one to two optional ones in addition to the required "case clear" achievements. While many of them are easy enough to uncover, a few of them involve searching an entire case for all of a specific thing. Both ''VisualNovel/TheGreatAceAttorneyChronicles'' and the ''[[VisualNovel/ApolloJusticeAceAttorney Apollo]] [[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Justice]] [[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Trilogy]]'' alleviate this with the Accolades menu, which not only tracks the progress of said achievements, but can tell you where to find the prompts for them with the press of a button or key. The ''[[VisualNovel/PhoenixWrightAceAttorney Phoenix]] [[VisualNovel/PhoenixWrightAceAttorneyJusticeForAll Wright]] [[VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations Trilogy]]'', on the other hand, has no such luck, meaning players will have to keep a mental or written note, or resort to an insane level of SaveScumming to get these particular achievements (which only apply to the PC versions).
** The "Lunchbox Specialist" achievement from [[VisualNovel/PhoenixWrightAceAttorney "Rise From The Ashes"]] can be a headache for completionists. One of the witnesses is Angel Starr, whose primary character trait has her giving everyone various handmade lunchboxes that vary in their contents. The achievement requires that you see all of them. Most of them are story-related, and the vast majority are seen during the first investigation and trial, but a good amount of them are missable. One of these lunches requires showing Angel the Attorney's Badge before meeting Edgeworth which, while cryptic, is already a borderline RunningGag for Phoenix himself. The trial, however, has several lunches that require massive [[ViolationOfCommonSense violations of common sense]], from not objecting at a point where you're [[ButThouMust supposed to]], to giving wrong answers that automatically result in penalization, in addition to pressing every statement possible. The second and third investigations have relatively fewer lunchboxes, but missing one up until the last day means you'll have to retrace your steps in an [[MarathonLevel already long and arduous case]].
** In a similar vein, there's "Jean's Foreign Language Course" from [[VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations "Recipe For Turnabout"]], which is the rarest achievement in the entire trilogy. Jean Armstrong is [[GayParee a very flamboyant Frenchman]] that consistently sprinkles his sentences with GratuitousFrench, and the achievement involves seeing every French phrase he has to offer. This includes his [[LieDetector Psyche-Lock]] segment, where presenting the wrong evidence for ''all of his prompts'' is required, effectively leaving Phoenix with a near-empty Confidence Gauge by the end of it. In addition, you'll have to press the conversation about his meeting with Viola Cadaverini before and after getting him to fess up, since the two are completely different dialogue options. You also have to make sure to present every piece of evidence including profiles at different points during the investigation (not helping matters is him disappearing from the second investigation after listening to Victor Kudo), and press every statement you can while he's on the witness stand. And like the above example, the last one is near the end of the case, this time during the trial portion. While the case he's from isn't nearly as long as [=RFTA=], the nature of this achievement makes it even more tedious to go for.

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* ''VisualNovel/AceAttorney'': ''Franchise/AceAttorney'': The {{Compilation Rerelease}}s of these games add various achievements, with most cases having one to two optional ones in addition to the required "case clear" achievements. While many of them are easy enough to uncover, a few of them involve searching an entire case for all of a specific thing. Both ''VisualNovel/TheGreatAceAttorneyChronicles'' ''VisualNovel/TheGreatAceAttorney Chronicles'' and the ''[[VisualNovel/ApolloJusticeAceAttorney Apollo]] [[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Justice]] [[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Trilogy]]'' alleviate this with the Accolades menu, which not only tracks the progress of said achievements, but can tell you where to find the prompts for them with the press of a button or key. The ''[[VisualNovel/PhoenixWrightAceAttorney Phoenix]] [[VisualNovel/PhoenixWrightAceAttorneyJusticeForAll Wright]] [[VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations Trilogy]]'', on the other hand, has no such luck, meaning players will have to keep a mental or written note, or resort to an insane level of SaveScumming to get these particular achievements (which only apply to the PC versions).
** The "Lunchbox Specialist" achievement from [[VisualNovel/PhoenixWrightAceAttorney "Rise From The from the Ashes"]] can be a headache for completionists. One of the witnesses is Angel Starr, whose primary character trait has her giving everyone various handmade lunchboxes that vary in their contents. The achievement requires that you see all of them. Most of them are story-related, and the vast majority are seen during the first investigation and trial, but a good amount of them are missable. One of these lunches requires showing Angel the Attorney's Badge before meeting Edgeworth which, while cryptic, is already a borderline RunningGag for Phoenix himself. The trial, however, has several lunches that require massive [[ViolationOfCommonSense violations of common sense]], from not objecting at a point where you're [[ButThouMust supposed to]], to giving wrong answers that automatically result in penalization, in addition to pressing every statement possible. The second and third investigations have relatively fewer lunchboxes, but missing one up until the last day means you'll have to retrace your steps in an [[MarathonLevel already long and arduous case]].
** In a similar vein, there's "Jean's Foreign Language Course" from [[VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations "Recipe For for Turnabout"]], which is the rarest achievement in the entire trilogy. Jean Armstrong is [[GayParee a very flamboyant Frenchman]] that consistently sprinkles his sentences with GratuitousFrench, and the achievement involves seeing every French phrase he has to offer. This includes his [[LieDetector Psyche-Lock]] segment, where presenting the wrong evidence for ''all of his prompts'' is required, effectively leaving Phoenix with a near-empty Confidence Gauge by the end of it. In addition, you'll have to press the conversation about his meeting with Viola Cadaverini before and after getting him to fess up, since the two are completely different dialogue options. You also have to make sure to present every piece of evidence including profiles at different points during the investigation (not helping matters is him disappearing from the second investigation after listening to Victor Kudo), and press every statement you can while he's on the witness stand. And like the above example, the last one is near the end of the case, this time during the trial portion. While the case he's from isn't nearly as long as [=RFTA=], the nature of this achievement makes it even more tedious to go for.
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* In ''VideoGame/{{Balatro}}'', Completionist++ requires you to earn a Gold Sticker on every Joker. With a total of 150 Jokers in the game and a default maximum of 5 Jokers per run, this involves winning a minimum of roughly 30 runs, all on the highest difficulty. This is a ''very'' generous estimate, however, as [[LuckBasedMission you have no control over what Jokers will appear in your run]][[note]]Unless you're playing a seeded run, but good luck finding enough viable seeds for this achievement[[/note]], and many such as the Legendary Jokers are extremely difficult to come by. Compounding the difficulty is that many Jokers are [[LowTierLetdown rather weak]] or [[DifficultButAwesome demand prohibitively difficult strategies]], making winning a Gold Stake run with them a challenge in of itself. The v1.0.1 update alleviated this somewhat by ensuring that the first Legendary Joker you encounter in an unseeded Gold Stake run doesn't have a gold sticker yet, preventing tedious resetting and grinding should a Legendary with a gold sticker show up.
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** Defeating Title Defense Soda Popinski without stopping his health refilling moves. Taking what's basically ThatOneBoss and letting him constantly heal the damage you give him whenever he feels like it? Recipe for disaster.

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** Defeating Title Defense Soda Popinski without stopping his health refilling moves. Taking what's basically ThatOneBoss and letting him constantly heal the damage you give him whenever he feels like it? Recipe for disaster. The only legitimate way to do this is to take advantage of your combos gradually getting longer until you develop one long enough to take Popinski from full health to zero in one go. Of course, this also means a NoDamageRun, since a single hit resets your combo length. In ''Title Defense''.
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Changing misuse of You Will Not Evade Me, trope is for moving a target towards a user. Difficult to evade attacks fall under other tropes (in this case Homing Projectile)


** There are ''secret'' achievements for acquiring the [[SelfImposedChallenge Rare Beast Spirits]] by fulfilling specific conditions when fighting each stage's midboss; for the Rare Beast Spirit in the Extra Stage, you need to [[spoiler:capture Kutaka's third spell without ever going above her. Keep in mind, that the attack in question focuses on running away from [[YouWillNotEvadeMe very erratically-homing spirits]] that leave trails of bullets behind them, and that doing full circles around the game area is the ''optimal'' way of doing it.]] It doesn't help that the hint towards this achievement is ''[[LyingCreator a complete lie]].''

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** There are ''secret'' achievements for acquiring the [[SelfImposedChallenge Rare Beast Spirits]] by fulfilling specific conditions when fighting each stage's midboss; for the Rare Beast Spirit in the Extra Stage, you need to [[spoiler:capture Kutaka's third spell without ever going above her. Keep in mind, that the attack in question focuses on running away from [[YouWillNotEvadeMe [[HomingProjectile very erratically-homing spirits]] that leave trails of bullets behind them, and that doing full circles around the game area is the ''optimal'' way of doing it.]] It doesn't help that the hint towards this achievement is ''[[LyingCreator a complete lie]].''
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Spelling/grammar fix(es)


* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has ''Which name shall I use?'', obtained for getting ''every single title'' in the game. Not only does this require absolute HundredPercentCompletion of the main story mode, it also requires playing as every character (except GuestFighter [[VideoGame/Tekken6 Lars]] at least 30 times each, examining 50 mushrooms, using 20 Warp Scrolls, going back to a place you have no reason to go back to and talking to a certain NPC [[GuideDangIt with no indication whatsoever that this will do something special]], finding 30 ''each'' of two separate trash items that have a ''chance'' to randomly drop from destroyed objects in the overworld, finding a jackpot lottery ticket (a ''very'' rare drop from aforementioned destroyed objects), eating 10 Bentos, using a store at least 100 times, and the absolute kicker - winning ''50'' online ranked battles against other players (and losing 20 of the same battles). And yes, they have to be ''ranked'' matches - casual player battles don't count. Of all the trophies, this is the one the fewest players of the game have obtained, and it's not hard to see why.

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* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has ''Which name shall I use?'', obtained for getting ''every single title'' in the game. Not only does this require absolute HundredPercentCompletion of the main story mode, it also requires playing as every character (except GuestFighter [[VideoGame/Tekken6 Lars]] Lars]]) at least 30 times each, examining 50 mushrooms, using 20 Warp Scrolls, going back to a place you have no reason to go back to and talking to a certain NPC [[GuideDangIt with no indication whatsoever that this will do something special]], finding 30 ''each'' of two separate trash items that have a ''chance'' to randomly drop from destroyed objects in the overworld, finding a jackpot lottery ticket (a ''very'' rare drop from aforementioned destroyed objects), eating 10 Bentos, using a store at least 100 times, and the absolute kicker - winning ''50'' online ranked battles against other players (and losing 20 of the same battles). And yes, they have to be ''ranked'' matches - casual player battles don't count. Of all the trophies, this is the one the fewest players of the game have obtained, and it's not hard to see why.
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* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has ''Which name shall I use?'', obtained for getting ''every single title'' in the game. Not only does this require absolute HundredPercentCompletion of the main story mode, it also requires playing as every character (except GuestFighter [[VideoGame/Tekken6Lars]] at least 30 times each, examining 50 mushrooms, using 20 Warp Scrolls, going back to a place you have no reason to go back to and talking to a certain NPC [[GuideDangIt with no indication whatsoever that this will do something special]], finding 30 ''each'' of two separate trash items that have a ''chance'' to randomly drop from destroyed objects in the overworld, finding a jackpot lottery ticket (a ''very'' rare drop from aforementioned destroyed objects), eating 10 Bentos, using a store at least 100 times, and the absolute kicker - winning ''50'' online ranked battles against other players (and losing 20 of the same battles). And yes, they have to be ''ranked'' matches - casual player battles don't count. Of all the trophies, this is the one the fewest players of the game have obtained, and it's not hard to see why.

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* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has ''Which name shall I use?'', obtained for getting ''every single title'' in the game. Not only does this require absolute HundredPercentCompletion of the main story mode, it also requires playing as every character (except GuestFighter [[VideoGame/Tekken6Lars]] [[VideoGame/Tekken6 Lars]] at least 30 times each, examining 50 mushrooms, using 20 Warp Scrolls, going back to a place you have no reason to go back to and talking to a certain NPC [[GuideDangIt with no indication whatsoever that this will do something special]], finding 30 ''each'' of two separate trash items that have a ''chance'' to randomly drop from destroyed objects in the overworld, finding a jackpot lottery ticket (a ''very'' rare drop from aforementioned destroyed objects), eating 10 Bentos, using a store at least 100 times, and the absolute kicker - winning ''50'' online ranked battles against other players (and losing 20 of the same battles). And yes, they have to be ''ranked'' matches - casual player battles don't count. Of all the trophies, this is the one the fewest players of the game have obtained, and it's not hard to see why.
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* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has ''Which name shall I use?'', obtained for getting ''every single title'' in the game. Not only does this require absolute HundredPercentCompletion of the main story mode, it also requires playing as every character (except GuestFighter [[VideoGame/Tekken6Lars]] at least 30 times each, examining 50 mushrooms, using 20 Warp Scrolls, going back to a place you have no reason to go back to and talking to a certain NPC [[GuideDangIt with no indication whatsoever that this will do something special]], finding 30 ''each'' of two separate trash items that have a ''chance'' to randomly drop from destroyed objects in the overworld, finding a jackpot lottery ticket (a ''very'' rare drop from aforementioned destroyed objects), eating 10 Bentos, using a store at least 100 times, and the absolute kicker - winning ''50'' online ranked battles against other players (and losing 20 of the same battles). And yes, they have to be ''ranked'' matches - casual player battles don't count. Of all the trophies, this is the one the fewest players of the game have obtained, and it's not hard to see why.
** ''On the Path to Ninja!'' and ''Dextrous Ninja'', for winning 1 and 10 online ranked battles respectively. Part of the above achievement, but also worthy of a mention on their own due to how already annoying and difficult online-related achievements are.
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*** The [[VideoGame/ResidentEvil4Remake 2023 remake]] has its own share of difficult achievements too. Most notably getting an S rank on all shooting range games [[note]]challenging because of the use of bullet travel in addition to the weapons having pretty wide spread.[[/note]], defeating the Del Lago without missing a single shot [[note]]challenging because of how erratic its movements are, even on [[EasierThanEasy Assisted mode]].[[/note]], and beating the game using only handguns and knives [[note]]challenging because this extends to magnum weapons, grenades, and the [[LethalJokeItem golden egg]], meaning fighting entire crowds and even bosses with the absolute weakest weapons available.[[/note]].
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* ''VisualNovel/AceAttorney'': The {{Compilation Rerelease}}s of these games add various achievements, with most cases having one to two optional ones in addition to the required "case clear" achievements. While many of them are easy enough to uncover, a few of them involve searching an entire case for all of a specific thing. Both ''VisualNovel/TheGreatAceAttorneyChronicles'' and the ''[[VisualNovel/ApolloJusticeAceAttorney Apollo]] [[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Justice]] [[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Trilogy]]'' alleviate this with the Accolades menu, which not only tracks the progress of said achievements, but can tell you where to find the prompts for them with the press of a button or key. The ''[[VisualNovel/PhoenixWrightAceAttorney Phoenix]] [[VisualNovel/PhoenixWrightAceAttorneyJusticeForAll Wright]] [[VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations Trilogy]]'', on the other hand, has no such luck, meaning players will have to keep a mental or written note, or resort to an insane level of SaveScumming to get these particular achievements (which only apply to the PC versions).
** The "Lunchbox Specialist" achievement from [[VisualNovel/PhoenixWrightAceAttorney "Rise From The Ashes"]] can be a headache for completionists. One of the witnesses is Angel Starr, whose primary character trait has her giving everyone various handmade lunchboxes that vary in their contents. The achievement requires that you see all of them. Most of them are story-related, and the vast majority are seen during the first investigation and trial, but a good amount of them are missable. One of these lunches requires showing Angel the Attorney's Badge before meeting Edgeworth which, while cryptic, is already a borderline RunningGag for Phoenix himself. The trial, however, has several lunches that require massive [[ViolationOfCommonSense violations of common sense]], from not objecting at a point where you're [[ButThouMust supposed to]], to giving wrong answers that automatically result in penalization, in addition to pressing every statement possible. The second and third investigations have relatively fewer lunchboxes, but missing one up until the last day means you'll have to retrace your steps in an [[MarathonLevel already long and arduous case]].
** In a similar vein, there's "Jean's Foreign Language Course" from [[VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations "Recipe For Turnabout"]], which is the rarest achievement in the entire trilogy. Jean Armstrong is [[GayParee a very flamboyant Frenchman]] that consistently sprinkles his sentences with GratuitousFrench, and the achievement involves seeing every French phrase he has to offer. This includes his [[LieDetector Psyche-Lock]] segment, where presenting the wrong evidence for ''all of his prompts'' is required, effectively leaving Phoenix with a near-empty Confidence Gauge by the end of it. In addition, you'll have to press the conversation about his meeting with Viola Cadaverini before and after getting him to fess up, since the two are completely different dialogue options. You also have to make sure to present every piece of evidence including profiles at different points during the investigation (not helping matters is him disappearing from the second investigation after listening to Victor Kudo), and press every statement you can while he's on the witness stand. And like the above example, the last one is near the end of the case, this time during the trial portion. While the case he's from isn't nearly as long as [=RFTA=], the nature of this achievement makes it even more tedious to go for.
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** Another hair-tearing achievement in ''World at War'', from the very same level, is Gunslinger, which requires you to kill a Nazi general with a pistol shot. Mind you, this shot is intended for a ''sniper rifle,'' since you're on a rooftop a couple hundred meters away from him and pistol ironsights are minuscule. To put the cherry on top, he ducks under the automobile he rides in on the second you fire a shot, so you essentially ''have'' to do this on your first try, and it's not entirely obvious where the ''sole guaranteed pistol in the level'' is (hint: it's not at the spot you snipe the general from). Be prepared for a LOT of checkpoint reverting. However, there ''is'' a glitch that allows you to get up close to the general, thus making earning the achievement absurdly easy to get if you can exploit said glitch. If you want to see how it works watch [[https://www.youtube.com/watch?v=2kP_TQgRKLs this video]].

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** Another hair-tearing achievement in ''World at War'', from the very same level, is Gunslinger, which requires you to kill a Nazi general with a pistol shot. Mind you, this shot is intended for a ''sniper rifle,'' since you're on a rooftop a couple hundred meters away from him and pistol ironsights are minuscule. To put the cherry on top, he ducks under the automobile he rides in on the second you fire a shot, so you essentially ''have'' to do this on your first try, and it's not entirely obvious where the ''sole guaranteed pistol in the level'' is (hint: it's not at the spot you snipe the general from). Be prepared for a LOT of checkpoint reverting. However, there ''is'' a glitch that allows you to get up close to the general, thus making earning the achievement absurdly easy to get if you can exploit said glitch.this. If you want to see how it works watch [[https://www.youtube.com/watch?v=2kP_TQgRKLs this video]].
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** Another hair-tearing achievement in ''World at War'', from the very same level, is Gunslinger, which requires you to kill a Nazi general with a pistol shot. Mind you, this shot is intended for a ''sniper rifle,'' since you're on a rooftop a couple hundred meters away from him and pistol ironsights are minuscule. To put the cherry on top, he ducks under the automobile he rides in on the second you fire a shot, so you essentially ''have'' to do this on your first try, and it's not entirely obvious where the ''sole guaranteed pistol in the level'' is (hint: it's not at the spot you snipe the general from). Be prepared for a LOT of checkpoint reverting.

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** Another hair-tearing achievement in ''World at War'', from the very same level, is Gunslinger, which requires you to kill a Nazi general with a pistol shot. Mind you, this shot is intended for a ''sniper rifle,'' since you're on a rooftop a couple hundred meters away from him and pistol ironsights are minuscule. To put the cherry on top, he ducks under the automobile he rides in on the second you fire a shot, so you essentially ''have'' to do this on your first try, and it's not entirely obvious where the ''sole guaranteed pistol in the level'' is (hint: it's not at the spot you snipe the general from). Be prepared for a LOT of checkpoint reverting. However, there ''is'' a glitch that allows you to get up close to the general, thus making earning the achievement absurdly easy to get if you can exploit said glitch. If you want to see how it works watch [[https://www.youtube.com/watch?v=2kP_TQgRKLs this video]].
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[[/folder]]

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[[/folder]][[/folder]]
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Added Grid (2019)
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Added Grid (2019)

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* Grid (2019) has the "Around the Globe" achievement, which requires you to, well, drive enough distance to cover the circumference of the world. There's just one slight caveat to this. Doing every single career event (including DLC) will net you about 2 to 3 thousand miles. That's around 10% of the required distance. Hope you have some music or podcasts to listen to while driving ovals for hunderds of hours.
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* ''VideoGame/{{Roblox}}'''s ''VideoGame/TowerDefenseSimulator'' has none other than "Western Action", which used to be required to clear the limited map "End of the Line" and "Badlands". However, an update removed the ability to play "End of the Line" and buffed the requirements to clear "Badlands" on ''[[HarderThanHard Fallen mode]]''. Because of the way enemy spawns worked, this can easily put a massive strain on resources to the point where soloing it is downright ''impossible'', and was only possible on MEGA servers, leading to the infamous "[[AbridgedArenaArray MEGA FALLEN BADLANDS]]" being spammed across lobbies to the point of becoming a meme. It was only after an update in which enemy spawns were divided between lanes in which it was made much easier to the point where soloing it was now possible.

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* ''VideoGame/{{Roblox}}'''s ''Platform/{{Roblox}}'''s ''VideoGame/TowerDefenseSimulator'' has none other than "Western Action", which used to be required to clear the limited map "End of the Line" and "Badlands". However, an update removed the ability to play "End of the Line" and buffed the requirements to clear "Badlands" on ''[[HarderThanHard Fallen mode]]''. Because of the way enemy spawns worked, this can easily put a massive strain on resources to the point where soloing it is downright ''impossible'', and was only possible on MEGA servers, leading to the infamous "[[AbridgedArenaArray MEGA FALLEN BADLANDS]]" being spammed across lobbies to the point of becoming a meme. It was only after an update in which enemy spawns were divided between lanes in which it was made much easier to the point where soloing it was now possible.
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* ''VideoGame/Town of Salem'' and its sequel, in addition to having difficult challenges, has the additional obstacle of being a SocialDeductionGame. As such, these achievements are difficult to near-impossible to obtain without actively going out of your way to get them, which in some cases could potentially involve outright throwing the match.

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* ''VideoGame/Town of Salem'' ''VideoGame/TownOfSalem'' and its sequel, in addition to having difficult challenges, has the additional obstacle of being a SocialDeductionGame. As such, these achievements are difficult to near-impossible to obtain without actively going out of your way to get them, which in some cases could potentially involve outright throwing the match.



** ''Wild Spray'': A LuckBasedMission with an extremely specific and counterproductive circumstance: You must be a Wildling, you must have a Dreamweaver teammate, the Dreamweaver must target a Vigilante, and no Town members can visit the Vigilante to cleanse the insanity. Finally, when the insanity causes the Vigilante to shoot randomly, you must be the one to take the bullet.

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** ''Wild Spray'': A LuckBasedMission with an extremely specific and counterproductive circumstance: You must be a Wildling, you must have a Dreamweaver teammate, the Dreamweaver must target a Vigilante, and no Town members can visit the Vigilante to cleanse the insanity. Finally, when the insanity causes the Vigilante to shoot randomly, you must be the one to take the bullet.bullet, meaning your team did all that work to actively weaken their position in the Town.

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Alphabetizing example(s), Crosswicking (Exocolonist), deliberately redlinking games without pages


* ''Car Mechanic Simulator 2018'' has a few achievements with ridiculous requirements, most notably the three levels of Wrench master. The highest of which is for unscrewing 500,000 bolts!

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* ''Car Mechanic Simulator ''VideoGame/CarMechanicSimulator 2018'' has a few achievements with ridiculous requirements, most notably the three levels of Wrench master. The highest of which is for unscrewing 500,000 bolts!



* ''VideoGame/HayDay'' has the achievements "Turbo Trucker II" and "Turbo Trucker III", which require you to fill, respectively, 20 and 30 truck orders in the span of 30 minutes. This timespan doesn't give you any time to make items on the spot, so you have to fill your barn ahead of time with as many unique items as possible, [[LuckBasedMission hoping the orders don't ask for something you don't have]] (and they almost always ask for multiple items). If you're trying for this achievement and run into an impossible order, you can delete it...but it takes from 6 to 30 minutes depending on your level for a new order to replace it (but even at Level 48, the replacement time is still 30 minutes). So, depending on your level, you could have only one shot to fulfill each replacement order. Or zero shots.
* ''VideoGame/IWasATeenageExocolonist'': Among the achievements for collecting the romanceable characters on the title screen, the one for Vace has the lowest percentage of players who have it. Why? Because he arrives during Early Pollen of Year 6, giving you less the half the time to max out his friendship meter, and his only favorite gifts are cake and Strange Devices, the latter which can only be found in the Western Wresting Ridge. Also, Defense Training, Guard Duty, and Hunting in the Swamps are the only regular ways to bond with him, and even then, the last one is only unlocked by passing a Combat or Animals skill check at Expeditions. Not helping matters is that bonding with Vace by doing any of these jobs only increases his friendship by 1 point, and choices that increase it by 2 are often the [[VideoGameCrueltyPotential cruel options]], which might turn people off if they're trying for a "heroic" run. And finally, [[spoiler:Sol must call Vace out for his abusive attitude and convince him to get therapy in order to get his final card upgrade, the very thing that unlocks the achievement.]]
* ''VideoGame/MadGamesTycoon'':
** To get "I'm the Worst!", you have to win worst game of the year anytime. The problem is, this achievement is ''embarrassing'' to have in your achievements list, especially if this is your first one.
** "I'm the Best!" requires that you win best game of the year. The problem is, it's ''really hard'' to do that. Hope you made a really good game!



* ''[[VideoGame/{{X}} X3: Terran Conflict]]'':
** "Resourceful" is awarded for completing the Hub quest line. Which takes weeks of real time grinding just to get the resources needed for it. Not to mention the credits needed to afford the factories needed to manufacturer those resources. Plus this quest line is needed before you can complete several other quest lines for their achievements. Top it off with the ultimate achievement, "Die-Hard," which requires completing all nine quest lines in [[NoDamageRun Dead is Dead]] mode.
** You get "Reboot" for successfully boarding and capturing a Xenon "Q" frigate -- a task that requires massive amounts of SaveScumming. To explain: First you need to train up about an entire army company of 5-star marines, and the only way to train their combat skill is by boarding ships, which can result in casualties. Then when you go to board the Q, you have to keep sending in more marines to bolster their thinning ranks, because on Xenon ships [[TheComputerIsACheatingBastard if less than 18 marines remain when they go to hack the computer core, the boarding attempt fails automatically]].



* ''Mad Games Tycoon'':
** To get "I'm the Worst!", you have to win worst game of the year anytime. The problem is, this achievement is ''embarrassing'' to have in your achievements list, especially if this is your first one.
** "I'm the Best!" requires that you win best game of the year. The problem is, it's ''really hard'' to do that. Hope you made a really good game!
* ''Hay Day'' has the achievements "Turbo Trucker II" and "Turbo Trucker III", which require you to fill, respectively, 20 and 30 truck orders in the span of 30 minutes. This timespan doesn't give you any time to make items on the spot, so you have to fill your barn ahead of time with as many unique items as possible, [[LuckBasedMission hoping the orders don't ask for something you don't have]] (and they almost always ask for multiple items). If you're trying for this achievement and run into an impossible order, you can delete it...but it takes from 6 to 30 minutes depending on your level for a new order to replace it (but even at Level 48, the replacement time is still 30 minutes). So, depending on your level, you could have only one shot to fulfill each replacement order. Or zero shots.

to:

* ''Mad Games Tycoon'':
''[[VideoGame/{{X}} X3: Terran Conflict]]'':
** To "Resourceful" is awarded for completing the Hub quest line. Which takes weeks of real time grinding just to get "I'm the Worst!", resources needed for it. Not to mention the credits needed to afford the factories needed to manufacturer those resources. Plus this quest line is needed before you can complete several other quest lines for their achievements. Top it off with the ultimate achievement, "Die-Hard," which requires completing all nine quest lines in [[NoDamageRun Dead is Dead]] mode.
** You get "Reboot" for successfully boarding and capturing a Xenon "Q" frigate -- a task that requires massive amounts of SaveScumming. To explain: First you need to train up about an entire army company of 5-star marines, and the only way to train their combat skill is by boarding ships, which can result in casualties. Then when you go to board the Q,
you have to win worst game of the year anytime. The problem is, this achievement is ''embarrassing'' keep sending in more marines to have in your achievements list, especially bolster their thinning ranks, because on Xenon ships [[TheComputerIsACheatingBastard if this is your first one.
** "I'm the Best!" requires that you win best game of the year. The problem is, it's ''really hard'' to do that. Hope you made a really good game!
* ''Hay Day'' has the achievements "Turbo Trucker II" and "Turbo Trucker III", which require you to fill, respectively, 20 and 30 truck orders in the span of 30 minutes. This timespan doesn't give you any time to make items on the spot, so you have to fill your barn ahead of time with as many unique items as possible, [[LuckBasedMission hoping the orders don't ask for something you don't have]] (and
less than 18 marines remain when they almost always ask for multiple items). If you're trying for this achievement and run into an impossible order, you can delete it...but it takes from 6 go to 30 minutes depending on your level for a new order to replace it (but even at Level 48, hack the replacement time is still 30 minutes). So, depending on your level, you could have only one shot to fulfill each replacement order. Or zero shots.computer core, the boarding attempt fails automatically]].
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Spelling/grammar fix(es)


* One achievemnt in ''Chuck E. Cheese's Party Games'' requires you to open the 30,000 ticket golden chest with '''every character in the game''' which is 300,000 tickets in total. It can take several months to get it. Not to mention you will play the same minigames over, over and over which gets repetitive a lot.

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* One achievemnt achievement in ''Chuck E. Cheese's Party Games'' requires you to open the 30,000 ticket golden chest with '''every character in the game''' which is 300,000 tickets in total. It can take several months to get it. Not to mention you will play the same minigames over, over and over which gets repetitive a lot.
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* ''VideoGame/Town of Salem'' and its sequel, in addition to having difficult challenges, has the additional obstacle of being a SocialDeductionGame. As such, these achievements are difficult to near-impossible to obtain without actively going out of your way to get them, which in some cases could potentially involve outright throwing the match.
** ''Faith in the Town'': While playing as Mayor, be voted Innocent while on trial while unrevealed. The problem: Not revealing on the stand generally signals to the town that you are an evil role pretending to be Mayor, and will typically result in gamethrowing accusations sent in your direction when the town (understandably) votes Guilty.
** ''Patience, Jackass, Patience'': While playing as Executioner, get your target lynched on Day 10. Having both you and your target survive that long is extremely unlikely. The extremely unreasonable nature of this achievement and ''Faith in the Town'' resulted in both being removed for ''Town of Salem 2''.
** ''But You Have Heard of Me'' / ''Scalawag'': Lose 10 (first game) / 6 (second game) duels as the Pirate, respectively. The game length issue is similar to ''Patience, Jackass, Patience'', but now you're expected to play quite a few Rock Paper Scissors games without accidently winning, a 1.7% chance for ''But You Have Heard of Me'' and an 8.7% chance for ''Scalawag''. Even with the eased requirements, ''Scalawag'' isn't much easier than its predecessor.
** ''Don't Fear The Reaper'': Hex Death. A seemingly simple task until you remember Death is an InstantWinCondition, which forces the Hex Master to hex the Soul Collector on one of four possible nights with no easy way to find out exactly when they'll transform.
** ''Wild Spray'': A LuckBasedMission with an extremely specific and counterproductive circumstance: You must be a Wildling, you must have a Dreamweaver teammate, the Dreamweaver must target a Vigilante, and no Town members can visit the Vigilante to cleanse the insanity. Finally, when the insanity causes the Vigilante to shoot randomly, you must be the one to take the bullet.
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Spelling/grammar fix(es), General clarification on works content - The Wither effect can be got from wither skellies, and defeating the Dragon is implicit in the postgame content mention.


** The bothersome "Seasoned Campaigner" requires that you pepper all the snouts in the game. Some of them are well-hidden, and though there is an indicator of how many you've found in a chapter, and things only get worse if you miss one during your first playthrough. Though there is an indicator showing how many snouts remain in each chapter, there is no way of knowing which snouts in a chapter you have already peppered (and for extra tedium, the snouts you've already triggered reappear when you play a level again, so simply hunting for the ones you missed becomes even more of a chore.

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** The bothersome "Seasoned Campaigner" requires that you pepper all the snouts in the game. Some of them are well-hidden, and though there is an indicator of how many you've found in a chapter, and things only get worse if you miss one during your first playthrough. Though there is an indicator showing how many snouts remain in each chapter, there is no way of knowing which snouts in a chapter you have already peppered (and for extra tedium, the snouts you've already triggered reappear when you play a level again, so simply hunting for the ones you missed becomes even more of a chore.chore).



** ''VideoGame/DarkSouls1'' has Knight's Honor, which requires you to get every single rare/unique weapon in the game. Problem is that most of those are weapons forged from boss souls. You only get one of each boss soul per playthrough, and several of those souls can be turned into two different weapons (and one, the Soul of Sif, can be made into ''three''), all of which you need. End result is you need to play through to at least the half-way point of NG++ at a bare minimum to get them all, ''just'' to get your 3rd copy of the Soul of Sif and reach the Giant Blacksmith at the end of Anor Londo. But it isn't just boss weapons. Several weapons required for the achievement are also very rarely dropped by enemies. You have to get those too. Which weapons, you ask? [[GuideDangIt You'll probably need to look them up.]]

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** ''VideoGame/DarkSouls1'' has Knight's Honor, which requires you to get every single rare/unique weapon in the game. Problem is that most of those are weapons forged from boss souls. You only get one of each boss soul per playthrough, and several of those souls can be turned into two different weapons or are mutually exclusive with another required soul (and one, the Soul of Sif, can be made into ''three''), ''three'' armaments, two of which have no immediately obvious distinguishing features), all of which you need. End result is you need to play through to at least the half-way point of NG++ at a bare minimum to get them all, ''just'' to get your 3rd copy of the Soul of Sif and reach the Giant Blacksmith at the end of Anor Londo. Several more weapons can only be acquired by (finicky-to-land) tailcuts on bosses or other non-respawning enemies, so if you miss any of those, it's on to the next NG cycle for you. But it isn't just boss weapons. Several weapons required for the achievement are also very rarely dropped by enemies. You have to get those too. Which weapons, you ask? [[GuideDangIt You'll probably need to look them up.]]]] Oh, and some of the guides have incorrect information.



* ''VideoGame/{{Minecraft}}'': What is almost certainly the most difficult "advancement" to achieve in the game is "How Did We Get Here?", which requires every single status effect be applied ''at the same time''. To do this legitimately is incredibly difficult, since several effects can only be obtained by interacting with certain mobs (one of which only occurs as PostEndGameContent in another dimension, and two of which only live in the ocean), some effects only last a few seconds, one required effect only occurs after defeating a raid boss, and two of the effects can only be obtained after defeating both of the game's bosses. To top it off, the advancement only becomes visible ''after'' obtaining it, so the only way to know it even exists is to look it up online.

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* ''VideoGame/{{Minecraft}}'': What is almost certainly the most difficult Java "advancement" to achieve in the game is "How Did We Get Here?", which requires every single status effect be applied ''at the same time''. To do this legitimately is incredibly difficult, since several effects can only be obtained by interacting with certain mobs (one of which only occurs as PostEndGameContent in another dimension, and two of which only live in the ocean), some effects only last a few seconds, seconds, one required effect only occurs after defeating a raid boss, and two of the effects one can only be obtained after defeating both of gained by interacting with or entering the game's bosses.domain of an enemy designed to be avoided rather than killed. To top it off, the advancement only becomes visible ''after'' obtaining it, so the only way to know it even exists is to look it up online.

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* ''VideoGame/HalfLife''
** ''VideoGame/HalfLife2'' has "Zombie Chopper", requiring the player to pass through [[ZombieApocalypse Ravenholm]] using '''only''' the Gravity Gun (even a single swing of the crowbar invalidates the achievement). This might not seem so bad, at first, because there's a lot a random crap to use as ammunition, but it is hell inside the mines or when roof-hopping. More entertainingly, it's possible to use the developer console to enable the [[EleventhHourSuperpower Dark Energy Gravity Gun]] without turning on cheats, letting you get the achievement that way.
*** Or you can [[spoiler: bring Dog's rollermine "ball" with you and let zombies "play" with it]].
*** Also "Vorticough", awarded for finding a singing Vortigaunt EasterEgg in the level "Water Hazard". An EasterEgg that you probably wouldn't know existed but for the achievement list, and requires you to [[spoiler:use your airboat as a ramp to get up to a culvert near the end of the level]]. If that description makes it sound easy, it ''isn't''; [[spoiler:Said culvert is a single long drainage path, followed by a turn, '''full of radioactive sewage that drains your health.''' Considering the fact that this comes ''directly after the'' ''[[ThatOneBoss Combine Helicopter]]'' ''boss fight''...]]

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* ''VideoGame/HalfLife''
''VideoGame/HalfLife'':
** ''VideoGame/HalfLife2'' has ''VideoGame/HalfLife2'':
***
"Zombie Chopper", requiring Chopper" requires the player to pass through [[ZombieApocalypse Ravenholm]] using '''only''' the Gravity Gun (even a single swing of the crowbar invalidates the achievement). This might not seem so bad, at first, because there's a lot a random crap to use as ammunition, but it is hell inside the mines or when roof-hopping. More entertainingly, it's possible to use the developer console to enable the [[EleventhHourSuperpower Dark Energy Gravity Gun]] without turning on cheats, letting you get the achievement that way.
***
way. Or you can [[spoiler: bring Dog's rollermine "ball" with you and let zombies "play" with it]].
*** Also "Vorticough", awarded for finding a singing Vortigaunt EasterEgg in the level "Water Hazard". An EasterEgg that you probably wouldn't know existed but for the achievement list, and requires you to [[spoiler:use your airboat as a ramp to get up to a culvert near the end of the level]]. If that description makes it sound easy, it ''isn't''; [[spoiler:Said culvert is a single long drainage path, followed by a turn, '''full of radioactive sewage that drains your health.''' Considering the fact that this comes ''directly after the'' ''[[ThatOneBoss Combine Helicopter]]'' ''boss fight''...]]



** "Unstoppable" requires that you reach the Best Ending without picking up a single life capsule. Challenges exclusive to this path, such as fighting the Core without a Booster, a much harder version of the Last Cave, and the bloody gauntlet that is the [BrutalBonusLevel Sacred Grounds]] become exponentially more difficult when everything will kill you in one hit.

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** "Unstoppable" requires that you reach the Best Ending without picking up a single life capsule. Challenges exclusive to this path, such as fighting the Core without a Booster, a much harder version of the Last Cave, and the bloody gauntlet that is the [BrutalBonusLevel [[BrutalBonusLevel Sacred Grounds]] become exponentially more difficult when everything will kill you in one hit.



** Also in ''5'' there's even a difficult trophy named "[=GT-R=] Official Record" in where you must have a lap time of 7:29:03 in Nürburgring Nordschleife in a stock Nissan [=GT-R '07=] from Arcade Mode with Sports Hard tires or less. Because of its heavyweight and the fact that you must use Sports Hard tires which has poor grip it makes it difficult to control and because you're driving on Nürburgring it can be nightmarish to obtain.

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** Also in ''5'' there's even There's a difficult trophy named "[=GT-R=] Official Record" in where you must have a lap time of 7:29:03 in Nürburgring Nordschleife in a stock Nissan [=GT-R '07=] from Arcade Mode with Sports Hard tires or less. Because of its heavyweight and the fact that you must use Sports Hard tires which has poor grip it makes it difficult to control and because you're driving on Nürburgring it can be nightmarish to obtain.



* All of ''VideoGame/RogueLegacy's'' achievements for beating the optional bosses are this, but especially Syngenesophobia, which requires you to beat ALL of the optional bosses (only 2.1% of players have managed to beat even the easiest of those, with the hardest being a mere 1% of players. Not only are the bosses extremely difficult to beat due to the fact that you fight them with preset, fairly weak characters while they are all made much more powerful than their basic versions, but you also have to find a specific item to unlock the ability to confront them in the first place), then beat the optional final boss, who is (frustratingly) also a little bit glitchy. Katagelasticism is essentially the same thing, as you can only unlock the achievement by using the class you unlock by beating the optional final boss, and then fighting the real final boss with a character of said class.

to:

* ''VideoGame/RogueLegacy'':
**
All of ''VideoGame/RogueLegacy's'' the achievements for beating the optional bosses are this, difficult, but especially Syngenesophobia, which requires you to beat ALL of the optional bosses (only 2.1% of players have managed to beat even the easiest of those, with the hardest being a mere 1% of players. Not only are the bosses extremely difficult to beat due to the fact that you fight them with preset, fairly weak characters while they are all made much more powerful than their basic versions, but you also have to find a specific item to unlock the ability to confront them in the first place), then beat the optional final boss, who is (frustratingly) also a little bit glitchy. Katagelasticism is essentially the same thing, as you can only unlock the achievement by using the class you unlock by beating the optional final boss, and then fighting the real final boss with a character of said class.



** "Ten-Sludge Monte": Kill a decasludge. Sludges are formed from liquids interacting with primordial soup, primarily in the Rainbow Wood: monosludges are already quite dangerous depending on the liquid that formed them, and to make a decasludge you have to provide ''nine'' other unique liquids to the sludge in question to make it become a decasludge. Each "level up" provides a new pseudopod with an effect based on the chemical given. For example, applying slime will add a pseudopod with a 100% disarm chance. This achievement only has 0.2% completion rate on Steam: by comparison, the achievement to kill a chrome pyramid (considered by many to be a {{Superboss}} in [[BossInMookClothing mook clothing]]) has a completion rate of 1.5%.
*** It's also worth noting that the previous "tier" of the achievement, Five-Sludge Monte, also has only an 0.4& completion rate.

to:

** "Ten-Sludge Monte": Kill a decasludge. Sludges are formed from liquids interacting with primordial soup, primarily in the Rainbow Wood: monosludges are already quite dangerous depending on the liquid that formed them, and to make a decasludge you have to provide ''nine'' other unique liquids to the sludge in question to make it become a decasludge. Each "level up" provides a new pseudopod with an effect based on the chemical given. For example, applying slime will add a pseudopod with a 100% disarm chance. This achievement only has 0.2% completion rate on Steam: by comparison, the achievement to kill a chrome pyramid (considered by many to be a {{Superboss}} in [[BossInMookClothing mook clothing]]) has a completion rate of 1.5%.
***
5%. It's also worth noting that the previous "tier" of the achievement, Five-Sludge Monte, also has only an 0.4& completion rate.



* ''Franchise/MassEffect''
** The [[VideoGame/MassEffect1 first game]] has the "_____ Ally" achievements. Each of them requires you to have a particular character in your party for the majority of the game. They're not difficult (although the "Asari Ally" achievement may be a minor GuideDangIt)... but getting all six of them requires playing through the ''entire game'', sidequests and all, a minimum of ''three times''. And you need to have the same character(s) in your party for 40-50 missions. They're despised by the fandom not for being challenging, but for being ''tedious.''
*** Also "Super Power Gamer", which requires you play the entire game and every sidequest to squeak by the level cap at 50, then start a new game on the same career and play the ''entire'' game including ''every'' sidequest and UNP, to barely squeak by at 60 during the final gauntlet about five kills away from the BigBad. Thankfully adding the DownloadableContent gives more margin for "Super Power Gamer": Your first playthrough will end at level 54, and Pinnacle Station will gladly shower you with XP.

to:

* ''Franchise/MassEffect''
''Franchise/MassEffect'':
** ''VideoGame/MassEffect1'':
***
The [[VideoGame/MassEffect1 first game]] has the "_____ Ally" achievements. Each of them requires achievements require you to have a particular character in your party for the majority of the game. They're not difficult (although the "Asari Ally" achievement may be a minor GuideDangIt)... but getting all six of them requires playing through the ''entire game'', sidequests and all, a minimum of ''three times''. And you need to have the same character(s) in your party for 40-50 missions. They're despised by the fandom not for being challenging, but for being ''tedious.''
*** Also "Super Power Gamer", which requires you play the entire game and every sidequest to squeak by the level cap at 50, then start a new game on the same career and play the ''entire'' game including ''every'' sidequest and UNP, to barely squeak by at 60 during the final gauntlet about five kills away from the BigBad. Thankfully adding the DownloadableContent gives more margin for "Super Power Gamer": Your first playthrough will end at level 54, and Pinnacle Station will gladly shower you with XP.



** One achievement introduced in the ''Dawnguard'' DLC requires you to fight and kill a Legendary Dragon. The problem is that dragons of this level only spawn with any consistency once the player is past level 80. For those who did not use a certain artifact to exploit their way up to this level, getting there can be a major headache.
*** Thankfully Patch 1.9 introduced "Legendary Skills", which lets you revert any skill back to Level 15 (the starting point) so that you can grind out levels again, makes this less of a headache than before.

to:

** One achievement introduced in the ''Dawnguard'' DLC requires you to fight and kill a Legendary Dragon. The problem is that dragons of this level only spawn with any consistency once the player is past level 80. For those who did not use a certain artifact to exploit their way up to this level, getting there can be a major headache.
***
headache. Thankfully Patch 1.9 introduced "Legendary Skills", which lets you revert any skill back to Level 15 (the starting point) so that you can grind out levels again, makes this less of a headache than before.



* ''VideoGame/DeathSmiles'' has an achievement for beating the TrueFinalBoss Bloody Jitterbug. Why does this one stand out so much? Because it explicitly requires non-arrange Black Label mode. You have to be on Rank 999, take NO damage up to Tyrannosatan (while also beating Rank 999 Ice Palace and Gorge, in that order), and beat Tyrannosatan on your first credit. This achievement is the bane of many people on BOTH sides of the pacific ocean aiming to get 100% on the game.

to:

* ''VideoGame/DeathSmiles'' has ''VideoGame/DeathSmiles'':
** There is
an achievement for beating the TrueFinalBoss Bloody Jitterbug. Why does this one stand out so much? Because it explicitly requires non-arrange Black Label mode. You have to be on Rank 999, take NO damage up to Tyrannosatan (while also beating Rank 999 Ice Palace and Gorge, in that order), and beat Tyrannosatan on your first credit. This achievement is the bane of many people on BOTH sides of the pacific ocean aiming to get 100% on the game.



*** There are also ''secret'' achievements for acquiring the [[SelfImposedChallenge Rare Beast Spirits]] by fulfilling specific conditions when fighting each stage's midboss; for the Rare Beast Spirit in the Extra Stage, you need to [[spoiler:capture Kutaka's third spell without ever going above her. Keep in mind, that the attack in question focuses on running away from [[YouWillNotEvadeMe very erratically-homing spirits]] that leave trails of bullets behind them, and that doing full circles around the game area is the ''optimal'' way of doing it.]] It doesn't help that the hint towards this achievement is ''[[LyingCreator a complete lie]].''

to:

*** ** There are also ''secret'' achievements for acquiring the [[SelfImposedChallenge Rare Beast Spirits]] by fulfilling specific conditions when fighting each stage's midboss; for the Rare Beast Spirit in the Extra Stage, you need to [[spoiler:capture Kutaka's third spell without ever going above her. Keep in mind, that the attack in question focuses on running away from [[YouWillNotEvadeMe very erratically-homing spirits]] that leave trails of bullets behind them, and that doing full circles around the game area is the ''optimal'' way of doing it.]] It doesn't help that the hint towards this achievement is ''[[LyingCreator a complete lie]].''



* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' has the achievement "Resourceful" for completing the Hub quest line. Which takes weeks of real time grinding just to get the resources needed for it. Not to mention the credits needed to afford the factories needed to manufacturer those resources. Plus this quest line is needed before you can complete several other quest lines for their achievements. Top it off with the ultimate achievement, "Die-Hard," which requires completing all nine quest lines in [[NoDamageRun Dead is Dead]] mode.
** Also in ''Terran Conflict, you get "Reboot" for successfully boarding and capturing a Xenon "Q" frigate -- a task that requires massive amounts of SaveScumming. To explain: First you need to train up about an entire army company of 5-star marines, and the only way to train their combat skill is by boarding ships, which can result in casualties. Then when you go to board the Q, you have to keep sending in more marines to bolster their thinning ranks, because on Xenon ships [[TheComputerIsACheatingBastard if less than 18 marines remain when they go to hack the computer core, the boarding attempt fails automatically]].
* The "Tower of Babel" achievement in ''VideoGame/VisceraCleanupDetail: Santa's Rampage'', where you must stack 10 stools on top of each other. The thing is, the physics engine will ''always'' make sure the tower of stools topple over when you put the 9th on.
** Also from ''Santa's Rampage'' is "Christmas Crisis Corrected" which requires a 100% cleaning of the map without damaging any of the Christmas-themed items. As most of the Christmas items are safe barring a [=TNT=] explosion or incineration this would be easy if not for the glass ornaments. The slightest disturbance can knock them free and they will shatter if they hit the ground on their own. This makes cleaning blood stains and soot near them a nightmare, especially as there's no indication if one breaks, rendering hours of work pointless. This is made worse by the bucket machine sometimes dispensing ''lit TNT''. Hope you saved your game!
** From the main game is "Helping Hand" which requires receiving a certain number of dismembered hands from a malfunctioning vending machine. The issue is that the malfunction is not overly common and even then the hand is one of several items that can spawn. As a result the achievement is best completed by just activating the machine constantly and waiting for the RNG.
* "I'm the Worst!" from ''Mad Games Tycoon''. To get it, you have to win worst game of the year anytime. The problem is, this achievement is ''embarrassing'' to have in your achievements list, especially if this is your first one.

to:

* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' has the achievement Conflict]]'':
**
"Resourceful" is awarded for completing the Hub quest line. Which takes weeks of real time grinding just to get the resources needed for it. Not to mention the credits needed to afford the factories needed to manufacturer those resources. Plus this quest line is needed before you can complete several other quest lines for their achievements. Top it off with the ultimate achievement, "Die-Hard," which requires completing all nine quest lines in [[NoDamageRun Dead is Dead]] mode.
** Also in ''Terran Conflict, you You get "Reboot" for successfully boarding and capturing a Xenon "Q" frigate -- a task that requires massive amounts of SaveScumming. To explain: First you need to train up about an entire army company of 5-star marines, and the only way to train their combat skill is by boarding ships, which can result in casualties. Then when you go to board the Q, you have to keep sending in more marines to bolster their thinning ranks, because on Xenon ships [[TheComputerIsACheatingBastard if less than 18 marines remain when they go to hack the computer core, the boarding attempt fails automatically]].
* ''VideoGame/VisceraCleanupDetail'':
** "Helping Hand" requires receiving a certain number of dismembered hands from a malfunctioning vending machine.
The "Tower issue is that the malfunction is not overly common and even then the hand is one of Babel" several items that can spawn. As a result the achievement in is best completed by just activating the machine constantly and waiting for the RNG.
**
''VideoGame/VisceraCleanupDetail: Santa's Rampage'', where Rampage'':
*** The "Tower of Babel" achievement requires
you must to stack 10 stools on top of each other. The thing is, the physics engine will ''always'' make sure the tower of stools topple over when you put the 9th on.
** Also from ''Santa's Rampage'' is *** "Christmas Crisis Corrected" which requires a 100% cleaning of the map without damaging any of the Christmas-themed items. As most of the Christmas items are safe barring a [=TNT=] explosion or incineration this would be easy if not for the glass ornaments. The slightest disturbance can knock them free and they will shatter if they hit the ground on their own. This makes cleaning blood stains and soot near them a nightmare, especially as there's no indication if one breaks, rendering hours of work pointless. This is made worse by the bucket machine sometimes dispensing ''lit TNT''. Hope you saved your game!
** From the main game is "Helping Hand" which requires receiving a certain number of dismembered hands from a malfunctioning vending machine. The issue is that the malfunction is not overly common and even then the hand is one of several items that can spawn. As a result the achievement is best completed by just activating the machine constantly and waiting for the RNG.
* "I'm the Worst!" from ''Mad Games Tycoon''. Tycoon'':
**
To get it, "I'm the Worst!", you have to win worst game of the year anytime. The problem is, this achievement is ''embarrassing'' to have in your achievements list, especially if this is your first one.



** Also related to Hypernatural, there's "He Slimed Me", which requires the ghost to win. It sounds easy enough, but it's an exercise in frustration in practice. Your allies are strangely competent, while the ghost player will often avoid attacking humans if they manage to get a hit in on the ghost, even if the hit does zero damage. The only thing that makes this remotely tolerable is that you'll likely get it during the hundreds of games you play trying to win 50 of them. Also, due to the rules of Hypernatural, the game has a 25/33/50% chance of ending once the target ghost is defeated, which can turn what looks like a loss into a victory.

to:

** Also related to Hypernatural, there's "He Slimed Me", which Me" requires the ghost to win.win the Hypernatural minigame. It sounds easy enough, but it's an exercise in frustration in practice. Your allies are strangely competent, while the ghost player will often avoid attacking humans if they manage to get a hit in on the ghost, even if the hit does zero damage. The only thing that makes this remotely tolerable is that you'll likely get it during the hundreds of games you play trying to win 50 of them. Also, due to the rules of Hypernatural, the game has a 25/33/50% chance of ending once the target ghost is defeated, which can turn what looks like a loss into a victory.



* ''VideoGame/DeadSpace2'' has "Hard to the Core", an achievement that requires completing the game in Hard Core difficulty, the hardest difficulty in the game. Aside from lowered ammunition per drop, stronger enemies and taking more damage, all checkpoints are disabled. If you die, you have to reload from your last save file. This doesn't sound so bad... until you realize that you are allowed to save three times total throughout the entire game. This can easily lead to hours of lost progress due to even a slight mishap.
** The original ''VideoGame/DeadSpace'' has a frustrating one in 'Don't get cocky, kid', which requires you to survive Chapter 4's turret section with more than 50% hull integrity remaining. This one has driven many players to frustration, given the somewhat wonky turret controls and the random spawning of the asteroids. For added fun, no matter what difficulty level you are on you automatically start at 85% hull integrity. Victory generally requires very steady nerves, firing single shots with both barrels so as not to overheat, and praying that the asteroids spawn in an easy pattern.

to:

* ''VideoGame/DeadSpace2'' ''VideoGame/DeadSpace'':
** The original game
has a frustrating one in "Don't get cocky, kid", which requires you to survive Chapter 4's turret section with more than 50% hull integrity remaining. This one has driven many players to frustration, given the somewhat wonky turret controls and the random spawning of the asteroids. For added fun, no matter what difficulty level you are on you automatically start at 85% hull integrity. Victory generally requires very steady nerves, firing single shots with both barrels so as not to overheat, and praying that the asteroids spawn in an easy pattern.
** ''VideoGame/DeadSpace2'':
"Hard to the Core", Core" is an achievement that requires completing the game in Hard Core difficulty, the hardest difficulty in the game. Aside from lowered ammunition per drop, stronger enemies and taking more damage, all checkpoints are disabled. If you die, you have to reload from your last save file. This doesn't sound so bad... until you realize that you are allowed to save three times total throughout the entire game. This can easily lead to hours of lost progress due to even a slight mishap.
** The original ''VideoGame/DeadSpace'' has a frustrating one in 'Don't get cocky, kid', which requires you to survive Chapter 4's turret section with more than 50% hull integrity remaining. This one has driven many players to frustration, given the somewhat wonky turret controls and the random spawning of the asteroids. For added fun, no matter what difficulty level you are on you automatically start at 85% hull integrity. Victory generally requires very steady nerves, firing single shots with both barrels so as not to overheat, and praying that the asteroids spawn in an easy pattern.
mishap.



* ''VideoGame/GrandTheftAutoOnline'' has the "Criminal Mastermind" award. To do so you must complete every original heist[[note]]The Flecca Job, Prison Break, The Humane Labs Raid, Series A Funding and The Pacific Standard Job[[/note]] with the same players, with the hardest difficulty and without anyone dying once. If someone or you dies even in Pacific Standard finale it's go back to Flecca Job!.

to:

* ''VideoGame/GrandTheftAutoOnline'' has ''VideoGame/GrandTheftAutoOnline'':
** To get
the "Criminal Mastermind" award. To do so award, you must complete every original heist[[note]]The Flecca Job, Prison Break, The Humane Labs Raid, Series A Funding and The Pacific Standard Job[[/note]] with the same players, with the hardest difficulty and without anyone dying once. If someone or you dies even in Pacific Standard finale it's go back to Flecca Job!.



* ''VideoGame/RedDeadRedemption'' gives us "Pa-Pa-Pa Poker" which requires a full table at the beginning of the poker game, lasting long enough for the minimum bet to reach its maximum, and win a hand. To get 6 people to start the match alone is a challenge.

to:

* ''VideoGame/RedDeadRedemption'' gives us ''VideoGame/RedDeadRedemption'':
**
"Pa-Pa-Pa Poker" which requires a full table at the beginning of the poker game, lasting long enough for the minimum bet to reach its maximum, and win a hand. To get 6 people to start the match alone is a challenge.



** [[VideoGame/JustCause3 The sequel]] chimes in with "Caught 'em All", awarded for having every vehicle available on your Rebel Drop list, either by [[StuffBlowingUp "Liberating"]] military bases, or by bringing an example of the vehicle to a chop shop. There's one vehicle that makes this hard: the [[CoolBoat Squalo X7]], which spawns in exactly two places in the world, both of which are land-locked lakes. The boat is also very large and extremely heavy, meaning that airlifting it to the open ocean is an exercise in patience, frustration, and having all the grapple upgrades. The other alternative, towing it overland by vehicle or chain of retracting tethers, is tedious and difficult as well. At least the reward is worth it - being the fastest boat in the game and heavily armored enough to shrug off sea mines, it makes boat races much easier.
*** Another vehicle that's not difficult so much as punishingly tedious is the dump truck. They only spawn in mining sites, far from any garages, and as slow as you'd expect a mining truck to be. They're far too heavy to airlift or tow, and, while tough, will get trashed off-roading by the sheer number of trees they'll have to bash through. And as a cherry on top, there's only one road that'll get you to a garage; the others have checkpoint gates that are just an inch too short to let the truck through, and your GPS doesn't account for them at all.
* ''VideoGame/{{Factorio}}'' has the "There is no spoon" achievement, which requires the player to finish the game (build the rocket and launch it with a satellite) within ''8 hours''. This is an insane LuckBasedMission, as it all but requires the map to have perfect placement of both resource patches and enemy bases. And don't think you can cheese it on "Peaceful" mode - the achievement is disabled on any map that has the enemies set to any level below "normal".
*** Another achievement that falls into this category is "Lazy Bastard". This achievement requires you to complete the game by building a rocket and launching a satellite without manually crafting more than 111 items. Because [[https://steamcommunity.com/sharedfiles/filedetails/?id=1090708169 you need to do 100 to 110 manual crafts]] in order to get to the point where you can stop manually crafting everything else, it is very easy to accidentally shoot over this limit quickly if you do not plan things very carefully ahead of time.

to:

** [[VideoGame/JustCause3 The sequel]] chimes in with "Caught 'em All", awarded for having every vehicle available on your Rebel Drop list, either by [[StuffBlowingUp "Liberating"]] military bases, or by bringing an example of the vehicle to a chop shop. shop.
***
There's one vehicle that makes this hard: the [[CoolBoat Squalo X7]], which spawns in exactly two places in the world, both of which are land-locked lakes. The boat is also very large and extremely heavy, meaning that airlifting it to the open ocean is an exercise in patience, frustration, and having all the grapple upgrades. The other alternative, towing it overland by vehicle or chain of retracting tethers, is tedious and difficult as well. At least the reward is worth it - being the fastest boat in the game and heavily armored enough to shrug off sea mines, it makes boat races much easier.
*** Another The dump truck is a vehicle that's not difficult so much as punishingly tedious is the dump truck.tedious. They only spawn in mining sites, far from any garages, and as slow as you'd expect a mining truck to be. They're far too heavy to airlift or tow, and, while tough, will get trashed off-roading by the sheer number of trees they'll have to bash through. And as a cherry on top, there's only one road that'll get you to a garage; the others have checkpoint gates that are just an inch too short to let the truck through, and your GPS doesn't account for them at all.
* ''VideoGame/{{Factorio}}'' has the ''VideoGame/{{Factorio}}'':
** The
"There is no spoon" achievement, which achievement requires the player to finish the game (build the rocket and launch it with a satellite) within ''8 hours''. This is an insane LuckBasedMission, as it all but requires the map to have perfect placement of both resource patches and enemy bases. And don't think you can cheese it on "Peaceful" mode - the achievement is disabled on any map that has the enemies set to any level below "normal".
*** Another achievement that falls into this category is ** "Lazy Bastard". This achievement Bastard" requires you to complete the game by building a rocket and launching a satellite without manually crafting more than 111 items. Because [[https://steamcommunity.com/sharedfiles/filedetails/?id=1090708169 you need to do 100 to 110 manual crafts]] in order to get to the point where you can stop manually crafting everything else, it is very easy to accidentally shoot over this limit quickly if you do not plan things very carefully ahead of time.



* The Wikia network of wikis have badges earned through various tasks. One requires [[PlayEveryDay contributing every day for 365 days]]. Can't get online, find an issue, usually edit during the UTC date-change, or otherwise don't go on the wiki for a day? Sorry, pal. The worst part? The system encourages vandalism or violating image policies, because a well-run wiki or one on a game that doesn't update will guarantee them impossible to earn otherwise. They are being removed with the UCP redesign, though.
** There's also the Pounce! and the Caffeinated "secret" badges, which aren't shown on the userpages and have no real indication of progress. Pounce! requires you to get 100 first edits on newly created pages within the hour of creation, and Caffeinated requires a whopping 100 edits a day. Unless if you're on a fanon wiki (Fantendo, Ideas), the badges are basically impossible.

to:

* The Wikia network of wikis have badges earned through various tasks. tasks.
**
One requires [[PlayEveryDay contributing every day for 365 days]]. Can't get online, find an issue, usually edit during the UTC date-change, or otherwise don't go on the wiki for a day? Sorry, pal. The worst part? The system encourages vandalism or violating image policies, because a well-run wiki or one on a game that doesn't update will guarantee them impossible to earn otherwise. They are being removed with the UCP redesign, though.
** There's also the The Pounce! and the Caffeinated "secret" badges, which aren't shown on the userpages and have no real indication of progress. Pounce! requires you to get 100 first edits on newly created pages within the hour of creation, and Caffeinated requires a whopping 100 edits a day. Unless if you're on a fanon wiki (Fantendo, Ideas), the badges are basically impossible.



* Quiz website Sporcle has Badges for completing certain tasks. Some are easy (playing a few games, linking your page to social networks), while others will need memorization and\or many tries (all 205 countries in the world, all of the periodic table), or spending too much time on the website (1000 overall games or on certain categories, * games per day, at least one game for * days).

to:

* Quiz Sporcle:
** The quiz
website Sporcle has Badges for completing certain tasks. Some are easy (playing a few games, linking your page to social networks), while others will need memorization and\or many tries (all 205 countries in the world, all of the periodic table), or spending too much time on the website (1000 overall games or on certain categories, * games per day, at least one game for * days).

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