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** The Ruins were once the seat of the family's power, now twisted by eldritch forces and overrun with the undead. The Warrens are an ancient network of aqueducts and tunnels, overrun by discarded summoning experiments known as [[PigMan the Swine]]. For looser definitions of "dungeon", there are also the Cove (a maze of caves haunted by [[FishPeople pelagics]] and their allies), the Weald (a claustrophobic forest swarming with monstrous fungi), and (with the Crimson Court DLC) the Courtyard (a lavish garden transformed into a decaying marsh infested with half-mosquito vampires). Looming above it all, with a difficulty level of 6, is the Darkest Dungeon itself, a nightmare of powerful enemies, [[ArcSymbol stress symbols]], red mist, [[spoiler:flesh, organs...]]

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** The Ruins were once the seat of the family's power, now twisted by eldritch forces and overrun with the undead. The Warrens are an ancient network of aqueducts and tunnels, overrun by discarded summoning experiments known as [[PigMan the Swine]]. For looser definitions of "dungeon", there are also the Cove (a maze of caves haunted by [[FishPeople pelagics]] and their allies), the Weald (a claustrophobic forest swarming with monstrous fungi), and (with the Crimson Court DLC) the Courtyard (a lavish garden transformed into a decaying marsh infested with half-mosquito vampires). Looming above it all, with a difficulty level of 6, 6[[note]]The recommended level for the dungeon; heroes go from Level 0 to 6. This not only means that it's the most difficult in the game, but you should have a party of max-level heroes to stand a chance[[/note]], is the Darkest Dungeon itself, a nightmare of powerful enemies, [[ArcSymbol stress symbols]], red mist, [[spoiler:flesh, organs...]]
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** ''VideoGame/{{Persona 3}}'' has Tartarus, a massive tower that is only available during the "Dark Hour." You spend much of the way going up the tower, which has randomized floors and guardians every several floors, and the final battle is on the top floor. Your progress is gated, though, and you can only enter new sections of Tartarus by completing missions on each full moon, some of which only include boss battles but others of which have mini-dungeons.
** ''VideoGame/{{Persona 4}}'' has you being tasked with rescuing (or in some cases, capturing) one person per month on average. Most floors in each dungeon are randomly generated, but others have a fixed layout, usually the ones with mini-bosses.
** ''VideoGame/{{Persona 5}}'' has Palaces as the main dungeon, with entirely fixed layouts. After completing the first Palace, you can also go to Mementos, which is a bit like Tartarus in its layout, and includes optional sidequest bosses.
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Dungeon Crawlers are also a subgenre of [=RPG=]s in which the story, setting, and town areas (usually one at most) are downplayed in favor of massive dungeons requiring level grinding, trap-avoidance, and endurance. {{Roguelikes}} are a subgenre of dungeon crawler, further distinguished by [[RandomlyGeneratedLevels procedural level generation]] and [[ScrappyMechanic highly unforgiving game mechanics]].

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Dungeon Crawlers are also a subgenre of [=RPG=]s in which the story, setting, and town areas (usually one at most) are downplayed in favor of massive dungeons requiring level grinding, trap-avoidance, and endurance. {{Roguelikes}} {{Roguelike}}s are a subgenre SubGenre of dungeon crawler, further distinguished by [[RandomlyGeneratedLevels procedural level generation]] and [[ScrappyMechanic highly unforgiving game mechanics]].
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* Being a [[ADungeonIsYou Dungeon Core]] story, two of the protagonists in Literature/NoNeedForACore are the dungeon to be crawled. Just don't say it that way to Kazue, you'll creep her out.
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* ''VideoGame/Psychopomp'' centers around exploring the hidden labyrinths underneath every government building as part of the protagonist's quest to uncover her world's various conspiracies.

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* ''VideoGame/Psychopomp'' ''VideoGame/{{Psychopomp}}'' centers around exploring the hidden labyrinths underneath every government building as part of the protagonist's quest to uncover her world's various conspiracies.
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* ''VideoGame/Psychopomp'' centers around exploring the hidden labyrinths underneath every government building as part of the protagonist's quest to uncover her world's various conspiracies.
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* ''WebVideo/{{Hermitcraft}}'': Tango's ''Decked Out'' game is based around this concept, where the Hermits have to repetedly venture into a massive dungeon he constructed in search of loot.
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[[folder:Manhwa]]
* ''Manhwa/{{Yureka}}'': This is a ''Lost Saga'' game staple. We often come across a protagonist doing this either right before something [[{{Plot}} more interesting]] starts to happen, or as a SliceOfLife moment.
[[/folder]]
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* ''Webcomic/{{Housepets}}'': The focus of both Temple Crashing arcs, under different excuses that boil down to the same premise; Something valuable is in Pete's temple, let's bumrush in and grab it. The rules of the Temple specifically demand an RPG-esque party be assembled to do so, including granting powers based on the outfit you wear inside.
** ''Temple Crashers'' keeps it simple with one team (Keene, Sabrina, Zach, Karishad, Daryl) storming the temple for information on Pete's deal with Keene's father and mana.
** ''Temple Crashers 2'' undergoes some serious SequelEscalation; multiple teams dungeon crawling to reach the Mana Pool for their own purposes, split across multiple chapters and finally ending with [[spoiler: the Temple's destruction.]]
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* ''VideoGame/LEGOLegendsOfChimaOnline'': The land of Chima is dotted with various dungeons, varying in aesthetics from mines to underground swamps to temples. Many quests have reaching a certain point within a dungeon as an objective.

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* In ''Literature/SwordArtOnline'', this is a prerequisite for clearing each level of Aincrad. Each level's stairway-dungeon has 20 floors, and the final floor has the boss that must be defeated to clear the level.



* ''Literature/UndefeatedBahamutChronicle'' has the Ruins, seven[[note]]though the whereabouts of one of them, the Moon, is unknown at the start of the series[[/note]] enormous structures of unknown origin filled with valuable technology and also strange monsters called Abyss. Each Ruin also contains one particularly powerful and gigantic Abyss called a Ragnarok, effectively a boss monster. People brave these dangers in order to salvage technology. In the light novels, this activity becomes more urgent when [[spoiler:the Lords, the original owners of the Ruins, reappear and explain that the world will soon be destroyed by Sacred Eclipse, the ultimate Ragnarok. The only way to stop it is to kill the other seven Ragnarok to collect crystals known as Grand Force from them, and insert these into receptacles at the deepest part of each Ruin. This will unlock the path to Avalon, TheVeryDefinitelyFinalDungeon, containing innumerable treasures and knowledge that can be used to stop Sacred Eclipse.]]


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* ''Literature/UndefeatedBahamutChronicle'' has the Ruins, seven[[note]]though the whereabouts of one of them, the Moon, is unknown at the start of the series[[/note]] enormous structures of unknown origin filled with valuable technology and also strange monsters called Abyss. Each Ruin also contains one particularly powerful and gigantic Abyss called a Ragnarok, effectively a boss monster. People brave these dangers in order to salvage technology. In the light novels, this activity becomes more urgent when [[spoiler:the Lords, the original owners of the Ruins, reappear and explain that the world will soon be destroyed by Sacred Eclipse, the ultimate Ragnarok. The only way to stop it is to kill the other seven Ragnarok to collect crystals known as Grand Force from them, and insert these into receptacles at the deepest part of each Ruin. This will unlock the path to Avalon, TheVeryDefinitelyFinalDungeon, containing innumerable treasures and knowledge that can be used to stop Sacred Eclipse.]]
* In ''Literature/SwordArtOnline'', this is a prerequisite for clearing each level of Aincrad. Each level's stairway-dungeon has 20 floors, and the final floor has the boss that must be defeated to clear the level.
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** A dungeon crawl appears to be part of the expedition to Cori Celesti in ''Literature/TheLastHero'', involving mad monks, evil fishmen, and puzzle traps. We don't see it though, just the aftermath with Silver Horde discussing how routine it all is, while the bard they've dragged with them is almost catatonic with shock.
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** A DeletedScene from ''Literature/RaisingSteam'' featured a retired AdventureArcheologist who put all the artifacts he found in ''new'' dungeons to keep the old traditions alive. Since the whole purpose of these dungeons is to be raided, this explains the BlatantItemPlacement.

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** A DeletedScene from ''Literature/RaisingSteam'' featured a retired AdventureArcheologist AdventureArchaeologist who put all the artifacts he found in ''new'' dungeons to keep the old traditions alive. Since the whole purpose of these dungeons is to be raided, this explains the BlatantItemPlacement.

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