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1Here is a list of characters from ''VideoGame/AnotherCrabsTreasure''.
2----
3[[foldercontrol]]
4
5!Main Characters
6
7[[folder:Kril]]
8-->'''Voiced by:''' Zuwie [=LeFou=]
9A humble, well-meaning hermit crab who is evicted from his shell after being unable to pay his taxes. He goes on a long quest just to get it back.
10----
11* AndThenWhat: He realizes this [[spoiler:as he talks to Nemma in the depths, that after he gets his home back, he'll simply go back to the tidepool and lie in it all day, doing nothing. A far cry to everyone who is still struggling out in the ocean.]]
12* BewareTheNiceOnes: Kril starts the game as a timid recluse, but several people around him note his inexplicable and ''concerning'' talent for violence. [[spoiler:He eventually confesses he's been simmering with repressed rage ever since he left his tide pool and saw the awful state of the world, and becomes a full-on ScreamingWarrior against the final antagonists]].
13* ClassicalAntiHero: Kril starts out as naive and a fine enough guy who does save multiple people, though he's also openly selfish, with him regularly trying to skirt the other treasure hunters out of his findings and refusing to share the treasure with them if he gets it first. He's also (rather reasonably) angry about the circumstances surrounding why he's stuck in the ocean now, and can accidentally lash out at others in fits of frustration.
14* CharacterDevelopment: [[spoiler:Slowly comes to terms with how unhappy his previous life was and comes to stand up for himself, eventually managing to turn his unresolved feelings, anger especially, into something useful to help everyone around him, culminating in him becoming the ocean's defender.]]
15** [[spoiler:He also learns to stand up for himself and not simply do as others tell him throughout the game, beginning off relatively timid and a pushover and growing into someone who stands his ground and won't just let someone boss him around without reason.]]
16* TheDrifter: What he becomes by the end of the game. [[spoiler:He gives his own shell up to a homeless hermit crab, and devotes his entire life to helping the other sea life, travelling from place to place.]]
17* DrivenToSuicide: [[spoiler:After sinking Roland's ship, stranding everyone in the Unfathom which gets multiple crabs killed, and getting a pretty harsh call-out from Firth, Kril fully gives into his own growing guilt and lets a horde of Sand Mites overtake him. Had it not been for Nemma intervening, he would have died then and there.]]
18* DrunkWithPower: [[DownplayedTrope Downplayed]]. After defeating [[spoiler:Pagurus the Ravenous]], Kril gleefully remarks to himself that he feels powerful and only then does he concede that "that lobster" ([[BloodKnight Chitan]]) might have had a point about fighting off the Gunk-corrupted monsters.
19* EveryoneHasStandards: While only in on the treasure hunt for the chance to reclaim his shell, Kril is appalled at the sight of [[PollutedWasteland Flotsam Vale]] upon his arrival. He incredulously tells Nemma that he thought Roland was a great businessman, clearly having a different idea of what that means.
20* ForkFencing: His weapon throughout the game is a simple two-pronged small fork. It can be updated by bringing "stainless relics" to Hammerhead in lower New Carcinia.
21* FreudianExcuse: In the beginning, he has a potent fear of birds and seagulls in particular. Later, while [[spoiler:falling down the Mouth of the Drain]], it's revealed in [[MyLifeFlashedBeforeMyEyes a flashback]] that Kril left his shell towards the ocean in his childhood only to be scared back by a seagull.
22* FromNobodyToNightmare: Goes from an everyday hermit crab just doing his best to survive in a dangerous world to a full-on warrior far more capable in a fight than anyone else in the story, up to even beating ''two'' borderline Gods in fights, ''back-to-back!''
23* GrewASpine: Though he initially starts as a nervous wreck that becomes horrified at his acts of self-defense, over the course of the game, Kril becomes more and more heroic, coming to terms with the fact that he may never get his shell back. [[spoiler:He also comes to learn that he might as well direct his anger towards those that oppress others when Chitan tells him to do just that.]]
24* HeroesFrontierStep: When he finally gets his shell back, his whole drive for his quest, instead of keeping it for himself, [[spoiler: he gives it to a homeless hermit crab instead.]]
25* HeroicBSOD: Has one when he and the crew falls down the Mouth of the Drain. He is stricken with guilt that he might have caused the deaths of all of the other crew members, all for [[spoiler:worthless "damp paper"]], which Firth berates him for. When Nemma saves him from a set of sand mites, he also tells her that he feels completely worthless, and [[IWillOnlySlowYouDown might as well be left behind]].
26* HeroicSafeMode: [[spoiler:After being saved and nursed back to health by Nemma, Kril still lacks the will to move forward or fight. When he asks [[IWillOnlySlowYouDown why they need him to get out]], Nemma reluctantly says that none of them can fight like he can. This at least motivates him out of his HeroicBSOD enough to lead the way out of the Unfathom since [[MustMakeAmends he landed them all there in the first place]]]].
27* HomelessHero: He's been rendered homeless after Prawnathan steals his shell from the Tide Pool and is doing everything to get it back and return to the blissful ignorance of living in the Tide Pool. [[spoiler: In the end, he chooses to give his shell away to a vagrant hermit crab and chooses to become a drifter who protects others from the polluted sea life.]]
28* InstantExpert: Capable of using any shell in the game to its fullest potential the moment he puts it on.
29* ItsAllMyFault: Thinks this constantly when things seem to go wrong by his account, and even when other characters forgive him.
30* JerkassHasAPoint: [[spoiler: Although his argument is phrased in a very selfish way, he's ultimately right to say that he was the one who fought for the map pieces and deserves the treasure more than anyone, especially since Prawnathan won't give his shell back to him and has been rendered homeless until Kril finds and gives Prawnathan the entire treasure.]]
31* LivingIsMoreThanSurviving: [[spoiler:He comes to realize this when Nemma tries to make small talk by asking what he used to do at the tide pool he lived in. After a pause, he can only answer "Nothing." Nemma [[ComicallyMissingThePoint thinks that Kril just doesn't want to talk about it]], but he clarifies that he [[NotHyperbole literally means he did nothing all day]] before his shell was taken. It later comes up again when Nemma [[AndThenWhat asks if he'll do nothing again after getting his shell back]].]]
32* MyGodWhatHaveIDone: [[spoiler:Realizing he let his own anger get the best of him by sinking Roland's ship leads to Kril nearly giving up on his journey entirely.]]
33* NominalHero: Kril's primary motivation in the game is to simply get his shell back from Prawnathan and return to the Tide Pool. He only fights and kills corrupted sea creatures in self-defense instead of trying to save anybody.
34* OnlySaneMan: Kril is one of the few characters that even questions the harmful capitalistic system within its setting. He also tries to tell [[GodSaveUsFromTheQueen Duchess Magista]] about all the violent crabs in the shallows during their first meeting, only to be brushed off.
35* PintSizedPowerhouse: He's one of the smallest characters in the game, but he can go toe to toe with creatures that are more than ten times his size.
36* PyrrhicVictory: [[spoiler:He manages to get his home back after the difficult journey he went through. But in doing so, he got New Carcinia buried in trash and he saw the harsh truth about the ocean that he never saw before then that made him realize how empty his life is with his home or not, making him ask himself if [[WasItReallyWorthIt it was even worth it]].]]
37* RageBreakingPoint: [[spoiler:Firth's refusal to listen to his pleas to save Chitan and his rambling about spreading more trash about the ocean finally cause Kril to snap and admit he's been holding back all his rage and frustration since he arrived in the ocean, and now he's going to cut loose on Firth so he can take the Perfect Whorl for himself]].
38* ReluctantWarrior: Despite his talent for fighting with his fork, when [[spoiler:Praya Dubia]] is speaking to him during his HeroicBSOD Kril claims that he never wanted to be good at fighting. [[spoiler:Just before then, as Inkerton points out during their encounter, Kril ''chose'' to fight as he suppressed his anger, [[NiceJobBreakingItHero landing them in the Unfathom in the first place]]]].
39* TheShutIn: Why is he so determined to get his shell back? Because he has spent his whole life in it since it kept him safe from dangers. A [[MyLifeFlashedBeforeMyEyes flashback]] occurs when [[spoiler:Kril and the others fall down the Mouth of the Drain]], which shows Kril when he was younger and couldn't carry his shell. He tried going to the ocean, but was chased back by a seagull, so he spent the next few years inside his shell, never leaving it. When he was finally big and strong enough, he couldn't bring himself to venture out into the ocean because of how accustomed he had gotten to his shell and the tide pool he lives in.
40* SpinAttack: Pressing the attack button while in mid-air makes Kril do one of these
41* UnscrupulousHero: Kril is only on the treasure hunt to get his shell back from Prawnathan and return to the Tide Pool. His attitude towards others using the map he finds the pieces of also shows his more selfish side.
42* WalkingTheEarth: [[spoiler:When his adventure is over and he has gotten his shell back, he doesn't go back to the tide pool where he can spend the rest of his years doing nothing. He instead decides to walk all throughout the ocean, helping those in need that he comes across, specfically because he was previously doing nothing all his life.]]
43[[/folder]]
44
45!!Friends
46
47[[folder:Konche]]
48-->'''Voiced by:''' Steven Landers
49An old hermit crab who serves as New Carcinia's historian and museum owner.
50----
51* DueToTheDead: [[spoiler:In the post-game cutscene, it's revealed that (presumably) Kril retrieved the hourglass Konche used as a shell for a memorial site in front of the old hermit crab's museum, Tortellini now apparently running it]].
52* ImpaledWithExtremePrejudice: [[spoiler:Chitan stabs him through the chest and kills him while possessed by the Praya Dubia]].
53* Really700YearsOld: While Konche is clearly an old-timer, he later reveals that [[spoiler:he was a refugee of the destruction of the Old Ocean 30 years ago. That may not seem old to a human, but it alarms Kril—which makes sense when you consider that real-life hermit crabs live to be about 15 years old. That would make Konche positively ancient.]]
54* VerbalTic: Ends most of his sentences with "I say!"
55* YankTheDogsChain: After traversing through thick and thin, directing and following Kril through the Unfathom and beyond, he manages to see [[spoiler:the Perfect Whorl]] with his own eyes. A legend in itself and something any archaeologist or museum curator would give anything to obtain. [[spoiler:Right as he says how much he and Kril can change the world with it, he's [[SurprisinglySuddenDeath stabbed through the back and out his chest]] by Chitan possessed by the Praya Dubia. His last words reflect his frustration as he says "Oh, coddammit" right before dying]].
56[[/folder]]
57
58[[folder:Nemma]]
59-->'''Voiced by:''' Tali Hamilton
60The owner of the bar Bottomfeeders.
61----
62* DeterminedDefeatist: When reassuring Kril after everyone falls down the Mouth of the Drain and [[spoiler:the treasure is revealed to be paper money useless to the trash economy]], she reveals that her optimism isn't entirely blind to her surroundings. After confiding her worries about her children who she wanted a better future for, she reaffirms that giving up and dying won't solve anything—no matter how the odds are stacked.
63-->"Livin' ain't always fun. Maybe not even half the time. But livin's what we do. It's all we can do. We pick our sad lil' selves up, we put on our war face, and we shuckin' ''survive.''"
64* OnlySaneWoman: She has the clearest view of the foul and unsustainable nature of the trash economy, as well as healthy ways to resist it. She also points out that even the tide pool Kril calls home wouldn’t have been safe forever.
65* StrugglingSingleMother: Is raising two daughters alone while also running her bar, and embarks on her journey to find the treasure to maybe give her children a better life. It's implied Kril also sees her as a mother figure, considering his apparently was absent in his childhood.
66* WhatMeasureIsAMook: Averted. While most of the other characters appear only concerned about the treasure – those that aren't shown to be killed, anyway – Nemma is the only one who acknowledges that all the polluted crabs used to be "people" if you talk to her in the Expired Grove. Kril admits that he [[KillingInSelfDefense stopped thinking about that]].
67* WhatTheHellHero: She is the first to call Kril out when he admits that he doesn't intend to share the treasure with the others, but wants to use it to buy his shell back. She then chews him out even worse when he says he just wants his life to go back to "normal", when it hasn't been normal for the others from the start.
68[[/folder]]
69
70[[folder:Firth]]
71-->'''Voiced by:''' Michael Reeves
72A young, arrogant hermit crab that Kril meets on his quest.
73----
74* AmbitiousButLazy: He wants to use the Perfect Whorl for his own purposes, but he has Kril do all of the hard work. Despite this, he refers to HIS initiative as "our's".
75* AssholeVictim: [[spoiler:Is squashed to death by a giant boot after defeating him, which is depicted as being well deserved.]]
76* CaptainOblivious: Is genuinely shocked that the obviously sleazy Roland has his workers under terrible conditions with abysmal pay, believing that it's somehow completely unrelated to his conscious decisions on how he runs his business, in spite of everyone telling him otherwise.
77* DeathByIrony: [[spoiler:Firth gets squashed to death by a giant boot-shaped liqueur bottle labeled "Boot Liqueur", obviously a pun on the term "bootlicker". Considering that this is essentially what he is, this couldn't be a more fitting death for him.]]
78* EvilCounterpart: [[spoiler:Firth is more or less everything that Kril isn't, being a greedy, capitalistic, and selfish wannabe business tycoon that cares more about his own self-interests and those of the system rather than the people it oppresses.]]
79* FinalBoss: After defeating Praya Dubia, [[spoiler:Firth claims the Perfect Whorl and challenges Kril to a two-phase final duel.]]
80* {{Foil}}: [[spoiler: By the time of his boss fight, he has several interesting parallels and contrasts with the other antagonists:]]
81** [[spoiler: With Roland, both are scummy business-minded crustaceans who are products of what the world has become and consumed by their own greed, and done in by a KarmicDeath. However, Roland is ''legitimately good at being an older school business man,'' controls the city, and is, ironically, kind of up-front about his villainy and selfishness mainly due to how the world at large is by the time Kril gets to the city. While Firth looks up to Roland, hes much more ''of'' a product, being [[LethallyStupid unable to control much of anything and showing how he is ignorant and short-minded]] to the logistics of business he claims to know about (he just recently arrived to sell his garbage in the city, after all). He also hides his selfishness behind a veneer of being a relatably chill big brother-type who is looking out for everyone.]]
82** [[spoiler: Praya Dubia is an inherently supernatural EldritchAbomination of the depths, who puppeteers Chitan and whose reasons for its anger are the most justified out of everyone. It wants to [[GaiasVengeance destroy the creatures of the Ocean for allowing the garbage and its corruptive run-off to spread]] and doesn't listen to reason because it's [[UnstoppableRage consumed by its anger]]. It also cannot understand why Kril opposes and suppresses his own anger at how unfair things have been, literally screaming its incomprehension in The Bottom of the Drain. Its death is treated as [[AlasPoorVillain a necessary tragedy]], and Kril doesn't beat it directly after defeating Chitan so much as let it slowly kill itself with [[VillainousBreakdown its own rage]]. Firth is someone who [[ManipulativeBastard manipulates others]] while [[BitchInSheepsClothing claiming to have everyone's best interest at heart]]. He doesn't listen to reason because he is [[ItsAllAboutMe too far up his own ass]] and also gained access to god-like supernatural power by the time you face him down. He is ultimately done in by his own actions too, but he's literally a [[FromNobodyToNightmare random selfish and ignorant nobody]] whose powers are not naturally occurring. He's fought high up in the ocean on [[ColonyDrop the descending Trash Island]], and while Kril [[RageBreakingPoint loses himself to his anger]] to [[MegatonPunch finish the fight]], Firth instead dies an UndignifiedDeath via [[DroppedABridgeOnHim a silly novelty item crushing him]].]]
83* AGodAmI: [[spoiler: As he becomes exceedingly DrunkOnPower from wearing the Perfect Whorl, he starts gaining delusions of godhood and outright declares himself a god before he attacks Kril]].
84* HateSink: [[spoiler:Even before his betrayal]], he is portrayed as an obnoxious asshole that puts Kril down constantly for his beliefs about the system. He also looks up to Roland, despite knowing how much of a greedy son of a gun he is, vowing that he'll give the money he receives from the Perfect Whorl to charity, while having Kril do all the work. He also berates Kril when he's down, calling him "selfish" for wanting to get his shell back, and for supposedly being the cause of the deaths of the rest of the crew when he rightfully attacks Roland, even going as far as to tell him to jump into the mouth of the "apex predator" to be useful for once. [[spoiler: His whole "plan" of giving his money to charity proves itself to be a big lie when he gets the shell itself, and shows more interest towards the economy rather than the people of New Carcinia, or even the well-being of a dying Chitan. When he is defeated, a giant boot even crushes him to death, after he tries to ask for Kril's forgiveness.]]
85* {{Hypocrite}}: Deems Kril as being "selfish", but yet when he [[spoiler: obtains the Perfect Whorl, he intended to use it to enhance the system, instead of helping a dying Chitan, or showing any concern for the long term damage his plan might cause to New Carcinia's people]].
86* IgnoredEpiphany: When he sees how terribly workers are exploited under Roland, he feels a genuine sense of empathy, but convinces himself Roland was merely oblivious instead of consciously creating those conditions.
87* KnowNothingKnowItAll: [[spoiler: Firth claims to know everything about economy and currency, believing that groveling and following the rich will make him rich in his own way. However, his grand plan of sinking trash island to boost the microplastic economy is the equivalent of trying to fix an economic crisis by simply printing more money, rather than looking at the deeper complexities caused by an economic crisis, such as inflation, interest rates, recession, economic depression, and the even value of a country's currency.]]
88* MeaningfulName: It's one letter off from "Filth," showing how he revels in the ocean's trash-based ecosystem. A Firth is also a strip of the sea that reaches inland (such as a bay or cove), which is fitting for someone who wants to worm their way into something bigger
89* MirrorBoss: [[spoiler:In his first phase, his moveset is almost identical to Kril's, though he uses a spoon instead of a fork as Kril does]].
90* PowerStereotypeFlip: Of [[spoiler: humanoid Soulsborne {{Final Boss}}es. Normally, when the final enemy is some kind of EvilCounterpart or MirrorBoss to the player, they're portrayed as either some kind of tragic FallenHero, a WorthyOpponent who wants one final duel, or a HumanoidAbomination of some variety. Firth on the other hand is none of those, being a selfish opportunist who's solely out to better his own interests who only has the power he does through exploiting the work of others. Instead of his motivations being sympathetic or too alien to understand, he has the plain and infuriatingly simple motivation of just being a greedy asshole who doesn't care for anyone but himself.]]
91* StrawmanPolitical: He's based on the "temporarily embarrassed millionaire" or "crypto-bro" stereotype of capitalism supporters, idolizing Roland (a billionaire tycoon) and investing heavily in "alternative" solutions that ultimately benefit himself.
92* UndignifiedDeath: [[spoiler: Smushed to death under a "Boot Liqueur" bottle shaped like a giant foot, immediately following have his face bashed in by Kril in a fight he thought he'd win with very little effort.]]
93* WhatIsThisFeeling: Surprisingly feels a twinge of empathy for the terrible conditions employees under Roland suffer. He quickly ignores it, however.
94[[/folder]]
95
96[[folder:Chitan]]
97-->'''Voiced by:''' Crystal Lee
98The last remaining lobster guard of Duchess Magista after a mysterious force seems to overtake the entirety of her castle, who swore to defeat whatever caused it.
99----
100* BloodKnight: She has a serious passion for violence against the injustices of the world, to the point where Grovekeeper Topoda rejects her as a pupil because her "enthusiasm" makes him nervous. [[spoiler:She appears to have [[TookALevelInKindness mellowed out]] by the end – realizing that her rage let the Praya Dubia [[DemonicPossession seize control of her]] – since the post-game cutscene shows her training with other crabs under Grovekeeper Topoda]].
101* BrainwashedAndCrazy: [[spoiler:She is seized by the Praya Dubia and forced to fight Kril after murdering Konche. From her [[FightingFromTheInside brief moments of lucidity]], she wants nothing to do with the creature and begs Kril to help her]].
102* GenuineHumanHide: Crustacean-on-crustacean example. After fleeing Slacktide, she wears the carapace of a crab as a helmet. [[NotHelpingYourCase Probably didn't help to be wearing it when traveling to Topoda for lessons in combat.]]
103* JerkassHasAPoint: She's aloof, condescending and uncomfortably bloodthirsty, but her militant viewpoint does have merit -- as she says to Kril, if everyone simply tries to avoid and step around the corruption plaguing the ocean, it'll just keep spreading until there's nowhere left to run.
104* MyGodWhatHaveIDone: [[spoiler:After being discarded by the Praya Dubia upon her apparently fatal wounding, she is ''horrified'' that her strength was used to kill Konche—an innocent that "never raised a claw against [her]." And she doesn't accept the excuse that Kril provides of the Praya Dubia making her, saying that her constant rage was what let it possess her]].
105* OffscreenMomentOfAwesome: She manages to defeat [[TheDragon Inkerton]] while Kril is fighting [[CorruptCorporateExecutive Roland]], and she's later found standing next to the corpse of a [[BossInMooksClothing spider crab]] in the [[EldritchOceanAbyss Abyssal Plains]].
106* UncertainDoom: [[spoiler:It's never outright stated she died from the wounds Kril inflicted on her as a result of their fight, and the collapse of Trash Island leaves him unable to check on her. Averted in the [[WhereAreTheyNowEpilogue post-game cutscene]], where Kril goes back for her to support her as they leave the Bottom of the Drain and she's shown drilling under Grovekeeper Topoda with other crabs]].
107[[/folder]]
108
109!!Foes
110
111[[folder:Prawnathan ("Loan Shark")]]
112-->'''Voiced by:''' Michael Reeves (Loan Shark)
113A con artist prawn who poses as a shark, and takes away Kril's shell.
114----
115* AssholeVictim: [[spoiler:After tricking Kril into a dangerous adventure, reneging on the deal to return his shell, and generally being a massive, greedy jerk, there's no tears lost when Krill kills him and takes his shell back]].
116* ButHeSoundsHandsome: When Kril catches up to Prawnathan and confronts him about the shark that stole his shell, Prawnathan claims that "that shark seemed super cool and chill" to him.
117* KillTheCreditor: [[spoiler:Which is what happens to him after he tries to back out of his deal with Kril.]]
118* {{Jerkass}}: His EstablishingCharacterMoment as the Loan Shark is to steal Kril's lifelong home by physically shaking him out of it because of a system he has ''never been a part of in his whole life.'' And no matter what Kril does to try and reason or earn his home back, Prawnathan keeps insulting him and playing keep away under the pretense that it's all business. Even when Kril has given him literally EVERYTHING he could want, Prawnathan is [[JerkWithAHeartOfJerk unsatisfied and tries ''again'' to string the hermit crab further keeps asking for something worthwhile, [[spoiler: which is when Kril's goodwill runs out and he kills him.]]
119* PaperThinDisguise: The Loan Shark is obviously not a real shark, but a grabber toy wearing a cowboy hat. It seems to fool Kril just fine though, who never comments on them being the same person. [[JustifiedTrope Justified]] in that Kril has probably never seen a grabber toy, and thus could never tell it apart from a real shark.
120* TooDumbToLive: [[spoiler:Yes, keep insulting the hermit crab you robbed, tricked into a SuicideMission, and came back from it having killed an EldritchAbomination and another hermit crab that dropped a trash island on New Carcinia. See how that ends up for you]].
121* UriahGambit: [[spoiler: He tasked Kril with going on the treasure hunt in the hopes that Kril would be killed in the process so he can keep Kril's shell. When Prawnthan finds out that not only did Kril survive, but he also sunk the trash island and unwittingly boosted the economy in New Carcinia, Prawnthan still refuses to give back the shell.]]
122[[/folder]]
123
124[[folder:Roland]]
125-->'''Voiced by:''' Creator/GianniMatragrano
126A greedy business tycoon isopod who intends to retrieve the treasure at the Mouth of the Drain for himself.
127----
128* AbusiveParents: His history with Inkerton and Voltai are heavily dosed in this. He adopted Inkerton at his lowest and molded him into his personal right-hand Hitman. With Voltai however it comes across as much more...unsettling. She's basically a DaddysLittleVillain ValleyGirl with piercings, but she has been made the factories' battery for so long that she has also become a TrashOfTheTitans covered hermit who no longer even wants to leave her prison and who's idea of playing is a fight to the death. [[spoiler: In Inkerton's case he seethed over the years until [[TheDogBitesBack Roland's verbal abuse in a dire situation caused him to shoot him dead.]] ]]
129* BadBoss: Downplayed to Inkerton during the games events. Roland relys on and trusts him for a lot, and Inkerton is very much a willing and effective henchman. However when put into an dire situation, he vents his frustrations by telling Inkerton that he wishes that he never found him, just because he was unable to take Chitan down beforehand. [[spoiler: Inkerton shooting him dead and disparaging Roland with his last breath imply that this was probably not the only time he was talked down to and made to feel worthless.]]
130* BigBadWannabe: Played With. Roland is initially built up as being the game's main antagonist, being an incredibly greedy business tycoon that was a significant reason for Flotsam Vale's current state, being on the most heavily polluted areas in the game. He also competes with the main characters towards finding the treasure in the Mouth of the Drain, which Kril wanted to get in order to pay the Loan Shark to get his shell back. While he is he is [[spoiler:killed off by his own minion Inkerton after he's affected by the Gunk, whom Kril must fight before he reaches the final area of the game,]] he is the [[TheHeavy cause of, or a huge contributor to, most of the terrible things you see during the game]] (the promotion of Trash based economy, Flotsom Vale's corruptively polluted state, The Consortium, Voltai and Inkerton's tragic loss of sanity due to his abuse, [[spoiler:Praya Dubia's UnstoppableRage]], and [[spoiler: Firth's ambitious attitude]] ). He is the most active villain and the biggest obstacle, it's just that [[spoiler: he's not the final boss.]]
131* CaneFu: Walks with an Allen key he uses for a cane, which he also beats you with during his boss fight. One of his most powerful attacks has him wielding ''[[MultiArmedAndDangerous six of them]]''.
132* ConfusionFu: part of his difficulty lies in how consistently odd the timing of his attacks is and how smoothly he can circle out of your reach. For reference two of his attacks have a strongly anticipatory delay, and can only be dodged on top of that.
133* CorruptPolitician: Refers to himself as the city's "[[MayorPain de facto mayor]]". In other words, he never won an election and likely appointed himself.
134* DastardlyWhiplash: He's one in isopod form, specifically in the "wealthy railroad tycoon" flavour, complete with curly antennae mustache and top hat.
135* DiscOneFinalBoss: He's built up as the primary antagonist during the New Carcinia treasure hunt, but his defeat leads into the story's final act.
136* FightingClown: Fittingly some of his trickier attacks are much more silly than other bosses. His Alley-oop in particular is accompanied by ''a drumroll''
137* FauxAffablyEvil: He tries to put on a generous SouthernGentleman facade, but it's very clearly just a cover for his own greed.
138* GolfClubbing: An attack of his is using his cane as a Club for an upswing against you, which has him getting into a consistent position adjacent to you in order to land.
139* KilledMidSentence: [[spoiler:Inkerton blasts Roland with his gun while the latter is in the middle of insulting him.]]
140* {{Leitmotif}}: "Roland, De Facto Mayor," a slow and sauntering ragtime piano piece that starts ominously echoing and playing less of the tunes notes about halfway through to reflect his obviously shadowy business practices in spite of the gentlemanly facade he puts up. It's later given a chaotic electro-swing remix titled "Roland, Venture Crabitalist" for his boss fight.
141* LivingBattery: To power his factory in Scuttleport, he keeps [[PsychoElectricEel Voltai, the Accumulator]] locked in the power center.
142* MaskOfSanity: Loves to flaunt how "civilized" he is compared to other "Bottomfeeders" in his city and rationalizes a ton to justify his villainy, but once he has the group of treasure hunters in a trap on his ship, he uses the excuse that they are trespassing as good enough reason to have Inkerton attack to kill (its true, but it's obvious DisproportionateRetribution). Once it comes time to throw down with Kril, he reveals that [[spoiler: he has a surprising [[BloodKnight blood-lust]] for fighting, yelling at Kril to put on a show and sparking his use of his strongest combo attack and rolling attack in his second phase.]]
143* MeaningfulName: Roland, apart from having [[PunnyName "roll" in it,]] means "Renowned Land" in Old German. Fitting for the wealthy mayor of a famous city full of the games currency.
144* NonIndicativeName: He has the BossSubtitles of Venture [[{{Pun}} Crabitalist]], but he's an isopod.
145* NotSoHarmlessVillain: As a first impression, Roland comes across as a base CardCarryingVillain type, who wouldn't be much of a threat without his minions to enforce his will. But the extent his villainy goes gets surprisingly much more cruel as Kril explores his operations and he ultimately turns out to be more than capable of mauling people on his own with a unique fighting style that can catch the player off guard with strange timings.
146* PrecisionFStrike: When one of his attacks misses, he drops one of the few legitimate swears in the game by going "Aw, shit."
147* RollingAttack: Can do this, which is quite effective considering he fights Kril on top of a boat shaped pinball table. He only stops when he hits the flippers, surprisingly enough.
148* WeaksauceWeakness: Downplayed [[spoiler: He is susceptible to parrying, moreso than other bosses, but still has many attacks that compensate such as his Alley-oop and RollingAttack.]]
149[[/folder]]
150
151[[folder:Inkerton]]
152-->'''Voiced by:''' Justice Washington
153A squid who works as the "right-claw" of Roland.
154----
155* CopycatMockery: Kril is only still in the Unfathom because Konche promised the archaeological discovery could help buy his shell back. He [[ReluctantWarrior doesn't want to fight anymore]], but Inkerton is unwilling to let him go so easily.
156-->'''Kril:''' L-look man… I don't want anything from you. Please just leave me alone… I don't want to fight anymore.\
157'''Inkerton:''' ''(wobbling in the air and holding a tentacle to his forehead)'' "pLeAsE lEaVe mE aLoNe, i dOn'T wAnT tO ''fiGhT'' aNyMoRe!" [[NiceJobBreakingItHero But fight ye did!!!]]
158* TheDragon: To Roland [[spoiler:before he gets affected by the Gunk and shoots his boss dead]].
159* {{Foil}}: With Kril. Both are skilled fighters more or less adopted by established and experienced business owners of New Carcinia during a time of duress and are both revealed to be [[spoiler: hiding a lot more anger within themselves then they let on to people and even the player, which threatens to consume them.]] However While Kril is mainly a smaller close combatant who bravely faces opponents much larger than him in spite of the odds, grows to care more about others in spite of his selfish moments, and ultimately redirects his anger in a healthier way, and his mother figure Nemma is a humble bar owner. Inkerton meanwhile, has the scheming and verbally abusive Roland as a father figure, is larger/older and more known for his firearm than his nutcracker weapon, has become complaint in the schemes of his boss, runs away if he feels like a fight is more trouble than it's worth and [[spoiler: ultimately let's his anger against his boss bubble over to the point he casually murders Roland and gives into the pollution the ocean has as a bloodthirsty lunatic.]]
160* MeaningfulName: One letter off from "Pinkerton," the infamous detective agency known for its violent enforcement of capitalist policies. Doubles as a PunnyName considering he's a squid.
161* NotSoDifferentRemark: Upon meeting Kril again in the Unfathom, his [[SanitySlippage rapidly deteriorating mind]] has him laugh and compare the two of them as "Two [[ArcWords worthless]] sinners, right where we belong…"
162-->'''Inkerton:''' '''''[[SeeYouInHell The bottom of the drain!!!]]'''''
163* PrecisionFStrike: Calls Roland a "bastard" upon his own death, to show that he never even liked him anyway. Fitting, given that Roland felt the same towards him.
164* ShoutOut: Functions as a massive one to ''VideoGame/{{Bloodborne}}'', with him using a crab cracker and a pistol at the same time in the same way a Hunter uses a trick weapon and sidearm, complete with him being able to toss the pistol aside to extend the range of the cracker. His tricorn-like mantle and [[BossSubtitles Boss Subtitle]] of Crab ''Hunter'' only make it more obvious.
165* UsedToBeASweetKid: He's described as having been a friendly kid who got along well with his neighbors before his parents died and Roland took him in, with both events molding him into the cruel, amoral hunter he is today.
166[[/folder]]
167
168[[folder:The Voice ('''UNMARKED SPOILERS''')]]
169-->'''Voiced by:''' Eddy Yeung
170An enigmatic god-like entity known as Praya Dubia, found at the bottom of the Drain.
171----
172* AnimalisticAbomination: It looks like a giant prehistoric hydrozoan but is made of pure negative umami and is really the avatar of the agony of the ocean’s dead.
173* BigBad: While it is not responsible for the Gunk infestation that is threatening to slowly destroy the ocean, it appears to refer to itself as "the Spiral", where those who died from pollution would end up. Its connections with the Perfect Whorl, an ancient artifact from the hermit crab elders, also solidifies it as such. Its ultimate goal was also to manipulate Kril into using the Perfect Whorl to [[OmnicidalManiac put an end to the ocean]].
174* {{Foreshadowing}}: Both its existence and role in the game are alluded to when Kril winds up in the Mouth of the Drain. It starts speaking to him when he first arrives, though it is unclear whether it is real or just imagined. The same voice can also be heard when Kril speaks to what appears to be a glowing tube-like creature with a bulbous head.
175* TheGhost: The Praya Dubia is never alluded to until the second half of the game, where it begins talking to Kril directly. The thing itself isn't ever seen either until the very end of the game, where Kril now has to fight it to obtain the Perfect Whorl.
176* AGodAmI: Calls itself "the ocean's one true god." It's later revealed to be a primordial [[https://en.wikipedia.org/wiki/Hydrozoa hydrozoan]] made up of negative Umami and damned souls of those that died from pollution.
177* KnightOfCerebus: Compared to all other antagonists in the game's story, the Praya Dubia is played as being the biggest and most serious threat of all. All scenes that involve it are also played dead seriously, in stark contrast to the bubbly, often satirical edge of the rest of the game. Its death is also played up as a necessary tragedy compared to the other antagonists, who tend to lean into getting a KarmicDeath for being horrible individuals. It thus makes Firth, an ignorant dudbro, swooping in at the last second to steal the Perfect Whorl an the position as FinalBoss that much more of a kick in the teeth.
178* PreFinalBoss: It is the final obstacle that Kril has to face before Firth decides to hijack the Perfect Whorl for himself, thus leading to the actual final boss thereafter.
179* ShownTheirWork: Praya Dubia is made up of a conglomerate of souls, which reflects how the real-life ''Praya dubia'' is a colonial animal consisting of many polyps that operate as a single organism.
180* StrawNihilist: As a manifestation of negative Umami, it's [[GaiasVengeance the culmination of the polluted ocean's despair and pain]], and spends much of its screen time ranting about the untenably horrific state of the world. And while it claims to be the Spiral itself, it notably leaves out any possibility of rebirth—only focusing on the inevitable end of all things.
181* VillainousBreakdown: Its entire second phase, where [[CastFromHitPoints it self-destructs to launch a chaotic wave of beams, spikes and energy bombs]] while screaming in agony, hoping to kill Kril for good.
182* VoiceOfTheLegion: What the Praya Dubia sounds like when it speaks. Chitan's voice is added on top when it possesses her.
183[[/folder]]
184
185!Other Treasure Hunters
186
187[[folder:Tortellini]]
188-->'''Voiced by:''' Christian Brantley
189New Carcinia's resident greeter and all-around pleasant guy. He embarks on the Treasure Hunt just like Kril's other companions, though unlike them, tends to stick out of the action.
190----
191* ActionSurvivor: In spite of just being a normal, everyday guy with nothing all that special about him, Tortellini manages to survive the entire treasure hunt and return home no worse for wear.
192* CowardlyLion: Notably quickly falls under Roland's threats and attempts to back out of the treasure hunt early. [[{{Subverted}} However]], when everyone else decides to stick to it, he manages to regain his courage, and sticks with it all the way through to the end.
193* DueToTheDead: [[spoiler:Carries on running New Carcinia's museum in Konche's honor.]]
194* HeroicNeutral: A friendly, compassionate guy who gets along well with and joins Kril's companions in the treasure hunt, but largely sticks out of any serious exchanges in the major, ongoing plot.
195* IAlwaysWantedToSayThat: Shouts "Land ho!" from the frontmost point of the ship as the group is sailing over the polluted slurry off Flotsam Vale. He then excitedly remarks that he always wanted to before repeating it for fun.
196* InvincibleIncompetent: In spite of his complete lack of adventuring skills and being completely out of his depth for much of the story, Tortellini miraculously manages to survive the treasure hunt.
197* NonActionGuy: Unlike Kril's other companions, Tortellini doesn't explore very far out into the various areas and easily interacts with Kril the least of any of the supporting cast.
198** CrouchingMoronHiddenBadass: The only notable exception is actually a ''very'' impressive one though, in that you can find him hanging out in the ''Central Vista'' in the middle of the Sands Between, an area that ''none'' of even Kril's bravest companions venture into due to the potential wrath of Pagurus. The fact that he managed to survive making it out that far, and then managed to ''get out'', brings to mind ''why'' he wasn't taking a more active role in the treasure hunt.
199* SoleSurvivor: [[spoiler:By the end of the game, Tortellini is the only member of the auxiliary treasure hunters to be confirmed as alive following Trash Island sinking onto New Carcinia]].
200[[/folder]]
201
202[[folder:Bartleby Shoals]]
203A rich and self-important crab seeking out the treasure. Tends to speak in the third person.
204----
205* WhatHappenedToTheMouse: After returning home from the treasure hunt, Bartleby doesn't make another appearance. This includes following Trash Island sinking onto New Carcinia, which ends up leaving his fate unknown.
206[[/folder]]
207
208[[folder:[= LaTuna =]]]
209A "beautiful" crab and local influencer with many followers...As in, people who follow her around.
210----
211* DroppedABridgeOnHer: [[spoiler:One of the casualties of Roland's ship sinking into the Unfathom, her body being one of the half-dozen strung about on the ground that Kril can come across.]]
212[[/folder]]
213
214[[folder:Father [= LeVee =]]]
215New Carcinia's local priest.
216----
217* UncertainDoom: [[spoiler:Following Roland's ship sinking into the Unfathom, Father [= LeVee =] is never seen again, with Kril never even coming across a body. However, considering the perilous depths of the area and the carnage to shipwreck caused, its highly unlikely he survived.]]
218[[/folder]]
219
220!New Carcinia
221
222[[folder:Polli and Sessi]]
223Nemma's daughters, who she leaves in charge of her restaurant in the Lower Crust as she goes on the treasure hunt.
224----
225[[/folder]]
226
227[[folder:Hammerhead]]
228A spider crab who works as the local blacksmith of New Carcinia in the Lower Crust. He can upgrade Kril's fork if given appropriate materials.
229----
230[[/folder]]
231
232[[folder:Shellfish Greeter]]
233The owner of Shellfish Desires, who operates as a merchant for shell insurance in the Upper Crust.
234----
235[[/folder]]
236
237[[folder:Erich]]
238A sea urchin living in the Lower Crust, disappointed in his inability to have meaningful relationships.
239----
240[[/folder]]
241
242[[folder:Upper Crust Crabs]]
243The rich denizens of New Carcinia, who regularly increase their profits via the regularly occurring Trash Day.
244----
245[[/folder]]
246
247[[folder:Lower Crust Crabs]]
248The considerably less well off citizens of New Carcinia, most of whom are forced to work under Roland in Flotsom Vale.
249----
250[[/folder]]
251
252!The Shallows
253
254[[folder:A Snail]]
255A grouchy snail who is the first figure Kril encounters upon entering the Shallows.
256----
257* AllegoricalCharacter: As the first sane [=NPC=] Kril meets, The Snail sets up how [[CrapsaccharineWorld even the people who haven't lost their minds in this world can be so greedy, cynical and selfish]] that they can end up as enemies too. [[spoiler:Such as [[CorruptCorporateExecutive Roland]] and [[FromNobodyToNightmare Firth]]]].
258* BoisterousWeakling: Talks like an experienced tough guy, but is easily killed by Kril at his absolute weakest.
259* FantasticRacism: He calls all hermit crabs "freeloaders" for taking shells that mollusks are responsible for making.
260* GameplayAndStorySegregation: A rare Justified example so that the story ''and'' gameplay can work. In terms of size, his shell actually is about the size of the water bottle caps that the basic Gunked Crabs wear. However, because it's an ''actual shell'' when the driving plot of the early game is to get back a shell stolen from you and it's also not a more easily broken trash "shell" that the gameplay loop revolves around, it can't be used.
261* HateSink: The Snail is a hypocrite complainer who looks down on Kril as a freeloader coming from the tide pool nearby and not knowing how the world operates, despite never meeting the kid before but knowing well that this is the case. For good measure, he gets physically violent as a pathetically weak enemy and even the shell that could have made the encounter worth something is something Kril can't even put on because of how small it is.
262* {{Hypocrite}}: Whines to Kril about having to pay taxes to the Duchess, but the moment Kril mentions he's going to talk to Magista to see if she can do something to waive his taxes, the Snail calls him and hermit crabs in general freeloaders for using their shells and coasting by while everyone else pays taxes to keep society together.
263* JerkassHasAPoint: He's right to complain about the Duchess being unfair about the taxes which favor the elite, and that Kril is acting EXTREMELY naive about solving the whole situation. And then he keeps escalating, which causes him to actually physically assault Kril while revealing himself to be an asshole.
264* RightForTheWrongReasons: [[spoiler:He's the first person to call out Kril for his behavior as a selfish child who has had it easy despite everyone else working and suffering. However the Snail says this because he himself is selfish, looks down on Kril and has a short temper, not because he's learned who Kril is as a person—who has [[FreudianExcuse suffered trauma]] and [[TheShutIn willingly chose to be a recluse]].]]
265* RollingAttack: How he decides to fight Kril, it's fairly ineffective, considering how small he is.
266* SmallRoleBigImpact: He is an absolute weakling who dies as quickly as he is introduced, but [[spoiler:his assumptive accusations against Kril are not only revealed to technically be ''true'', but his traits are brought up again in other antagonists in the endgame in different ways]].
267* UniqueEnemy: He is the only hostile snail Kril encounters during the game's events, who rolls at him to attack. Even the shell he leaves behind is unique (even if it is legitimately useless).
268* ZeroEffortBoss: He can lightly hurt you, but dies in one hit from Kril's fork.
269[[/folder]]
270
271[[folder:Royal Shellsplitter]]
272An executioner from Slacktide who has left his post and now wanders the Shallows in search of shells to crack.
273----
274* DegradedBoss: Smaller versions of him can be encountered in various locations through Flotsam Vale and Scuttleport, and like their larger counterpart, they don't respawn.
275* TheExecutioner: True to his name, he carries a makeshift guillotine made from a padlock and will use it on Kril if he grapples him.
276* LightningBruiser: He's deceptively fast, has solid bulk, and can dish out heavy damage.
277* OptionalBoss: Defeating him isn't required to advance the plot, though the player will still get an award for doing so.
278* SmashToBlack: If he uses his guillotine on Kril, the screen will cut to black as the blade falls on him. If Kril has enough HP to survive this, it's subverted, as it will still do a lot of damage, but the Shellsplitter will toss Kril to the side afterwards.
279* SupernaturalFearInducer: He can cause Fear buildup by putting his face inside his padlock and spewing a black and purple curse at Kril. The key to avoiding the curse is to look away from him by disabling lock-on.
280* WakeUpCallBoss: He's one of the first bosses the player can encounter and proves to be very dangerous to early-game players due to his deceptive speed and variety of punishing attacks that require precise timing to avoid or parry.
281[[/folder]]
282
283[[folder:Gunked Crabs]]
284An enemy first introduced in The Shallows, they're the former residents of the various areas throughout the game that, as a result of pollution, have gotten gunked, and now spend their days speaking of how worthless their existence is while attacking anyone they encounter.
285----
286
287* BlackEyesOfEvil: A sign that any crab is crazed is that their eyes are entirely black, implied to be filling with gunk. Fittingly, in real-life, this actually happens to crabs that are dead.
288* {{Expy}}: Of the common enemies that Soulslikes use, being – effectively – zombies like your player character that have lost their minds and are a template for many variations.
289* PrimalStance: A crustacean variation. Sane Crabs tend to [[FourLegsGoodTwoLegsBetter stand upright on two legs]], generally tucking the others away behind themselves and/or under their clothes. Gunked Crabs in contrast, scuttle and crawl low to the ground like actual crabs do in real life, using all their legs.
290
291[[/folder]]
292
293[[folder: Hooked Minnows]]
294An enemy first introduced in the Shallows, they're fast though frail fish that attempt to take a bite out of Kril once they notice him.
295----
296* {{Expy}}: They and their variations are more-or-less this game's version of dog-based enemies, being un-anthropomorphised FragileSpeedster enemies. specifically the ones from ''Bloodborne'' in how they have weapons crudely strapped to their bodies [[spoiler: and how the Viperfish versions of these enemies mirror the Fishing Hamlet dogs.]]
297* FragileSpeedster: They're fast and agile, but go down quickly. Even at lower level, one well placed charge attack is usually all that is needed to take them out.
298* RoamingEnemy: Most notably first encountered in the Shallows, casually roaming (usually in groups of 2 or 3) above you until they take notice.
299* UndergroundMonkey: They come in several versions (such as with a triple-pointed hook), depending on the area, and which behave fairly similarly.
300[[/folder]]
301
302!!Fort Slacktide
303
304[[folder:Duchess Magista]]
305-->'''Voiced by:''' Elizabeth Plant
306A tyrannical Dungeness crab who is taxing the reef's populace to build her castle.
307----
308* AffectionateParody: Her fort and what befalls it and it's inhabitants is essentially what happens in the backstories of the kingdoms of traditional ''Soulslike'' games except it happens during the games events as the first story beat instead of post mortem.[[spoiler: It's also generally showing how History is repeating in certain ways when you explore Old Carcinia, the more traditional fallen kingdom of the games setting.]]
309* AttackReflector: She's on the receiving end of this if you successfully parry her crushing attack, the swinging tea strainer being knocked back into her face for a chunk of damage.
310* BadBlackBarf: As a show of how far gone she is to the Gunk by Kril's return, Duchess Magista barfs out a stream of it after barely speaking a few words. She also weaponizes it by puking pools of Gunk to slow and poison Kril in her fight proper.
311* DeadGuyOnDisplay: After Kril's return to Slacktide, there are several crabs tied to posts with their "crimes" written on plaques beneath.
312* EpicFlail: The tea strainer she seems to treasure operates as her main weapon. It can also leave a puddle of Gunk on the ground when slammed down or open to trap Kril for her grapple move.
313* GodSaveUsFromTheQueen: Even before she goes mad from the Gunk, Magista was a corrupt bully who forced dozens of crabs to pay her tribute and killed them for the most petty of reasons. She also employed [[KnightTemplar Nephro]] as the Captain of the Guard and the [[TheExecutioner Royal Shellsplitter]] as likely enforcers. Whether they were [[SanitySlippage already partially corrupted by the Gunk]] or not, both attack Kril on sight and Nephro has [[DeadGuyOnDisplay several dead crabs tied to posts as "criminals"]] around his territory.
314* ItsAllAboutMe: She clearly only cares about her castle's construction for her own benefit while masking it as protection from threats beyond the walls. Case in point, when Kril tries to mention the violent polluted crabs, she brushes him off while saying she tires of him.
315* KarmicDeath: She was indirectly responsible for the loss of Kril's shell through her harsh taxation policies. Kril ends up fighting and killing her; while she does have a VillainousBSOD that caused her to see how worthless everything is, she was also corrupted by the Gunk and tried murdering Kril in her madness.
316* ALighterShadeOfBlack: She is definitely not the best person in the world, but in comparison to Roland a little later, Magista is implied to be much more legitimately personable than how the game presents her. Though Kril does have to suck up to her a little, she does seemingly listen to his request and recognize that he probably doesn't know what taxes are, and so strikes a deal in order to give him more time to save for said taxes in the future. In addition, while she is vain, she allows people in the kingdom to voice their problems to her and even accepts walk-ins if her schedule has gaps in it and most of her taxes go towards protection as well as beautiful renovations, such as the urchins and generally well-liked guards. All of this makes her corruption come across as more tragic and undeserved than it otherwise would be.
317* PinkMeansFeminine: She's a pink and white Dungeness crab who rules Slacktide as its Duchess, and she wears regalia like a tiara, a RegalRuff, and fancy white sleeves for her claws.
318* PoisonousPerson: After her corruption by the Gunk, many of her attacks tend to leave puddles of toxic bile behind. If accidentally stepped in, Kril will be affected by the Gunk status, gradually poisoning him over time.
319* ProperlyParanoid: Part of the reason she is expanding her territory and enacting taxes is to build up her fort and hire new soldiers specifically to protect against invaders (likely the Gunked Crabs). The only thing she seems unaware of is that the garbage she is using as currency is probably what poisoned her and her guards after Kril leaves to grab her something beautiful from nearby.
320* PunnyName: Her title of Duchess is remarkably close to the name of her species as a Dungeness crab. Her name, Magista, also sounds similar to "majesty".
321* RegalRuff: She wears a white ruffle bracelet that also doubles as a regal ruff to show her high status as a Duchess. After she is corrupted by the Gunk, she starts vomiting toxic bile constantly, staining her ruff black.
322* StarterVillain: Her taxation policies are the reason Kril loses his shell and has to leave home, but she's soon overcome by [[TheCorruption the Gunk]] and struck down.
323* TragicMonster: As a part of the AffectionateParody Slacktide is, Magista comes off as much more a victim than the later antagonists Kril encounters. She gets possibly the ''worst'' variation of TheCorruption, which her body is constantly rejecting in addition to her SanitySlippage realization that her belongings are worthless garbage. Kril fighting her is just as much putting her out of her misery as it is Kril defending
324* VillainousBSOD: She appears to be in the middle of one when Kril finally reaches her in the polluted Slacktide. Though she claims she can see clearly now, how worthless her castle and everything around her is, she quickly succumbs completely to the Gunk and tries to kill Kril.
325[[/folder]]
326
327[[folder:Nephro]]
328-->'''Voiced by:''' Creator/GianniMatragrano
329The captain of Slacktide's guards. Spoken of quite highly by his subordinates, but by the time Kril meets him, he appears to have gone off the deep end.
330----
331* BondOneLiner: If he kills you, he says "Your filthy soul is destined for the Drain!!!"
332* DeadGuyOnDisplay: He ties the corpses of crabs he's slain to posts as a warning to any perceived criminals.
333* DegradedBoss: The Lobster Guards fight identically to him, though they lack the ability to grapple.
334* {{Expy}}: He's likely based on [[Videogame/SekiroShadowsDieTwice Gyoubu Masataka Oniwa]], being a ScreamingWarrior who moves like he's mounted on a horse.
335* FallenHero: He was once a valiant captain who was spoken highly of by his subordinates, but has since gone insane, being reduced to a raving madman who violently slaughters perceived "criminals" and ties their corpses to posts.
336* {{Foreshadowing}}:
337** He's the first polluted enemy still capable of speech, and the same font for his ravings would later be used to illustrate Duchess Magista and [[spoiler:Inkerton]] falling to [[TheCorruption the Gunk]] as well.
338** His BondOneLiner is the first mention of "the Drain" as an afterlife for the wicked[[labelnote:*]]and he's notably the only one whose captions capitalize it[[/labelnote]], which would come up later mentioned by other characters as well as [[spoiler:the Mouth of the Drain and the Bottom of the Drain]].
339* JoustingLance: The makeshift sword he's crafted from a slushie lid and straw along with his horse-like legs invoke this trope.
340* KnightInShiningArmor: His armor-like appearance, horse-like legs, and makeshift lance invoke jousters.
341* KnightTemplar: Having gone off the deep end and holding onto the unwavering belief that he's carrying out the law, he attacks Kril on sight, assuming that he's a criminal and using his last breath to proclaim that he can't outrun the law forever.
342* LargeHam: Courtesy of Gianni Matragrano, he provides a strong stage presence, yelling in a loud, boisterous tone and boasting that Kril will be brought down before the law.
343* WarmUpBoss: He's the first boss of the game, and as a reflection of this, he has widely telegraphed attacks that provide cues on when to block or dodge.
344** WakeUpCallBoss: Despite being the first boss, he can still be a tough challenge due to him appearing at a time where the player will have few upgrades and shell options and dishing out damage that can make short work of players that aren't familiar enough with the game mechanics to dodge his attacks efficiently.
345* WipeTheFloorWithYou: He'll drag Kril across the seabed while continuing to gallop if he grapples him, dealing heavy damage.
346-->"Taste seabed, degenerate!!!"
347[[/folder]]
348
349[[folder:Weary Guard]]
350Chitan's partner in guarding the entrance to Slacktide.
351----
352
353* CloudcuckoolandersMinder: Charged with standing next to Chitan at Slacktide's front gate. While Chitan is fully committed to speaking in YeOldeButcheredeEnglishe and acting like a traditional knight, The Weary Guard is much more straightforward and helpful in comparison to his partner.
354* OnlySaneMan: Downplayed. He comes across as this since you find him and Chitan as the first proper residents of Fort Slacktide, but most of the residents of the Fort are actually mostly personable when talked to, it's just that he's the most directly helpful when it comes to his advice because it helps Kril. He is also the only one briefly suspicious of the fact that his Captain was reportedly not at his post, but [[TheGuardsMustBeCrazy let's it drop for whatever reason.]]
355* TragicMonster: Like most of Slacktide's forces after Kril returns from the Moon Snail's Cave, he is reduced to a nihilistic husk and attacks you on sight like the other Lobster Guards due to TheCorruption
356
357[[/folder]]
358
359[[folder:Slacktide Footmen]]
360The loyal, if fairly underwhelming guards of Slacktide.
361----
362
363* NiceHat: They all wear plastic bottle caps as helmets, making them look like Bellhops. They drop them when killed as Gunked enemies so that Kril has a steady stream of shells to use.
364* TragicMonster: All of them become Gunked Crab variants armed with Q-tips after Kril returns, highlighting just how drastic a change the loss of sanity is considering Kril was not long ago mingling with them.
365
366[[/folder]]
367
368[[folder:Lobster Guards]]
369An enemy first introduced in Fort Slacktide, they're former guards of the smaller kingdom who upon being gunked now seek out greater opponents.
370----
371
372* OurCentaursAreDifferent: Lobsters in general are essentially this in how they function, with their fights being akin to fighting an armored knight on horseback as they gallop around you to line up attacks
373* DualBoss: Two are fought at the same time in the confined space of Slacktide's courtyards
374* UnstoppableRage: A consistent trend is that if they aren't nihilistic, they are driven into a bloodlusting drive to fight new opponents. In Nephro's case, violently upholding the law seems to be the only thing holding some semblance of sanity together.
375
376[[/folder]]
377
378!!Moon Caves
379
380[[folder:Moon Snail]]
381A wise old magical Moon Snail that teaches Kril about Umami magic and skills.
382----
383* AllPowerfulBystander: Zigzagged. It's unclear how much power they have beyond teaching Kril how to wield Umami as various skills. At minimum, they have telepathy and the ability to make hologram duplicates of themself. But at least one Gunked Crab – the [[MeaningfulName Polluted Platoon Pathfinder]] – felt threatened by their existence and was spying from a distance when Kril encountered them. Whether it was to make sure the Moon Snail stayed neutral or to mount an assault is unclear.
384* EnigmaticEmpoweringEntity: They play this up in their narration of interacting with Kril, along with [[ButHeSoundsHandsome how gracious and attractive they are]].
385* PurpleIsPowerful: They are a super powerful, purple colored moon snail. Their shells littered around the game also serve as save points and – after meeting them in person – [[CoolGate warp points]].
386* ThirdPersonPerson: They narrate all of their interactions with Kril, with some [[ButHeSoundsHandsome creative editorializing]].
387[[/folder]]
388
389[[folder:Polluted Platoon Pathfinder]]
390A gunked crab guarding the entrance to Moon Snail's chamber.
391----
392
393* AddedAlliterativeAppeal: Like the other standard large crab bosses, he has this naming convention.
394* DegradedBoss: Other bottle-wielding crabs can be encountered in the Sands Between, and like him, they don't respawn.
395* GrievousBottleyHarm: He utilizes a discarded bottle as a blunt weapon, and when he reaches half of his HP, he'll shatter it to form a more powerful slashing weapon.
396* GameplayAndStoryIntegration: A Pathfinder is someone who scouts ahead in order to report back to the rest of a group about a way to go. When you find the enemy initially, it doesn't notice Kril because it is spying on the Moon Snail using a Ramune soda bottle as a spyglass before repurposing it as a club when it turns to face you. And the reward you get from it is the pearl Kril believes Magista would want.
397* ItCanThink: While not apparently capable of speech, the Polluted Platoon Pathfinder is found spying on the Moon Snail. It's unclear whether this is reconnaissance of the mystical being's movements/actions, confirming [[AllPowerfulBystander a lack thereof]]), or getting the location to report back for mounting an assault.
398[[/folder]]
399
400[[folder:Large Crabs]]
401An enemy first introduced in the Moon Caves, they're the far larger counterparts to the Gunked Crabs, capable of wielding much larger weapons and tanking heftier blows.
402----
403
404* BlownAcrossTheRoom: Due to how the physics work when Kril receives a killing blow, if you get killed by their pushing attack (especially when you are near a ledge), Kril can potentially be ''launched across the map before you get the [[HaveANiceDeath "A Watery Grave"]] prompt.''
405* ImprobableWeaponUser: Tends to use a haircomb as an impromptu cleaver. However it still ''somehow uses its combing function in order to perform a pushing attack.''
406* PinataEnemy: A variant in that later versions of Large Gunked Crabs tend to use Bananas as helmets, which are quick healing resources without needing to expend your own consumables.
407
408[[/folder]]
409
410!!Reef's Edge
411
412[[folder:Pufferfish]]
413An enemy first introduced in Fort Slacktide(?) before becoming more common enemies at the Reef, they're held down by heavy loads with rope, forcing them to get creative to defend themselves.
414----
415
416* ButtMonkey: For all intents and purposes they've been turned into festive balloons of some kind, dragged down by weights made for that specific purpose and forced to wear silly party hats. They would be much more imposing if this were not the case.
417* EpicFlail: They can turn [[GrievousHarmWithABody ''themselves'']] into these by swinging their bodies around while tethered to their weights. They alternate between inflating and deflating whenever they use this attack, which changes how much damage it does.
418* MightyGlacier: Thanks to their balloon weights, they can't move very fast when they spot you. To compensate, they're often placed among platforms higher off the ground or over bottomless pits.
419* NiceHat: Bonus points for actually having a kind of hat. The cone shaped Party Hats they wear can be obtained by Kril, and give him a powerful confetti shotgun blast as a Shell Spell.
420* TruthInTelevision: Pufferfish can be notoriously aggressive and their bites are likewise deceptively harmful because they have sharp beaks. Unsurprisingly, one of these Pufferfish's most dangerous attacks is a simple lunging bite.
421
422[[/folder]]
423
424[[folder:Seahorses]]
425An enemy first introduced in Reef's Edge, they're ranged fighters who shoot out various objects in an attempt to keep Kril away from them.
426----
427
428* ImprobableWeaponUser: They shoot ''just-add-water sponges'' from their mouths to attack you, which are fired as a pellet before they abruptly explode open into a goofy colorful shape.
429* NiceHat: They wear hot sauce nozzles as helmets, which Kril can pick up to perform a spinning attack as a Shell Spell.
430* ShoutOut: They sometimes shoot a hydrateable pair of underpants in a nod to JonTron instead of a sponge.
431* SquishyWizard: Their projectiles hit ''hard'' but the Seahorses themselves cannot take many hits before they expire.
432
433[[/folder]]
434
435!The Sands Between
436
437[[folder:Pagurus, the Ravenous]]
438A seemingly unstoppable and equally titanic sized crab who roams the Sands Between, eating anyone who dares enter his hunting grounds. At one point swallowed a piece of the treasure map, forcing you to kill him to progress.
439----
440* AchillesHeel: [[GameplayAndStoryIntegration As a nod to his allergy to bananas]], he'll take immense damage if he consumes a banana peel, making him much easier to defeat.
441* AttackOfThe50FootWhatever: He's easily the size of the buildings in New Carcinia, and could very easily destroy it if it weren't for the scents they use to divert him away.
442* BodyHorror: [[spoiler: Has a ''Bobbit Worm'' that lives in his empty eye socket . It's quite disturbing and even In-Universe it's a JumpScare to Kril that can cause the "Terrified" status as it roars.]]
443* TheDreaded: The populace of New Carcinia is deathly afraid of him and utilize repellant scents to keep him at bay.
444* DualWielding: He wields a plastic fork and knife, both of which are tied to his pincers.
445* EasyLevelTrick: Before it was patched out, one easy way to defeat him was to lure him into a Bobbit worm trap, with the worm snatching him up and dragging him under the sand for an instant kill.
446* ExtremeOmnivore: Eats anything in his path, up to and including any shells Kril has on hand and a piece of the treasure map. Kril can exploit this by tricking him into eating a banana peel, which he's allergic to.
447* EyePatchOfPower: Wears an eye patch held together by blue string which wraps around his whole body. Later in his fight, he [[spoiler: lifts it up to reveal a ''Bobbit Worm'' that can terrify Kril.]]
448* GameplayAndStoryIntegration: He's described as being allergic to bananas; fittingly, he'll take immense damage if he consumes a banana peel.
449* LightningBruiser: He's much faster than his large size would suggest and can dish out and take damage like a champ.
450* PurpleIsPowerful: He has a purple shell that reflects the immense danger he presents.
451* RoarBeforeBeating: His [[spoiler: and his Bobbit Worm's]] roars cause the Fear status and will be followed up by either his aggro attack or one or two crushing attacks.
452* UnskilledButStrong: He's a beast through and through, and while he can jump occasionally, he doesn't fight with a lot of finesse, opting instead to slash with his cutlery and use his size to crush his opponents. He is ''absolutely vicious'' as a result and killing him is akin to killing a legendary beast.
453* WorthyOpponent: Is viewed as such by Kril, who becomes very pumped up and speaks highly of their fight following his defeat.
454[[/folder]]
455
456[[folder:Bobbit Worm]]
457An enemy first introduced in the Sands Between, they're burrowing worms that'll try and snap their jaws around Kril if he passes over them so they can drag him beneath the sand.
458----
459
460* InvincibleMinorMinion: More akin to a hazard than an actual enemy, their spots are denoted by a light "X" in the sand they burst forth from.
461* AlwaysABiggerFish: [[spoiler: Before a patch to the game was added, these things ''were'' the bigger fish to ''Pagurus'' of all enemies, who actually whimpered if he were dragged into the sand by one.]]
462
463[[/folder]]
464
465[[folder:Hermitcrabs]]
466An enemy first introduced in the Sands Between, they're other hermit crabs hiding in shells who will attack Kril if he attempts to take them.
467----
468[[/folder]]
469
470[[folder:Crab Rave]]
471A group of gunked crabs found partying beside an active jukebox.
472----
473
474* AscendedMeme: The ''Crab Rave,'' as a (somewhat recent, at the time of writing) meme, is a looping techno pop tune set to an [[ExactlyWhatItSaysOnTheTin animated rave of bobbing and dancing crabs on a beach island.]] It's also [[spoiler: not the only time it is referenced, being utilized in a far more somber way as an end game level theme.]]
475* DerangedDance: Being Gunked, the Crab Rave has partied so hard that it's kept their neighbors awake for at least two tides-world of time without rest. They don't really fight ''with'' their dance moves so much as [[PokeThePoodle be a nuisance]]. Thought it's probably a good thing they're trapped on their tiny island, all things considered.
476* NiceHat: The largest wears a Disco Ball on its head, which Kril can aquire upon its defeat.
477* WhileRomeBurns: have this kind of feel, being Gunked zombies who'd rather dance ceaselessly than join the common enemies in attacking you (unless you get too close).
478* WolfpackBoss: Fought as a group on a relatively small platform arena.
479
480[[/folder]]
481
482!Expired Grove
483
484[[folder:Grovekeeper Topoda]]
485-->'''Voiced by:''' Xalavier Nelson Jr.
486A peacock mantis shrimp that upgrades the adaptations Kril collects with Umami crystals.
487----
488* CheeseEatingSurrenderMonkeys: ''Extremely'' [[InvertedTrope Inverted]]. Despite what his [[MauriceChevalierAccent French accent]] would suggest, Topoda is one of the toughest bosses in the game, and challenges you to a fight before you even have an opportunity to explain yourself.
489* FaceDeathWithDignity: When downed and unable to defend himself anymore, Topoda takes it calmly. His only regret is that he hoped for a [[LastStand "cooler death" against "ten or twelve guys."]]
490* FlashStep: His MegatonPunch will sometimes combo into this, with a [[Anime/DragonballZ Dragon Ball Z]]-esque sound effect.
491* HermitGuru: Lives in a secluded grove where he hones his skills.
492* LightningBruiser: Just like a real-life mantis shrimp, Topoda hits you ''hard'' and ''fast''.
493* NotSoStoic: While composed aside from the spread of pollution weighing on his mind, Topoda has a few moments where his quiet dignity falters. First in a slight tangent where he confesses that he hoped for a [[DyingMomentOfAwesome "cooler death"]] when he thinks he's about to be slain. And second when Kril finally has a chance to explain he isn't polluted nor trying to kill Topoda. The mantis shrimp can only let out an awkward "…Oh."
494* PoorCommunicationKills: When Kril finally reaches Topoda's grove, he assumes Kril is another Gunk-possessed monster and attacks on sight. Kril doesn't get a chance to speak and correct the misunderstanding until he fights him off.
495-->'''Kril:''' ''(panting while leaning on his fork)'' I'm not… trying… to kill you!\
496'''Topoda:''' …Oh.
497[[/folder]]
498
499[[folder:Heikea]]
500A massively intimidating crab wielding a pair of chopsticks who has one piece of the treasure map.
501----
502* DualWielding: Upon reaching half HP, he'll break his chopsticks apart, forming two smaller wooden swords as opposed to a single one.
503* MightyGlacier: His attacks are slow and deliberate, but he compensates for it through his high HP and damage output.
504* MusclesAreMeaningful: He has visible pecs and abs that reflect the danger he presents.
505* {{Pun}}: His title of "Intimidation Crab" is a portmanteau of intimidation and imitation crab.
506* {{Samurai}}: As a pun on him being a Heikegani, which are also known as samurai crabs, he has a strong samurai motif.
507* SupernaturalFearInducer: He can cause Fear buildup by showing his back to Kril and flashing an intimidating visage from it, and will follow it up with a powerful swiping attack.
508* VisualPun: He's a Heikegani who looks and fights like a samurai; in other words, he's a samurai crab.
509* {{Yokai}}: His abilities are based on a Heikegani, (also known as Onigani - demon crabs, and kimengani - demon-faced crabs). In mythology, these are crabs are marked with scowling faces by the grudges of samurai who belonged to the Hieki Clan. They were betrayed by a general of theirs during a Civil War, which ended with the survivors drowning themselves to evade being captured. In some cases, it's believed the women who also drowned became Kappa.
510
511[[/folder]]
512
513[[folder:Diseased Lichenthrope]]
514An aggressive creature covered and obscured by moss who guards further passage into the Expired Grove.
515----
516
517* BizarreAlienBiology: it looks like it could be a fish covered in moss, but the top part of it moves like a head, making it seem to have a BellyMouth, not to mention the seemingly limitless supply of Moss encrusted crabs it can spit at you.
518* DegradedBoss: Zig-zagged. It moves and attacks similar to the frogfish later encountered in Flotsam Vale, but it's difficult to tell what exactly it is under the layer of moss and Gunk.
519* EatingTheEnemy: one of its moves is using its VacuumMouth to suck up Kril and chow down if he gets caught.
520* FlunkyBoss: One of its moves involves it coughing out moss-covered crabs to attempt swarming Kril.
521* MeaningfulName: A Lichen is a plant like organism that grows over rocks in a variety of types but easily can look leafy, crusty, or branchlike, not unlike what covers the Lichenthrope here. The name "Lichenthrope" is also used in a lot of fantasy settings to describe {{Planimal}} creatures, since it sounds like "Lycanthrope".
522* NiceHat: Seems to wear a watering can as a helmet, but considering the ambiguous nature of the monster, it could just as easily be its actual head.
523
524[[/folder]]
525
526[[folder:Curdled Carbonara Connoisseur]]
527A large crab hiding behind a waterfall wearing a cup of noodles and wielding a sword and shield...Or well, counterparts to them at least.
528----
529* AddedAlliterativeAppeal: Like the other standard large crab bosses, he has this naming convention.
530[[/folder]]
531
532[[folder:Archer Crabs]]
533An enemy first introduced in the Expired Grove, they're crabs with rubber bands wrapped around their claws, which they use to shoot projectiles at Kril from afar.
534----
535[[/folder]]
536
537[[folder:Hammer Crabs]]
538An enemy first introduced in the Expired Grove, they're tall, tanky crabs wielding hammers and similar bludgeoning weapons that attempt to crush Kril.
539----
540[[/folder]]
541
542[[folder:Sniper Crab]]
543An archer crab who after getting gunked managed to find a far stronger rubber band capable of slinging powerful projectiles at lethal distances. Blocks access to Topada's Garden.
544----
545[[/folder]]
546
547!Flotsam Vale
548
549[[folder:The Ceviche Sisters]]
550A pair of prawn sisters with powerful guns blocking a path through Flotsam Vale.
551----
552* DualBoss: They each have half of the health bar on top and move independently of each other, but count as a single boss fight.
553* TheGunslinger: Like regular prawn enemies, they're proficient with firearms and will make great use of powerful shots that require Kril to stay mobile or take cover to avoid getting hit.
554* SiblingTeam: They're a pair of sisters who fight together as one.
555
556[[/folder]]
557
558[[folder:Voltai]]
559An electric eel being used to power Scuttleport.
560----
561* GracefulLoser: They don't hold their defeat against Kril due to not understanding the concept of death, calmly thanking him for playing with them before succumbing to their wounds.
562* GoMadFromTheIsolation: Being locked up within the power center of Roland's factory has done no favors to their mental health, with them regressing into a childlike state and losing their mind long before the Gunk affected the ocean.
563* LivingBattery: Roland locked them up within his factory's power center and uses them to power Scuttleport.
564* PhallicWeapon: Amusingly, one of the weapons they can utilize is a Magic Wand vibrator, and they comment that they don't even know what it does.
565* PleaseWakeUp: Discussed. When half their health is gone, Voltai comments while swimming around the perimeter of the chamber that Kril is the best playmate ever and that nobody else has "stayed awake" for so long.
566* PsychoElectricEel: They're an electric eel that's gone mad from being locked away in a trash-filled prison and reacts with childish glee to the idea of "playing with" Kril.
567* PsychopathicManchild: Being locked up within the power center of Roland's factory and isolated from the rest of the world has caused them to go mad and regress into a childlike mentality, gleefully attempting to kill Kril while treating the whole affair as "playtime" and commenting on "former playmates" who didn't "stay awake".
568* RhymesOnADime: Their intro has them doing this.
569-->'''Voltai:''' [[CrapsaccharineWorld The world these days is dark and mean… Even the water tastes unclean]]. And even those you love and trust… [[EtTuBrute Would rip your limbs off if they must]]! Like Mister R, the one in charge… Who [[KickTheDog scrapped our homes]] to build his barge! But don't be gloomy, glum or sad! Cuz [[AloneWithThePsycho down in here]], it's not so bad! Save crying for another day! Forget it all! ''(Bursts from one of the garbage piles)'' Come on! Let's ''play!''
570* ShockAndAwe: Fittingly, they utilize weaponized electronics in battle, making use of attacks like electric orbs launched from a hair blower and electric shockwaves powered by an amplifier, and have an electric dash attack.
571* TheShutIn: The chamber they're locked up in has a door they could open with their electricity, but they've grown accustomed to their prison, choosing to stay instead of leaving.
572* UseYourHead: They'll fight off Kril with chin slams if he attacks their head and can boost the chin slams with an amplifier that produces electrical shockwaves.
573[[/folder]]
574
575[[folder:Scuttling Sludge Steamroller]]
576A powerful crab wielding a roller which he uses to try and flatten Kril.
577----
578* AddedAlliterativeAppeal: Like the other standard large crab bosses, he has this naming convention.
579* DelinquentHair: The broom brush on his head invokes mohawks.
580* PoisonousPerson: The black sludge his paint roller leaves behind causes Gunk buildup.
581[[/folder]]
582
583[[folder:The Consortium]]
584A mangled mess of dead crabs and various limbs held together loosely in a tacklebox, which as a result of gunk, has been revived into a twisted amalgamation of their shared anger.
585----
586* AmbiguousSituation: Were the sea creatures controlling the cage, or was the cage itself controlling them as an embodiment of Gunk brought to life from Umami? The overall fight implies it's the former, but the sea creatures immediately fleeing and ceasing to antagonize Kril upon the cage breaking apart implies that it's the latter.
587* AttackItsWeakPoint: It will not take damage unless Kril attacks the fishing net knots holding the tacklebox together.
588* ColossusClimb: In order to reach two knots of netting on top of the Consortium, you need to either use the few hooks around the arena to launch yourself on top or climb the netting all over the tacklebox's back. And the tentacles will either try to swat or shoot you off the top.
589* KillItWithFire: One of its tentacles brandishes a flare gun that it will gladly use against Kril.
590* MightyGlacier: Its attacks are very sluggish, but their damage output can easily make short work of Kril unless he has sufficient Vitality and Resistance stats.
591* MindHive: The tacklebox is filled to the brim with undead crabs, lobsters, and at least one octopus that work together as one to operate it.
592* ScrewThisImOuttaHere: The sea creatures within the tacklebox will immediately flee upon it breaking apart.
593[[/folder]]
594
595[[folder:Frogfish]]
596An enemy first introduced in Flotsam Vale, they're large, heavyset fish capable of spewing out poisonous gunk.
597----
598* PoisonousPerson: The sludge they spew causes Gunk buildup.
599[[/folder]]
600
601[[folder:Prawns]]
602An enemy first introduced in Flotsam Vale, they're dangerous, western spewing prawn armed with powerful sharpshooters.
603----
604[[/folder]]
605
606!The Unfathom
607
608[[folder:Petroch]]
609A hermit crab who has made his own inside a Moon Snail Shell, and isn't willing to give it up without a fight.
610----
611* EvilCounterpart: To the [[EnigmaticEmpoweringEntity Moon Snail]] and [[HermitGuru Grovekeeper Topoda]], being the first boss to explicitly use Umami against you.
612* GemstoneAssault: Any of his attacks that strike the ground create hazardous Umami crystal spikes.
613* MaybeMagicMaybeMundane: Considering Petroch's ability to wield Umami and the Adaptation you collect from his defeat[[labelnote:*]]the ability to make a shell out of [[HardLight pure Umami]][[/labelnote]], it's unclear whether he simply wore the Moon Snail shell as is or used Snail Sanctum to create a copy while perching himself under the Umami current to ambush prey.
614[[/folder]]
615
616[[folder:Sand Mites]]
617An enemy first introduced in the Unfathom, they're tiny creatures that latch onto Kril and slowly drain his life.
618----
619* ZergRush: Downplayed. There's time to shake them off, but getting too many sand mites latched onto Kril is a quick way to meet a watery grave.
620[[/folder]]
621
622[[folder:Viperfish]]
623An enemy first introduced in the Unfathom, an advanced version of the Minnows who are far more aggressive.
624----
625* UndergroundMonkey: They act as stronger, more aggressive variants of the Minnows.
626[[/folder]]
627
628[[folder:Anglerfish]]
629An enemy first introduced in the Unfathom, they hide under the sand, leaving their light out to try and trick unsuspecting travelers into taking the bait.
630----
631[[/folder]]
632
633[[folder:Cuttlefish]]
634An enemy first introduced in the Unfathom, they're psychic creatures capable of shooting umami and luring Kril in for a powerful grab.
635----
636[[/folder]]
637
638[[folder:Spider Crabs]]
639An enemy first introduced in the Unfathom, they're the largest enemies in the game with health to match, who will shoot lasers and any who try to pass through their territory.
640----
641* BossInMookClothing: Although they're treated as standard enemies, they're one of the toughest mobs Kril will encounter, possessing immense HP and deadly laser attacks that'll shred through him like hot butter.
642* EyeBeams: They'll blast Kril with deadly lasers from their eyes.
643* GiantMook: They're one of the largest enemies in the game and have the HP and damage potential to match.
644* MightyGlacier: They're sluggish and have a poor turning radius that renders them vulnerable to strafing tactics, but compensate for it with their high HP and powerful attacks.
645* ShoutOut: Their use of EyeBeams appears to be one to the famous crab edit of the "Silence, Liberal" meme.
646[[/folder]]
647
648!The Bleached City
649
650[[folder:King Camtscha]]
651An Alaskan king crab, who is the former king of the old Carcinia, whose negligence lead to its eventual downfall.
652----
653* AntiMagicalFaction: After the Hermit Elders created the Perfect Whorl, King Camtscha became convinced that the hermit crabs of his kingdom – the only ones that can properly wield [[MagicByAnyOtherName Umami]] and thus use the Perfect Whorl – were plotting to overthrow him. As a result, he killed all the Hermit Elders and any remaining hermit crabs that couldn't flee into exile, taking the Perfect Whorl for himself even though he couldn't put it to use. Notably, after molting his shell, he calls Kril a "damned sorcerer" with implied animosity before moving to kill him.
654* BrokenArmorBossBattle: Forcing him to molt his shell and expose his softer underbody is key to taking him out for good.
655* DrunkWithPower: When the Hermit Crab elders had created the Perfect Whorl, Camtscha was afraid that they might overthrow him, causing him to exile and/or execute all of them and destroy all of their artifacts but the Perfect Whorl, believing that the artifact will make him even more powerful. He had never figured out how to use its power though – beyond possibly [[AmbiguousSituation using a fraction of its power for his regenerative molting]] – and hid it below his throne so that only he can use it.
656* GreaterScopeVillain: Despite being thought to be long dead by the events of the game, Camtscha is the entire reason for the establishment of the newer Carcinia, as his actions are what led to the downfall of the entire Old Ocean. [[spoiler: Him stealing the Perfect Whorl also prevented the Hermit elders from keeping the ocean's balance in check, allowing the pollution from the Gunk to spread unimpeded.]]
657* HealingFactor: Played with. Like the gnarled crabs around the Old Ocean and Carcinia, King Camtscha gets a second health bar when he molts his shell. Either it heals his wounds and restores his vitality or none of Kril's attacks reached his flesh through his super-thick shell, which he [[ShedArmorGainSpeed abandoned once it was too damaged to keep using]].
658* ImmortalityImmorality: During the second phase of his boss fight, Camtscha starts ranting that he refuses to die, and that he has been reborn "eon after eon". It's unclear how exactly Camtscha has remained alive for as long as he has, considering that he was unable to use the Perfect Whorl for his own benefit—though [[AmbiguousSituation it's possible he's in some kind of cycle of reincarnation]]. When he gets old, his shell gets big and bleached, but he can simply crawl out of it as a younger, pinker version of himself. The fight, after all, features both versions of Camtscha.
659** This is something that happens in real life; crustaceans are technically immortal, being effectively reborn after they molt. However, each time they molt, they get bigger and the shell grows back thicker, and eventually they can no longer molt properly because their shell is too thick. Camtscha had likely reached a point where he couldn't molt properly... until Kril cracked his shell enough that he could break free and be reborn.
660* MightyGlacier: In his first phase, his shell is so thick and heavy that he can't even move his main body, using a toilet brush as a sweeping weapon or to shoot bubbles that afflict the Scour status and striking with both his free claw and occasionally one of his legs. After his health is depleted, he's "reborn" by molting his shell and becomes [[LightningBruiser much faster while retaining his strength and getting new attacks]].
661* ScaryTeeth: In the first phase of his boss fight Camtscha's face is covered in barnacles, but when he molts from his old shell he spares no time inserting a set of dentures into his mandibles, giving his already uncomfortably fleshy appearance a horrifically human-looking set of chompers. He even uses them to chew you to death should he kill you with his grab.
662* TheUnintelligible: PlayedForHorror. Camtscha doesn't speak words, but rather in a ghastly rattling hiss that is translated through the subtitles. Notably, no other character speaks like he does, probably in part because he has been alive far longer than any crab has the right to, and he has deteriorated so much that he can't even talk anymore.
663[[/folder]]
664
665[[folder:Bleached Crabs]]
666An enemy first introduced in the Bleached City, they're the area's old residents who were gunked as result of the city's abandonment, and now survive within shells too tight for them to escape.
667----
668[[/folder]]

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