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diddyknux (4 Score & 7 Years Ago)
#107026: May 1st 2024 at 7:01:30 AM

It should always be remembered that having Haki doesn't necessarily mean you're the mightiest. On Amazon Lily, the Kuja were amazed at how strong Luffy was without even using Haki, and he was able to break through the Sonia and Marigold's Armament Haki with just his physical strength, as well as moving so fast in Second Gear he could beat their Observation.

sgamer82 Since: Jan, 2001
#107027: May 1st 2024 at 7:13:09 AM

Agreed. It's important not to get too caught up in Armament and Observation Haki. They aren't nearly the game changers they were presented as in their introduction. Conqueror's is the big deal out of the bunch.

Edited by sgamer82 on May 1st 2024 at 7:14:04 AM

Moth13 Since: Sep, 2010
#107028: May 1st 2024 at 7:18:21 AM

[up]It's funny to think that's the new status quo after we went a decade thinking Conquerer's Haki was basically worthless.

Blueace Surrounded by weirdoes from The End Of the World Since: Dec, 2010 Relationship Status: Chocolate!
Surrounded by weirdoes
#107029: May 1st 2024 at 8:14:20 AM

It was basically a mob clearer until Wano, really. Only then it was shown to be useful in high level fights.

Edited by Blueace on May 1st 2024 at 2:30:39 PM

Wake me up at your own risk.
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#107030: May 1st 2024 at 3:07:29 PM

Even so, King Haki being used offensively to destroy objects was foreshadowed when Shanks went to Whitebeard's ship and his Haki was breaking the banister.

Ego-Man25 Since: Mar, 2015 Relationship Status: Having tea with Cthulhu
#107031: May 1st 2024 at 4:18:23 PM

Though, again, Oda played the incredibly long game regarding us finally seeing that play off.

Robin: Don't ever ask me to dock with you again. Serious...
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#107032: May 1st 2024 at 5:58:44 PM

Reworked my fighting game moveset concept of Zoro. It's a lot bigger now, but I'm happier with it. Also included is my moveset concept of Sanji, just to compare how ridiculously huge both of them are:

     Zoro 

Zoro wields all three swords in his default stance. Around half of Zoro's moves switch sides on hit and/or block.

5L: He slashes with his hand swords.

5LL: Bull Needles. Zoro crosses his arms over his chest holding two swords forward like bull horns, and charges forward to stab the opponent repeatedly. Switches sides on hit or block.

5LLL: Crab Grab. Zoro holds all three swords parallel and brings the top and bottom swords together in a guillotine-like motion. Command grab.

2L: He slashes forward with his mouth sword.

5M: He runs forward with all three swords pointing to the side and then slashes sideways with all three of them.

2M: Demonic Raven. Zoro positions his swords up, fanning them out, and he somersaults forward, leaving bird claw-shaped marks on the ground. Low.

6M: One Gorilla, Two Gorilla, Two Gorilla Cut. Zoro jumps and buffs up his biceps and triceps, then does a strong triple slash sideways. High. Super Armor.

5H: Bull Demon Courageous Talons. Zoro points his swords forward like bull horns, then he charges forward and stabs with all three swords. Projectile invincible. Switches sides on hit.

2H: Leopard Spinning Balls. Zoro jumps, spinning his body upward like a drill, slashing opponents. Has a deceptively large hitbox. Air invincible. Switches sides on hit. Leaves Zoro airborne.

5S: 108 Pound Phoenix. Zoro shoots three spiraling blades of wind forward. Press S again during start-up to enhance the move with Haki.

  • 5SS: 1080 Pound Phoenix. He charges up with Haki and then fires 3 giant wind blades forward.

2S: Dragon Twister. Zoro spins with all three swords to create a tornado that launches the opponent up. Invincible. Press S again during start-up to enhance the move with Haki.

  • 2SS: Black Rope Dragon Twister. Zoro spins with all three swords to create a tornado that last a long time and launches the opponent up. Invincible.

j.5L: He slashes with one sword.

j.5M: He slashes with two swords.

j.5H: One Gorilla, Two Gorilla, Two Gorilla Cut. In the air, Zoro buffs up his biceps and triceps, then does a strong triple slash sideways. High. Super Armor.

j.2H: Great Buddha Chop. In the air, Zoro fast-falls straight down while sitting cross-legged and he does up to 5 wide slashes horizontally while falling, the number of slashes based on height.

j.5S: Karasuma Raven Hunt. In the air, Zoro swings all three swords quickly in a sphere around him. High. Blocks projectiles.

236L/M/H: Onigiri. Zoro crosses his arms over his chest pointing the swords up, and he rushes forward to slash the opponent three times horizontally. Switches sides on hit or block.

  • L: He dashes forward quickly and slashes.
  • M: Charming Demon, Sleepless Night, Onigiri. He slowly charges up, his swords getting wavey due to his aura, and then he dashes forward a long distance and slashes.
  • H: Purgatory Onigiri. He instantly dashes forward, slashing the opponent quickly super hard.

236S: Tiger Hunt. Zoro hooks both arm swords over his mouth sword and he dashes forward and slashes diagonally with them. Switches sides on hit. Press S again during start-up to enhance the move with Haki.

  • 236SS: Ultra Tiger Hunt. He charges up with Haki and then slashes super hard.

214S: Streaming Wolf Swords. Zoro flips forward, dodging attacks and then slashing the opponent with all three swords. Invincible. Switches sides on hit. Press S again during start-up to enhance the move with Haki.

  • 214SS: Huhuva Spot Hunt. Using Observation Haki, Zoro dodges forward and then slashes the opponent with all three swords. Invincible. Switches sides on hit.

214L/M/H: 1-Sword Style/2-Sword Style. Zoro switches to 1-Sword or 2-Sword Style, then does one attack based on the input.

  • L: 1-Sword Style.
    • L: Demon Horse. A counter. Zoro takes a stance with both hands on one sword. If attacked, he does a downward vertical slash with one sword that creates a small shockwave forward.
    • M: Dragon Quake. Zoro steps forward and does a downward vertical slash with one sword that creates a long shockwave forward. High hitstun.
    • H: Sword Draw, Lion Song. Zoro takes a stance, then dashes forward while drawing one sword, slashing, and re-sheathing it in one clean motion. Command Grab. Switches sides.
    • 5S: 36 Pound Phoenix. Zoro shoots one spiraling blade of wind forward. Can be angled upward with 2S.
    • 6S: Bird Dance. Zoro quickly swings one sword down to launch a crescent-shaped air blade forward along the ground.
  • M: 2-Sword Style.
    • L: Nigiri. Zoro takes a stance with his two swords held parallel and then does a rekka combo.
      • L: Tower Climb. He slashes up, shooting two wind beams up. Input 8L to rise with the beams.
      • j.L: Tower Climb Return. He slashes down to send two air beams down. Input j.2L to fall with the beams.
      • M (Air OK): Flash. He slashes sideways to send two air beams forward. Input 6M to dash forward with the beams.
      • H (Air OK): Demon Bear. Zoro charges forward with both swords pointing down and slams into the opponent, pushing them back into the wall. Ends Nigiri.
      • S (Air OK): Ripple. He slashes diagonally to send two air beams upward, downward in the air.
    • M: Rhino Cycle. Zoro points his arm swords in reverse grip up and spins around to launch opponents into the air. Air invincible.
    • H: Sword Draw, Castle Gate. Zoro takes a stance, then dashes forward while drawing two swords, slashing, and re-sheathing them in one clean motion. Command Grab.
    • 5S: 72 Pound Phoenix. Zoro shoots two spiraling blades of wind forward. Can be angled upward with 2S.
  • H: 1 or 2-Sword Style EX special moves.
    • 5L: 1-Sword Style, 360 Pound Phoenix. He charges up with Haki and then fires a giant wind blade forward. Can be angled upward with 2L.
    • M: 2-Sword Style, Nigiri, Tower Climb Ripple. Zoro enters Nigiri stance, then does a huge slash upward that launches a large air beam upward. Invincible.
    • H: 1-Sword Style, Sword Draw, Death Lion Song. Zoro takes a stance while charging up with Haki, then dashes forward while drawing one sword, slashing, and re-sheathing it in one clean motion. Command Grab. Switches sides.
    • 5S: 2-Sword Style, 720 Pound Phoenix. He charges up with Haki and then fires 2 giant wind blades forward. Can be angled upward with 2S.

j.214L/M/H/S: 1-Sword Style/2-Sword Style. Zoro switches to 1-Sword or 2-Sword Style, then does one attack.

  • L: 2-Sword Style, Hawk Wave. Zoro points two swords out and then dives downward while spinning, slashing the opponent and moving past them. Switches sides on hit.
  • M: 1-Sword Style, Flying Dragon Blaze. Zoro raises Wado Ichimonji up, holding his wrist for support, and he dives downward while slashing. The cut ignites, inflicting damage over time. Switches sides on hit or block.
  • H: 1-Sword Style, Flying Dragon Blaze. Zoro raises Enma up, holding his wrist for support while enhancing it with Haki, and slashes, shooting a huge wind blade projectile downward.
  • S: 2-Sword Style, Clear Lance. Zoro swings two swords downward to create a short-range blast of air that launches Zoro backward.

5U Level 1: 3-Sword Style, Secret Technique, 3000 Worlds. Zoro spins his swords again before dashing forward and slashing the opponent horizontally. Switches sides on hit or block.

6U Level 1: King of Hell, Purgatory Onigiri. He gets into the Onigiri stance and charges up his swords with Conqueror's Haki, creating green smoke rings around them and making black lightning emit off of them. He slashes without moving, projecting an asterisk-shaped haki slash forward. Remains in King of Hell afterward.

4U (Air OK) Level 1: 3-Sword Style, Secret Technique, Crossing the Six Paths. In place, Zoro does 5 big vertical slashes crossed by 1 horizontal slash in front of himself.

2U Level 1: King of Hell. Zoro enhances his swords with Armament and Conqueror's Haki, creating green smoke on his swords and black lightning. Increases damage by 30%, does high chip damage, and inflicts low recoverable damage. Ends when Zoro switches out or after a certain amount of time.

236U (Air OK) Level 2: 3-Sword Style, Secret Technique, The Billion-Fold World, Trichiliocosm. Zoro flies forward, holds his swords out, and enhances them with a spiral of Armament Haki before spinning them. He does a giant horizontal slash that launches the opponent into the air while passing them, then he turns around and does a giant vertical slash up, then a huge vertical slash upward, then 6 large vertical slashes in a row forward. Switches sides on hit or block. Can combo into 5U.

214U (Air OK) Level 3: King of Hell, 3-Sword Serpent, 103 Mercies, Dragon Damnation. Zoro jumps into the air and charges up his swords with Conqueror's Haki, creating green smoke rings around them and leaving behind black lightning trails, and flies downward like a lighting bolt to slash the opponent. Switches sides on hit or block. Remains in King of Hell afterward.

22U Level 3: Demon Aura, 9-Sword Style, Asura. Zoro grows 6 arms and 3 heads and then does one move based on the input. All moves switch sides on hit or block.

  • L: Demon Nine Flash. Zoro quickly rushes forward while slashing his swords in a ring.
  • M: Blades Drawn, Dead Man's Game. Zoro enhances his swords with Haki then rushes forward, clanging his swords together and slashing chaotically.
  • H: Reserved.
  • S: Silver Mist. A counter. Zoro swings his swords outward. If the counter triggers, Zoro rushes forward and slashes the opponent, fanning his swords out afterward. If it counters a projectile, the projectile is vaporized into razor mist that increases the damage.

     Sanji 

Sanji has Reverse Beat, he can chain attacks into attacks with a weaker button type once per attack per combo or block-string. His damage with individual attacks and his ability to fight from a distance is kinda low to compensate for this.

5L: Oeil, Nez, Joue. Sanji kicks the opponent straight-on three times in the eyes, nose, and cheek.

5LL: Bouche, Dents, Menton. Sanji steps forward and kicks the opponent straight-on in the face three times in the upper jaw, and the lower jaw/chin.

5LLL: Plastic Surgery Shot. Sanji steps forward and delivers a barrage of kicks to the opponent's face. After, the opponent's face becomes super attractive. Their face reverts if Sanji hits them with a strong attack.

5LLLL: Santen Decoupage. Sanji uses one leg to do three powerful simultaneous kicks to the opponent's throat, chest, and stomach. This reverts Plastic Surgery Shot.

2L: Gigot. A kick to the back of the opponent's knee using the top of his foot. Triggers a crumple state. Low.

6L: Poitrine. A flat kick straight into the opponent's chest that stuns them.

5M: Collier, Epaule. A standing sideways kick to the neck that knocks the opponent backward to the ground, followed by an axe-kick targeting the opponent's shoulder that bounces them off the ground. Mid, High.

2M: Cotelette, Selle. Dropping down into a one-handed handstand, Sanji hook kicks the opponent's upper back and then lower back. Mid, Low.

6M: Concasse. Sanji jumps in the air and spins vertically, delivering a powerful overhead axe-kick. High.

5H: Mouton Shot. He spins around and does a simultaneous flurry of back kicks that sends the target flying.

2H: Bad Manners Kick Course. Sanji kicks his foot straight up. Air invincible.

6H: Reception. Sanji hooks his heel around the opponent's neck and slams them into the ground behind him. Command grab. Switches sides.

5S: Observation Haki counter-dodge. If he dodges an attack successfully, he can cancel it into any other move.

j.5L: Escalope. A swinging side kick to the forehead.

j.5M: Slice Shoot. A swinging front kick upward to hit the opponent's hands. If it clashes with an attack, it stuns the opponent.

j.5H: Concasse. Sanji spins vertically and falls with a powerful overhead axe-kick. Hold H to spin longer while falling and do more damage.

j.2H: Shishinabe Shoot. Sanji does a dramatic flying side-kick upward that launches the opponent diagonally upward.

j.5S: Observation Haki counter-dodge.

2S (Air OK): Diable Jambe. Sanji flicks his leg to quickly make it glow. Makes him faster, boosts his damage by 10%, and makes his attacks do high chip damage on block. Ends after 5 seconds.

22S (Air OK): Diable Jambe. Sanji spins around and ignites his leg on fire. Makes him faster, boosts his damage by 10%, and makes his attacks do high chip damage on block. Ends after 10 seconds.

236L/M/H (Air OK): Collier/Flanchet/Joue Shoot. Sanji dashes forward and kicks the opponent, launching them. Becomes enhanced if Diable Jambe is active.

  • L: Collier Shoot. Sanji flips back, doing a long swinging front kick in front of and above him that hits the opponent's neck and launches them upward. Air invincible. With Diable Jambe it becomes Collier Strike.
  • M: Flanchet Shoot. Sanji jumps and does a stomping back kick to the opponent's stomach that launches the opponent back. With Diable Jambe it becomes Flanchet Strike.
  • H: Joue Shoot. Sanji does a flying side kick to hit the opponent's check, then he snaps his leg sideways to launch them back.

236S: Sanji blows smoke, starting a rekka. He can do each rekka move once. Inputting any special move ends the rekka.

  • 5L: Tendron, Flanchet. He does a straight on side kick at the middle of the opponent's collarbone, followed by a kick to the opponent's stomach.
  • 2L: Quasi, Queue. Sanji handstands and does two swinging side kicks forward. Low, Low.
  • 6L: Basse Cote. Sanji jumps and does a swinging side kick straight down. High.
  • 5M: Longe. Sanji steps forward past the opponent and does a heel kick that hits the opponent's back. Cross-up.
  • 2M: Cuisseau, Jarret. Sanji holds himself up with one hand while doing two stomping front kicks forward. Low, Low.
  • 6M: Brochette. Sanji jumps and does a split-stomp spinning like a drill to bury the opponent. High.
  • 5H: Veau Shot. Sanji leaps forward and does a dramatic flying kick past the opponent that has a delayed effect where it launches the opponent spinning back past him after he lands. Ends the rekka.
  • 2H: Party Table Kick Course. Sanji handstands and spins, kicking in a wheel. Move forward by holding 6 during the spin. Air invincible. Ends the rekka.
  • 6H: Party Table... Cuisseau Shoot. Sanji handstands and starts spinning, but then vanishes behind the opponent and front kicks their thigh from behind knocking them down. Cross-up Low.
  • 5S: Diable Jambe. He spins around to activate Diable Jambe mid-rekka. Diable Jambe lasts until the rekka ends.

236S: Sky Walk. Sanji runs on the air. He can use any of his grounded moves or jump higher. Can only be used once in the air before touching the actual ground.

214L/M/H: Sanji kicks upward. Invincible.

  • L: Collier Frit. Sanji quickly turns around, leans forward, and donkey kicks with one leg. Does 500 damage.
  • M: Bouquetiere Shot. Sanji handstands more slowly and does a double kick. Does 1,000 damage.
  • H: Frites Assorties. Sanji activates Diable Jambe and quickly kicks up thrice, creating three spiraling flame projectiles upward. Does 1,500 damage. After, Diable Jambe is active for 5 seconds.

j.214L/M/H: Sanji does a sideways stomping barrage of kicks with both legs in the air. Can be angled downward by holding 2.

  • L: Troisieme Hachis. A quick but short barrage of kicks. Does 800 damage. With Diable Jambe it becomes Premier Hachis, which lasts longer and does more damage, ending with a shine of flame. Does 1,200 damage.
  • M: Deuxieme Hachis. A slower but longer barrage of kicks. Does 1,000 damage. With Diable Jambe it becomes Extra Hachis, which lasts longer and does more damage, ending with a bright shine of flame. Does 1,400 damage.
  • H: Poele a Frire, Spectre. Sanji activates Diable Jambe and does a kick barrage to launch fireballs downward that create colorful explosions on impact. Does 1,600 damage. After, Diable Jambe is active for 5 seconds.

214 (Air OK): An Observation Haki counter. If Sanji is attacked, he zips to the opponent and does a flying front kick.

22L/M/H (Air OK): L and M are Armee de L'Air Shoot. Sanji's teammate crouches on his raised shin and he kicks them at the opponent super fast. Can be angled. Switches Sanji with his teammate. Does 1,000 damage. One of Sanji's assists.

  • L: Sanji shoots the teammate in the second slot.
  • M: Sanji shoots the teammate in the third slot.
  • H: Jenga Cannon. Sanji kicks a chunk of building at the opponent. Same animation, different projectile. The chunk of building has a much larger hitbox. Does not switch Sanji out. Does 1,500 damage.

5U (Air OK) Level 1: Sanji dashes forward and does a Super version of his 236L/M/H special move. He spins around to activate Diable Jambe, then does one attack based on the input. After, Diable Jambe is active for 5 seconds. Sanji has this as a Level 1 Super assist, which functions as a counter. Sanji senses if his teammate is attacked using Observation Haki, then he switches in and does the move.

  • L: Crosse Strike. Sanji does a long swinging front kick forward with a large blast of fire. Invincible.
  • M: Bien Cuit, Grill Shot. Sanji does a powerful stomping back kick that sears a criss-cross burn into the opponent and launches them back.
  • H Level 2: Rotisserie Strike. Sanji does a flying side kick that creates a large blast of fire, then snaps his leg to spin the opponent horizontally in the air. If any assists were called, they are hit by the spinning opponent.
  • S: Raw Heat Strike. Sanji does a two-footed drop kick forward with a bright shine of light. After, his eyebrow flips.

6U (Air OK) Level 1: Flambe Shot. Sanji activates Diable Jambe, parries with one leg, and kicks the opponent in the face from above with the other, launching them straight down, creating a star-shaped fire blast on impact and spiraling smoke as they fall. High. Has 1 hit of invincibility. After, Diable Jambe is active for 10 seconds.

2U (Air OK) Level 1: Sanji's eyebrow flips, activating his Germa exoskeleton. Reduces damage taken by 20%, gives him passive Super Armor when standing still, and his HP regens over time. His dash and air-dash become invincible vanishes.

236U (Air OK) Level 2: Hell Memories. Sanji remembers Germa 66 and his whole body bursts into flames. He then kicks the opponent and lights their whole body on fire with a gigantic blast of flame. Does 3,065 damage raw, 1,265 scaled. Ignites the opponent, doing 100 recoverable damage per second for 10 seconds, which stops if Sanji or the opponent switches out. After, Diable Jambe is active for 10 seconds.

214U (Air OK) Level 3: Ifrit Jambe, Collier, Basse Cote, Paleron, Jumeau a Bifteck, Tendron, Flanchet, Queue, Poire, Jarret, Boeuf Burst. Sanji vanishes, invisible from the speed, and appears above his opponent activating Ifrit Jambe. He flies down and kicks the back of the opponent's neck. Sanji falls a little and kicks the front of each of their shoulders. He lands on the ground and kicks their chest, collar, and stomach. He does a handstand and kicks their lower torso, thighs, and shins. He then does a simultaneous barrage of back kicks that creates a spiraling explosion and launches the opponent super far away. Invincible. High. Cross-up, but doesn't switch sides. Does 4,267 damage raw, 1,767 scaled.

Seriously considering splitting them into Pre-Timeskip and Post-Timeskip versions.

Zeromaeus Since: May, 2010
#107033: May 1st 2024 at 7:08:57 PM

Id imagine that, if Sanji were in an Arcsys fighting game, he'd have a mechanic where his moves start weaker, but do more damage based on how many body parts you've targeted.

HandsomeRob Leader of the Holey Brotherhood from The land of broken records Since: Jan, 2015
Leader of the Holey Brotherhood
#107034: May 1st 2024 at 7:09:45 PM

But he'd also be completely unable to harm female characters, just like his previous fighting game appearances.

One Strip! One Strip!
Ego-Man25 Since: Mar, 2015 Relationship Status: Having tea with Cthulhu
#107035: May 1st 2024 at 8:33:25 PM

Lower Mid-Tier Sanji, calling it now.

I do find that contrast between Sanji and Luffy endlessly entertaining to no end, where Sanji abhors the thought of even harming a hair on any woman imaginable, even the deserving ones... and then you just have Luffy who gives, like, ZERO fucks.

Robin: Don't ever ask me to dock with you again. Serious...
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#107036: May 1st 2024 at 10:51:46 PM

Theory: 800 years ago, Long Ring Long Land was originally named Crown Island.

https://static.tvtropes.org/pmwiki/pub/images/0305_008.jpg

'Cause it looks like a crown.

diddyknux (4 Score & 7 Years Ago)
#107037: May 2nd 2024 at 1:37:46 AM

If we get another montage of characters from throughout the series listening, it would be a great excuse to show Foxy again! Do it, Oda!

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#107038: May 2nd 2024 at 2:56:16 AM

There are a few Oden Rasputin AMVs (because it's literally, obviously the most perfect song for him ever). This is my favorite one:

And here's an amazing AMV of the Luffy vs Kaido fight:

HamburgerTime Since: Apr, 2010
#107039: May 2nd 2024 at 7:14:42 AM

Question: is Film Red canon to the manga? The character of Uta definitely is, but is there anything keeping the film itself out?

Asking because I’ve been thinking about serial vs. non-serial anime movies after seeing the Spy x Family movie the other day.

Edited by HamburgerTime on May 2nd 2024 at 9:14:56 AM

uncertanSearcher The Power of Toons and Anime from Germany Since: Oct, 2017
The Power of Toons and Anime
#107040: May 2nd 2024 at 7:24:40 AM

Since Jimbei is part of the crew it would have to be set after Wano, but we also see Big Mom safe and well in Totto Land. Thats the first obvious contradiction I can think of.

Thebrawlbro Since: Aug, 2013
#107041: May 2nd 2024 at 7:33:22 AM

Yeah, it doesn't have any real place in the story it could take place in. Luffy is called the fifth emperor, and big Mom is shown to be hanging out in Whole Cake, but Zoro also has Enma, and Jinbe is part of the crew.

Uta is canon, but any of the actual events shown in the movie is not.

HamburgerTime Since: Apr, 2010
#107042: May 2nd 2024 at 9:00:53 AM

[up] Ah, OK. Big Mom’s survival isn’t too much of a contradiction given how blatantly obvious it is in the manga, but Luffy still being the “unofficial fifth Emperor” definitely is, since in the manga he was on Wano the entire time he had that “title.”

uncertanSearcher The Power of Toons and Anime from Germany Since: Oct, 2017
The Power of Toons and Anime
#107043: May 2nd 2024 at 9:13:30 AM

I mean, yes Big Mom is not confirmed dead, but she is still very clearly no longer in the position she is shown to be in Red.

Ego-Man25 Since: Mar, 2015 Relationship Status: Having tea with Cthulhu
#107044: May 2nd 2024 at 10:23:31 AM

Best case scenario, even if Charlotte Linlin were to emerge from the hellish pits of Earth, alive and well... she wouldn't be emerging unscathed. Her reputation basically went to shit with the chicanery that Eustace Kidd and Law pulled, and in a grander picture with the fuller picture offensive that Luffy led in taking down Kaido.

Robin: Don't ever ask me to dock with you again. Serious...
TheWrongOne41 A nice swimmer from Somewhere, Mexico Since: May, 2022 Relationship Status: watch?v=dQw4w9WgXcQ
A nice swimmer
#107045: May 2nd 2024 at 11:38:06 AM

So i agree with the fact that the One Piece remake would benefit from slimming down chapters in comparasion with the original anime, but like, for later chapters? Especially Egghead (when or if they get to it), where singular chapters have dozens of things happen? I wouldn't be surprised if by early chapters they adapt like, 3 chapters by episode and in much later arcs they only adapt like, 1.5 chapters per episode or something.

Due to unfortunate events, i will continue to exist until further notice.
AegisP Since: Oct, 2014 Relationship Status: And they all lived happily ever after <3
#107046: May 2nd 2024 at 12:02:37 PM

[up][up] I thought you were going to say "The lava must have melted her skin off" or it was only Kaido who got to be buried in lava?

Discord: Waido X 255#1372 If you cant contact me on TV Tropes do it here.
Ego-Man25 Since: Mar, 2015 Relationship Status: Having tea with Cthulhu
AegisP Since: Oct, 2014 Relationship Status: And they all lived happily ever after <3
#107048: May 2nd 2024 at 12:17:27 PM

[up] Me too! Ego Man's post was spot on though. I doubt Big Mom would get to Buggy or Caesar levels of lost dignity but she have CERTAINLY lost a ton of respect.

Discord: Waido X 255#1372 If you cant contact me on TV Tropes do it here.
Cortez Since: May, 2009
#107049: May 2nd 2024 at 1:27:33 PM

I mean, yes Big Mom is not confirmed dead, but she is still very clearly no longer in the position she is shown to be in Red.

Honestly, i don't see the point of Big Mom surviving if she's no longer an Emperor.

Ego-Man25 Since: Mar, 2015 Relationship Status: Having tea with Cthulhu
#107050: May 2nd 2024 at 1:47:49 PM

[up] ...Probably do for former Emperors, what Marco did for former Emperor Commanders: showcase that this new generation is here to stay, violently usurpring the Old Guard at every twist and turn, said Old Guard washed to the wayside.

Robin: Don't ever ask me to dock with you again. Serious...

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