Oh I haven't seen them but just saw the trailers hyperfocused on them. Like why is there a massive shot of the bat family but little with the ones who do matter in the original comics?
Tbf it's also Conroy and Hamil's last ever performance as Batman and Joker. So I don't mind them showing that off.
"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."And honestly, at least on that front, me neither.
...It just sucks when it turns out that the game is dogshit, but EHHHH, what can you do, unfortunately?
Robin: Don't ever ask me to dock with you again. Serious...Matt is covering another Dragon Ball fighting game on The Worst Fighting Game, and this time, it's Dragon Ball GT: Final Bout.
Oh lord Final Bout.
The game got two out of five from OPM back in the day which made me say "Well, at least it's playable" but no it wasn't. I played it for maybe ten seconds and I want those ten seconds back.
The only two DBZ fighters I played back in PS 1 was the cutscene-based one (Legend I think?) and the fighter one where it's also sprite-based but with pew pew projectiles. Apparently same dev?
I'm looking forward to the inevitable Tattoo Assassins video. That game was a hilarious trainwreck.
-Witty line-I've been wondering about why Tattoo Assassins hasn't been covered yet, despite it being in the opening to every episode. Then I learned that apparently the game was never actually released, so maybe that's why he never covered it.
Though he has done a vid on that never released Horsemen of the Apocalypse game.
Disgusted, but not surprisedSo perhaps he's just needing to get into the proper headspace with this one. Some games do require that, I'd suppose.
Robin: Don't ever ask me to dock with you again. Serious...Oh god so it was a Mandela effect then? I thought he already did Tattooed Assassins since he occasionally brings it up.
I'm kind of sad that they didn't mention one of the weird quirks of that game: it has no save feature. Or rather, the only way you could save an unlocked character was putting them through the "training mode" mode where they evolve in power (and could only be played through that mode after that).
So you'd start the game with the base roster of 10 characters, go through the "story" mode and unlock a couple new characters, as it was the style at the time. You shut down the console, come back the next day... everything you unlocked was gone. Unlocked characters would only stay available for as long as the console was powered up. Yeah.
As a result, the first thing you'd do any time you booted up the game was to input the "unlock everything" code, because why would you not?
It might be because memory cards were not really considered "mandatory" for the first generation of PS 1 games so they went without it, but still, it's a baffling choice.
Come to think of it, I think Mortal Kombat Advance worked the same way too with the unlockable boss characters.
While the Suicide Squad brand can rebuild and hopefully they get an actually good game one day, hopefully the failure of this game can at least kill dead the "JL contingency" set-up.
The whole "Suicide Squad is a contingency against Superman" is largely a wholesale invention of the Ayer film and its a terrible direction. The squad's main purpose is to accomplish black-ops missions using expendable supervillains, they aren't supposed to be taking on the big dogs.
Its a very terrible attempt at escalation to inflate their importance and trying to force them into a position they aren't suited for. Hopefully the vastly negative reception to actually seeing the Squad be capebusters and successfully defeating the League makes them never try this direction again.
Makes it very fitting that Batman's portrayal in those films is derided for making him a dumbass and the Batfamily not really accomplishing much of anything.
Edited by slimcoder on May 1st 2024 at 8:26:08 AM
"I am Alpharius. This is a lie."