Follow TV Tropes

Following

History VideoGame / LikeClay

Go To

OR

Added: 517

Changed: 252

Is there an issue? Send a MessageReason:
None


* RewatchBonus: Near the end of the game, you discover that the High Priest had [[spoiler:a two-way mirror looking into your apartment]]. If you stand near that wall near the beginning of the game, you can actually hear the High Priest breathing and walking behind it.

to:

* RewatchBonus: RewatchBonus:
**
Near the end of the game, you discover that the High Priest had [[spoiler:a two-way mirror looking into your apartment]]. If you stand near that wall near the beginning of the game, you can actually hear the High Priest breathing and walking behind it.it.
** [[spoiler:The demon]] actually appears several times in the game before its reveal at the end. It's just that it doesn't stand out to you among all the other appearances of Sor or Skoro until after it's official reveal, making a second playthrough surprising.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* RightForTheWrongReasons: The defectors are wrong about the [[spoiler:supernatural events being conditioning or hallucinations. They really ''are'' supernatural. However, they are right that Sor is not real and that the cult ultimately isn't well-meaning]].
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* GodGuise: [[spoiler:The demon itself admits that Sor doesn't exist and is just an invention used to manipulate the High Priest. Of course, since everything "Sor" did that made the High Priest believe in him were actually being supernaturally done by the demon, why it needed to create a false identity at all remains a question]].

Added: 344

Changed: 4

Is there an issue? Send a MessageReason:
Added example(s)


* HumansAreTheRealMonsters: Essentially the argument of [[spoiler:the demon, who explains that he only gave the High Priest the idea for the cult, with the High Priest coming up with the twisted methods to run the cult all on his own without any prodding]].

to:

* HumansAreTheRealMonsters: Essentially the argument of [[spoiler:the demon, who explains that he it only gave the High Priest the idea for the cult, with the High Priest coming up with the twisted methods to run the cult all on his own without any prodding]].


Added DiffLines:

* TooDumbToLive: In-universe, the cult defectors call your friend Tom foolish for using his real name on their secret messages. He doesn't care because [[spoiler:he's loyal to the cult. This ends up backfiring on him, though, when he eventually ''does'' get cold feet, and it makes it very easy for the cult to capture, torture, and kill him]].
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* WoundedGazelleGambit: The Children of Sor eventually [[spoiler:capture one of the traitors]] by having one of their loyalists pretend to be a defector in need of help to escape the cult.

Added: 276

Changed: 7

Is there an issue? Send a MessageReason:
None


* {{Irony}}: Despite the High Priest demanding you leave and insisting you don't belong, you pass all of the cult's trials in record time. By the cult's own logic you're practically a ChosenOne, not exactly the sort of person you'd expect to expose the cult's deepest secrets.



* LateToTheTragedy: By the time you enter the cult's compound, everyone but [[spoiler:the High Priest is already dead, and even he dies just as you reach him]].

to:

* LateToTheTragedy: By the time you enter the cult's compound, almost everyone but [[spoiler:the High Priest is already dead, and even he dies just as you reach him]].
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* BlamingTheVictim: The High Priest explains that the faithful have nothing to fear from Sor's spiders because they only attack sinners. If someone ''is'' being attacked, then they obviously deserved it and it shouldn't make you concerned.
Is there an issue? Send a MessageReason:
None


* OneSteveLimit: The friend you are searching for is named Tom Kemer. The High Priest of the Children of Sor is usually referred to his initials T.K. His mailbox, however, proves that his name is T. Krumach and isn't the same person.

to:

* OneSteveLimit: The friend you are searching for is named Tom Kemer. The High Priest of the Children of Sor is usually referred to his initials T.K. His mailbox, however, proves that his name is T. Krumach and isn't the same person.Krumach.
Is there an issue? Send a MessageReason:
General clarification on work content, Fixing formatting


* MysteryCult: Downplayed. The cult is upfront about most of their beliefs. While each level of the cult is let in on more information about how they ''run'' the cult, it's only the fact that their goal is to [[spoiler:sacrifice themselves]] for their god that they keep close.

to:

* MysteryCult: Downplayed. The cult is upfront about most of their beliefs. While has four (secretly five, reserved for the High Priest himself) levels, and each level of the cult is let in on one learns a little bit more information about how they ''run'' the cult, cult works. They start out being told it's only a religion of love and mercy, before learning about the fact various tortures they will have to endure to advance. The final secret is that their goal is to [[spoiler:sacrifice themselves]] for their god that [[spoiler:the entire cult exists so they keep close.can sacrifice themselves to bring back Sor]].



* Worldbuilding: Some of the notes in the game aren't plot relevant or help with puzzles, but are a logical element of what would be in a real place. For instance, you can find several notes from the landlord complaining about the cult playing gongs and illegally subletting apartments.

to:

* Worldbuilding: {{Worldbuilding}}: Some of the notes in the game aren't plot relevant or help with puzzles, but are a logical element of what would be in a real place. For instance, you can find several notes from the landlord complaining about the cult playing gongs and illegally subletting apartments.
Is there an issue? Send a MessageReason:
General clarification on work content


* SuddenSoundtrackStop: When you return to [[spoiler:the apartment proper later in the game, all of the ambient sound effects from neighboring apartments, such as the piano playing, are now gone. This not only creates an unsettling atmosphere, it proves how much control "Sor" really has in preventing your escape]].

to:

* SuddenSoundtrackStop: When you return to [[spoiler:the apartment proper later in the game, all of the ambient sound effects from neighboring apartments, such as the piano playing, are now gone. This not only creates an unsettling atmosphere, it proves how much control "Sor" really has in preventing your escape]]. Likewise, during [[spoiler:your escape in the good ending]], all of these things have returned.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* SuddenSoundtrackStop: When you return to [[spoiler:the apartment proper later in the game, all of the ambient sound effects from neighboring apartments, such as the piano playing, are now gone. This not only creates an unsettling atmosphere, it proves how much control "Sor" really has in preventing your escape]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LateToTheTragedy: By the time you enter the cult's compound, everyone but [[spoiler:the High Priest is already dead, and even he dies just as you reach him]].

Added: 555

Changed: 11

Is there an issue? Send a MessageReason:
Added example(s)


* FriendsRentControl: You discover that your friend doesn't even actually have an apartment at the address you were given, but him and many other cult members are illegally subletting in Daniel's apartment. You can actually find a note from the landlord giving them a stern warning about doing this.

to:

* FriendsRentControl: You discover that your unemployed friend doesn't even actually have an apartment at the address you were given, but him and many other cult members are illegally subletting in Daniel's apartment. You can actually find a note from the landlord giving them a stern warning about doing this.


Added DiffLines:

* RewatchBonus: Near the end of the game, you discover that the High Priest had [[spoiler:a two-way mirror looking into your apartment]]. If you stand near that wall near the beginning of the game, you can actually hear the High Priest breathing and walking behind it.


Added DiffLines:

* Worldbuilding: Some of the notes in the game aren't plot relevant or help with puzzles, but are a logical element of what would be in a real place. For instance, you can find several notes from the landlord complaining about the cult playing gongs and illegally subletting apartments.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* FriendsRentControl: You discover that your friend doesn't even actually have an apartment at the address you were given, but him and many other cult members are illegally subletting in Daniel's apartment. You can actually find a note from the landlord giving them a stern warning about doing this.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* AntiFrustrationFeatures: If you get the bad ending first, the game will put you back at a checkpoint where the good ending is still available. Unfortunately, this is not true the other way around. The good ending has a checkpoint after the branch.
Is there an issue? Send a MessageReason:
Added spoiler tag


* BigBad: The demon deep under the apartment building orchestrated the events of the game.

to:

* BigBad: The demon [[spoiler:demon deep under the apartment building building]] orchestrated the events of the game.
Is there an issue? Send a MessageReason:
Moved example to YMMV tab


* RealismInducedHorror: The methods of the Children of Sor and how they preyed on the desperate are similar to actual, real cults, rather than magic-wielding fictional ones.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* NoOntologicalInertia: In the Good Ending, as you head back up through the complex, you'll notice that everything [[spoiler:conjured by the demon]] is now gone.
Is there an issue? Send a MessageReason:
Page Creation

Added DiffLines:

->''"You are a child of Skoro and Sor will never forgive you!"''
-->-- '''High Priest T. Krumach'''

''Like Clay'' is a 2017 Indie horror-themed First-Person Adventure game developed by free08games.

An old classmate of yours, Tom Kemer, has gone missing. Worried about him, his mother sends you his last known address, where you yourself rent an apartment to look into his disappearance. A note left for the previous tenant leads you to a cult known as the Children of Sor. As you head deeper into their mysteriously empty compound, accompanied only by the voice of their high priest over the speakers, strange events begin to occur that make you question your sanity just as the cult members before you.

!! This game exhibits the following tropes:
* BigBad: The demon deep under the apartment building orchestrated the events of the game.
* BittersweetEnding: You find out [[spoiler:what happened to your friend and banish the demon that was responsible for what happened at the apartment, but everyone is still dead by the time you find them]].
* CainAndAbel: According to the Children of Sor, Sor and Skoro were brothers, but Skoro eventually betrayed Sor, becoming an enemy of his people.
* CrystalDragonJesus: The Children of Sor is Christianity turned on its head. It has a GodOfGood in Sor and tempting FallenAngel in Skoro. However, instead of Jesus dying for humanity's sins, Sor expects [[spoiler:humanity to die for ''him'']].
* {{Cult}}: The Children of Sor that the game revolves around worship a god named Sor.
* CultDefector: Several characters throughout the game attempt to help each other leave the cult.
* HaveANiceDeath: On Steam, if you jump into [[spoiler:the sacrifice pit yourself]] and die you get an achievement with the description "It wasn't worth it."
* HumansAreTheRealMonsters: Essentially the argument of [[spoiler:the demon, who explains that he only gave the High Priest the idea for the cult, with the High Priest coming up with the twisted methods to run the cult all on his own without any prodding]].
* HuntingTheRogue: The Children of Sor get increasingly serious about hunting down those trying to defect.
* KillTheGod: Sor's [[spoiler:original worshippers burned his temple down with him still inside, necessitating his resurrection]] in the present.
* MultipleEndings:
** The Bad Ending, acquired by [[spoiler:simply beating the game, has you banish the demon at the cost of trapping you deep underground where you wait until you die, leaving the events of the game a mystery for the rest of the world]].
** The Good Ending, acquired by [[spoiler:securing your way back out with items to prop open the paths you take, has you banish the demon before heading back out to call the police who find the bodies of the cult members and bring closure to their families]].
* MysteryCult: Downplayed. The cult is upfront about most of their beliefs. While each level of the cult is let in on more information about how they ''run'' the cult, it's only the fact that their goal is to [[spoiler:sacrifice themselves]] for their god that they keep close.
* TheOldGods: Sor was once an angel of the Old Ones.
* OneSteveLimit: The friend you are searching for is named Tom Kemer. The High Priest of the Children of Sor is usually referred to his initials T.K. His mailbox, however, proves that his name is T. Krumach and isn't the same person.
* PublicSecretMessage: The cult defectors communicate using notes that the loyal members find before long. However, since the defectors use pseudonyms, the loyalists still don't know who they are, and even leave messages on the notes themselves, hoping to narrow down who the traitors are.
* SaveYourDeity: The goal of the Children of Sor is to bring Sor back.
* RealismInducedHorror: The methods of the Children of Sor and how they preyed on the desperate are similar to actual, real cults, rather than magic-wielding fictional ones.
* SelfHarm: The High Priest explains that a possible way to drive away Skoro is to harm yourself in order to show that your devotion to Sor is so great that he cannot tempt you. Later, the player has to [[spoiler:drive nails into themselves in order to survive an attack from Skoro]].
* SpidersAreScary: Spiders are the servants of Sor and aren't supposed to be scary to his followers. They are a constant obstacle for the player, however, since your actions threaten the Children of Sor.
* StoryBreadcrumbs: The story mostly unfolds via notes left behind by the members of the cult and messages the High Priest recorded for his fellow priests. This includes both {{worldbuilding}} and puzzle hints.
* SurprisinglyRealisticOutcome: Despite being a horror-themed game, the Children of Sor is not a cabal of pentagram-scribbling black magic wielders practicing dark rituals, but a realistically sympathetic group of down-on-their-luck people taken advantage of by [[spoiler:a normal man with a complex. The defectors suspect the supernatural occurrences around them are induced hallucinations to keep them dependent. Even when it's revealed that there really is a demon behind everything, he admits that almost everything was the mortal human's idea making the supernatural ''not'' the real threat in the game]].
* ToughLove: Sor argues that he was strict with his worshippers ''because'' of his love for them.
----

Top